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Transform! A Guide to Morphtronics!


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[spoiler=[color=#FF0000]WARNING: LONG[/color]]

Transform! A Guide to Morphtronics!

 

Introduction

 

Morphtronics are an archetype of Swarm, and can get several easy OTKs. However, there are many cards that they have that distract them from that goal, and they're commonly run, giving them alternate strategies as well. Morphtronics have gotten a reputation for being bad, when they're fairly complete as an archetype. Not meta, but can still be VERY powerful. This was written in an attempt to stop any future Morphtronic decks that run on the wrong idea. Morphtronics can run in 3 strategies. Those are OTK, Equips, and Stall in order of effectiveness.

 

Let's begin by going over all Morphtronic Cards, and a few others that help the archetype.

 

"Morphtronic" Monsters

 

[align=center]35hlhm8.png

 

● While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly.

● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.

[/align]

 

Morphtronic Boarden is a very good card' date=' as should be obvious based on its effects. It can bypass huge monsters got the occasional OTK, or can deal loads of damage if you can't. It's defensive effect is one of the better ones. Having 2 Boardens in Defense stops you opponent from beating any Morphtronics in battle. As Machine Duplication can get you an immediate two in defense, and its attack mode effect can actually do something, this is better than Magnen by a long shot. This thing this very good in all Morph builds, getting both OTK Morphs and Stall Morphs on its side, as well as being quite handy with Equip Morphs.[/b']

 

[align=center]35hhd2a.png

 

● While in Attack Position: This card can attack twice during each Battle Phase. ● While in Defense Position: Once per turn' date=' when a face-up "Morphtronic" monster you control is selected as an attack target, you can negate that attack.[/quote'][/align]

 

At first glance, this card may look terrible, nothing special. Just another double attacker. However, there are a few things that set this apart from other double attackers. To start with, It's a Morphtronic, so Radion will make it a 2000 ATK double attacker. Also, it's a Machine-type. Limiter Removal causes an OTK if it's already at 2000, as you now have a 4000 ATK beater that can attack directly twice if you have Boarden out in Attack mode. Also, it's Defense effect isn't half-bad. If you end up having no choice but to play them en masse with Celfon while a powerful monster is out, just negate attacks to keep Celfon alive. It can also defend itself. Clearly, effects still kill it, but that can be fixed with other cards. This card is an integral part of Morphtronic OTK decks.

 

[align=center]10788qu.png

 

● While in Attack Position: When this card is destroyed by battle' date=' you can Special Summon 1 Level 4 or lower "Morphtronic" monster from your hand or Graveyard, except "Morphtronic Cameran". ● While in Defense Position: "Morphtronic" monsters on the field cannot be targeted by effects.[/quote'][/align]

 

This is one of those Morph cards that I mentioned earlier (looks good on the surface, but actually either terrible or outclassed). Whatever this does, something else does it far better. I think this will become more obvious as I continue, but if it's isn't clear enough: DO NOT USE!

 

[align=center]wusbk0.png

 

● While in Attack Position: Once per turn' date=' you can roll a six-sided die. Reveal cards from the top of your Deck equal to the roll and Special Summon 1 Level 4 or lower "Morphtronic" monster from among them, ignoring the Summoning conditions. Shuffle the rest into the Deck. ● While in Defense Position: Once per turn, you can roll a six-sided die. Look at cards from the top of your Deck equal to the roll, then return them in the same order.[/quote'][/align]

 

Morphtronic Celfon can be an OTK when used with Machine Duplication if you're lucky enough. Even without it, it still swarms readily. It's a card that relies on luck, but it still works rather well. This is the most important Morphtronic to run! There isn't much else to say.

 

[align=center]14weo2a.png

 

● While in Attack Position: This card gains 500 ATK for each Morph Counter on it. ● While in Defense Position: Once per turn' date=' you can place 1 Morph Counter on this card. You can Tribute this card to inflict 1000 damage to your opponent for each Morph Counter on it.[/quote'][/align]

 

This card is the center of Morph Stall. The idea is to keep this in defense mode, while stopping your opponent from clearing it. It's just a Monster version of Wave Motion Cannon. Basically, keep it on the field for 2 turns, then burn for 2000, rinse and repeat. That's the most reliable way I see this being used.

 

[align=center]jjn0ia.png289v51u.png

 

● While in Attack Position: Once per turn' date=' you can Tribute 1 monster to inflict 600 damage to your opponent. ● While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.[/quote'][/align]

 

Terrible, terrible card. I don't think anyone can come up with a reason why this doesn't suck. This card used to be a major beatstick for Morphs, but then Boomboxen came out. This thing can deal a maximum of 900 per turn without attacking, but it costs you precious card advantage. That's best coupled with Sangan or D.D. Scout Plane + Macro Cosmos, something that can earn it back, but it seems that even Ookazi is better.

 

[align=center]whyw41.png

 

● While in Attack Position: If your opponent controls a face-up monster' date=' this card can only select their highest ATK monster as an attack target. ● While in Defense Position: Your opponent cannot select another monster as an attack target.[/quote'][/align]

 

Attack mode effect is epic lolz. Defense mode effect is out classed by Boarden. Just because Rua/Leo used it doesn't mean you have to, same goes for Datatron. Overall, this thing finds no reason to be used.

 

[align=center]b8acl1.png

 

● While in Attack Position: Once per turn' date=' if you control exactly 2 other face-up Attack Position monsters, and no additional monsters,this card gains the combined ATK of the other two monsters until the End Phase. The other two monsters cannot attack the turn you activate this effect. ● While in Defense Position: Monsters you control cannot attack.[/quote'][/align]

 

This card might have a use with Creature Swap or something if you can force it into staying in Defense mode without being tributed, etc. This card has potential to be made into it's own deck, since it isn't chained to Morphs. This card has no use in a Morphtronic deck, however. Also, note how anyone running Magic Cylinder can deal lots of damage to you while stopping all of your attacks... No, just no.

 

[align=center]dxnbk.png

 

● While in Attack Position: "Morphtronic" monsters you control gain 800 ATK. ● While in Defense Position: "Morphtronic" monsters you control gain 1000 DEF.
[/align]

 

Doesn't look like much' date=' right? Well, it's actually an integral card to any Morphtronic swarm strategy. Having just one of these can cause you to OTK. Having two out makes it even easier, and having three makes it ridiculous.[/b']

 

[align=center]317b6t0.png

 

● While in Attack Position: Once per turn' date=' you can remove from play 1 "Morphtronic" monster from your Graveyard and add 1 "Morphtronic" monster with the same Level from your Deck to your hand.● While in Defense Position: Once per turn, you can send 1 "Morphtronic" monster from your hand to the Graveyard and add 1 "Morphtronic" monster with the same Level from your Graveyard to your hand.[/quote'][/align]

 

Level-specific, archetype-specific Monster Reincarnation in monster form when in defense mode. It's semi-useful in attack mode. This card's effect is a +1 in card advantage, useful for cards like Accelerator and Repair Unit, that can be a dead draw easily. This and Dupe makes XX-Saber Gottoms. That's a useful fact.

 

[align=center]29vf677.png

 

● While in Attack Position: Once per turn' date=' you can Special Summon 1 Level 4 "Morphtronic" monster from your hand. Destroy it during the End Phase. ● While in Defense Position: While this card is in face-up Defense Position, it is Level 4.[/quote'][/align]

 

Spontaneous LV7 Synchro, that's what this is. Its Defense effect is quite useful for getting LV8. Run it at 1 or 2, you'll draw it far too much at 3, and you can just recycle it with all of the Morph revival. Incidentally, you can pull Black Rose Dragon out of nowhere, nuke the field while Morphtronic Map's out, bring Scopen back, and Synchro Summon again for an assault at a clear field! The simple fact that Dark Strike Fighter is Banned and Black Rose Dragon is Limited makes it slightly worse, but it can still do good, Synchros that can work will be explained later.

 

[align=center]2mpd183.png

 

● While in Attack Position: Once per turn' date=' you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field.

● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.[/quote'][/align]

 

Looks terrible, right? Special Summon it using Celfon, tribute the Celfon to destroy something. It's also a handy beater with Radion out. It's best when pulled by Celfon, but it's usually discard fodder in other situations.

 

[align=center]2vj5zt4.png

 

● While in Attack Position: This card gains 800 ATK for each Equip Card equipped to it. ● While in Defense Position: This card gains 800 DEF for each Equip Card equipped to it.
[/align]

 

It's just bad. >.> Better than Maha Vailo' date=' but as I said with Magnen I, no use in Morphs. It should be noted that even Equip Morphs don't usually use this, other monsters make better use of the equip cards.[/b']

 

Morphtronic Support

 

[align=center]fopysl.png

 

Equip only to a "Power Tool Dragon" or Level 4 or higher Machine-Type "Morphtronic" monster you control. While equipped: ● During your turn: It gains 1000 ATK' date=' any effects of the attack target that activate or apply on the field are negated during that Battle Phase. ● During your opponent's turn: Your opponent cannot select a monster other than the equipped monster as an attack target. An opponent's monster that battles the equipped monster is destroyed at the end of the Damage Step.[/quote'][/align]

 

Handy effects, but the limitations on it pretty much killed it. Not needed outside of Equip Morphs, though I can see why you'd use it. In Equip Morphs, this thing is the equip card you'll want the most.

 

[align=center]dgt34.png

 

Remove from play all "Morphtronic" monsters from your Graveyard. Target face-up Machine-Type monster you control gains 200 ATK for each card removed' date=' until the End Phase.[/quote'][/align]

 

There's no point in using this card. There are plenty of other cards that are capable of better power-ups, especially with Machines. That is all.

 

[align=center]317d5ll.png

 

FLIP: Select 1 "Morphtronic" Spell or Trap Card in your Graveyard and add it to your hand.
[/align]

 

VERY useful' date=' but wastes space on your field. As you can fill up spaces quickly on your field, and FLIP effects are slow and bad on most cards. Only Stall Morphs can use this effectively, to pull out another Forcefield to protect Clocken.[/b']

 

[align=center]15g5v6x.png

 

You can send this card from your hand to the Graveyard and select any number of face-up "Morphtronic" monsters you control. Change the battle position of the selected monster(s). This effect can be activated during either player's turn.
[/align]

 

LOOKS good' date=' but it's a -1 in card advantage, and if you were planning on using it to load Map up fast:[/b']

 

If multiple monsters have their battle positions changed at the same time' date=' only 1 Morph Counter is placed on this card.[/quote']

 

So, yeah. Also, the battle position change will probably still not save you. I'm sick and tired of seeing noobs running this card at 3, seriously. Rarely will this thing actually help you.

 

[align=center]op0bwp.png

 

Once per turn' date=' you can send any number of "Morphtronic" monsters from your hand to the Graveyard to have this card gain 800 ATK for each.[/quote'][/align]

 

Was this their sad attempt at a boss monster for Morphs, or was it Power Tool Dragon? Either way, terrible. Maybe, just maybe, it could be semi-usable if it had "Morphtronic" in its name. The way it stands, no.

 

[align=center]ja9aia.png

 

Special Summon 1 Level 4 or lower "Morphtronic" monster from your Graveyard. Destroy it during the End Phase.
[/align]

 

Swing of Memories' date=' Morphtronic-style. Especially useful with Monster Reborn banned. Use it for OTKs or synchros, or just to get a big threat out of the way by getting Radion. Morphtronics have the distinction of having 3 archetype-specific revival cards that don't suck. This is the fastest and most reliable of the 3.[/b']

 

[align=center]2wd0zrq.png

 

Activate only when a face-up "Morphtronic" monster you control is selected as an attack target. Negate the attack' date=' and change the battle position of the selected "Morphtronic" monster.[/quote'][/align]

 

*cough* lolno. Need I say more? Generic single attack-stoppers do the job better, there's no need for further expansion on that. The best it can do is switch Boomboxen to Defense for a second attack negation.

 

[align=center]24b2iyo.png

 

Return 1 "Morphtronic" monster from your hand to the Deck. Destroy 1 card on the field' date=' and draw 1 card.[/quote'][/align]

 

It had an errata. Just clearing that up. This card is a useful destruction card, and does a nice job of allowing one to draw into necessary cards. Great support for the archetype.

 

[align=center]v83gd5.png

 

While you control a face-up "Morphtronic" monster' date=' all Level 4 or higher monsters your opponent controls cannot attack or change their battle positions.[/quote'][/align]

 

This card has gotten me out of tough binds when I used to run it (no pun intended). It's Spellbinding Circle to everything your opponent has out, it's useful, and is seen a lot in Stall Morphs. It's decent.

 

[align=center]aw9kds.png

 

Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed' date=' destroy 1 Spell or Trap Card on the field.[/quote'][/align]

 

Mystical Space Typhoon beats this. You won't be switching position often with any of their 3 strategies, so this will barely get its effect off.

 

[align=center]rc37kg.png

 

Equip only to a Level 3 "Morphtronic" monster. Its ATK becomes double its original ATK. During your second Standby Phase after this card's activation' date=' destroy this card, and take damage equal to the original ATK of the equipped monster.[/quote'][/align]

 

"Level 3" and "original ATK" killed it. Not worth using. Enough said.

 

[align=center]2zribl0.png

 

Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
[/align]

 

Respond to Mirror Force' date=' Torrential Tribute, Lightning Vortex, basically anything that either destroys groups of monsters, or targets your Morphs. Unfortunately, you can't negate Smashing Ground or Fissure, but this is still a good reason to say that overextension doesn't exist for Morphs.[/b']

 

[align=center]w1bpdv.png

 

Each time a monster's battle position is changed' date=' place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.[/quote'][/align]

 

I'm not going to lie, I've gotten a 7200 ATK Boomboxen with this because I was bored. However, you should focus your attention at the last sentence. For the similar reasons as Geartown, run this at 3 if at all. Just remember to set extra copies for the revival effect, or you'll miss the timing. Also, Ancient Fairy Dragon makes this miss the timing unless you choose not to search for extra field spells. That said, it still works wonders.

 

[align=center]r05yfl.png

 

If you control 2 or more face-up "Morphtronic" monsters' date=' select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.[/quote'][/align]

 

Your opponent's choice? No. I don't think more needs to be said. It's easy enough to fulfill the requirements, but the effect isn't worth it.

 

[align=center]2q2g0nn.png

 

When a "Morphtronic" monster is Summoned' date=' you can change it to face-up Defense Position.[/quote'][/align]

 

Unnecessary card. That's about all. If you can find room, go ahead and run it. Use this over Light of Intervention (if you even thought about running that anyways) because of Morphtronic Map.

 

[align=center]rrl2fr.png

 

Send 1 "Morphtronic" monster from your hand to the Graveyard and select 1 "Morphtronic" monster in your Graveyard. Special Summon the selected monster and equip it with this card. The equipped monster cannot change its Battle Position. When this card is removed from the Field' date=' destroy the equipped monster.[/quote'][/align]

 

Good card, but it can easily be a dead draw early-game. That's this card in a nutshell. If you already have a target in the grave, the effect's essentially "Special Summon a Morphtronic from your hand."

 

[align=center]30w9oxh.png

 

Equip only to a "Morphtronic" monster. If the equipped monster is destroyed' date=' inflict damage to each player equal to its original ATK.[/quote'][/align]

 

A worsened Ring of Destruction. No. Especially since Morphs have low base ATK.

 

[align=center]2qizgpi.png

 

1 Tuner + 1 or more non-Tuner monsters

Once per turn' date=' during your Main Phase, you can select 3 Equip Spell Cards from your Deck, have your opponent pick 1 of them at random, and add it to your hand. Return the remaining cards to your Deck. If this card would be destroyed while equipped with an Equip Spell Card, you can send that card to the Graveyard instead.[/quote'][/align]

 

Linked through the anime and by Double Tool C&D, THE key card in Equip Morphs. It's LV7, so it's easy for Morphs to pull it out. It's also a handy LV7 beater with the better ones killed by the banlist. It can protect itself even from the side-effect of Limiter Removal. What's there to not like?

 

Recommended Cards

 

I recommend teching Chimeratech OTK (Cyber Dragon in Deck + Future Fusion & Overload Fusion in hand), along with Cyber Valley, Machine Duplication and Limiter Removal. They'll all be useful. Cyber Valley's a good card, and a third target for Machine Duplication, a card that had a good use mentioned already. Chimeratech OTK can easily just speed you along (with Future Fusion super-milling you) or give you an alternate win condition. Limiter Removal doesn't need explaining.

 

One for One can search out Valley and Celfon, making swarming easier. Magnet Circle LV2 is worse, but isn't Limited.

 

Magical Hats can thin your deck by 2, and gets you a free Morphs from the grave for every Morphtronic Map you use for it.

 

Chimeratech Fortress Dragon can give you a handy beater for mirror matches.

 

Ancient Sacred Wyvern and Ancient Fairy Dragon are the better LV7s to run here, barring the obvious Black Rose Dragon. Black Rose Dragon can nuke Morphtronic Map, giving you yet another Synchro Summon that turn, if your hand can handle it.

 

For Equip Morphs, a large selection of Equip cards gives it plenty to pick from. More viable ones include Sword of Deep-Seated, United We Stand, and Mage Power. Ben Kei can also assist, Evoltector Chevalier is just useful.

 

Stall Morphs need stall and burn Cards like Swords of Revealing Light Wave Motion Cannon. That's rather clear. They can also make use of Zombie World and Limit Reverse.

 

XX-Saber Gottoms can be summoned with Remoten and Dupe. When you do so, Remoten's effect can make the summon an overall +2 in card advantage.

 

Example Decks

 

OTK Morphs (40)

 

Monsters (19)

 

1x Cyber Dragon

3x Cyber Valley

3x Morphtronic Boarden

3x Morphtronic Boomboxen

3x Morphtronic Celfon

3x Morphtronic Radion

2x Morphtronic Scopen

1x Morphtronic Slingen

 

Spells (17)

 

1x Future Fusion

1x Heavy Storm

3x Junk Box

1x Limiter Removal

2x Machine Duplication

3x Morphtronic Accelerator

3x Morphtronic Map

1x Morphtronic Repair Unit

1x One for One

1x Overload Fusion

 

Traps (4)

 

1x Mirror Force

2x Morphtronic Forcefield

1x Torrential Tribute

 

Extra Deck (15)

 

1x Ancient Fairy Dragon

1x Ancient Sacred Wyvern

1x Armory Arm

1x Black Rose Dragon

1x Chimeratech Fortress Dragon

2x Chimeratech Overdragon

1x Colossal Fighter

1x Goyo Guardian

1x Magical Android

1x Power Tool Dragon

2x Stardust Dragon

1x Thought Ruler Archfiend

1x XX-Saber Gottoms

 

Side Deck (15)

 

1x Brain Control

2x Light-Imprisoning Mirror

1x Machine Duplication

2x Mirror of Oaths

3x Morphtronic Remoten

2x Prohibition

2x Shadow-Imprisoning Mirror

2x Trap Eater

 

Equip Morphs (40)

 

Monsters (20)

 

3x Cyber Valley

2x Morphtronic Boarden

2x Morphtronic Boomboxen

3x Morphtronic Celfon

3x Morphtronic Radion

3x Morphtronic Remoten

3x Morphtronic Scopen

2x Tuningware

 

Spells (20)

 

2x De-Synchro

3x Double Tool C&D

1x Giant Trunade

1x Heavy Storm

3x Junk Box

2x Machine Duplication

1x Mage Power

2x Magnet Circle

2x Morphtronic Accelerator

1x Morphtronic Repair Unit

1x One for One

1x United We Stand

 

Extra Deck (15)

 

1x Ally of Justice - Catastor

1x Ancient Fairy Dragon

2x Ancient Sacred Wyvern

1x Armory Arm

1x Black Rose Dragon

1x Colossal Fighter

1x Goyo Guardian

1x Magical Android

2x Power Tool Dragon

1x Red Dragon Archfiend

2x Stardust Dragon

1x XX-Saber Gottoms

 

ASSIST THIS GUIDE!

I need example lists for Stall Morphs! Anyone have one handy? You will be credited.

 

Script

 

Now that you have your Mophtronic deck, you're wondering how to run it, right? It's actually quite simple:

 

OTK Morphtronics have no real script. You work with what you have, and try to rush your opponent, while your opponent is distracted by your frontal assault, you set up an OTK.

 

Think of it as a jigsaw puzzle with many different possible solutions. Just SOME of the OTKs you can pull include:

 

Radion + Boomboxen + Boomboxen/Limiter Removal = 9800

Radion + Boomboxen + Boarden + Celfon = 8000

Radion + Radion + Celfon + Celfon = 8600

Radion + Radion + Boarden + Boarden = 9400

Radion + Radion + Boarden + Celfon = 9000

 

The most likely one being Radion + Boomboxen + Boomboxen/Limiter Removal.

 

The 3rd OTK listed, 2 Celfon and 2 Radions, can be accomplished with Celfon + Machine Duplication, provided you get lucky.

 

OTK Morphtronics work with a script, yet without one.

 

Equip Morphtronics pull out Power Tool Dragon as quickly as possible. After that, what you do is beat your opponent into the ground.

 

Stall Morphtronics play Clocken quickly, using their many options, and proceed to stall as they go through their different burn cards and use Clocken for the KO.

 

End

 

I hope this guide has been helpful. Thanks for reading! I hope you do a good job when building a Morph deck of your own. If you need any clarification, or need help building Morphtronics (particularily OTK, as I'm better at that than the other two), PM me anytime.

 

Credits

 

  • burnpsy, for writing this 10-page article (and that's without pictures factored in, too!).
  • SephirothKirby, for just giving me his Morph build to use when I was getting started.
  • Dark_Armed_Zombie, for the Equip Morph build.
  • You, for reading this.

 

 

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Woo, awesome guide ^_^ Will read again if I plan on running the little things.

Since I'm no expert on Morphs, can you tell me if Labyrinth of Nightmare could make fun tech? For attacking with Boarden/B-Box/ect, then getting their defensive effects on their turn?...

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Woo' date=' awesome guide ^_^ Will read again if I plan on running the little things.

Since I'm no expert on Morphs, can you tell me if Labyrinth of Nightmare could make fun tech? For attacking with Boarden/B-Box/ect, then getting their defensive effects on their turn?...

[/quote']

 

Yes, it could in fact be a fun tech, and it can work. Smart idea. xP

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Woo' date=' awesome guide ^_^ Will read again if I plan on running the little things.

Since I'm no expert on Morphs, can you tell me if Labyrinth of Nightmare could make fun tech? For attacking with Boarden/B-Box/ect, then getting their defensive effects on their turn?...

[/quote']

 

Yes, it could in fact be a fun tech, and it can work. Smart idea. xP

 

It also makes complete chaos with Map, a counter at each End Phase and a load of counters whenever they change back, one or two turns and you'll have easily a 2000 or so ATK boost, enough to OTK with Boarden...

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Woo' date=' awesome guide ^_^ Will read again if I plan on running the little things.

Since I'm no expert on Morphs, can you tell me if Labyrinth of Nightmare could make fun tech? For attacking with Boarden/B-Box/ect, then getting their defensive effects on their turn?...

[/quote']

 

Yes, it could in fact be a fun tech, and it can work. Smart idea. xP

 

It also makes complete chaos with Map, a counter at each End Phase and a load of counters whenever they change back, one or two turns and you'll have easily a 2000 or so ATK boost, enough to OTK with Boarden...

 

hai , soreha hontou desu . watashi ha kangae teinainante shinji rarenai ! ö.ö

 

That was REALLY smart.

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Great guide. I recently made a Morph deck for my friend and this helped me a out a bit. I also shocked at how good the deck was (only more shocked because the test version I made was crappy).

 

Question, how is Morphtronic Repair Unit a dead draw? I can understand having a problem if you don't have a Morph in hand, but the same if true for Morphtronic Accelerator. Also it is for that reason I like Remoten since it's a +1, lets you use both those cards if you couldn't before, and thins the deck.

 

Also Zero Gravity can be fun with them.

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Woo' date=' awesome guide ^_^ Will read again if I plan on running the little things.

Since I'm no expert on Morphs, can you tell me if Labyrinth of Nightmare could make fun tech? For attacking with Boarden/B-Box/ect, then getting their defensive effects on their turn?...

[/quote']

 

Yes, it could in fact be a fun tech, and it can work. Smart idea. xP

 

It also makes complete chaos with Map, a counter at each End Phase and a load of counters whenever they change back, one or two turns and you'll have easily a 2000 or so ATK boost, enough to OTK with Boarden...

 

hai , soreha hontou desu . watashi ha kangae teinainante shinji rarenai ! ö.ö

 

That was REALLY smart.

 

Thanks ^w^

Hmmm, do you think that I could make a 'Map Morph' Deck? Focusing on getting 5+ Counters on Map over a couple of turns?

2x Terra, 3x Map, 3x Field Barrier

3x Labyrinth of Nightmare

Since Labyrinth should give the Morphs a turn to survive, the Deck can safely run 3 Gadget Driver, the turn after you do the main swarm, change the position of all morphs (+counter spam) then use Driver to put them all to the 'best' position. That also allows you to use both effects of some Morphs (Celfon, Summon then look, and Scopen, Summon then change for an instant 8).

 

Fun idea?

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HA! I like how I'm reading this and then I get to the help statement. It's not like I have one in my si- oh wait! I'll edit it into this post. Very nice guide +rep since I never repped you for your last guide.

 

PTD/Equip Morphs

 

Monsters: (19)

 

3 - Cyber Valley

2 - Morphtronic Boarden

2 - Morphtronic Boomboxen

3 - Morphtronic Celfon

3 - Morphtronic Radion

2 - Morphtronic Remoten

3 - Morphtronic Scopen

1 - Morphtronic Slingen

 

Spells: (19)

 

1 - Brain Control

3 - Double Tool C&D

1 - Giant Trunade

1 - Heavy Storm

3 - Junk Box

1 - Limiter Removal

2 - Machine Duplication

2 - Mage Power

3 - Morphtronic Accelerator

1 - One for One

1 - United We Stand

 

Traps: (2)

 

2 - Royal Decree

 

Extra Deck:

 

1 - Ally of Justice - Catastor

1 - Ancient Fairy Dragon

2 - Ancient Sacred Wyvern

2 - Armory Arm

1 - Black Rose Dragon

1 - Colossal Fighter

1 - Goyo Guardian

1 - Magical Android

2 - Power Tool Dragon

1 - Red Dragon Archfiend

2 - Stardust Dragon

 

It has Catastor, but that's easily replacable.

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^Go for it. :D

 

Great guide. I recently made a Morph deck for my friend and this helped me a out a bit. I also shocked at how good the deck was (only more shocked because the test version I made was crappy).

 

Question' date=' how is Morphtronic Repair Unit a dead draw? I can understand having a problem if you don't have a Morph in hand, but the same if true for Morphtronic Accelerator. Also it is for that reason I like Remoten since it's a +1, lets you use both those cards if you couldn't before, and thins the deck.

 

Also Zero Gravity can be fun with them.

[/quote']

 

Glad to see I could help! :D

 

Repair Unit was seen as a dead draw through testing. I don't know why, but it kept being drawn when there was either no Morph in grave, no Morph in hand, or both. Accelerator doesn't need both hand and grave. That's why it's not a dead draw as often.

 

...and you have a good point about Remoten.

 

Woo' date=' awesome guide ^_^ Will read again if I plan on running the little things.

Since I'm no expert on Morphs, can you tell me if Labyrinth of Nightmare could make fun tech? For attacking with Boarden/B-Box/ect, then getting their defensive effects on their turn?...

[/quote']

 

Yes, it could in fact be a fun tech, and it can work. Smart idea. xP

 

It also makes complete chaos with Map, a counter at each End Phase and a load of counters whenever they change back, one or two turns and you'll have easily a 2000 or so ATK boost, enough to OTK with Boarden...

 

hai , soreha hontou desu . watashi ha kangae teinainante shinji rarenai ! ö.ö

 

That was REALLY smart.

 

Thanks ^w^

Hmmm, do you think that I could make a 'Map Morph' Deck? Focusing on getting 5+ Counters on Map over a couple of turns?

2x Terra, 3x Map, 3x Field Barrier

3x Labyrinth of Nightmare

Since Labyrinth should give the Morphs a turn to survive, the Deck can safely run 3 Gadget Driver, the turn after you do the main swarm, change the position of all morphs (+counter spam) then use Driver to put them all to the 'best' position. That also allows you to use both effects of some Morphs (Celfon, Summon then look, and Scopen, Summon then change for an instant 8).

 

Fun idea?

 

O.o

 

I think you've invented a new Morphtronic decktype. xD

 

Sounds like plenty of fun!

 

HA! I like how I'm reading this and then I get to the help statement. It's not like I have one in my si- oh wait! I'll edit it into this post. Very nice guide +rep since I never repped you for your last guide.

 

*PTD/Equip Morphs*

 

xD

 

I was going to ask you, but I was lazy. xD

 

Thanks, I'll add that.

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Yah' date=' np.

 

Btw, how good would you say Magical Hats is in this deck? I don't want to run it, I'm just wondering since you mentioned it.

[/quote']

 

I wouldn't think it's too consistant. It's just a double Monster Reborn on your opponent's Battle Phase! xD

 

It would only be run at one. Even then, it wouldn't be consistant, would would to great at getting rid of S/T you don't want to draw into at that point in the duel.

 

I'll get onto making those Map Morphs 9 days from now' date=' when I'm home again with DMU/WC09 (does that even have Morphs? xD)

 

But I want to ask once more, do you think it'd be ok to make a guide to Fiend Roar? o.o;;

[/quote']

 

WC09 has everything until the set before Raging Battle. They lose their tuners, Power Tool, Magnen Bar, and a handful of other stuff.

 

Also, TCG commonly discusses OCG cards, does it not?

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I have to say' date=' this is a great guide. Morphtronics are one of my favorite archetypes, so this should prove useful for making a Morphtronic deck. Could you put the guide under a spoiler, though?

[/quote']

 

Thanks.

 

I've put it in a spoiler tag now, that article was probably 20 or so pages after the images were added, so I understand perfectly.

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Gadget Driver could actually be useful to switch Boarden to defense if it's not already defending. I'm a bit confused on how Ancient Fairy Dragon makes Morphtronic Map miss the timing.

 

It's simple' date=' the search. A ruling stops the LP gain from forcing a miss, but searching for another field spell by its would cause it to miss, would it not? You wouldn't get an opportuinity to activate the effect...

 

The effects "destroy a Field Spell Card" and "gain 1000 Life Points" of "Ancient Fairy Dragon" are considered to resolve simultaneously. However, if you choose to resolve the "add 1 Field Spell Card to your hand" effect, then that occurs afterwards.

 

* Example: If "Geartown" is destroyed by the effect of "Ancient Fairy Dragon" and you choose not to add a Field Spell Card to your hand, then you can activate the effect of "Geartown". However, if you add a Field Spell Card to your hand, then you miss the timing and cannot activate the effect of "Geartown".

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This. Is. Godsend. O__O

 

I thought this was fantastic. I saw a guy playing Morph's back at my locals last saturday.

 

And he owned. Now I should make an X-Saber guide...

This is great. Thanks to you' date=' I will be able to make a deck out of Morphtronics! 1+ Rep for you my friend.

[/quote']

 

Thanks to the both of you. :P

 

Maybe now your guide will finally go on the list

 

It might... I'd submit it, but I'm the last post there... D:

 

BTW, I find it a little funny that the internet meme's winning by so much. xD

 

EDIT: major updates to example list. XX-Saber Gottoms was added as well.

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