RyanAtlus Posted January 11, 2010 Report Share Posted January 11, 2010 Discuss the sheer epicness of which Konami thinks it could hurt the game at 2 or 3. Link to comment Share on other sites More sharing options...
werewolfjedi Posted January 11, 2010 Report Share Posted January 11, 2010 it's a good card that allows low level mosnters to abuse their effects. a lot of old fire monsters can abuse this thing to no end. but I don't really know if it would be more effective if run in 3's than just 1 Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 11, 2010 Author Report Share Posted January 11, 2010 it's a good card that allows low level mosnters to abuse their effects. a lot of old fire monsters can abuse this thing to no end. *COUGH*solarflare*COUGH* Link to comment Share on other sites More sharing options...
-Griffin Posted January 11, 2010 Report Share Posted January 11, 2010 I would have it banned because I dislike this form of stall. Link to comment Share on other sites More sharing options...
DroutTrigger Posted January 11, 2010 Report Share Posted January 11, 2010 Limit area B is a great card, specially when using to stall you opponent and do some heavy disadvantage like to make him discard cards from your opponents deck(Needle Worm), inflicting damage or healing yourself( Solar flare Dragon, fire Princess, Solemn Wishes) or trying to get the ultimate victory (Exodia). This also works best on the water decks that use the field spell card "A Legendary Ocean" as well having Gravity Bind as a back up, it runs great on 2, but if played on 3 i find it a bit inconsistent. Link to comment Share on other sites More sharing options...
Luis2 Posted January 11, 2010 Report Share Posted January 11, 2010 If only the Gradius monsters were level three, you can abuse their effect because Level Limit - Area B will put your opponents monsters in defense mode. Why make them level four? Link to comment Share on other sites More sharing options...
Fraz Posted January 11, 2010 Report Share Posted January 11, 2010 It's becoming less effective now with konami trying to make level 3s the new level 4s. Link to comment Share on other sites More sharing options...
Toffee. Posted January 11, 2010 Report Share Posted January 11, 2010 Why make them level four? Summoner Monk? Link to comment Share on other sites More sharing options...
Luis2 Posted January 11, 2010 Report Share Posted January 11, 2010 Why make them level four? Summoner Monk? Who uses Summoner Monk in a Gradius deck? Link to comment Share on other sites More sharing options...
Toffee. Posted January 11, 2010 Report Share Posted January 11, 2010 Why make them level four? Summoner Monk? Who uses Summoner Monk in a Gradius deck? UMMMM.......I would' date=' since I like to make weird builds out of exisiting Archtypes[/color'] Link to comment Share on other sites More sharing options...
Yankee Posted January 11, 2010 Report Share Posted January 11, 2010 So much fun with Lava Golem...^_\\\ Link to comment Share on other sites More sharing options...
daboss144 Posted January 12, 2010 Report Share Posted January 12, 2010 Why make them level four? Summoner Monk? Maybe gradius is lvl 4 so that it can't be used with this????? Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted January 12, 2010 Report Share Posted January 12, 2010 So much fun with direct attackers, burners, millers, and of course, my fav, Exodia/ Final Countdown. Link to comment Share on other sites More sharing options...
Toffee. Posted January 12, 2010 Report Share Posted January 12, 2010 Because as soon as you play it' date=' its a prime target for destruction. You either destroy it, or els you will [i']DIE![/i] Link to comment Share on other sites More sharing options...
Sleepy Posted January 12, 2010 Report Share Posted January 12, 2010 I wonder why make 2 cards with essentially the same effect and having both limited? coughcoughgravitybindcough** Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 12, 2010 Author Report Share Posted January 12, 2010 I wonder why make 2 cards with essentially the same effect and having both limited? coughcoughgravitybindcough** Because they're completely different. And... *COUGH*konami*COUGH* Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted January 12, 2010 Report Share Posted January 12, 2010 Stall is bad for the game. Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 12, 2010 Author Report Share Posted January 12, 2010 Stall is bad for the game. I hereby oblige you to explain. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted January 12, 2010 Report Share Posted January 12, 2010 Stall is bad for the game. I hereby oblige you to explain. Too long games make the game boring.If the game is boring, less people will play it. Link to comment Share on other sites More sharing options...
daboss144 Posted January 12, 2010 Report Share Posted January 12, 2010 Stall is bad for the game. I hereby oblige you to explain. Too long games make the game boring.If the game is boring' date=' less people will play it.[/quote'] That's why one day, the anti-meta deck will be stall XDnot really Link to comment Share on other sites More sharing options...
jabber2033 Posted January 12, 2010 Report Share Posted January 12, 2010 Too long games make the game boring.If the game is boring' date=' less people will play it.[/quote'] But if the game's too quick, that doesn't make it much fun either. I don't like it much when either me or my opponent wins within 5 or less turns... OT: I used to use this card with my old Solar Flare/Fire burn deck. Very fun to use with SFD. More often than not, I'd win if I had this + 2 or three SFD Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 12, 2010 Author Report Share Posted January 12, 2010 Stall is bad for the game. I hereby oblige you to explain. Too long games make the game boring.If the game is boring' date=' less people will play it.[/quote'] I DO believe Stall still exists in Pokémon (even though that TCG doesn't need any Stall) and in Magic. Both are older, yet more popular than Yu-Gi-Oh. Stall is nt bad for the game. We need it to slow down the meta. Link to comment Share on other sites More sharing options...
-Griffin Posted January 12, 2010 Report Share Posted January 12, 2010 Let me fix Manjoume's statementContinuous stall is bad for the game.Waboku good.This bad.Totempole good.Grav-bind bad. Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 12, 2010 Author Report Share Posted January 12, 2010 Let me fix Manjoume's statementContinuous stall is bad for the game.Waboku good.This bad.Totempole good.Grav-bind bad. Totempole? Anyways, I aggree with the above statement. We need more 1-Turn-Stall cards. Link to comment Share on other sites More sharing options...
-Griffin Posted January 12, 2010 Report Share Posted January 12, 2010 -Just checked Wikia, Totempole is an anime card- And this is what I get from too much DMU >:/Eh... I guess Dark Resonator-like cards are an example of good "stall", although mostly bad cards. Link to comment Share on other sites More sharing options...
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