.Frostpaw Posted August 25, 2009 Report Share Posted August 25, 2009 >.< That sucks' date=' orihime. Anyways, let's see where we stand here in terms of guide completion: 8 remaining3 to be finished15 done We're just over 1/2 way there! I'm particularily annoyed at how time consuming the first thing on the list is for each person who wants to effectively use this thing. Everyone would have to do it on their own, and it takes ages.[/quote'] I know, and by the time that you perfect you deck guide, the next banlist comes up and usually causes you to have to build a new deck that is good in that format. YGO is annoying, but quite addictive, no? Link to comment Share on other sites More sharing options...
burnpsy Posted August 25, 2009 Author Report Share Posted August 25, 2009 >.< That sucks' date=' orihime. Anyways, let's see where we stand here in terms of guide completion: 8 remaining3 to be finished15 done We're just over 1/2 way there! I'm particularily annoyed at how time consuming the first thing on the list is for each person who wants to effectively use this thing. Everyone would have to do it on their own, and it takes ages.[/quote'] I know, and by the time that you perfect you deck guide, the next banlist comes up and usually causes you to have to build a new deck that is good in that format. YGO is annoying, but quite addictive, no? Agreed Link to comment Share on other sites More sharing options...
.Frostpaw Posted August 25, 2009 Report Share Posted August 25, 2009 >.< That sucks' date=' orihime. Anyways, let's see where we stand here in terms of guide completion: 8 remaining3 to be finished15 done We're just over 1/2 way there! I'm particularily annoyed at how time consuming the first thing on the list is for each person who wants to effectively use this thing. Everyone would have to do it on their own, and it takes ages.[/quote'] I know, and by the time that you perfect you deck guide, the next banlist comes up and usually causes you to have to build a new deck that is good in that format. YGO is annoying, but quite addictive, no? Agreed Yugioh is like a sickness that you can't get rid of. The only time I'm not thinking about yugioh is when I'm near the girl I like. My mind just goes blank when I get anywhere near her. Although, I have noticed that she seems to like me back. To h*** with what my parents say, I must tell her how I feel about her. Sadly, I only see her once per year, and my parents are always there. How could I tell her without them hearing me? Also, I might want to add that when they're not watching me, her dad is watching me like a hawk. It creeps me out, but I'll tough it out. Link to comment Share on other sites More sharing options...
-Griffin Posted August 25, 2009 Report Share Posted August 25, 2009 Deck' date=' Extra Deck, and Side Deck size limits (includes Harpie Lady, A Legendary Ocean, and similar cards affected by the name rule.)[/u'] The Extra Deck contains Synchro Monsters and Fusion Monsters, it can have a maximum of 15 cards, any number under that is fine.The main Deck may contain any card that can't go in the Extra Deck and must contain 40 or more cards but no more than 60. (Hint to the players who read this, lower = better, try and only have 40).The Side Deck can contain 0 or 15 cards which could fit into the main Deck.The Extra Deck cannot have more than 3 of the same card, nor can the main Deck or Side Deck.You also can't have more than 3 cards with the same name when you put the Decks together (eg, 3 Batteryman AA in the Main Deck and 2 in the Side Deck). Some cards say that their name is 'treated as' another card. If a card says it in a way that makes them treated as a different name while in the main Deck, then they count as that card when deciding if you have 3 in the Deck.EG. A Legendary Ocean is treated as "Umi". You have 3 ALO in your main Deck, that counts as 3 "Umi" too, so no Umi in any Deck. Same applies to Harpie Lady 1-3 and NEX monsters.Of course, if they don't count as it when in the Deck, they aren't affected by this rule. So Harpie Queen ect are fine. FixedAnd OUCH Orihime, do I ever know that feeling ><;;; Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 25, 2009 Report Share Posted August 25, 2009 Doesn't it say in the official rule book that any number of cards in the side deck as long as it does not go over 15? I could have sworn that it isn't "0 or 15" Link to comment Share on other sites More sharing options...
-Griffin Posted August 25, 2009 Report Share Posted August 25, 2009 Doesn't it say in the official rule book that any number of cards in the side deck as long as it does not go over 15? I could have sworn that it isn't "0 or 15" I thought it was 0 or 15... can someone check that? I don't know for sure xD Link to comment Share on other sites More sharing options...
burnpsy Posted August 25, 2009 Author Report Share Posted August 25, 2009 EDIT: All instances of 0 or 15 have been changed to 0-15 since 5Ds. Well, this is finishing at a decent pace. Link to comment Share on other sites More sharing options...
DesCrow Posted August 25, 2009 Report Share Posted August 25, 2009 Sorry if this is off topic but when I was 12 I had to play in the "12 and under tourny" while there was a "13+" tourny going on at the same time. The 12 and under tourny had no rules, and the winner faced the 13+ winner for the grand prize each week. I used a water deck (a legal, law abiding one) and destroyed the competition, and won the 13+ week after week. I have nightmares against dueling those kids.They played 100 card decks so "they could fit more good cards in"They played with no tributes required because "that's stupid"They always inflicted piercing damageThey had many amazing cards that they bent, mistreated and scratched...I managed to rescue a Buster Blader, Don Zaloog and Breaker before they got TOO bad.bad times... ON TOPICPerhaps you could include a section on card counted as "Archfiends", seeing as how they believe it. Link to comment Share on other sites More sharing options...
bury the year Posted August 25, 2009 Report Share Posted August 25, 2009 The Issue with Archfiends In the game of Yu-Gi-Oh!, there are things called archetypes, which is a group of cards that share a word or words in their names, such as "Elemental Heroes." Also, as you may know, Yu-Gi-Oh! was originally a Japanese game (the OCG), which was later translated into English (the TCG). In the instance of the TCG Archfiends, they were originally called "Demons" in the OCG (デーモン in katakana.) In America, though, due to strict censorship rules, Demon was changed to Archfiend in the TCG. However, there were other non-Demon/Archfiend cards in the OCG that contained Demon (デーモン) in their Japanese name, and since leaving them out of archetypes would cause an illegal difference between the two versions, these Demon cards are considered as Archfiends in the TCG. This can be difficult, though, because most of these cards do not contain "Archfiend" in their English name. Below is a complete list of TCG cards that are considered Demons/Archfiends, even if their names do not reflect so: A Deal with Dark RulerAxe of DespairB. Skull DragonBeast of TalwarFiend Skull DragonLesser FiendShadow TamerSummoned SkullToon Summoned SkullSo, remember, all of the above cards are treated as Archfiends, and are treated as so by card effects. Just thought I'd contribute. Since I'm learning Japanese, this was a cinch for me to explain. Link to comment Share on other sites More sharing options...
burnpsy Posted August 25, 2009 Author Report Share Posted August 25, 2009 OK, added. Thanks, Rinne. Link to comment Share on other sites More sharing options...
Silas Angel Posted August 25, 2009 Report Share Posted August 25, 2009 Oh =/ So Summoned Skull IS an archfiend... =/ Link to comment Share on other sites More sharing options...
Mysty Posted August 25, 2009 Report Share Posted August 25, 2009 Oh =/ So Summoned Skull IS an archfiend... =/ Yep. If it had mattered that he was a Demon when he was released, his name would probably have been Skull Archfiend, hence the retrained form called Skull Archfiend of Lightning and the dead counterpart called Archfiend Zombie-Skull. Link to comment Share on other sites More sharing options...
Silas Angel Posted August 26, 2009 Report Share Posted August 26, 2009 Any updates on this today? =) I actually found a 7-9 people group that plays =D But I haven't dueled any of them yet, so I'm not totally sure how good they are =/ Link to comment Share on other sites More sharing options...
burnpsy Posted August 26, 2009 Author Report Share Posted August 26, 2009 Actually, I slept in, so I haven't had the time to continue yet, and no word from everyone else... I'll work on the concept of Replays. Also, the difference between a Duel and a Match has now been added to the list, by request. Link to comment Share on other sites More sharing options...
Silas Angel Posted August 26, 2009 Report Share Posted August 26, 2009 Well... I though I could help =/ But almost everything not done yet is either taken or something I don't know.. Also, the one about Archfiends was done by Rinne =P Link to comment Share on other sites More sharing options...
burnpsy Posted August 26, 2009 Author Report Share Posted August 26, 2009 Well... I though I could help =/ But almost everything not done yet is either taken or something I don't know.. Also' date=' the one about Archfiends was done by Rinne =P[/quote'] You don't even know chains? That's explained in the rulebook! BTW, I listed it twice by accident. >.< Link to comment Share on other sites More sharing options...
Silas Angel Posted August 26, 2009 Report Share Posted August 26, 2009 Well... I though I could help =/ But almost everything not done yet is either taken or something I don't know.. Also' date=' the one about Archfiends was done by Rinne =P[/quote'] You don't even know chains? That's explained in the rulebook! BTW, I listed it twice by accident. >.< I know how chains work, I just can't explain them well =/ I could just copy&paste da rulebook... Nah. =/ Also, lol Link to comment Share on other sites More sharing options...
burnpsy Posted August 26, 2009 Author Report Share Posted August 26, 2009 Well, we're just over 50% done anyways... I have an idea on how you could help without writing anything tho... I need someone to put all of the listed things in a logical order. Could you? Everyone else who wants to help is too busy writing, and all I can figure out is to put the part that's different for everyone (the first bit) at the end. Link to comment Share on other sites More sharing options...
Silas Angel Posted August 26, 2009 Report Share Posted August 26, 2009 Sure =) But I have to do some homework now... So It'll be a while =/ Link to comment Share on other sites More sharing options...
burnpsy Posted August 26, 2009 Author Report Share Posted August 26, 2009 Sure =) But I have to do some homework now... So It'll be a while =/ NP. The actual thing might take a while to complete anyways. EDIT: Some parts done: Duel =/= Match Be careful on your wording when challenging someone to Yu-Gi-Oh!' date=' it's always been part of the game terms that a Match consists of 3 Duels. a simple error, but it can cause confusion nonetheless. [b']Chains[/b] To all who play Magic the Gathering and read this, I'll save you time by saying, think of a Chain as "the Stack". To all who don't play that game, when people activate cards in response to other cards, a chain is created. Each players takes turns adding stuff to the chain, until both no longer have anything to activate in response. One can only respond to the previous link in the chain. Also, Spell Speeds are important here, as you can't chain something of a lower Spell Speed to something higher, and Spell Speed 1 effects may only be Chain Link 1. After activation, everything takes effect in reverse order. Synchro Summons A Synchro Summon is conducted by sending Tuners and Non-Tuners, as per the requirements on each Synchro Monster on your side of the field to the Graveyard. Also, the levels of the monsters must add up to be EQUAL to the Level of the Synchro Monster that is to be summoned. The Monsters don't even have to be relevant at all, here's an example: [/center] Other rules too keep in mind are: Synchro summons can be conducted with Macro Cosmos and the like out, the monsters are just removed from play instead of going to the graveyard.One can use Tokens, even though they cease to exist afterwards.Trap Monsters can be used for Synchro Summons.Monsters used as Synchro Material Monsters do not count as being offered as a tribute.Most Synchro Monsters count as Semi-Nomis, like most Fusion Monsters and Ritual Monsters.Synchro Summons are a sub-type of Special Summons, like ritual Summons and Fusion Summons.All monsters involved in a Synchro Summon must be face-up.Synchro Summons do not start a chain.Synchro Summons, like Fusion and Ritual Summons, can be negated by cards like Thunder King Rai-Oh and Solemn Judgment. Like all Semi-Nomis, the monster doesn't cost as being properly summoned, so you can't revive it, and you still have to pay the summon cost. Infinite Loops Infinite Loops are a simple concept. When a never-ending cycle would occur, with no way to stop, that's an infinite loop. That said, an infinite loop isn't an infinite loop if it involves an optional effect. By ruling, if an action would create an infinite loop, that action cannot be performed. Some example exist in the rulings for the card "Pole Position": You cannot choose to Summon a monster, Set a monster, or Set or activate a Spell or Trap Card, or card effect, if it would cause an infinite loop. If you do this by mistake, just rewind the game to before the Summon/Set/activation occurred. EXAMPLE #1 I have "Pole Position", "Luminous Spark" (+500 to LIGHT), and "Gemini Elf" (1900 ATK / EARTH) face-up on the field. "Gemini Elf" is the monster on the field with the highest ATK, so it is unaffected by Spell Cards. If the opponent Summons "X-Head Cannon" (1800 ATK / LIGHT), "Luminous Spark" will raise the ATK of "X-Head Cannon" to 2300, making it the highest ATK monster on the field, so it's unaffected by Spell Cards, so it drops to 1800 ATK, then increases to 2300, then drops to 1800, etc. This would create an infinite loop. Therefore, the opponent cannot Summon "X-Head Cannon". EXAMPLE #2 The opponent has "Blue-Eyes White Dragon" (3000 ATK) and "Pole Position" face-up on the field. I have "Gemini Elf" (1900 ATK), and "Opticlops" (1800 ATK) equipped with "Axe of Despair"(+1000 ATK; 2800 total) face-up on the field, and a Set "Ring of Destruction". If I activate "Ring of Destruction" to destroy "Blue-Eyes White Dragon", then "Opticlops" will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn't, it is, it isn't, etc.). Therefore, I cannot target "Blue-Eyes White Dragon" with "Ring of Destruction". EXAMPLE #3 The opponent has a face-down "Pole Position". I have "Opticlops" (1800 ATK) and "Gemini Elf" (1900 ATK) face-up on the field. I activate "Axe of Despair" (+1000 ATK) and try to equip my "Opticlops" (1800 ATK). The opponent cannot chain "Pole Position", since that would cause an infinite loop. "Pole Position" is an illegal activation. Put it back face-down. EXAMPLE #4 I have "Pole Position", "Blade Knight" (1600 ATK / LIGHT), and "Luminous Spark" (+500 ATK to LIGHT) face-up on the field and 2 cards in my hand. The opponent has "Giant Orc" (2200 ATK / EARTH) face-up on the field, which is the highest-ATK monster on the field. If I Set 1 of the 2 cards in my hand, "Blade Knight" gains +400 ATK with its effect, becomes the highest-ATK monster, and because of "Luminous Spark" an infinite loop is created. So I am not allowed to Set a card.If an infinite loop is caused because of game mechanics and not by a player's voluntary card play, “Pole Position” will be destroyed. When “Pole Position” is destroyed in this way, no monster on the field is destroyed by the effect of "Pole Position". EXAMPLE #5 I have "Pole Position" and "Opticlops" (1800 ATK) face-up on the field. The opponent has a "Muka Muka" equipped with "Axe of Despair" face-up on the field with no cards in his hand. At the start of the opponent's turn, he draws a card, making "Muka Muka"s ATK 1900. An infinite loop is created by something that could not be avoided, so “Pole Position” is destroyed. EXAMPLE #6 The opponent has “Blade Knight” (1600 ATK) equipped with “Butterfly Dagger - Elma” (+300 ATK; 1900 ATK total) and 2 cards in hand, along with “Marauding Captain” (1200 ATK). The turn player has “Robbin' Goblin”, “Pole Position”, and “Giant Orc” (2200 ATK). The turn player attacks “Marauding Captain” with “Giant Orc”, inflicting 1000 points of damage. The opponent has to discard a card because of “Robbin' Goblin” and an infinite loop is created because “Blade Knight” now fluctuates between 2300 and 2000 ATK (either above or below “Giant Orc”, making it the strongest monster on the field… or not). Therefore, “Pole Position” is destroyed. EXAMPLE #7 I have "Pole Position", "Banner of Courage", and "Opticlops" face-up on the field. The opponent has "Gemini Elf" face-up on the field. When I enter my Battle Phase, an infinite loop is created as “Opticlops” fluctuates between 1800 and 2000 ATK. So “Pole Position” is destroyed. EXAMPLE #8 I have "Pole Position", "Gemini Elf" (1900 ATK / EARTH) and "Mystic Plasma Zone" (+500 ATK to DARK) face-up on the field, and an "Opticlops" (1800 ATK / DARK) in face-down Defense Position. The opponent attacks my face-down "Opticlops" with "Mokey Mokey". When "Opticlops" is flipped face-up in the Damage Step, an infinite loop is created as "Opticlops" fluctuates between 1800 and 2300 ATK (either above or below "Gemini Elf", making it the strongest monster on the field, or not). Therefore, "Pole Position" is destroyed. Link to comment Share on other sites More sharing options...
Crow™ Posted August 26, 2009 Report Share Posted August 26, 2009 I guess I'll do the:"An explanation of why each card is where it is on the banlist."Part. :DBut don't expect an explanation about why Gale is @1. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted August 26, 2009 Report Share Posted August 26, 2009 I guess I'll do the:"An explanation of why each card is where it is on the banlist."Part. :DBut don't expect an explanation about why Gale is @1. i want to help with that part Link to comment Share on other sites More sharing options...
burnpsy Posted August 26, 2009 Author Report Share Posted August 26, 2009 OK, both of you do that, and we'll merge it. Link to comment Share on other sites More sharing options...
Crow™ Posted August 26, 2009 Report Share Posted August 26, 2009 I guess I'll do the:"An explanation of why each card is where it is on the banlist."Part. :DBut don't expect an explanation about why Gale is @1. i want to help with that partSo do you want to do liek Banned shiz, and I'll cover limited. Then we could do 1/2 of Semis each. Good? Link to comment Share on other sites More sharing options...
burnpsy Posted August 26, 2009 Author Report Share Posted August 26, 2009 I'm thinking OnSlaUght should also cover Gale. You're too biased on it. xD Link to comment Share on other sites More sharing options...
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