Hydra of Ages Posted January 18, 2010 Report Share Posted January 18, 2010 Wait. Wait, wait. ...Waaait. pros-Free Special Summon-2500 attack-Protects fields-Allure food-Trade-In food cons-Is the only thing that can attack-Needs a field to be summoned on ......There's gotta be a catch. Konami's going to add a catch to this. I mean, they have to. This is just way, way too abuseable... the only possible drawback is that you can't Swarm OTK... Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted January 18, 2010 Report Share Posted January 18, 2010 Hmmm. I really hate people who doesn't see the applications for the SIN archtypes. Their wonderfull in skilldrain decks and geartown decks. Link to comment Share on other sites More sharing options...
Killey Posted January 18, 2010 Report Share Posted January 18, 2010 Wait. Wait' date=' wait. ...Waaait. [u']pros[/u]-Free Special Summon-2500 attack-Protects fields-Allure food-Trade-In food cons-Is the only thing that can attack-Needs a field to be summoned on ......There's gotta be a catch. Konami's going to add a catch to this. I mean, they have to. This is just way, way too abuseable... the only possible drawback is that you can't Swarm OTK... In today's meta that's exactly why it's considered bad. It prevents your other monsters from attacking and a 2500 beat stick is still very susceptible. There's better free beat sticks like Sin BEWD and like I said before skill drain will love these cards. Darks just got a skill drain deck of their own and skill drain decks just got some serious speed to them. :/ Link to comment Share on other sites More sharing options...
archie17 Posted January 18, 2010 Report Share Posted January 18, 2010 Too bad Stardust can't be revived after this card has been summoned :( Maybe not that bad' date=' if Sin Stardust Dragon is destroyed, you can always use [b']Return from the Different Dimension[/b] to bring back regular Stardust Dragon. Its a great backup scenario. Wow the Sin Archtype already has reverse support :p Link to comment Share on other sites More sharing options...
VolTama Posted January 18, 2010 Author Report Share Posted January 18, 2010 Too bad Stardust can't be revived after this card has been summoned :( Maybe not that bad' date=' if Sin Stardust Dragon is destroyed, you can always use [b']Return from the Different Dimension[/b] to bring back regular Stardust Dragon. Its a great backup scenario. Wow the Sin Archtype already has reverse support :p Except that reg. Stardust wasn't properly summoned first. Synchros are semi nomis too. Link to comment Share on other sites More sharing options...
archie17 Posted January 18, 2010 Report Share Posted January 18, 2010 Too bad Stardust can't be revived after this card has been summoned :( Maybe not that bad' date=' if Sin Stardust Dragon is destroyed, you can always use [b']Return from the Different Dimension[/b] to bring back regular Stardust Dragon. Its a great backup scenario. Wow the Sin Archtype already has reverse support :p Except that reg. Stardust wasn't properly summoned first. Synchros are semi nomis too. I don't think it matters, since Stardust will be in the removed from play pile, and Return from the D.D. allows you to SS from that pile. Stardust does not state this card cannot be Special Summomed so it should be ok. The problem is it only last for 1 turn, so the tactic is mildly useful. Link to comment Share on other sites More sharing options...
VolTama Posted January 18, 2010 Author Report Share Posted January 18, 2010 Too bad Stardust can't be revived after this card has been summoned :( Maybe not that bad' date=' if Sin Stardust Dragon is destroyed, you can always use [b']Return from the Different Dimension[/b] to bring back regular Stardust Dragon. Its a great backup scenario. Wow the Sin Archtype already has reverse support :p Except that reg. Stardust wasn't properly summoned first. Synchros are semi nomis too. I don't think it matters, since Stardust will be in the removed from play pile, and Return from the D.D. allows you to SS from that pile. Stardust does not state this card cannot be Special Summomed so it should be ok. The problem is it only last for 1 turn, so the tactic is mildly useful. Hmmm... you might be right about that. *sigh* Darn you rfp pile! Link to comment Share on other sites More sharing options...
Killey Posted January 18, 2010 Report Share Posted January 18, 2010 Too bad Stardust can't be revived after this card has been summoned :( Maybe not that bad' date=' if Sin Stardust Dragon is destroyed, you can always use [b']Return from the Different Dimension[/b] to bring back regular Stardust Dragon. Its a great backup scenario. Wow the Sin Archtype already has reverse support :p Except that reg. Stardust wasn't properly summoned first. Synchros are semi nomis too. I don't think it matters, since Stardust will be in the removed from play pile, and Return from the D.D. allows you to SS from that pile. Stardust does not state this card cannot be Special Summomed so it should be ok. The problem is it only last for 1 turn, so the tactic is mildly useful. Doesn't matter it was never properly Synchro Summoned so you can't revive it. If you send a Synchro monster from the Extra Deck directly to the Graveyard you can't Special Summon it via cards like Call of the Haunted because it was never properly Synchro Summoned in the first place. The same applies if it was RFG'd before being Synchro Summoned. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted January 18, 2010 Report Share Posted January 18, 2010 It's the Stardust turned into an Earthbound Immortal with the extra effect of no-tribute and no-other-attacks. I just then realized 2600 LV6's are out there, this just wastes a Stardust for eternity during the duel, and this card doesn't have Stardust's rocking negotation effect. 6/10. Only worth it if your deck lacks force. The Principle of Special (Found by Kenta): All movie aces first look good but are actually bad. Link to comment Share on other sites More sharing options...
Tronta Posted January 18, 2010 Report Share Posted January 18, 2010 ^^killey's right i'm sorry, but this is still bothering me. this card is literally a free 2500 beater whenever it's in your hand. it costs you nothing.its vulnerable, but who gives a funk? it's not like you're losing anything because you never paid to begin with.it's disgusting that anyone is considering this bad just because it doesnt say "this card is invincible and negates your opponent's cards and breathing" or "this card instantly nukes the field and sets fire to your opponent's deck and body"what the funk is wrong with this game? Link to comment Share on other sites More sharing options...
Hamtaro Posted January 18, 2010 Report Share Posted January 18, 2010 this looks hella sick Link to comment Share on other sites More sharing options...
archie17 Posted January 18, 2010 Report Share Posted January 18, 2010 Too bad Stardust can't be revived after this card has been summoned :( Maybe not that bad' date=' if Sin Stardust Dragon is destroyed, you can always use [b']Return from the Different Dimension[/b] to bring back regular Stardust Dragon. Its a great backup scenario. Wow the Sin Archtype already has reverse support :p Except that reg. Stardust wasn't properly summoned first. Synchros are semi nomis too. I don't think it matters, since Stardust will be in the removed from play pile, and Return from the D.D. allows you to SS from that pile. Stardust does not state this card cannot be Special Summomed so it should be ok. The problem is it only last for 1 turn, so the tactic is mildly useful. Doesn't matter it was never properly Synchro Summoned so you can't revive it. If you send a Synchro monster from the Extra Deck directly to the Graveyard you can't Special Summon it via cards like Call of the Haunted because it was never properly Synchro Summoned in the first place. The same applies if it was RFG'd before being Synchro Summoned. I just checked yeah, it wouldn't be a proper summon, so it wouldn't work. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 18, 2010 Report Share Posted January 18, 2010 Ugh... people who don't see how good this card is, try harder. It's a FREE 2500 beatstick. Imagine if you had a lvl 4 normal monster with 2500 ATK. This is better. It needs a field spell, but who cares? Terraforming makes it incredibly easy. SIN drop beatsticks like no one's business. They are good. End of story. Link to comment Share on other sites More sharing options...
archie17 Posted January 18, 2010 Report Share Posted January 18, 2010 Well yeah this ^^ ...but SIN BEWD is an even better super fast beatstick. I'd rather have 3 BEWD + 3 SIN BEWD in my deck though. It's the new SIN BEWD Fast and Furious Deck. Link to comment Share on other sites More sharing options...
Tronta Posted January 18, 2010 Report Share Posted January 18, 2010 err, no.. sin stardust is technically easier to summon. in fact the only difference is that stardust is 500 damage weaker and stays on the field longer. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted January 18, 2010 Report Share Posted January 18, 2010 No... Sin BEWD also dumps a usable card in the graveyard, while Sin Stardust dumps a useless one. Link to comment Share on other sites More sharing options...
Killey Posted January 18, 2010 Report Share Posted January 18, 2010 Sin Stardust is easier to summon because you never have to worry about drawing into it like Sin BEWD, however, Sin BEWD deck thins by 1 and summons a 3000 beat stick and is even better in a skill drain deck. Link to comment Share on other sites More sharing options...
VolTama Posted January 18, 2010 Author Report Share Posted January 18, 2010 God... If we all have problems with Sin Stardust, hell is sure gonna brake loose when Sin Cyber End gets released... ._. Link to comment Share on other sites More sharing options...
BulletMan Posted January 18, 2010 Report Share Posted January 18, 2010 I told you Skilltown was good... Even better with this. If only it was Machine Type... or if Beast-Warriors had a Destiny Draw... Link to comment Share on other sites More sharing options...
archie17 Posted January 18, 2010 Report Share Posted January 18, 2010 Sin Stardust is easier to summon because you never have to worry about drawing into it like Sin BEWD' date=' however, Sin BEWD deck thins by 1 and summons a 3000 beat stick and is even better in a skill drain deck.[/quote'] All Sin Archtypes have the same difficulty (or lack thereof) in summoning. Sin BEWD is no easier or harder to summon than Sin Stardust and vice versa. I just thought up this semi-complete deck. Am I on the right track or way off in effectiveness? Monsters: 24x3 Stardust Dragonsx3 Sin Stardust Dragonsx3 Blue Eyes White Dragonsx3 Sin Blue Eyes White Dragonsx3 Kaibamanx3 The White Stone of Legendx3 Kaiser Sea Horsex3 Light Effigy Spells: 13x3 Burst Stream of Destructionx3 Monster Reincarnationsx3 Soul Exchangex3 Foolish Burialx1 Swords Revealing Light Traps: 6x1 Mirror Forcex1 Call of the Hauntedx1 Negate Attackx3 Skill Drain Link to comment Share on other sites More sharing options...
-Berserker- Posted January 18, 2010 Report Share Posted January 18, 2010 Sin Stardust is easier to summon because you never have to worry about drawing into it like Sin BEWD' date=' however, Sin BEWD deck thins by 1 and summons a 3000 beat stick and is even better in a skill drain deck.[/quote'] All Sin Archtypes have the same difficulty (or lack thereof) in summoning. Sin BEWD is no easier or harder to summon than Sin Stardust and vice versa. I just thought up this semi-complete deck. Am I on the right track or way off in effectiveness? Monsters: 24x3 Stardust Dragonsx3 Sin Stardust Dragonsx3 Blue Eyes White Dragonsx3 Sin Blue Eyes White Dragonsx3 Kaibamanx3 The White Stone of Legendx3 Kaiser Sea Horsex3 Light Effigy Spells: 13x3 Burst Stream of Destructionx3 Monster Reincarnationsx3 Soul Exchangex3 Foolish Burialx1 Swords Revealing Light Traps: 6x1 Mirror Forcex1 Call of the Hauntedx1 Negate Attackx3 Skill Drain Stardust goes in the Extra Deck. That's the difference with Blue-Eyes. That deck would be better with Trade-ins. There are a lot of targets... Link to comment Share on other sites More sharing options...
archie17 Posted January 18, 2010 Report Share Posted January 18, 2010 I just realized that after I had posted. Yeah Sin Stardust is easier. Link to comment Share on other sites More sharing options...
Scatty Posted January 18, 2010 Report Share Posted January 18, 2010 So...an Earthbound Immortal support that keeps Earthbounds from attacking? Great, I want one. Link to comment Share on other sites More sharing options...
Fraz Posted January 18, 2010 Report Share Posted January 18, 2010 133 Royal Magical Library3 Sin Stardust3 Plasma3 Dogma1 Plague 253 Trade In2 D Draw2 Advance Draw2 Allure3 Citidel2 Terraforming3 Hand Destruction3 Toon Table1 Card Destruction3 Upstart Goblin1 Foolish Burial 22 Magical Explosion 3 Stardust3 Tempest ¬_¬ Link to comment Share on other sites More sharing options...
Canadian Posted January 18, 2010 Report Share Posted January 18, 2010 Sin dark magician please ...Than sin skilltown ftw ... This card is weaker outa the 3 ones so far. Can't wait to see the rest. Link to comment Share on other sites More sharing options...
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