Thomas★Zero Posted August 5, 2009 Report Share Posted August 5, 2009 Elemental BoosterSpellDiscard 1 Elemental Hero from your hand and draw 2 cards, if the selected card was Elemental Hero Neos draw 3 instead. Elemental Hero Zurakuslv 6 DarkWarrior/EffectOnce per turn, while this card is face up on the feild you can discard 1 card in your hand to the graveyard to increase this cards ATK by 1000 Untill the End-Phase.ATK/2000 Def/1400 Elemental Hero Lighting Zurakuslv 9 DarkWarrior/Fusion/EffectElemental Hero Zurakus + Elemental Hero Sparkman + Elemental Hero VolticOnce per turn, you can discard 1 card from your hand to increase this card ATK by 500 untill the End-Phase and destroy 1 monster on your opponents side of the feild with ATK less than this cards Orignal ATK, if this effect is sucessful this card can attack twice during the Battle Phase.ATK/3000 Def/2000 Counter HeroCounter TrapActivate this card by discarding 1 Elemental Hero in your hand to the graveyard, then select 1 Trap card in either players graveyard and activate it. Elemental Hero Sukabojinlv 10 EarthWarrior/Synchro/Effect1 Tuner Monster + 1 or more Non-Tuner Elemental Hero Monster(s)When this card is Synchro Summon all Elemental Hero monsters on your side except this card of the feild gain 800 ATK. If a card on your side of the feild is selected as an attack target, change the target of the attack to this card.ATK/2800 DEF/2000 Elemental Hero Ninja Flame Wingmanlv 8 WindWarrior/Synchro/Effect1 Tuner + Elemental Hero FlamewingmanIf this card destroys a monster and send it to the graveyard inflict damage to your opponents lifepoints equal to the ATK of the destroyed monster. If this card is destroyed as a result of battle special summon 3 Ninja Wingman Tokens (lv1/WindWarrior/ATK0/DEF0) these tokens cannot be used for tribute of Synchro Summon.ATK/2500 DEF/2100 Link to comment
Bringerofcake Posted August 6, 2009 Report Share Posted August 6, 2009 This needs cleanup. If you don't mind... Elemental Booster(I'm assuming) Normal SpellDiscard 1 "Elemental Hero" monster from your hand. Draw 2 cards. If you discarded "Elemental Hero Neos" for this effect, draw 3 cards instead. I'll admit, the E-Heroes need this desperately. The Neos support helps it too. Elemental Hero Zurakuslv 6 DARKWarrior/EffectOnce per turn you can discard 1 card from your hand to increase this card's ATK by 1000 until the End Phase.ATK/2000 Def/1400 Good combo with Necroshade and Gardna. Nothing especially broken here.Elemental Hero Lighting Zurakuslv 9 DarkWarrior/Fusion/EffectElemental Hero Zurakus + Elemental Hero Sparkman + Elemental Hero VolticOnce per turn, you can discard 1 card from your hand to increase this card's ATK by 500 until the End Phase and destroy 1 monster on your opponent's side of the field with ATK less than this card's original ATK. If you successfully activate this effect, this card can attack twice this turn.ATK/3000 Def/2000 While it would take some doing to get this card out, this card still seems a little OP'd. This card + H - Heated Heart (for starters) when your opponent has no monsters (do-able with this card) = OTK (ignoring the fact that this kills anything weaker than Blue-Eyes.) Tone it down a little. Counter HeroCounter TrapActivate this card by discarding 1 "Elemental Hero" monster. Select 1 Trap card in either player's graveyard and activate it. This would do much better as a Normal Trap. You have much more accessibility to the cards you can play. Elemental Hero Sukabojinlv 10 EarthWarrior/Synchro/Effect1 Tuner Monster + 1 or more Non-Tuner Elemental Hero Monster(s)When this card is Synchro Summoned, all other Elemental Hero monsters you control gain 800 ATK. Your opponent can only select this card as an attack target.ATK/2800 DEF/2000 *sigh* E-Hero Synchros. As for the effect, fairly decent, though I would recommend changing the first effect to a Continuous Effect (i.e. "All other "Elemental Hero" monsters gain 800 ATK.) to protect against Divine Wrath. Elemental Hero Ninja Flame Wingmanlv 8 WindWarrior/Synchro/Effect1 Tuner + Elemental Hero FlamewingmanIf this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. If this card is destroyed as a result of battle, Special Summon 3 "Ninja Wingman Tokens" (Level 1/WIND/Warrior-Type/ATK 0/DEF 0) The tokens cannot be Tributed for a Tribute Summon or used as Synchro Material.ATK/2500 DEF/2100 I might as well make the E-Hero Synchro speech here, as this one could easily be changed to a Fusion. The reason that no E-Hero Synchros exist is simply the fact that E-Heroes FUSE. That is how they roll, so to speak. Having Synchros means having to work Tuners in, which doesn't work too well, especially when the E Heroes have halfway decent Fusions and quick methods of getting them out. As for the card, as I mentioned, this could easily be a Fusion. Watch:Elemental Hero Ninja Flame WingmanWINDWarrior/Fusion8/2500/2100"Elemental Hero Flame Wingman" + 1 "Ninja" monster. Admittedly this goes outside of the Archetype, but it works. Point: Stick with Fusion. It works better for E-Heroes than Synchro. Rating:8/10 Link to comment
玄魔の王 Posted August 6, 2009 Report Share Posted August 6, 2009 I agree with everything Cakeman says, and I'd like to hammer home one last point: E-Heroes don't fuse anime and manga (Voltic + Sparkman), nor should a Synchro Specify only a non-Tuner. Apart from that, he's right. I give it overall a 7.5/10. The first card saves your ass on this one. Link to comment
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