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Merged MCM -Master Card Makers & OCGC-Official Card Grammer Club


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[spoiler=All bow to these mighty creatures!]

[spoiler=The Dragon from the Elements]285869g.jpg

[spoiler=Lore]The Fusion Material Monsters for this card are any 5 different "The Dragon from the" monsters. During your Draw Phase roll a six-sided die. The number you roll determines the effect you can use this turn.

1: Pay 1000 Life Points to destroy up to 3 Spell or Trap Cards your opponent controls.

2: Remove 1 monster your opponent controls from play. During the second End Phase after this effect was activated, Special Summon the removed from play monster.

3: Draw a card during your Standby Phase.

4: Gains 300 ATK for each face-up WATER monster on the field.

5: Pay 1000 Life Points to attack your opponent directly.

6: Gain 300 Life Points for each monster you control.

 

[spoiler=Disclamer]I made this card before I knew about drawbacks

 

[spoiler=The Supreme Ruler of the Elements]285869a.jpg

[spoiler=Lore]This card can't be Normal Summoned or Set. This card can only be Special Summoned by removing from play "The Dragon from the Elements" from your Graveyard. This card can only attack if you RFP a "The Dragon from the" monster from your hand or Graveyard. Once during the duel, you can destroy 1 card your opponent controls for each "The Dragon from the" monster that is removed from play. During your End Phase, toss a coin and activate the appropriate effect.

If you call it right your must opponent skips their turn.

If you call it wrong, you must skip your next turn.

 

[spoiler=Disclamer]This card was made for a 1 on 1 with OP'd cards. I fixed it to the best of my abillity to make it ballanced.

 

 

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AMSO – JP018

Amalgam Turmoil - Tsukuyomi of the Moon

Dark/Spellcaster – Effect/7/ATK 2600/DEF 2500

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by using 1 Fusion Monster and 2 Spellcaster-Type monsters you control as Tributes. Once per turn, your opponent must reveal their hand and add 1 Spell or Trap Card from their hand to your hand. Your opponent cannot set any cards face-down in their Spell or Trap Card Zone. If your opponent does not want to activate a Spell or Trap Card they can place it face-up in their Spell or Trap Card Zone and activate it later. If this card is removed from play or in your Graveyard this effect remains active.

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[align=center]Username - ~King Matrix~

[spoiler=Best Card]

Well actually its my most recent card XD

 

280p4w9.jpg

You cannot Summon this monster. When you draw this card return it to your Deck face-up at the bottom of your Deck. When you draw this card while it is face-up in your Deck send it to the Graveyard and activate 1 of these effects.

- Special Summon 1 "Daedalus Token" (Warrior-Type/LIGHT/Level 8/ATK 3000/DEF 3000) in Attack Position. It can attack twice in a row. It cannot by destroyed by a card effect. When it is selected as an attack target destroy the attacking monster and Inflict Damage equal to half of the attacking monsters DEF.

- Return 10 cards from your Graveyard to your Deck (except this card) and shuffle your Deck

 

Do you have YVD? If so what is your user - Yes, my user is T.M.Dude

One Of your Graphics -

16aqi60.png[/align]

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[align=center]Username - ~King Matrix~

[spoiler=Best Card]

Well actually its my most recent card XD

 

280p4w9.jpg

You cannot Summon this monster. When you draw this card return it to your Deck face-up at the bottom of your Deck. When you draw this card while it is face-up in your Deck send it to the Graveyard and activate 1 of these effects.

- Special Summon 1 "Daedalus Token" (Warrior-Type/LIGHT/Level 8/ATK 3000/DEF 3000) in Attack Position. It can attack twice in a row. It cannot by destroyed by a card effect. When it is selected as an attack target destroy the attacking monster and Inflict Damage equal to half of the attacking monsters DEF.

- Return 10 cards from your Graveyard to your Deck (except this card) and shuffle your Deck

 

Do you have YVD? If so what is your user - Yes, my user is T.M.Dude

One Of your Graphics -

16aqi60.png[/align]

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If I may ask' date=' I would like the members of this club to C&C my set in the Realistic section.

~Creator Enterprises Presents~ Inventor Creation [37/--] cards so far

 

There are a lot of cards, it is going to take me awhile to look at all them, but Mini Titan seems kinda UP and well I do like Knight Unit #2 though.

 

Don't what this card is just felt like making something that is suppose to be godlike.

 

ANSO – JP020

Amalgam Turmoil – Izanagi of All Creation

Dark/Spellcaster – Effect/10/ATK 4000/DEF 4000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing from play 2 of the following monsters “Amalgam Turmoil - Susanoo of the Storm” or “Amalgam Turmoil - Tsukuyomi of the Storm” or “Amalgam Turmoil - Amaterasu of the Sun” you control. Once per turn, select 1 type of card and this card cannot be affected by the effect of the selected card. When the effect of a card is activated choose if the player has to pay double the cost of the card, regular cost or no cost. If the card has originally no cost then they have to pay half their Life Points and if the effect of the card targets this card, you can have the card effect take affect 1 or 2 Phase(s) later.

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Wow, that would be a tough card to beat. Although I'm not sure if

"Once per turn, select 1 type of card and this card cannot be affected by the effect of the selected card."

the bold should be replaced with a "," instead, because thats how most cards are typed out.

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Well, the club leaders aren't here right now. Magician of Darkness has been very inactive recently and I haven't seen IPodTM in awhile. I vote yes, you should be in the club. We need more active members! So for now, you can stay. Anyone want to back me up on this?

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