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Amazing Contest's Cards Set [127/???] Hell Claw Sniper Barak added!! Enter, rate and enjoy:)


gustavosuarez

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!!!Welcome to my Amazing World of Contest Cards!!!

 

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[spoiler=♠Spirit Monsters!!]

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[spoiler=effect]This card cannot be Special Summoned. This card returns to the owner’s hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card is also treated as a Zombie-Type monster while is on the field. When this card is Normal Summoned, you can discard 1 card from the top of your Deck and activate 1 of the following effect(s) depending of the discarded card:

●Spell: Remove the discarded card from play. Special Summon 1 Zombie-Type monster from your Graveyard with DEF 1500 or less. The Summoned monster can’t attack this turn.

●Trap: Destroy 1 Spell or Trap Card on the field. Add 1 Spell Card from your Graveyard to the bottom of your Deck.

●Monster: Destroy 1 face-up Zombie-Type monster your opponent’s control. Special Summon 1 Zombie-Type monster from your Graveyard whose Level are lower that the Level of the destroyed monster. The Summoned monster can’t attack.

 

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[spoiler=effect!!]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Each time a Spell Card is activated, put 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to decrease the ATK and DEF of all monsters your opponent controls by 300 points for each removed Spell Counter, until the end of this turn.

 

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[spoiler=effect]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Summoned, you can remove from play 3 Beast-Type monsters from your Graveyard to inflict 1000 damage to your opponent’s. If this card destroys an opponent monster by battle, you can remove from play this card to Special Summon 1 Beast or Beast Warrior-Type monster from your Graveyard with the same Level that the Level of the destroyed monster. The Summoned monster can’t attack or activate its effect(s) this turn.

 

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[spoiler=effect]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card is treated as a “X-mas” monster while is on the field. When this card is Summoned, place 1 X-mas Counter on all face-up monsters you can place a X-mas Counter on. If you don’t control any “X-mas” monster on the field, you can offer this card to Special Summon 1 Level 4 or lower “X-mas” monster from your Graveyard. Destroy the Summoned monster during your next Standby Phase.

 

 

 

[spoiler=♠Gemini Monsters!!]

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[spoiler=effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●Once per turn, you can Special Summon 1 Spellcaster-Type monster from your hand. If you do, the Summoned monster ATK becomes 0 and its effect(s) are negated. Destroy the Summoned monster during the end Phase of this turn. If you activate this effect, you cannot Summon other monsters this turn. Each time that a Spellcaster-Type monster is Summoned, place 1 Pharmacist Counter on this card (max. 1). Once per turn, you can remove a Pharmacist Counter from this card to increase your Life Points x the DEF of a Spellcaster-Type monster you control. When a Spellcaster-Type monster you control is destroyed by this card effect, you can remove 1 Pharmacist Counter from this card to inflict damage to your opponent’s x the original ATK of the destroyed monster. When this card is removed from the field, remove it from play.

 

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[spoiler=effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. This card is also treated as a Fiend-Type monster while is on the field. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●During your opponent’s turn, this card is treated as a Normal Monster. When this card is Normal Summoned, Special Summon 2”Hollow Tokens” (Fiend-Type/DARK/Level 1/ATK 1000/DEF 0) on your opponent’s side of the field. Each time that this card destroys a “Hollow Token” by battle, inflict 1000 damage to your opponent and place 1 Hollow Counter on this card (max. 2). When this card has 2 Hollow Counters on it, destroy this card and take 1000 damage.

 

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[spoiler=effect!!] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

• While “A Legendary Ocean” is face-up on the field, when this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. When this card destroys an opponent's monster by battle, return the destroyed monster to the top of the owner's Deck. When this card is destroyed by an opponent's card effect, return this card to the bottom of your Deck.

 

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[spoiler=effect!!] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

Decrease the Level of all face-up monsters on the field by 1. When this card destroys an opponent monster by battle, send cards from the top of your opponent’s Deck to the Graveyard equal to the Level of the destroyed monster. When this card is destroyed by an opponent’s card effect, remove it from play to discard 2 randomly cards from the top of both player’s Deck and remove it from play.

 

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[spoiler=effect!!] This card is treated as a Fairy-Type monster while is on the field. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

-If this card attacks an opponent’s DARK monster, this card gains 300 ATK during the Damage Step only. When this card destroys an opponent monster by battle, remove the destroyed monster from play and place 1 Soul Counter on this card (Max. 3). Once per turn, you can remove 3 Soul Counters from this card to Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand (the Summoned monster can’t attack this turn).

 

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[spoiler=effect!!] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

-This card cannot be affected by Trap Cards. If this card attacks an opponent’s LIGHT monster, this card gains 300 ATK during the Damage Step only. When this card destroys an opponent monster by battle, remove the destroyed monster from play and place 1 Soul Counter on this card (Max. 3). Once per turn, you can remove 3 Soul Counters from this card to Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand (the Summoned monster can’t attack this turn).

 

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[spoiler=effect!!] This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● “Evil Hero” and “Destiny Hero” monsters on the field cannot targeted by the effects of Spell or Trap Cards. When this card destroys an opponent's monster by battle, increase the ATK of 1 “Evil Hero” or “Destiny Hero” monster you control by 500 until the end of this Battle Phase. When this card is destroyed and sent to the Graveyard, add 1 “Dark Fusion” or “Polymerization” from your Graveyard or Deck to your hand.

 

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[spoiler=effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●Once per turn, you can discard 1 card from your hand to Special Summon 2 “Wolf Spirit Tokens” (Beast-Type/DARK/Level 1/ATK 0/DEF 100). Increase the ATK of this card by 100 x each face-up “Wolf Spirit Token” on the field. During each of your Standby Phases, you can discard the top 2 cards from your Deck and offer 2 “Wolf Spirit Tokens” you control to Special Summon 2 Level 2 or lower non-Tuner monsters from your Graveyard. The Summoned monster cannot be Tributed and cannot attack this turn.

 

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[spoiler=effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. This card is also treated as a Pyro-Type monster while is on the field. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●When this card is Summoned, place 1 Spell Counter on all face-up monsters you can place a Spell Counter on. Increase the DEF of this card by 100 x each Spell Counter on the field. Each time that this card attacks or is attacked, you can remove from play 2 Spell Cards from your Graveyard to switch the ATK and DEF of this card until the end of the Battle Phase. Once per turn, you can remove 3 Spell Counters from this card to destroy 1 face-up card on the field. During each of your End Phases, you can discard 1 Spell Card from your hand to place 1 Spell Counter on this card. .

 

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[spoiler=effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. This card is also treated as a LIGHT Fairy-Type monster while is on the field. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●Face-up Spellcaster and Fairy-Type monsters cannot be affected by Spell Cards. Each time that a Fairy or Spellcaster-Type monster is destroyed and sent to the Graveyard, place 1 Ancient Counter on this card. Increase the Level of all Fairy or Spellcaster-Type monsters on the field by 1 x each Ancient Counter on this card (max. 3). Monsters with Level 5 or higher cannot be used for a Synchro Summon. Once per turn, you can remove from play 1 Level 6 or higher monster you control to increase the ATK of this card by 1000 until the end of the Battle Phase.

 

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[spoiler=effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. This card is also treated as a Spellcaster-Type monster while is on the field. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●Each time that a WATER monster is Summoned, Special Summon 1 “Fire Fish Token” (Pyro-Type/WATER/Level 1/ATK 100/DEF 100) in Attack Position. Once per turn, you can offer a non-Token monster you control on the field to Special Summon 2 “Fire Fish Tokens” in Defense Position in your opponent’s side of the field. During either player’s End Phase, inflict 300 damage to both player’s x the number of “Fire Fish Tokens” on the field. You can destroy this card and all “Fire Fish Tokens” on the field to select 2 monsters in your Graveyard with the same DEF as the combined DEF of the destroyed monster(s) and Special Summon it.

 

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[spoiler=effect]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. This card is also treated as a Zombie-Type monster while is on the field. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

●”X-mas” monsters on the field cannot be destroyed by Spell Cards. Each time that this card destroys an opponent monster by battle, place 1 X-mas Counter on this card (max. 6). Once per turn, you can remove any number of X-mas Counters from this card to Special Summon 1 “X-mas” monster from your hand with the same Level of the number of removed counters. If this card is removed from the field, destroy all the monsters Summoned by this card effect. .

 

 

 

[spoiler=♠Tuner Monsters!!]

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[spoiler=effect!!]During either player's Battle Phase, you can return this card from your Graveyard to the bottom of your Deck to reduce the Battle Damage you would take from 1 battle to 0. If this card is used for a Synchro Summon of a Level 7 or higher Synchro Monster, increase your Life Points by 200 x the Level of the Synchro Monster.

 

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[spoiler=effect!!] If this card is Tribute Summoned, the Tribute must be WATER. When this card is Summoned, Special Summon 1 “Planet Token” (Aqua-Type/WATER/Level 1/ATK 100/DEF 300). Each time that this card destroys an opponent monster by battle, Special Summon 1 “Planet Token” to your side of the field. Once per turn, you can offer 2 “Planet Tokens” you control to destroy 2 cards on the field. When this card is destroyed by battle and sent to the Graveyard, you can remove 2 WATER monsters from your Graveyard from play to Special Summon 1 Aqua-Type monster from your hand or Deck.

 

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[spoiler=effect!!]This card cannot be destroyed by battle (Damage is applied normally). When this face-down card is selected as an attack target, you can return this card to your hand to destroy the attacking monster and end the Battle Phase. When this card is sent to your Graveyard, remove it from play.

 

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[spoiler=effect!!]During either player's Battle Phase, you can return this card from your Graveyard to the bottom of your Deck to reduce the Battle Damage you would take from 1 battle to half. If this card is used for a Synchro Summon of a Level 7 or higher Synchro Monster, inflict damage to both players by 200 x the Level of the Synchro Monster.

 

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[spoiler=effect!!] This card can only be Normal Summon. When this card is Summoned, place 1 Cute Counter on this card (max. 1). Monsters with a Cute Counter on it cannot be destroyed by battle (Damage is applied normally). Once per turn, you can remove 1 Cute Counter from one card on the field to draw a card. During either player’s Battle Phase, you can remove a Cute Counter from this card to reduce the DEF of all opponent’s monsters on the field to 0 until the end of the turn. When this card is destroyed and sent to the Graveyard, you can add 1 Level 2 or lower monster from your Graveyard to your hand.

 

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[spoiler=effect]While this card remains face-up on the field, “Nine Tails” monsters you control cannot be affected by Spell or Trap Cards. Each time that a monster(s) are removed from play from your Graveyard, increase your Life Points by 600. Once per turn, you can remove from play 2 cards from your Graveyard to draw a card.

 

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[spoiler=effect]This card is also treated as a LIGHT Fairy-Type monster while is on the field. This card cannot be destroyed by battle if you control 2 or more Plant-Type monsters on the field (Damage is applied normally). When this card destroys an opponent monster by battle, increase the Level of this card by 1 until your next Standby Phase. If this card is used for a Synchro Summon of a Plant-Type Synchro Monster, Special Summon 2 “Fruit Tokens” (Plant-Type/EARTH/Level 1/ATK 100/DEF 0).

 

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[spoiler=effect]You can discard this card from your hand to reduce the Damage you take for a battle that involves a “X-mas” monster you control to 0. If this card is used for a Synchro Summon of a “X-mas” Synchro Monster, you can return 1 “X-mas” monster from your Graveyard to the top of your Deck, except “X-mas Rudolph Reindeer”. .

 

 

 

[spoiler=♠Synchro Monsters!!]

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[spoiler=effect!!]1 Tuner + 1 or more non-Tuner Dragon-Type monsters

When this card is Synchro Summoned successfully, search in your Deck for 3 Dragon-Type monsters and sent it to your Graveyard. Increase the ATK of this card by 100 for each Dragon-Type monster in each player’s Graveyard. Each time that this card is destroyed by the effect of a Spell or Trap Card, you can remove from play 2 Dragon-Type monsters from your Graveyard to Special Summon this card to your side of the field during the End Phase.

 

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[spoiler=effect!!]1 Tuner + 1 or more non-Tuner “Elemental Hero” monsters

When this card is Tribute Summon successfully, return an Equip Spell Card from your Graveyard to your hand. Once per turn, you can offer 1 Equip Spell Card equipped to this card to destroy the monster with the highest ATK on the field. When this card is destroyed, return an Equip Spell Card from your Graveyard to the top of your Deck.

 

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[spoiler=effect!!]1 “Blackwing” Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned successfully, you can return 1 “Blackwing” monster from your Graveyard to your hand. When this card attack or is attacked, you can discard 1 Winged Beast-Type monster from your hand to increase the ATK and DEF of this card by 1000 during the Damage Step only. If you activate this effect, change this card to Defense Position and decrease its DEF by 1000 at the end of the Battle Phase.

 

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[spoiler=effect!!] 1 “Bunny Apprentice” + 1 or more non-Tuner monsters.

This card is treated as a Level 5 Synchro monster while is in your Extra Deck. This card cannot be affected by Spell Cards. . The ATK of this card is equal to the number of Beast Warrior-Type monsters in both player’s Graveyard x 100. Each time that this card destroys an opponent monster by battle, you can search in your Deck for a Beast Warrior-Type monster and sent it to your Graveyard. Your Deck is then shuffled.

 

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[spoiler=effect!!]1 Tuner + 1 or more non-Tuner WATER monsters.

When this card is Synchro Summoned, you can discard your entire hand to destroy all cards on the field (except this card). You can only activate this card effect if you have 3 or more cards in your hand. Each time that this card destroys an opponent monster by battle, you can Special Summon 1 Level 5 or lower Fish-Type monster from your Graveyard. When this card is destroyed and sent to the Graveyard, return 1 Fish-Type monster from your Graveyard to the bottom of your Deck.

 

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[spoiler=effect!!]1 Dark Tuner + 1 or more non-Tuner WATER monsters.

When this card is Synchro Summoned, you can discard your entire hand to destroy all cards on the field (except this card). You can only activate this card effect if you have 3 or more cards in your hand. Each time that this card destroys an opponent monster by battle, you can Special Summon 1 Level 5 or lower Fish-Type monster from your Graveyard. When this card is destroyed and sent to the Graveyard, return 1 Fish-Type monster from your Graveyard to the bottom of your Deck.

 

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[spoiler=effect!!] 1 Tuner + 2 or more non-Tuner Warrior-Type monsters

Once per turn, during either player’s Battle Phase, you can pay 700 Life Points to negated the activation of a Trap Card and destroy it. Each time that you activate this effect, place 1 Ice Counter on this card (max. 3). Once per turn, you can move 1 Ice Counter from this card to another face-up monster on the field. If this card attacks an opponent monster with an Ice Counter on it, remove the destroyed monster from play at the end of the Damage Step. During each of your End Phases, you must pay 700 Life Points. If you don’t, decrease the ATK of this card by 1000 until your next Standby Phase.

 

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[spoiler=effect]1 Tuner + 1 or more non-Tuner “Harpie Lady” monsters.

This card’s name is always treated as “Harpie Lady”. When this card is Synchro Summoned successfully, you can activate one of the following effect(s):

●Discard 1 “Harpie Lady” monster from your hand. Destroy all face-up non-Winged Beast-Type monsters on the field. You can’t conduct your Battle Phase this turn.

●Discard 1 “Harpie Queen” and 1 “Harpie Lady” monster from your hand. Destroy all cards on the field and inflict 200 damage to both player’s x the number of destroyed cards.

When this card is destroyed and sent to the Graveyard, add 1 “Harpie Lady” monster from your Graveyard to your hand.

 

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[spoiler=effect]1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters

When this card is Synchro Summoned successfully, you can remove from play 1 Spellcaster-Type monster from your Graveyard and put Spell Counters on this card x the Level of the removed monster (max. 6). Increase the ATK of this card by 100 x each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to destroy 1 monster on the field. Only once, you can remove 6 Spell Counters from this card to return 1 Spell Card from your Graveyard to your hand. When this card is destroyed and sent to the Graveyard, you can remove it from play to put 1 Spell Counter on all face-up monsters you can place a Spell Counter on.

 

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[spoiler=effect]1 Tuner + 2 or more non-Tuner “X-mas” monsters

When this card is Synchro Summoned, you can place 1 X-mas Counter on all cards you can place a X-mas Counter on. Once per turn, you can remove 2 X-mas Counters from a card you control to activate one of the following effect(s):

●Destroy 1 face-up monster on the field and inflict damage to both player’s x the DEF of the destroyed monster.

●Destroy 1 Spell or Trap Card on the field and discard the top 2 cards from both player’s Deck.

●Remove from play 2 “X-mas” monsters from your Graveyard to Special Summon 1 “X-mas” monster from your hand. The Summoned monster can’t attack this turn and its effect(s) are negated.

 

“In the line between the Day and the Night, the light of the Heavens becomes the sword that destroys the darkness”. Synchro Summon!! Kizar Basiku, Twilight Guardian!!

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[spoiler=effect!!] 1 LIGHT Tuner + 2 or more non-Tuner monsters

This card is also treated as a Fairy-Type monster while is on the field. When this card is Summoned, you can pay 1000 Life Points to Special Summon 1 Level 4 or lower LIGHT monster from your Graveyard. The Summoned monster effect(s) are negated and cannot be used for a Synchro Summon. Once per turn, you can remove from play 1 LIGHT monster from your Graveyard to increase your Life Points by 300 x the Level of the removed monster. Each time that this card destroys a non-LIGHT monster by battle, inflict Damage to your opponent’s x the original ATK of the destroyed monster and remove it from play. If this card would be destroyed by battle, you can destroy 1 face-up LIGHT monster you control instead.

 

“When the Shadows approaches and the Darkness starts his deadly game, the hunter awakes to the nightmare night” Synchro Summon!! Hell Claw Hunter Barak!!

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[spoiler=effect!!] 1 Tuner + 1 Fiend-Type monster

When this card is Synchro Summoned, discard the top 2 cards from your opponent’s Deck. Once per turn, you can decrease the Level of an opponent monster on the field by 1 and increase the Level of this card by 1. Each time that this card destroys an opponent monster by battle, discard the top card from your opponent’s Deck and increase this card’s Level by 1. Once per turn, you can decrease the Level of this card by 3 to increase this card’s ATK by 1000 until the End Phase. During your End Phase, if this card’s Level is 2 or lower, destroy this card.

 

 

 

[spoiler=♠Fusion Monsters!!]

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[spoiler=effect!!] 1 FIRE Spellcaster-Type monster + 1 WATER Spellcaster-Type monster + 1 WIND Spellcaster-Type monster + 1 EARTH Spellcaster-Type monster

This card can only be Summoned by Fusion Summon. This monster gains the following effect while there is a monster with the following Attribute(s) on the field:

-FIRE: Remove all Spell Counters on the field to inflict 300 damage to your opponent’s equal to the number of removed Spell Counters. This card can’t attack this turn.

-WATER: Remove 5 Spell Counters from the field to discard the top 3 cards from your opponent’s Deck.

-WIND: Remove 6 Spell Counters from the field to destroy all Spell and Trap Cards on your opponent’s side of the field.

-EARTH: Remove 10 Spell Counters from the field to destroy all monsters in your opponent’s side of the field. Destroy this card during your End Phase.

 

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[spoiler=effect!!] 1 Zombie-Type monster + 1 Spellcaster-Type monster

This card can only be Summoned by Fusion Summon. When this card is Summoned, Special Summon 1 “Wizard Zombie Token” (Zombie-Type/DARK/Level 1/ATK 0/DEF 0). Once per turn, you can remove from play a Spellcaster or Zombie-Type monster from your Graveyard to Special Summon 1 “Wizard Zombie Token”. Decrease the ATK of all non-Zombie-Type monsters on the field by 200 x the number of Zombie-Type monsters you control on the field. When this card destroys an opponent monster by battle, you can offer a face-up Zombie-Type monster you control on the field, to Special Summon 1 level 4 or lower Spellcaster or Zombie-Type monster from either player’s Graveyard.

 

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[spoiler=effect!!] “Spirit of the Poisoned Lake” + “Telekinetic Wizard”

This card can only be Special Summoned from your Fusion Deck by removing the above cards you control from play. (You do not use "Polymerization".). When this card is Summoned, place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. Increase the ATK of all face-up monsters on the field by 100 x each Spell Counter on it. Once per turn, you can remove a Spell Counter from a card you control to decrease the ATK of all face-up non-Spellcaster-Type monsters on the field by 100 x each Spell Counter on the field until your next Standby Phase.

 

 

 

[spoiler=♠Toon/Union/Ritual Monsters!!]

33065bn.jpg [spoiler=effect]This card can only be Ritual Summoned with the Ritual Spell Card, “Divine Punishment”. This card’s ATK is equal to the number of removed from play monsters x 400. Once per turn, you can remove the top card from your Deck to select 1 face-up opponent monster on the field and change it to Defense Position. The DEF of the selected monster becomes 0 and it Battle Position cannot be changed. Each time that this card destroys an opponent Defense Position monster by battle and sent it to the Graveyard, inflict damage to your opponent x the original DEF of the destroyed monster. During each of your End Phases, you must remove 1 monster from your Graveyard from play. If you don’t, destroy this card.

 

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[spoiler=effect!!]This card can only be Ritual Summoned with the Ritual Spell Card “Last Nightmare”. When this card is Summoned successfully, you can discard 3 cards from your hand to destroy all cards on the field, except this card. Increase the ATK of this card by 100 x each Spell and Trap Card in your Graveyard. When this card is destroyed and sent to the Graveyard, return 1 Spell Card from your Graveyard to the top of your Deck.

 

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[spoiler=effect!!] This card cannot de summoned unless “Toon World” is on the field. This card cannot attack in the same turn that it is summoned. Pay 500 Life Points each time this monster attacks. When “Toon World” is destroyed, this card is also destroyed. If your opponent doesn’t control a Toon monster on the field, this card may inflict Direct Damage to your opponent’s Life Points. If a Toon monster is on your opponent’s side of the field, your attacks must target the Toon monster. This card is treated as a Beast-Type monster while is on the field. Increase the ATK of this card by 100 x each Spell Counter on the field. During your End Phase, you must remove 2 Spell Counters from a card you control. If you can’t, destroy this card and inflict 200 damage to both player’s Life Points x the number of Spell Counters on the field.

 

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[spoiler=effect!!] Once per turn, if you control this monster on the field, you can equip it to a facer-up Warrior-Type monster on the field as an Equip Card, OR unequip it and Special Summon it in face-up Defense Position. When equipped to a monster by this card’s effect, that monster gains 400 ATK and DEF. When the equipped monster battles an opponent’s monster, unless the opponent’s monster is destroyed by battle, it is returned to its owner’s top of Deck at the end of the Damage Step(1 monster can only be equipped with 1 Union Monster at time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

 

 

[spoiler=♠Spell Cards!!]

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[spoiler=effect]This card is used to Ritual Summon of “Chaos Deity-Soul Punisher Kuroi”. You must also remove from play cards from the top of your Deck until the total Level of the removed monsters be 7 or more. As long this card remains in your Graveyard, both player’s cannot Synchro Summon monsters, except for LIGHT Synchro Monsters.

 

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[spoiler=effect!!]Each time that a Spell Card is activated place a Spell Counter on this card. Increase the ATK of all Spellcaster-Type monsters on the field by 100 for each Spell Counter on this card. Each time that a Spellcaster-Type monster is destroyed, place 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon 1 Spellcaster-Type monster from your Graveyard with the same Level that the number of removed counters.

 

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[spoiler=effect!!]Each time that a Spell Card is activated, place 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon 1 “Crystal Beast” monster from your Graveyard or hand with the same Level that the number of removed Counters.

 

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[spoiler=effect!!]This card can only be activated if you control 3 face-up “Crystal Beast” monsters on the field. Special Summon 1 Level 4 or lower “Crystal Beast” monster from your Graveyard. At the end of the turn, destroy the summoned monster and place it in your Spell & Trap Card Zone instead of your Graveyard.

 

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[spoiler=effect!!]Offer 1 face-up monster you control on the field. Special Summon 1 Synchro or Fusion Monster from your Extra Deck whose Level are equal or lower that the Level of the offered monster. The Summoned monster can attack this turn and is effect are negated. During each End Phase, you can Tribute 1 face-up Synchro or Fusion Monster you control to destroy all cards on the field and inflict 700 damage to your opponent’s equal to the number of destroyed cards.

 

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[spoiler=effect!!] This card can only be equipped to a Machine-Type monster. Decrease the ATK of the equipped monster by 700. The equipped monster cannot be affected by Spell Cards. Each time that the equipped monster destroys an opponent monster by battle, place 1 MK Counter on this card (max. 3). Once per turn, you can remove 3 MK Counters from this card to destroy 1 face-up monster on the field. When this card is removed from the field, remove it from play.

 

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[spoiler=effect!!] Activate this card only if you control a face-up Level 5 or lower FIRE monster on the field. Decrease the ATK of all FIRE monsters on the field by 200. Each time that a FIRE monster is attacked and not destroyed by battle, place 1 Volcanic Counter on this card. Decrease the Level of all FIRE monsters on the field by 1 x each Volcanic Counter on this card. During each player’s Standby Phase, inflict 300 damage to both players x each Volcanic Counter on this card. Once per turn, you can remove any number of Volcanic Counters from this card to Special Summon 1 FIRE monster from your hand with the same Level that the number of removed Counters.

 

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[spoiler=effect!!] Pay 1000 Life Points. Select 1 face-up FIRE Warrior-Type monster equipped with “Broken Bamboo Sword”. Remove from play all Warrior-Type monsters from your Graveyard to increase the ATK of the selected monster by 100 x each removed from play Warrior-Type monster. If the selected monster destroys an opponent monster by battle, inflict 500 damage to your opponent x the Level of the destroyed monster and remove the destroyed monster from play. During your End Phase remove from play the monster equipped with “Broken Bamboo Sword” and toss a coin. If Heads, skip your opponent’s next Draw Phase and take 1000 damage. If Tails, remove from play “Broken Bamboo Sword” and skip your next Draw Phase.

 

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[spoiler=effect!!] Offer 1 Level 4 or lower Plant-Type monster on your side of the field as a Tribute. You can select and activate 1 of the following effect(s):

Increase your Life Points by 500 x the Level of the Tributing monster.

Destroy 1 Spell or Trap Card on the field.

If you offer a “Mad Fruit” monster you control on the field, destroy 1 face-up non-Plant-type monster on the field and Special Summon 1 “Fruit Token” (Plant-Type/EARTH/Level 1/ATK 100/DEF 0) on your opponent’s side of the field.

 

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[spoiler=effect]Activate only if you control 2 “Nine Tails” monsters on the field. Remove from play all Spell and Trap Cards from your Graveyard to inflict 300 damage to both player’s x the number of removed from play cards. During your End Phase, you can remove from play this card from your Graveyard to return 1 removed from play card to the bottom of your Deck.

 

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[spoiler=effect]Remove from play any number of “X-mas” monsters from your Graveyard. Place X-mas Counters on all face-up monsters you can place X-mas Counters on x the number of removed monsters. You can remove from play this card from your Graveyard to pick-up the top card of your Deck. If it’s a “X-mas” monster, discard it and place 2 X-mas Counters on a card on the field you can place X-mas Counters on. If not, remove the picked card from play. .

 

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[spoiler=effect]Pay 1000 Life Points to activate this card. This card can only be equipped to a “X-mas” monster you control on the field. Increase the ATK of the equipped monster by 700 and decrease its DEF to 0. Each time that the equipped monster destroys an opponent monster by battle, place X-mas Counters on the equipped monster x the Level of the destroyed monster. Once per turn, you can remove any number of X-mas Counters from the equipped monster to decrease 1 opponent monster DEF by 200 x the number of removed counters until the end of the turn. When the equipped monster would be destroyed by battle, destroys this card instead. .

 

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[spoiler=effect]Each time that a “X-mas” monster is Summoned, place 1 X-mas Counter on this card (max. 6). Increase the ATK of all “X-mas” monsters on the field by 200 x each X-mas Counter on this card. Once per turn, you can move 1 X-mas Counter from this card to another card you control on the field and you can place a X-mas Counter on. When a “X-mas” monster whole by destroyed by battle, you can remove 2 X-mas Counters from this card to return the destroyed monster to your hand instead (Damage is applied normally). You can remove from play this card with 6 X-mas Counters on it to Special Summon 1 “X-mas” monster from your hand (the Summoned monster can’t attack this turn). .

 

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[spoiler=effect]You can only activate this card if your Life Points are 1000 or less. Remove all X-mas Counters on the field and increase your Life Points by 200 x the number of removed counters. When this card is in your Graveyard, each time that a “X-mas” monster is Summoned, increase your Life Points by 300. .

 

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[spoiler=effect]This card can only be activated when a face-up “Organization XIII” monster(s) are designed as an attack target. Negate the attack and activate one of the following effects, depending of the Level of the attacking monster:

● 1 or 2: Change all monsters on the field to Defense Position.

● 3 or 4: Increase your Life Points x the ATK of the attacking monster.

● 5 or more: Destroy the attacking monster and inflict damage to both player’s x the DEF of the destroyed monster. Your opponent’s draw a card.

 

 

 

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[spoiler=♠Effect Monsters!!]

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[spoiler=effect!!] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Level 5 WATER monster from your Graveyard. When this card is Summoned, place 1 Ice Counter on this card (max. 1). During each of your Standby Phases, you can discard the top 2 cards from your Deck to place an Ice Counter on a card on the field. Once per turn, you can remove 1 Ice Counter from this card to destroy 1 Spell or Trap Card on the field and remove it from play. Each time that this card destroys an opponent monster by battle, you can remove 1 Ice Counter from this card to inflict damage to your opponent’s x the original DEF of the destroyed monster. (Credit for the pic to: Wanderley)

 

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[spoiler=effect]This card is also treated as a Zombie-Type monster while is on the Graveyard. Once per turn you can pick-up the top card of your Deck. If it’s a Fiend or Zombie-Type monster, you can sent it to the Graveyard to take the control of a face-up opponent monster on the field with the same Level of the sent monster until the end of the turn. Once per turn, you can remove from play 3 Fiend or Zombie-Type monsters from your Graveyard to select 1 face-up opponent monster on the field. This card gains the selected monster effect(s) until the end of the turn. If you do, this card is changed to Defense Position during the End Phase.

(Credits for the pic to: Unforgiven Soul)

 

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[spoiler=effect]You must Tribute 3 Reptile-Type monsters with different Level to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. If this card is Special Summoned, it is removed from play during the End Phase. This card can’t attack your opponent’s directly. This card’s ATK is equal to the amount of Venom Counters on the field x 500. Once per turn, you can place a Venom Counter on a face-up monster on the field. Each time that this card destroys a monster with Venom Counters on it, inflict 200 damage to your opponent’s x each Venom Counter on the destroyed card. During either player’s turn, you can remove 3 Venom Counters from a card on the field to negate the activation of a Spell or Trap Card that destroys a Reptile-Type monster(s) on the field and destroy that card. If you do, place a Deathly Venom Counter on this card (max. 3). When this card has 3 Deathly Venom Counters on it, remove this card from play and inflict 200 damage to both player’s x each Venom Counter on the field.

 

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[spoiler=effect]Each time that this card destroys an opponent monster by battle, add 1 Jutsu Counter to this card (max. 3). Increase the ATK of this card by 200 x the number of Jutsu Counters on this card. Once per turn, you can remove any number of Jutsu Counters from this card to Special Summon 1 “Toad Token” (Aqua-Type/WATER/Level 1/ATK 0/DEF 0) x each removed counter. Each time that a “Toad Token” is destroyed by a card effect, inflict 500 damage to both player’s. During your Standby Phase, you can destroy 1 “Toad Token” on the field to draw a card. When this card is removed from the field, destroy all “Toad Tokens” on the field.

 

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[spoiler=effect]This card is also treated as a Thunder-Type monster while is on the field. When this card is Summoned, roll a die. Special Summon 1 Thunder-Type monster from your hand with the same Level that the result of the die. Each time that you take Battle Damage for a battle that involves a Thunder-Type monster, you can remove 1 Thunder-Type monster from your Graveyard to halve the damage that you take and inflict damage x the ATK of the removed monster.When this card is destroyed by battle and sent to the Graveyard, you can remove this card from play to reduce the Damage that you take this turn to 0.

 

33065w.jpg [spoiler=effect]This card is also treated as a Aqua-Type monster while is on the field. This card can be Special Summon from your Graveyard by removing from play 2 Ultimate Rare cards from your Graveyard. When this card is Summoned by this card effect, add 1 Ultimate Rare card from your Deck to your hand. If you activate this effect, you can’t Summon or activate that card this turn. Each time that a Spell Card is activated, place 1 Spell Counter on this card (max. 1). You can remove 1 Spell Counter from this card to reduce the Level of 1 “Ultimate Valley” monster from your hand by 1. When this card is removed from the field, remove it from play.

 

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[spoiler=effect]Each time that a Spell Card is activated, place a Spell Counter on this card (max. 5). Once per turn, you can remove any number of Spell Counters from this card to place the same amount of Venom Counters on a face-up card on the field. Decrease the ATK of all face-up monsters with Venoms Counters on the field by 300 x each Venom Counter on it. Each time that this card destroys an opponent monster by battle, place a Spell Counter on this card. When this card is destroyed and sent to the Graveyard, remove all Venom Counters from the field and inflict 100 damage to your opponent’s x the number of removed counters.

 

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[spoiler=effect]When this card is Summoned, add 1 Equip Spell Card with “Sword” in its name from your Deck to your hand. Increase the ATK of this card by 300 x each Equip Spell Card with “Sword” in its name equipped to this card. This card can only be equipped with 3 Equip Spell Cards. Once per turn, you can destroy 1 Equip Spell Card equipped to this card to destroy 1 face-up card on the field. When this card is destroyed and sent to the Graveyard, add all Equip Spell Cards equipped to this card to your hand.

 

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[spoiler=effect]This card is also treated as a Pyro-Type monster while is on the field. When this card is Summoned, add 1 Equip Spell Card from your Graveyard to your hand. Once per turn, you can discard 1 Equip Spell Card from your hand and roll a die. Destroy 1 face-up monster on the field with the same Level of the result of the die and inflict 700 damage to both player’s. Each time that this card destroys an opponent monster by battle, return 1 Equip Spell Card from your Graveyard to your hand. When this card would be destroyed by battle, discard 1 Equip Spell Card instead.

 

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[spoiler=effect!!] Each time that a Spell Card is activated, place a Spell Counter on this card (max. 1). Increase the ATK of this card by 300 for each Spell Counter on it. Once per turn, you can remove a Spell Counter from this card to change the Battle Position of one face-up opponent monster on the field and reduce the ATK of the selected monster by 200 until the end of the turn.

 

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[spoiler=effect!!]This card can only be Summon by the effect of “Little Gryphon”. When this card is Summoned, you can search in your Deck or Graveyard for 1 Winged-Beast-Type monster and Special Summon it on your side of the field. Once per turn, you can Tribute 1 face-up WIND monster you control to destroy 1 Spell or Trap Card on the field. When this card is destroyed and sent to your Graveyard, you can search in your Deck for 1 WIND monster and add it to your hand.

 

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[spoiler=effect!!]This card cannot be destroyed by battle (Battle Damage is apply normally). During each of your Standby Phase, place 1 Feather Counter on this card (Max.3). Once per turn, you can Tribute this card with 3 Feather Counters on it, to Special Summon 1 “Gryphon’s King” from your hand. When this card is destroyed, draw 1 card.

 

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[spoiler=effect!!]This card can only be Summoned by Tributing 2 face-up “Crystal Beast” monsters you control on the field. This card is treated as an “Ancient City-Rainbow Ruins” while is on the field. Increase the ATK and DEF of all face-up “Crystal Beast” monsters by 300. When this card is destroyed, you can remove it from play to place 2 “Crystal Beast” monsters from your Graveyard in your Spell & Trap Card Zone; they are treated as Continuous Spell Cards.

 

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[spoiler=effect!!]During each of your Draw Phases, instead of drawing a card, you can search in your Deck for a Level 3 or lower Dragon-Type monster and add it to your hand. During each player’s Battle Phase, you can discard 1 Level 3 or lower Dragon-Type monster from your hand to increase the ATK of this card by the ATK of the discarded monster during the Damage Step only.

 

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[spoiler=effect!!] This card can only be Summoned by removing from play 5 DARK and 5 LIGHT monsters in your Graveyard. This card cannot be destroyed by battle. (Damage calculation is applied normally.) During either player’s Battle Phase, you can remove from play 5 Trap Cards in your Graveyard to increase the ATK of this card by 3000 until the end of the turn. If this card declares an attack or is selected as an attack target, shift this card to Defense Position at the end of the Battle Phase. If this card is targeted the effect of an opponent’s Spell or Trap Card, you can remove from play 5 Spell Cards in your Graveyard to negate the effect of the card and destroy it. When this card is destroyed and sent to the Graveyard, you can remove it from play to Special Summon 1 Level 4 or lower monster that is removed from play.

 

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[spoiler=effect!!] You can Normal Summon this card by Tributing 1 Level 5 or higher Zombie-Type monster. This card is also treated as a Zombie-Type monster. This card is not affected by the effects of Trap Cards. Once per turn, you can Special Summon 1 “Soul Token” (Zombie-Type/DARK/Level 1/ATK 100/DEF 300). During your Standby Phase, you can Tribute 2 face-up Zombie-Type monsters you control (except this card) to Special Summon 1 Level 4 or lower Zombie or Dragon-Type monster from either player’s Graveyard. When this card is destroyed and sent to your Graveyard, you can remove it from play to Special Summon 1 Level 5 or lower Zombie-Type monster from your Graveyard.

 

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[spoiler=effect!!] You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, switch the original ATK and DEF of this card until the end of the turn that this card is flipped face-up. If this face-down card is attacked and not destroyed by battle, inflict damage to your opponent equal to the ATK of the attacking monster. When this card is destroyed by a opponent card effect and sent to the Graveyard, you can Special Summon 1 Level 3 or lower Rock-Type monster from your hand.

 

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[spoiler=effect!!] If this card attacks an opponent’s monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent’s monster, this card loses 500 ATK during the Damage Step only. Each time that this card destroys an opponent monster by battle, remove the destroyed monster from play. If this card is destroyed by an opponent’s Trap Card, return this card to the bottom of your Deck instead of your Graveyard.

 

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[spoiler=effect!!]When this card is Summoned, if you control a face-up “Destiny Hero” monster on the field, destroy 1 Spell or Trap Card on the field. Once per turn, you can halve the ATK of all face-up opponent monsters on the field until the end of this turn. If this card would be destroyed by battle, you can destroy another “Destiny Hero” monster you control instead.

 

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[spoiler=effect!!] This card can only be Summoned while you control a face-up Fiend-Type monster on the field. When this card is Summoned, place 1 Soul Counter on this card (max. 3). This card gains 200 ATK for each Soul Counter on it. Each time this card destroys an opponent’s monster by battle, place 1 Soul Counter on this card. Once per turn, you can remove any number of Soul Counters from the field to have all face-up Fiend-Type monsters you control (except this card) gain 100 ATK for each Soul Counter removed until the end of the turn. One time only, you can remove 3 Soul Counters from this card to Special Summon 1 Fiend-Type monster from your Graveyard in face-up Attack Position. If this effect is activated, destroy all cards on the field at the end of the turn.

 

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[spoiler=effect!!] This card can only be Summoned by Tributing 3 DARK Machine-Type monsters you control. When this card is Summoned, Special Summon 2 “Tyranno Tokens” (Machine-Type/DARK/Level 1/ATK 500/DEF 0) in Defense Position on your opponent’s side of the field. This card gains 100 ATK for each Machine-Type monster on the field. Each time this card destroys an opponent’s Machine-Type monster by battle, Special Summon 1 Level 4 or lower Machine-Type monster from your hand. When this card is destroyed and sent to the Graveyard, you can remove it from play to Special Summon 1 Level 4 or lower Machine-Type monster from your hand or Graveyard.

 

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[spoiler=effect!!] When this card is Summoned, return 1 Beast-Type monster from your Graveyard to the bottom of your Deck. When this card destroys an opponent’s monster by battle, look at the bottom card of your Deck. If the card is a Spell or Trap Card, draw 1 card. If the card is a monster, destroy 1 monster on the field. Your Deck is then shuffled. When this card is destroyed and sent to the Graveyard, you can remove it from play to Special Summon 1 Level 3 or lower Beast-Type monster from your hand.

 

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[spoiler=effect!!]When this card destroys an opponent monster by battle, send cards from the top of your opponent Deck to the Graveyard equal to the Level of the destroyed monster. Increase the ATK of this card by 100 x each face-up Insect-Type monster on the field. Once per turn, you can discard 1 Insect-Type monster from your hand to increase the Level of all face-up monsters on the field by 2.

 

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[spoiler=effect!!] This card cannot be Normal Summon or Set. This card can only be Special Summon by removing from play 1 WATER, 1 EARTH, 1 FIRE and 1 WIND monster from your Graveyard. Decrease the Level of all face-up monsters on the field by 2. Each time that this card destroys an opponent monster by battle, return 1 FIRE, WATER, EARTH or WIND monster from your Graveyard to the top of your Deck. Once per turn, you can discard 1 monster from your hand to destroy 1 monster on the field with the same Level of the discarded card and inflict 200 damage to your opponent equal to the Level of the destroyed monster.

 

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[spoiler=effect!!] 1 Insect-Type monster + 1 Spellcaster-Type monster + Warrior-Type monster

This card can only be Summoned by Fusion Summon. When this card is Summoned, Special Summon 3 “Royal Tokens” (Warrior-Type/DARK/Level 1/ATK 500/DEF 500). Decrease the ATK and DEF of all face-up opponent’s monsters on the field by 100 x each Warrior-Type monster on the field. Once per turn, you can Tribute 1 face-up Warrior-Type monster you control to destroy 1 monster on the field with the same or lower Level that the Level of this card. When this card is destroyed and sent to the Graveyard, Special Summon 1 Level 4 or lower Spellcaster or Insect-Type monster from your Graveyard.

 

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[spoiler=effect!!] This card cannot be affected by your opponent’s Trap Cards. Each time that a Psychic Counter is placed on a card on the field, place a Psychic Counter on this card. (max. 3). Increase the DEF of this card by 200 for each Psychic Counter on it. Once per turn, you can remove a Psychic Counter from this card to destroy the monster with the lowest ATK on the field. If you activate this effect, change this card to Defense Position at the end of the turn.

 

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[spoiler=effect!!] This card cannot be affected by Trap Cards. If this card attacks an opponent’s EARTH monster, this card gains 300 ATK during the Damage Step only. When this card destroys an opponent monster by battle, Special Summon 1 “Insect Token” (Insect-Type/EARTH/Level 1/ATK 300/DEF 500). Increase the ATK of this card by 200 for each “Insect Token” on the field. Once per turn, you can offer a face-up Insect-Type monster you control on the field to send cards from the top of your opponent Deck to the Graveyard equal to the Level of the offering monster.

 

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[spoiler=effect!!] This card can only be Tribute Summoned by Tributing a face-up “Blackwing” monster you control on the field. Decrease the DEF of all monsters on the field by 500. Each time that this card attacks, you can discard a Winged Beast-Type monster from your hand to change the Battle Position of the attacked card until the end of the Damage Step. If this card destroys an opponent monster by battle, inflict damage to your opponent x to the DEF of the destroyed monster.

 

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[spoiler=effect!!] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Level 5 FIRE monster from your Graveyard. When this card is Summoned, place 1 Volcanic Counter on this card (max. 1). This card gains 200 ATK for each Volcanic Counter on it. Once per turn, you can remove 1 Volcanic Counter from this card to Special Summon 1 Level 4 or lower “Volcanic” monster from your hand. It is destroyed during the End Phase of this turn. When it is destroyed, inflict 700 damage to both players.

 

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[spoiler=effect!!] This card can only be Special Summon by removing from play 1 level 4 DARK Warrior-Type monster from your Graveyard. Each time that this card destroys an opponent monster by battle, remove the destroyed monster from play and place 1 Soul Counter on this card (max. 2). During each player’s End Phase, if this card has 2 Soul Counters on it, remove this card from play and inflict 100 damage to both players x each removed from play card.

 

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[spoiler=effect!!] When this card is Summoned, add 1 Equip Spell Card from your Deck to your hand. Increase the ATK of this card by 200 x each Equip Spell Card equipped to this card. If this card would be destroyed, you can destroy 1 Equip Spell Card equipped to this card instead.

 

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[spoiler=effect!!] This card can only be Tribute Summoned by Tributing 3 face-up monsters with “Chaos” in its name you control. This card cannot be affected by the effects of Trap Cards. When this card is Summoned successfully, you can remove from play all Machine-Type monsters in your Graveyard to destroy all cards on the field (except this card). When this card successfully attacks your opponent directly, inflict damage to your opponent equal to half of the Battle Damage dealt. During each of your Standby Phases, you can discard 1 Machine-Type monster from your hand to draw 1 card. During each of your End Phases, you can remove from play 1 Machine-Type monster in your Graveyard to Special Summon 1 Level 4 or lower Machine-Type monster that is removed from play. When this card is removed from the field, remove it from play.

 

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[spoiler=effect!!] When this card is Summoned, toss a coin. If Heads, increase the ATK of all Winged Beast-Type monsters on the field by 300 until your next Standby Phase. If Tails, this card can’t attack this turn. Once per turn, you can pay 700 Life Points to toss a coin. If Heads, destroy 1 face-up monster on the field with the same or lower Level that this card. If Tails, you can’t conduct your Battle Phase this turn. When this card is destroyed and sent to the Graveyard, add 1 Level 2 or lower non-Tuner WIND monster from your Graveyard to the top of your Deck.

 

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[spoiler=effect!!] This card’s DEF become equal to its Level x 200. During your Standby Phase, this card’s Level is increased by 1 (max. 4). Once per turn, you can offer this card to Special Summon 1 Fish-Type monster from your Graveyard with the same or lower Level that this card. During your Standby Phase, you can pay 500 Life Points to return this card from your Graveyard to the bottom of your Deck.

 

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[spoiler=effect!!] This card is treated as a Warrior-Type monster while is on the field. This card can only be Summoned by Tributing a face-up monster with “Amazon” or “Amazoness” in its name you control on the field. Increase the ATK and DEF of all face-up monsters with “Amazon” or “Amazoness” in its name on the field by 300. Once per turn, you can discard 1 card from your hand to add 1 level 4 or lower Warrior-Type monster from your Graveyard to the top of your Deck. If a monster(s) with “Amazon” or “Amazoness” in its name would be destroyed, you can destroy this card instead and increase the ATK of all Warrior and Rock-Type monsters you control by 500 until the end of the turn.

 

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[spoiler=effect!!] When this card is Summoned, you can add 1 “Card of Safe Return” from your Deck to your hand (you cannot activate that card this turn). Each time that this card destroys an opponent monster by battle, place 1 Undead Counter on this card (max. 2). Once per turn, you can remove an Undead Counter from this card to Special Summon 1 Level 4 or lower Zombie-Type monster from either player’s Graveyard. The Summoned monster can’t attack and its effect(s) are negated. Destroy the Summoned monster during your next Standby Phase. .

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[spoiler=effect!!] This card cannot be destroyed by battle (Damage us applied normally). This card can attack your opponent’s directly. During your Standby Phase, you can increase the ATK of this card by 100 x the Level of another Dragon-Type monster you control and decrease its DEF to 0 until the end of the turn. If you activate this effect, this card can’t attack during your next turn.

 

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[spoiler=effect!!] This card cannot be affected by Trap Cards. Each time that this card destroys an opponent monster by battle, increase the Level of another Dragon-Type monster you control by 1. During your Standby Phase, select 1 face-up opponent monster on the field and decrease its ATK by 100 x the Level of a face-up Dragon-Type monster you control until the end of the turn. If you activate this effect, this card can’t attack this turn.

 

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[spoiler=effect!!] This card cannot be affected by Spell Cards. When this card is Summoned, you can remove from play any amount of Dragon-Type monsters from your Graveyard. Decrease the ATK of this card by 100 x each removed monster and increase the Level of this card by 1 x each removed from play Dragon-Type monster (max. 4). During your Standby Phase, inflict damage to your opponent’s by 200 x the Level of this card and reduce the Level of this card by 2. If you activate this effect, this card can’t attack this turn.

 

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[spoiler=effect!!] When a monster is successfully Normal or Special Summoned, halve that monster’s ATK and Special Summon 1 “Forest Token” (Plant-Type/EARTH/Level 1/ATK 0/DEF 200) in Attack Position to the side of the field of the opponent of the summoning player. If this card attacks an a opponent “Forest Token” on the field, inflict 400 damage to both player’s and discard the top card from both player’s Deck. You can destroy this card and all face-up Plant-Type monsters you control on the field to select 1 monster in your Graveyard with the same ATK as the combined ATK of the destroyed monster(s) and Special Summon it.

 

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[spoiler=effect!!] When this card is Summoned, you can remove from play any amount of Insect-Type monster from your Graveyard. Increase the DEF of this card by 100 x each Insect-Type monster removed from play. Each time that this card attacks or is attacked, you can remove from play 1 Trap Card from your Graveyard to switch the ATK and DEF of this card until the end of the Battle Phase. If this card would be destroyed by battle, you can remove from play 1 Spell Card instead. When this card is destroyed and sent to the Graveyard, you can remove it from play to draw 1 card.

 

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[spoiler=effect!!] Each Battle Damage that you take for a battle that involves this card is halved. When this card is Summoned, toss a coin. ● Heads: When this card is attacked, select 1 Level 4 or lower monster on the field and destroy it. If the monster is not destroyed, destroy this card. Inflict 500 damage to the controller of the destroyed monster. ● Tails: When this card declares an attack, destroy all monsters on the field and end the Battle Phase.

 

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[spoiler=effect!!] Once per turn, during either player’s Battle Phase, you can pay 700 Life Points to negated the activation of a Trap Card and destroy it. Each time that you activate this effect, place 1 Terror Counter on this card (max. 3). Once per turn, you can move 1 Terror Counter from this card to another face-up monster on the field. If this card attacks an opponent monster with a Terror Counter on it, remove the destroyed monster from play at the end of the Damage Step. During each of your End Phases, you must pay 700 Life Points. If you don’t, decrease the ATK of this card by 1000 until your next Standby Phase.

 

33065d.jpg [spoiler=effect!!] This card can only be Tribute Summoned by Tributing a Zombie-Type monster you control on the field and sending the top 2 cards from your Deck to your Graveyard. Each time this card inflicts Battle Damage to your opponent’s, send the top 2 cards from your opponent Deck to the Graveyard. Each time that a card(s) are sending from the top of either player’s Deck to the Graveyard, place 1 Undead Counter on this card (max. 6). Once per turn, you can remove any number of Undead Counters from this card to Special Summon 1 Zombie-Type monster from either player’s Graveyard whose Level are equal to the number of removed counters. Destroy the Summoned monster at the end of the turn.

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[spoiler=effect!!] This card can be Special Summoned by removing from play 1 Dragon and 1 Plant-Type monster from your Graveyard. This card is also treated as a Plant-Type monster. This card ATK is equal to the number of cards in your hand x 700. Once per turn, you can remove from play 1 Plant-Type monster from your Graveyard to draw 2 cards. Each time that a Plant-Type monster is Summoned, you can discard 1 card from your hand to destroy the Summoned monster and place 1 Eternal Counter on this card. Increase the DEF of all Plant-Type monsters on the field by 100 x each Eternal Counter on this card. You can remove any number of Eternal Counters from this card to Special Summon 1 removed from play Plant-Type monster whose Level are equal to the number of removed counters.

 

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[spoiler=effect!!] When this card is Summoned, if “Umi” is face-up on the field you can Special Summon 1 Level 4 or lower Sea Serpent-Type monster from your hand. Once per turn, you can discard the top 2 cards from your Deck to Special Summon 1 Level 4 or lower Sea Serpent-Type monster from your hand. During either player’s Battle Phase, you can offer 2 Sea Serpent-Type monsters you control on the field to halve the ATK of all non-WATER monsters on the field until the end of the turn. When this card is destroyed and sent to the Graveyard, remove it from play.

 

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[spoiler=effect!!] This card can only be Special Summoned by removing from play 2 Fairy and 2 Fiend-Type monsters from your Graveyard. This card is also treated as a Fiend-Type monster while is on the field. When this card is Summoned, you can remove from play the top 2 cards from your Deck to change the Battle Position of all opponent’s monsters on the field. When this card destroys an opponent monster by battle, you can Special Summon 1 removed from play Fairy-Type monster whose Level are lower that the Level of the destroyed monster. Once per turn, you can discard 1 Fairy or Fiend-Type monster from your hand. Activate the following effects based on the type:

Fairy: destroy 1 Spell or Trap Card on the field and draw a card.

Fiend: destroy 1 Level 4 or lower monster on the field and discard the top 2 cards from your Deck.

When this card is removed from the field, remove it from play.

 

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[spoiler=effect!!] This card can be Special Summoned from your hand or Graveyard if you don‘t control any monster on the field. If this card is Summoned by this card effect, this card can’t attack this turn. During each of your Standby Phases, place 1 Spell Counter on a card you can place a Spell Counter on. Once per turn, you can remove 2 Spell Counters from a card you control to increase the ATK of all face-up Spellcaster-Type monsters you control by 200. If this card would be destroyed by battle, you can remove 5 Spell Counters from a card you control instead.

 

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[spoiler=effect]This card is also treated as a Warrior-Type monster while is on the field. Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 5). This card gains the following effect(s) based on the number of Spell Counter(s) on it: ●1: This card cannot be destroyed by battle (Damage is applied normally) ● 2: Once per turn, you can destroy a face-down Spell or Trap Card. ● 3: You can discard 1 Spell Card from your hand to destroy 1 face-up Level 4 or lower monster on the field ● 4: Once per turn, you can draw 1 card. If you draw a Spell Card, draw an extra card. ● 5: You can remove all Spell Counters from this card to increase this card’s attack by 1000 until your next Standby Phase.

 

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[spoiler=effect]This card can only be Summoned by removing from play 1 Pyro-Type monster you control. When this card is Summoned, send 2 FIRE monsters from your Deck to your Graveyard. Increase the ATK of all Pyro-Type monsters on the field, except this card, by 100 x each FIRE monster in your Graveyard. Once per turn, you can remove from play 1 FIRE monster from your Graveyard to inflict 200 damage to your opponent’s x the Level of the removed monster. Only once, you can remove 2 FIRE monsters from your Graveyard to increase the ATK of this card by 700 until the End Phase. During your End Phase, remove from play 1 FIRE monster from your Graveyard. If you can’t, destroy this card. .

 

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[spoiler=effect]This card can only be Normal Summoned or Set by Tributing 2 DARK or FIRE monsters you control. This card is also treated as a DARK Fiend-Type monster. This card gains 250 ATK for each card in your Graveyard (Max. 2000). Once per turn, you can skip your Battle Phase. If you do, destroy 1 face-up non-FIRE monster your opponent controls. Inflict an amount of damage to your opponent equal to the destroyed monster’s Level x 200. Once per turn, during your End Phase, you can remove any number of cards in your Graveyard from play to inflict an amount of damage to your opponent equal to the number of cards removed from play x 300. When this card is destroyed and sent to the Graveyard, you can Tribute 1 Level 4 or lower DARK or FIRE monster you control. If you do, add 2 Level 4 or lower removed from play monsters to your Deck.

(Team Card: Max Darkness and resaclan62)

 

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[spoiler=effect]This card is also treated as a Spellcaster-Type monster while is on the field. When this card is Summoned, you can place 1 Innocent Counter on this card (max. 1). Once per turn, you can discard 2 cards from your hand to place 1 Innocent Counter on this card. Increase the ATK of this card by 1000 x each Innocent Counter on this card. Once per turn, during either player’s turn, you can activate one of the following effect(s):

●Discard 1 Spell Card from your hand and remove 1 Innocent Counter from this card. Destroy 1 face-up monster on the field and Special Summon 2 “Innocent Tokens” (Zombie-Type/LIGHT/Level 1/ATK 0/DEF 0) in your opponent’s side of the field.

●Discard 1 Trap Card from your hand and remove 1 Innocent Counter from this card. Destroy 2 Spell and Trap Cards on the field and both player’s draw a card.

●Discard 1 Effect Monster Card from your hand and remove 1 Innocent Counter from this card. Remove from play 1 face-up monster with the highest Level on the field and inflict 200 damage to your opponent’s x the Level of the removed monster. .

 

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[spoiler=effect]This card cannot be affected by Trap Cards. Each time that a Reptile-Type monster is Summoned increase the ATK of this card by 500 until the End Phase. Once per turn, you can discard 1 card from your hand to Special Summon 1 “Salamander Token” (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0). When this card would be destroyed by battle, you can destroy 1 “Salamander Token” instead. When a “Salamander Token” is destroyed, inflict 500 damage to both player’s. .

 

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[spoiler=effect]You must Tribute 3 monsters with different Types to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. If this card is Special Summoned, it is removed from play during the End Phase. This card cannot attack your opponent’s directly. Increase the ATK of this card by 500 x each removed from play card. Once per turn, you can remove from play 2 monsters from your Graveyard to destroy all Spell and Trap Cards on the field. Each time that this card destroys an opponent monster by battle, Special Summon 1 removed from play monster with the same Level that the destroyed monster.

 

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[spoiler=effect]This card is also treated as a Fiend-Type monster. If you don’t control any card on the field, you can Special Summon this card from your hand by removing from play 2 “Nine Tails” monsters from your Graveyard. This card cannot be used for a Synchro Summon. Increase the ATK of all other “Nine Tails” monsters on the field by 100 x the Level of this card. Each time that this card destroys an opponent monster by battle, increase the Level of this card by 1 (max. 10). Once per turn, you can inflict 200 damage to your opponent’s x the Level of this card. If you activate this effect, reduce this card’s Level to 1.

 

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[spoiler=effect]This card cannot be destroyed by battle for a Level 6 or lower monster (Damage is applied normally). If this card would be destroyed by a card effect, you can discard 1 Equip Spell card instead. Once per turn, you can discard 1 Level 5 or higher EARTH monster from your hand to destroy 1 face-down Spell or Trap Card on the field and activate 1 of the following effect(s) depending of the type of card you destroyed:

●Spell: Increase your Life Points by 1000. You can discard the top 2 cards from your Deck to increase the ATK of this card by 500 until the end of the turn.

●Trap: Inflict 500 damage to your opponent’s. You can discard 2 cards from your hand to add 1 Equip Spell Card from your hand.

 

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[spoiler=effect]This card can only be Summoned if you don’t control any WATER monster and your opponent’s controls 2 or more WATER monsters on the field. Each time that this card would be destroyed by battle, you can remove from play 1 WATER monster from your Graveyard instead. This card’s ATK become the number of WATER monsters removed from play x 400. Once per turn, you can remove from play 1 WATER monster from your Graveyard to draw a card. Each time that this card destroys an opponent monster by battle, draw a card. You can remove from play this card when you have 7 or more removed from play WATER monsters to draw 2 cards.

 

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[spoiler=effect]This card can be Special Summoned if you don’t have any card on the field. If you do, this card’s ATK becomes 2000. Once per turn, during your Draw Phase, you can add 1 “X-mas” monster from your Deck to your hand instead. When this card destroys an opponent’s monster by battle, Special Summon 1 “X-mas” monster from your hand with the same Level that the Level of the destroyed monster in face-up Defense Position. When this card is destroyed and sent to the Graveyard, add 1 “Santa’s Workshop” from your Deck to your hand. .

 

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[spoiler=effect]When this card is Summoned, Special Summon 1 “Evil Snowman Token” (Aqua-Type/WATER/Level 1/ATK 0/DEF 700) in Defense Position on your opponent’s side of the field. This card is also treated as a Aqua-Type monster while is on the field. Once per turn, you can discard 1 Spell Card from your hand to Special Summon 1 “Evil Snowman Token” in Defense Position on your opponent’s side of the field. Each time that this card destroys an “Evil Snowman Token” by battle, inflict 700 damage to your opponent’s and place 1 X-mas Counter on a face-up card you can place a X-mas Counter on. .

 

 

 

[spoiler=♠Trap Cards!!]

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[spoiler=effect]This card can only be activated when you Normal Summon an “Organization XIII-Axel, Dancing Flurry of Flames”. Each time that a “Organization XIII” monsters is Summoned or destroyed by battle, place 1 Chaos Counter on this card (max. 10). During either player’s End Phase, inflict damage to both player’s by the number of Chaos Counters on this card x 200. Each time that an “Organization XIII-Axel, Dancing Flurry of Flames” destroys an opponent monster by battle, inflict 200 damage to both player’s x the Level of the destroyed monster. When this card is remove from the field, remove it from play instead.

 

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[spoiler=effect!!] Activate only if you control 2 or less FIRE monsters on the field. FIRE monster you control cannot be destroyed by battle (Damage is applied normally). Each time that a FIRE monster you control is attacked, inflict 200 damage to your opponent x each Volcanic Counter on the field. Each time that a Volcanic Counter(s) are removed from the field, place 1 Volcanic Counter on this card. During each of your End Phases, if you control 3 or more monsters on the field destroy this card and inflict 100 damage to both players x the number of Volcanic Counters on this card.

 

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[spoiler=effect!!] This card can only be activated during your Battle Phase. Decrease the ATK of the highest Level monster on the field to 0. Change the Battle Position of all monsters that your opponent’s control to Defense Position until the end of the Battle Phase. You can only attack with the lowest ATK monster that you control this turn. Once during each player’s turn, you can remove from play this card from your Graveyard to decrease the ATK of all monsters on the field by 700.

 

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[spoiler=effect]Activate this card during your opponent’s Main Phase only. Special Summon 4 “Evil Fruit Tokens” (Plant-Type/DARK/Level 1/ATK 300/DEF 300) in Attack Position on your opponent’s side of the field. Each time that an “Evil Fruit Token” its destroyed by battle, inflict 500 damage to both player’s and put a Evil Counter on this card (max. 3). Only once, you can remove 3 Evil Counters from this card to Special Summon 1 Plant-Type monster from your hand, ignoring its Summon conditions.

 

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[spoiler=effect]Activate only when a monster you control would be destroyed by battle. Remove from play 2 monsters from your Graveyard instead and inflict damage to your opponent’s x the same amount of damage that you take from battle. During your Standby Phase, you can remove from play a Spell Card from your Graveyard to return this card to the bottom of your Deck.

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[spoiler=effect]This card can only be activated if you control a face-up “X-mas” monster on the field. Each time that a “X-mas” monster(s) are Summoned, place 1 X-mas Counter on this card (max. 6). Decrease the ATK of all non-“X-mas” monsters on the field by 100 x each X-mas Counter on this card. Once per turn, you can remove 2 X-mas Counters from this card to decrease the DEF of all opponent’s monsters on the field by 700 until the end of the turn. You can remove from play this card with 6 X-mas Counters on it to Special Summon 1 Level 5 or lower DARK “X-mas” monster from your hand.

 

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[spoiler=effect]Activate only when a “X-mas” monster is selected as an attack target. Discard the top 2 cards from your Deck to destroy the attacking monster. Special Summon 1 “X-mas” monster from your hand with the same Level of the attacking monster. Destroy the Summoned monster during your next End Phase. .

 

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[spoiler=effect]You can only activate this card if your opponent’s Life Points are 5000 or more. Remove all X-mas Counters on the field to inflict 200 damage to your opponent’s x the number of removed counters. When this card is in your Graveyard, each time that a “X-mas” monster is Summoned, inflict 300 damage to your opponent. .

 

 

 

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  • 2 weeks later...

These cards are incredible

 

The ocg is perfect

 

Some are slightly op'd in my opion

 

That Water mouse card

 

Is very recognizable, i was in that contest when you posted it

 

And Elemntal Hero-Dark Knife I think that's his name

 

Is also Very recognizable

 

Im guessing you did well in the contest's that you posted these in?

 

Great pics as well!

 

Ocg seems great!

 

And they are well balanced in my opinion.

 

10/10

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