Crow™ Posted August 26, 2009 Report Share Posted August 26, 2009 I'm thinking OnSlaUght should also cover Gale. You're too biased on it. xDYeah. :P Link to comment Share on other sites More sharing options...
burnpsy Posted August 26, 2009 Author Report Share Posted August 26, 2009 I should clarify that I don't just mean changes, I mean the whole list. Link to comment Share on other sites More sharing options...
Crow™ Posted August 26, 2009 Report Share Posted August 26, 2009 I should clarify that I don't just mean changes' date=' I mean the whole list.[/quote']I know! Workin' on it. Link to comment Share on other sites More sharing options...
Yu-Gi-Oh Fanatic Posted August 26, 2009 Report Share Posted August 26, 2009 Burnsby my friend was playing a game with another friend yesterday and it looked as if an infinite loop started: Player A: Summons Arcana Force - The Chariot and flips the coin. The result was tails. Then Chariot was switched to Player B. Player B: Activates Creature Swap (on his turn) and switches control of Chariot with another monster an Players A side of the field. With Chariot's effect does it keep switching back and forth causing an infinite loop? Link to comment Share on other sites More sharing options...
burnpsy Posted August 26, 2009 Author Report Share Posted August 26, 2009 Erm... no. If Player A gets Chariot with Creature Swap, they keep it. The Tails effect only activates on summoning. Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted August 27, 2009 Report Share Posted August 27, 2009 Hmm ill write card advantage if you still need it Link to comment Share on other sites More sharing options...
burnpsy Posted August 27, 2009 Author Report Share Posted August 27, 2009 Hmm ill write card advantage if you still need it Yeah. If it has nobody's name on it, and there's no link, I still need it. Thanks. Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted August 27, 2009 Report Share Posted August 27, 2009 NP ill write it right now Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 27, 2009 Report Share Posted August 27, 2009 I feel like helping, so I guess I'll do description of different types of effects... Link to comment Share on other sites More sharing options...
burnpsy Posted August 27, 2009 Author Report Share Posted August 27, 2009 I feel like helping' date=' so I guess I'll do description of different types of effects...[/quote'] OK, thanks. With everyone helping, this will be done in no time! Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted August 27, 2009 Report Share Posted August 27, 2009 Intro Card Advantage is a tool that is used to signify how profitable a move is from your hand and fields point of view. For example take a very simple counting method used in poker if the card drawn is 7 or less your advantage goes +1. If its 7-9 your count remains unchanged and if the card is 10 or above then your count is minus 1 from before. The same rules can be applied to yugioh and most other card games. Let me know if im missing sommething Writing next section Nao Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 27, 2009 Report Share Posted August 27, 2009 Monster Effects Continuous Monster Effects Continuous Monster Effects (CME) come into play as soon as the monster is Summoned. The effect cannot be negated by Divine Wrath' date=' Pulling the Rug, or Doomcaliber Knight as the effects do not create a Chain but instantly take effect. Cards such as Jinzo or Spell Canceller have CME. CMEs do not state when they are activated but simply state the effect, so they are not hard to spot. [b']Triggered Monster Effects[/b] Trigger Effects activate when a certain condition is met. All Monarchs have a Trigger Effect regardless if it is an optional effect or not as it is required that they be Tribute Summoned (or just summoned in Kuraz’s case) for the effect to activate (a condition). Optional Trigger Effects may Miss the Timing, but that will be discussed later. Only the activation of an Optional Trigger Effects may Miss the Timing, but if the effect is activated, the resolution will never miss the timing. An example of an Optional Trigger Effect is Mobius the Frost Monarch while Cauis the Shadow Monarch would be a normal Trigger Effect. When two Optional Trigger Effects try to activate simultaneously, such as 2 copies of Mystic Tomato destroy each other at the same time, neither miss the timing as the last thing to happen was both being sent to the Graveyard. Compulsory Trigger Effects are effects that must resolve and are not Optional. Light and Darkness Dragon (LADD) is one such example of a Compulsory Trigger Effect. Ignition Effects Ignition Effects are activated manually and, unless stated otherwise on the card, can only be activated during your Main Phase 1 or 2. All Ignition Effects are optional so do not get them confused with Triggered Effects as Trigger Effects only activate when a condition is met while Ignition Effects may be activated only inside Main Phase 1 or 3 unless otherwise stated on the card. Exiled Force is an example of an Ignition Effect. Flip Effects Flip Effects are designated by the word “FLIP:” being at the start of the effect. Such effects activate when: flipped face-up by battle, flip summoned, or flipped face-up by a card effect. Man-Eater Bug is one such example. Pseudo-Flip Effects However, there are also pseudo-Flip effects which do not have “FLIP:” at the beginning of the effect, but instead state “flipped face-up”. Such effects are treated as Trigger Effects and are not negated by cards that negated Flip effects.Quick Monster Effects Quick Effects may be activated during either your turn, or your opponent’s turn. This is the only Monster Effect that are Spell Speed 2. All other Monster Effects are Spell Speed 1. Most Quick Effects have: “This effect can be activated during either player’s turn” or something similar in it’s card text. Some Quick Effects can be activated more than once during a single chain. Horus the Black Flame Dragon LV8 is one such card. YepsIntro Card Advantage is a tool that is used to signify how profitable a move is from your hand and fields point of view. For example take a very simple counting method used in poker if the card drawn is 7 or less your advantage goes +1. If its 7-9 your count remains unchanged and if the card is 10 or above then your count is minus 1 from before. The same rules can be applied to yugioh and most other card games. Let me know if im missing sommething Writing next section Nao I have no idea what that counting system is... D: Link to comment Share on other sites More sharing options...
Ecoboy1324 Posted August 27, 2009 Report Share Posted August 27, 2009 Its a counting system used in blackjack to give you a upper hand when you place high bets Link to comment Share on other sites More sharing options...
burnpsy Posted August 27, 2009 Author Report Share Posted August 27, 2009 Thanks, DAZ. Ecoboy, just put it all into one post when you're done. Easier to link it that way. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted August 27, 2009 Report Share Posted August 27, 2009 Hmm ill write card advantage if you still need it This should help you with your job http://forum.yugiohcardmaker.net/thread-103406.html Link to comment Share on other sites More sharing options...
.Frostpaw Posted August 27, 2009 Report Share Posted August 27, 2009 [spoiler=BoM and ? ATK monsters]When Book of Moon (BoM) is activated, and the target monster has an ATK of ? is selected as the target of BoM, that monster’s ATK power won’t stay the same as it was before that monster was flipped face-down IF the monster’s ATK was calculated when it was summoned. If a monster that has an effect that increases it’s ATK for each certain type of card in your graveyard/RFP zone/field, it’s ATK will be re-calculated each time that certain type of card is sent to the graveyard/placed on the field/removed from play, and it will still have ATK points based on one of those conditions. I hope everyone can understand that. Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2009 Author Report Share Posted August 28, 2009 Perfect. Thanks for taking time from your busy schedule. :D Link to comment Share on other sites More sharing options...
Silas Angel Posted August 28, 2009 Report Share Posted August 28, 2009 I still don't understand BoM and ? ATK monsters... =/ Link to comment Share on other sites More sharing options...
OnSlaUghT Posted August 28, 2009 Report Share Posted August 28, 2009 I still don't understand BoM and ? ATK monsters... =/ I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK, it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged. Link to comment Share on other sites More sharing options...
Silas Angel Posted August 28, 2009 Report Share Posted August 28, 2009 I still don't understand BoM and ? ATK monsters... =/ I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK' date=' it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged.[/quote'] That helped, thanks =P But why is that? =/ It doesn't make much sense to me... Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2009 Author Report Share Posted August 28, 2009 I still don't understand BoM and ? ATK monsters... =/ I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK' date=' it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged.[/quote'] That helped, thanks =P But why is that? =/ It doesn't make much sense to me... The effect is reset, and the card doesn't remember what was done to summon it. Therefore, Megarock Dragon, Chimeratech Overdragon, etc, will act as if 0 things were used. Link to comment Share on other sites More sharing options...
Silas Angel Posted August 28, 2009 Report Share Posted August 28, 2009 I still don't understand BoM and ? ATK monsters... =/ I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK' date=' it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged.[/quote'] That helped, thanks =P But why is that? =/ It doesn't make much sense to me... The effect is reset, and the card doesn't remember what was done to summon it. Therefore, Megarock Dragon, Chimeratech Overdragon, etc, will act as if 0 things were used. And when you flip summon them, what? Link to comment Share on other sites More sharing options...
burnpsy Posted August 28, 2009 Author Report Share Posted August 28, 2009 It continues to not remember, and thus acts as if 0 was used, therefore, their stats remain at 0. The same thing happens if Skill Drain is used. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted August 28, 2009 Report Share Posted August 28, 2009 I still don't understand BoM and ? ATK monsters... =/ I'll try to make it simpler. When Book of Moon is played on a monster with ? ATK' date=' it drops to 0 if it's effect that gives it ATK activates when it is summoned, or by a trigger. If it's effect gives it an ATK increase continously, it will remain unchanged.[/quote'] That helped, thanks =P But why is that? =/ It doesn't make much sense to me... The effect is reset, and the card doesn't remember what was done to summon it. Therefore, Megarock Dragon, Chimeratech Overdragon, etc, will act as if 0 things were used. And when you flip summon them, what? If it can get the effect when it's flip summoned i think it'll get the boost Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted August 28, 2009 Report Share Posted August 28, 2009 With cards such as Megarock and Chimeratech, they get their ATK from the cards used to summon them, so if they are put face down and then flipped face-up, no cards were used for their effect, therefore they have 0 ATK. Link to comment Share on other sites More sharing options...
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