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The Anti-Noob Project - When facing noobs, be prepared...


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REPLAYS

 

Replays occur if and only if the number of Monsters on either player's side of the field changes after an attack has been declared. The attacking player can decide whether he/she continues to attack or not. If not, the Monster is still treated as if having declared an attack, and thus cannot attack later on in the Battle Phase.

 

E.g.: Player A controls a Blue-Eyes Ultimate Dragon (4500 ATK) and a Dark Magician (2500 ATK). Player B Controls no Monsters, and 1 face-down card. Player A declares an attack with Dark Magician, and Player B activates Metal Reflection Slime (3000 DEF). Player A chooses to stop the attack, and then attacks with Blue-Eyes Ultimate Dragon. He cannot attack with Dark Magician again this Turn.

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^ Added.

 

Missing the Timing

 

Missing the Timing happens when an optional effect would activate in the middle of a chain. This is impossible, and thus the effect never get to trigger unless the opportunity to activate it occurs last.

 

An example would be Geartown VS Ancient Fairy Dragon. Geartown optionally activates upon destruction, Ancient Fairy Dragon can destroy it, but then a mandatory life point boost and an optional search follow. In this case, there's a ruling on Ancient Fairy Dragon's life point boost and destruction effect occur at the same time. If this wasn't the case, you would miss the timing here because the life point boost would happen last, even if you were to refuse the optional search. However, the ruling changes everything. Now, the destruction is the last thing to happen if you don't search with the effect of Ancient Fairy Dragon, so the effect of Geartown can activate.

 

This explanation an example should explain the concept of "Missing the Timing".

 

? ATK Monsters and Searchers

 

? ATK monsters have an unknown amount of ATK, so they cannot be searched by monsters like Sangan or Giant Rat, regardless of the fact that ? means 0 while on the field without an effect to change it. This is usually added on a card to avoid allowing the use of most searchers.

 

The concept of Costs and Maintenance Costs

 

Costs are a price you must pay to activate a card. Even if a card is negated, the cost must be payed unless a card states that it negates costs. For example, Lightning Vortex has the cost of discarding a card. even if your opponent uses Magic Jammer, you don't get your discarded card back. The same works for effects that require the tribute of a monster, etc. Your opponent cannot stop you from paying a cost, as the paying of a cost comes before the chance to chain. Some cards look like they have costs, but a ruling says otherwise. In that case, it is not a cost.

 

Maintenance Costs (such as the one seen on Messenger of Peace) are costs that must be payed to maintain a card's presence of the field. If you don't or cannot pay them, the card is destroyed (even if it doesn't say so on the card). Remember, you cannot refuse to pay if the cost is not optional. Maintenance costs cannot be negated either.

 

ONLY 3 SECTIONS REMAIN!

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Wait... So what if there's only 1 monster on the attacking player's field during a replay? Does he not get to attack?

 

He'd choose whether to change his attack target, continue to attack, etc.

 

Read it more carefully, the monster only forfeits its attack if the attacking player changes their attacker.

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@Onslaught: Never let them get near your cards. Add a container holding your deckbox. Always carry that with you. ...Should work.

 

Peten the Dark Clown is Tributed for a Monarch.

The Gay Clown misses the timing' date=' right?[hr']

To be honestly, people would laugh their asses of if they saw me playing YGO at school...And then bully me like crazy for the rest of the year.

 

When will the file be downloadable?

 

Monarchs with mandatory effects will cause Peten to miss. Otherwise, Peten works. As you have 2 optional effects at the same time, you select which triggers first.

 

People used to laugh at me, then I shake it off, and a large group of players suddenly forms. :P At that point, they cannot. This time, I'm going to create a school club for it. xD

 

The file will be downloadable as soon as everyone's finished their sections, I come up with a logical order for the sections, and I format it.

 

Minor work remains, I'm just going to go PM the people who were supposed to be working on their sections.

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@Onslaught: Never let them get near your cards. Add a container holding your deckbox. Always carry that with you. ...Should work.

 

People used to laugh at me' date=' then I shake it off, and a large group of players suddenly forms. At that point, they cannot. This time, I'm going to create a school club for it. xD

 

[/quote']

 

There a little problem, yugioh is illegal in my school, because of how fights start when a person steals another's cards. Also, it would be very suspicious to carry around a container every day. The guys who steal from me are master thieves, eventually they'll catch me off my guard.

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I meant to say a locked container... Try to pass it off as something else.

 

YGO illegal at the school? Try to convince them to allow a school club on the game' date=' with the teachers watching the cards at all times. (Will never happen)

[/quote']

 

No it banned because, people used to steal to get their cards, they were poor.

 

One guy stole money to buy cards from a student from school and the guy whose money was stolen reported it to the vice-principal. Ironically, the guy whose money was stolen, was also a yugioh player so his cards was taken too. And the dealer was banned from selling in school and it went on his permanent record.

 

Also, its a Roman Catholic school so they probably think it demon crap. also we are the best school in the country so they don't want us being distracted.

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One guy stole money to buy cards from a student from school and the guy whose money was stolen reported it to the vice-principal. Ironically' date=' the guy whose money was stolen, was also a yugioh player so his cards was taken too. And the dealer was banned from selling in school and it went on his permanent record.

[/quote']

 

Erm... What?

 

You lost me. >.<

 

Sucks with the random demonic thing too...

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One guy stole money to buy cards from a student from school and the guy whose money was stolen reported it to the vice-principal. Ironically' date=' the guy whose money was stolen, was also a yugioh player so his cards was taken too. And the dealer was banned from selling in school and it went on his permanent record.

[/quote']

 

Erm... What?

 

You lost me. >.<

 

Sucks with the random demonic thing too...

 

Okay i'll refer to them as names

 

The Guy who Stole - Brandon

The guy who was stolen from - Adrian

The Seller - Khan

The Vice Principal - Mrs.Amy

 

Brandon stole money from Adrian to buy cards from Khan. Adrian told Mrs. Amy and she took Brandon and Khan's cards. Adrian was stupid too because he played yugioh too and his cards were taken from him. Khan was also a student so it went on his permanent record. Mrs. Amy then cracked down on cards because of this incident. Ironically, Brandon never stole the money and Adrian found it with his friend.

 

Now you get it?

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Well' date=' that's just random. >.<

 

Very ridiculous situation.

[/quote']

 

in elementary school, the cards were banned because a guy sold a card to boy them beat him up and took it back.

 

Seriously that tiny incident got the cards banned. If they are that stupid, they should ban football and running too.

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Well' date=' that's just random. >.<

 

Very ridiculous situation.

[/quote']

 

in elementary school, the cards were banned because a guy sold a card to boy them beat him up and took it back.

 

Seriously that tiny incident got the cards banned. If they are that stupid, they should ban football and running too.

 

That's just stupid. >.<

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  • 2 weeks later...

The second thing on the list. The Battle Phase sub-step thing.

[spoiler=NOTE: I didn't made this. I found it somewhere.]

Dealing with Battle Phase Sub- Sections

The Battle step is probably the most complicated step in the game. It first can be divided into the start step, battle step and damage step. However we can break these down further to smaller sub steps, thus making it easier to know when effects activate. Here i will go through what happens in each sub section

 

Start Step

 

The turn player declares that he/she is entering the battle phase

The turn player has priority to activate spell speed 2 effects

 

Battle Step

 

Sub step 1

The turn player has priority to activate spell speed 2 effects

e.g. Raigeki Break, Phoenix Wing Wind Blast and Limit Reverse

 

Sub Step 2

Decide if you are going to battle, if you do not go to end step

 

Sub Step 3

Declare 1 monster that you will attack with and declare which of your opponents monsters you will attack.

 

Here there is an Attack response chain where turn player has priority to activate spell speed 2 or higher effects. Also this is the only chain where Mirror Force or Sakuretsu Armor can be activated.

 

After this chain is complete the turn player has priority to activate any other cards such as Book of Moon and Shrink. There are infinite number of chains possible here and this phase only ends when both players agree to move to the damage step.

 

Damage step

 

Sub step 1

Some trigger effects activate here such as Mystic Swordsman lvl 2.

Triggers effects worded like this-

If this monster attacks a _____ monster, _____ the _____ monster immediately with this card's effect without flipping it face-up or damage calculation.

 

Sub Step 2

In this step flip the face down monster face up now (if it was face down). Continous effects of the face down monster are now active such as Jinzo.

Trigger effects that activate in the damage step activate here such as Reflect Bounder's damage inflicting effect .

 

Sub Step 3

Here damage calculation starts, first of all calculate the damage. The turn player has priority to activate spell speed 2 or higher effects here but only ones that modify attack/defense such as Shrink, Rush Recklessly and Limiter Removal. These can also be negated to form a chain by cards such as Solemn Judgment and Dark Bribe. Monster effects that activate in the damage step can be activated here such as Injection Fairy Lily. If spirit reaper is targetted by an effect here it will not be destroyed until sub step 5.

 

 

Sub Step 4

Here damage calculation is finished and the damage is inflicted to the players life points.

Effects that activate when damage is done activate here and form a chain such as Don Zaloog or Airknight Parshath

 

Sub Step 5

From here monsters are considered destroyed by battle. So monsters destroyed by Dark Ruler Ha Des cannot activate their effects. Here continous effect that involve destroyed monsters resolve. Effects that activate when a monster is not sent to the graveyard activate now and form a chain such as Reflect bounder's destroying itself effect or D.D. Warrior Lady's removal effect.

 

Sub Step 6

Send destroyed monsters to the graveyard

Searcher effects also activate here such as Mystic Tomato and Giant Rat

Effect that activate at the end of the damage step activate here such as Legendary Jujitsu Master or Ryu Kokki

 

Now if you wish to battle with a different monster you go all the way back to the beginning of the battle step.

 

Finally when all battles have been conducted you arrive at the End Step of the battle phase. Here Turn player declares end of battle phase. Effect that activate at end of battle phase such as Gladiator Beasts and Goblin Attack Force activate here and form a chain. Turn Player also has priority to activate spell speed 2 effects.

 

 

To sum up most of the steps in the Battle Phase are automatic and second nature to advance duelist. But for beginners, it's new, complex, and hard to understand. For example, not many duelist are aware of Battle Step Sub-step 1. If the turn player has a Set "Trap Jammer" for more than 1 turn, then they can use this sub-step to activate continuous Trap cards and don't have to worry about "Dust Tornado". Another example is pretend that the Turn Player has 2 Set "Zero Gravity", "Magical Scientist" in face-up DEF mode, and "Blue-Eyes White Dragon" in ATK mode. The Opponent has a "Labyrinth Wall" in face-up DEF mode. The Turn Player can activate "Zero Gravity" in Battle Step Sub-step 1, attack LW with MS to destroy LW, then activate the second "Zero Gravity" in the second pass on Battle Step Sub-step 1, Then attack directly with BEWD.

 

Also remember if you don't enter the battle phase at all you skip your main phase 2 and go straight to end phase. However you can still enter the battle phase if you dont have any monsters, this is usually used by a player if they do not want to attack with Berserk gorilla on the turn it is summoned. They enter their battle phase with no monsters, then in main phase 2 they summon Berserk Gorillia.

 

 

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  • 9 months later...

Bump...

 

By the way' date=' I think JesusofChaos made that thing. It's pretty old, but still correct.

[/quote']

 

I was actually going to simply make a new thread, but this works too. I mean, my Morphtronic Guide had to be bumped 10 or so times before getting locked...

 

Anyways, Jesus of Chaos made what? Also, I think we need new pages, such as "Why Double summon is usually a bad deck choice" and "Why Stardust Dragon/Assault Mode is better than Jinzo".

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