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The Anti-Noob Project - When facing noobs, be prepared...


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Burnsby my friend was playing a game with another friend yesterday and it looked as if an infinite loop started:

 

Player A: Summons Arcana Force - The Chariot and flips the coin. The result was tails. Then Chariot was switched to Player B.

 

Player B: Activates Creature Swap (on his turn) and switches control of Chariot with another monster an Players A side of the field.

 

With Chariot's effect does it keep switching back and forth causing an infinite loop?

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Intro

Card Advantage is a tool that is used to signify how profitable a move is from your hand and fields point of view. For example take a very simple counting method used in poker if the card drawn is 7 or less your advantage goes +1. If its 7-9 your count remains unchanged and if the card is 10 or above then your count is minus 1 from before. The same rules can be applied to yugioh and most other card games.

 

Let me know if im missing sommething

Writing next section Nao

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Monster Effects

 

Continuous Monster Effects

 

Continuous Monster Effects (CME) come into play as soon as the monster is Summoned. The effect cannot be negated by Divine Wrath' date=' Pulling the Rug, or Doomcaliber Knight as the effects do not create a Chain but instantly take effect. Cards such as Jinzo or Spell Canceller have CME. CMEs do not state when they are activated but simply state the effect, so they are not hard to spot.

 

[b']Triggered Monster Effects[/b]

 

Trigger Effects activate when a certain condition is met. All Monarchs have a Trigger Effect regardless if it is an optional effect or not as it is required that they be Tribute Summoned (or just summoned in Kuraz’s case) for the effect to activate (a condition). Optional Trigger Effects may Miss the Timing, but that will be discussed later. Only the activation of an Optional Trigger Effects may Miss the Timing, but if the effect is activated, the resolution will never miss the timing. An example of an Optional Trigger Effect is Mobius the Frost Monarch while Cauis the Shadow Monarch would be a normal Trigger Effect.

 

When two Optional Trigger Effects try to activate simultaneously, such as 2 copies of Mystic Tomato destroy each other at the same time, neither miss the timing as the last thing to happen was both being sent to the Graveyard.

 

Compulsory Trigger Effects are effects that must resolve and are not Optional. Light and Darkness Dragon (LADD) is one such example of a Compulsory Trigger Effect.

 

Ignition Effects

 

Ignition Effects are activated manually and, unless stated otherwise on the card, can only be activated during your Main Phase 1 or 2. All Ignition Effects are optional so do not get them confused with Triggered Effects as Trigger Effects only activate when a condition is met while Ignition Effects may be activated only inside Main Phase 1 or 3 unless otherwise stated on the card. Exiled Force is an example of an Ignition Effect.

 

Flip Effects

 

Flip Effects are designated by the word “FLIP:” being at the start of the effect. Such effects activate when: flipped face-up by battle, flip summoned, or flipped face-up by a card effect. Man-Eater Bug is one such example.

 

Pseudo-Flip Effects

 

  • However, there are also pseudo-Flip effects which do not have “FLIP:” at the beginning of the effect, but instead state “flipped face-up”. Such effects are treated as Trigger Effects and are not negated by cards that negated Flip effects.

Quick Monster Effects

 

Quick Effects may be activated during either your turn, or your opponent’s turn. This is the only Monster Effect that are Spell Speed 2. All other Monster Effects are Spell Speed 1. Most Quick Effects have: “This effect can be activated during either player’s turn” or something similar in it’s card text.

 

Some Quick Effects can be activated more than once during a single chain. Horus the Black Flame Dragon LV8 is one such card.

 

Yeps


Intro

Card Advantage is a tool that is used to signify how profitable a move is from your hand and fields point of view. For example take a very simple counting method used in poker if the card drawn is 7 or less your advantage goes +1. If its 7-9 your count remains unchanged and if the card is 10 or above then your count is minus 1 from before. The same rules can be applied to yugioh and most other card games.

 

Let me know if im missing sommething

Writing next section Nao

 

I have no idea what that counting system is... D:

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[spoiler=BoM and ? ATK monsters]When Book of Moon (BoM) is activated, and the target monster has an ATK of ? is selected as the target of BoM, that monster’s ATK power won’t stay the same as it was before that monster was flipped face-down IF the monster’s ATK was calculated when it was summoned. If a monster that has an effect that increases it’s ATK for each certain type of card in your graveyard/RFP zone/field, it’s ATK will be re-calculated each time that certain type of card is sent to the graveyard/placed on the field/removed from play, and it will still have ATK points based on one of those conditions.

 

 

I hope everyone can understand that.

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I still don't understand BoM and ? ATK monsters... =/

 

I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK, it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged.

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I still don't understand BoM and ? ATK monsters... =/

 

I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK' date=' it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged.

[/quote']

 

That helped, thanks =P

 

But why is that? =/ It doesn't make much sense to me...

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I still don't understand BoM and ? ATK monsters... =/

 

I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK' date=' it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged.

[/quote']

 

That helped, thanks =P

 

But why is that? =/ It doesn't make much sense to me...

 

The effect is reset, and the card doesn't remember what was done to summon it. Therefore, Megarock Dragon, Chimeratech Overdragon, etc, will act as if 0 things were used.

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I still don't understand BoM and ? ATK monsters... =/

 

I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK' date=' it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged.

[/quote']

 

That helped, thanks =P

 

But why is that? =/ It doesn't make much sense to me...

 

The effect is reset, and the card doesn't remember what was done to summon it. Therefore, Megarock Dragon, Chimeratech Overdragon, etc, will act as if 0 things were used.

 

And when you flip summon them, what?

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I still don't understand BoM and ? ATK monsters... =/

 

I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK' date=' it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged.

[/quote']

 

That helped, thanks =P

 

But why is that? =/ It doesn't make much sense to me...

 

The effect is reset, and the card doesn't remember what was done to summon it. Therefore, Megarock Dragon, Chimeratech Overdragon, etc, will act as if 0 things were used.

 

And when you flip summon them, what?

 

If it can get the effect when it's flip summoned i think it'll get the boost

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