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Zelda Hero 1

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Rules are simple

 

winner gets 3 Reps

Loser gets 1 Rep

 

First to 3 votes wins!

 

Make 1 monster that is for a real archetype

 

first one to post a card that follows the rules will be my challenger

 

I will post my card when a challenger has arrived

 

Voters must state a reason for their vote

 

[spoiler= Zelda Hero 1]

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1 "Ice Barrier" Tuner + 3 non-Tuner monsters

This card cannot be Special Summoned except with a Synchro Summon. This card gets these effects, based on the non-Tuner monsters used for the Synchro Summon of this card. ● Normal: Once per turn, you can negate the activation of a Spell, Trap Card or the effect of an Effect Monster and destroy that card. During the End Phase, if you activated this card's effect you must select 1 non-Tuner monster that was used for the Synchro Summon of this card, treat this card as though the selected monster was not used for the Synchro Summon of this card. ● Effect: This card is treated as a level 5 monster. ● Synchro: While you control another "Ice Barrier" monster, level 6 or higher monsters cannot attack. ● Ritual: Once per turn, you can destroy 1 Set card on the field. ● Fusion: Once per turn, you can remove 1 monster in your Graveyard from play, treat this card as though the removed monster was used for the Synchro Summon of this card, until the End Phase.

 

 

[spoiler= Kailyn Kyosuke]

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"Salvation Dragon - Savior Dragon" + 1 "Red Eyes" monster + 1 non-Tuner monster

This card cannot be destroyed by card effects. When this card attacks, destroy all Spell and Trap cards on the field after the Damage Calculation. Once per turn, until the End Phase, you can negate the effect(s) of 1 face-up monster your opponent controls, and this card gains ATK equal to that monster's level X 400. Return this card to the Extra Deck during the End Phase, and Special Summon 1 "Red Eyes" monster from your Graveyard.

 

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