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Divine-Beasts Archetype [21/??]


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Guest Zeonark

[align=center]If this isn't a Archetype, Eur or Enrise are free to correct me.

 

I will tell you all now: DO NOT post here if you're going to say "It's a DIVINE/Divine-Beast, making it unrealistic" or anything like it. Why? Because Konami has released both Obelisk and Ra in the TCG as Legal cards. Making them Realistic.

 

You guys can help with the Archetype. But I'd get Eurynome's or Enrise's approval first. So PM them the cards, unless they say otherwise. Lul. Also, when it's accepted, PM me so I can update this post with yours. DO NOT post extras in this thread.

 

Image Credit = All the YCM Archives, Photobucket, Pixiv, Google, whatever else we could find.

 

NOW THEN. LET'S START THIS AWESOMENESS UP.

 

Aurora' date=' The Guardian Of Infinity added to the new Fusion Section!(ABOUT DAMN TIME.) - By Lord Smeagle ;D

Saint Magician Girl Of Argent Wings added to the Monster Section! - By Lord Smeagle[/b']

[spoiler=God Cards - Currently: 3]

His name is Finnish. Your argument is invalid. - By Eurynome

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Lore:

You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. If a monster you control is destroyed by battle, destroy the monster that destroyed it and end the Battle Phase. If you activate this effect, this card cannot attack during your next Battle Phase.

 

His name is Norwegian. Your argument is invalid. - By Enrise

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Lore:

You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. You can discard 1 card from your hand to Special Summon 1 Plant-Type monster from from your hand or Graveyard.

 

Divine Death Demon - By BlackWindDragon

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 10 monsters with different names in your graveyard from play. This card cannot be targeted by the effects of Spells, Traps or Effect Monsters. While this card is on the field, all monsters in the graveyard are treated as Zombie-Type monsters. Once per turn, pay 1000 LP and destroy one monster on both fields except this card and Special Summon 1 Zombie-Type monster from either players Graveyard.

 

[spoiler=Fusion Monsters - Currently: 1]

Aurora, The Guardian Of Infinity - By Lord Smeagle

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"Saint Dragoon" + "Divine Visionary" + "Divine Guardian"

This card's Fusion Summon cannot be negated. If this card is Special Summoned (excluding Fusion Summon) it is sent to the Graveyard during the End Phase. This card cannot be selected as the target of a Spell, Trap, or Monster Effect. During your End Phase, double this card's original ATK. If this card's ATK is over 9000, it becomes a Field Spell Card with the following effect:

The ATK of all Divine-Beast-Type monsters becomes infinite.

 

[spoiler=Synchro and Tuner Monsters - Currently: 4]

Vanguard Of The Divine - By Lord Smeagle

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Lore:

When this card is used for a Synchro Summon, Fusion Summon or Tribute Summon, you can add 1 DIVINE monster to your hand whose Level is equal to the Level of the summoned monster. If your opponent controls 2 or more monsters with more than 2000 ATK, you can Special Summon this card from your hand.

 

Divinity Drill - By Zeonark

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Lore:

1 DIVINE Tuner + 1 or more non-Tuner monsters

This monster is also treated as a EARTH monster. This monster inflicts piercing damage. When this monster destroys a monster as a result of battle and inflicts more than 2000 damage, you can return 1 card in your Graveyard to your hand.

 

Divinity's Blessing - By BlackWindDragon

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1 DIVINE Tuner + 1 or more non-Tuner monsters

This card is also treated as LIGHT-Fairy monster. During each of your Standby Phases, gain Lie Points Equal to the number of DIVINE monsters on your field x800. You can discard 1 DIVINE monster in your hand to Special Summon 1 DIVINE monster from your Graveyard. If this card would be destroyed by battle, you can pay 1500 Life Points to negate the destruction of this card.

 

Divinity Taurus - By Xander Royce

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You can Special Summon this card from your hand or Graveyard if you control 2 DIVINE monsters. When this card is Summoned, select 1 DIVINE monster that you control, other than "Divinty Taurus". This card gains ATK equal to half of the selected monsters ATK until the End Phase. When this card destroys a monster by battle, you can add 1 DIVINE monster from your Deck to your hand equal to the destroyed monsters Level +6.

 

[spoiler=Monsters - Currently: 9]

Divine Guardian - By Eurynome

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Lore:

When this card is Summoned, it is changed to Defense Position. As long as this card remains face-up on the field, you can Summon DIVINE monsters with 1 less Tribute, ignoring the Summoning Conditions. You can discard 1 DIVINE monster to add 1 DIVINE monster with the same Level as the discarded monster from your Deck to your hand.

 

Divine Undead - By Enrise

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Lore:

When this card is Summoned, you can send 1 DIVINE monster or 1 Zombie-Type monster from either your Deck or your hand, to the Graveyard. As long as this card remains face-up on the field, when a DIVINE monster attacks, you must discard 1 card from your hand. If you do not, then that monster will be destroyed after the Battle Phase. When this card is sent to the Graveyard, you can send 1 DIVINE monster from your hand or Deck to Special Summon this card.

 

Divine Wing - By Zeonark

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Lore:

You can Tribute Summon this monster by Tributing 1 DIVINE monster you control. When this monster is Tribute Summoned this way, you can pay 1500 Life Points to add 1 DIVINE monster from your Deck to your hand. If this monster is destroyed as a result of battle, you can Special Summon 1 Level 4 or lower DIVINE or Winged Beast-Type from your Deck.

 

Divine Feral - By Enrise

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Lore:

This card cannot be Summoned except by Tributing 2 DIVINE monsters. When this card is Summoned successfully, you can add 1 card from your Deck to your hand except for "Divine Feral". If you do, you must show the card to your opponent. You can discard the added card to have this card attack twice per turn until it is destroyed.

 

Captain Of The Divine - By Lord Smeagle

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Lore:

When this card is summoned, declare 1 attribute other than DIVINE. When this monster battles another monster of the declared attribute, that monster's effect(s) are negated. When a DIVINE monster battles a monster of the declared attribute, that monster losses 300 ATK during the Damage Calculation only.

 

Divine Ice Lord - By BlackWindDragon

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This monster is also treated as a WATER monster. If you control another face-up DIVINE monster, you can Summon this card without a Tribute. Decrease the ATK of all monsters on your opponents field by 100 for each DIVINE monster on your field. Once per turn, select a monster your opponent controls. The selected monster cannot attack during your opponent's next Battle Phase.

 

Divine Visionary - By Xander Royce

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When this card is Normal Summoned, select up to 2 "Divine Visionarys" from your Deck and Special Summon them in face-up Attack Position. Once per turn, you can remove from play 1 DIVINE monster from your Graveyard. During your opponent's Battle Phase, you can Tribute 1 "Divine Visionary" and 2 other monsters to Special Summon 1 DIVINE monster removed from play by this effect, ignoring the Summoning Conditions.

 

Saint Dragoon - By Lord Smeagle

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You can Normal Summon this card without Tribute by revealing 1 Divine-Beast-Type monster in your hand. When this card is Normal Summoned in this way, Spell, Trap and Monster effects cannot be activated.

 

Saint Magician Girl Of Argent Wings - By Lord Smeagle

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This card cannot be Normal Summoned. When a Divine-Beast monster is destroyed and sent to the Graveyard, you can return 3 DIVINE monsters from your Graveyard to your Deck to Special Summon this card from your hand. If the only monsters in your Graveyard are DIVINE monsters, you take no Battle Damage from battles involving this card. If this card is used for the Synchro Summon of a monster, pay 1500 Life Points, draw 1 card, and remove this card from play.

 

[spoiler=Spell Cards - Currently: 2]

Armor Of Pure Devotion - By Lord Smeagle

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You must remove 1 Divine-Beast-Type monster in your hand from play to activate this card. The equipped monster is treated as Divine-Beast-Type and gains ATK and DEF equal to half the removed monster's ATK. Any increases to the selected monster's ATK, except for this card's, are negated. Destroy any other Equip Spell Cards equipped to the selected monster. Control of the equipped monster cannot switch. When this card or the equipped monster are destroyed, remove this card and the equipped monster from play and return 1 Divine-Beast-Type monster that is removed from play to your hand.

 

Divine Temple - By BlackWindDragon

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Each time a DIVINE monster is summoned, add 1 "Holy Counter" to this card. All DIVINE monsters gain 100 ATK for each counter on this card. You can remove any number of counters on this card to destroy Spell and Trap cards your opponent controls equal to the amount of counters removed.

 

[spoiler=Trap - Currently: 2]

Divine Punishment - By Xander Royce

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Activate only when a DIVINE monster you control is destroyed by battle and sent to the Graveyard. Destroy 1 monster on your opponent's side of the field and add 1 DIVINE monster from your Deck to your hand with a Level equal to the monster destroyed by this effect. If this card is in your Graveyard, during your Draw Phase, you can add it to your hand instead of conducting your normal draw.

 

Asension Of The Divine Ones - By BlackWindDragon

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Activate only when a DIVINE monster you control is selected as a attack target. Pay 700 Life Points to Special Summon 1 DIVINE monster from your hand, ignoring the summoning conditions.

 

 

 

Enjoy and witness what YCM is now going to do with DIVINE and Divine-Beasts.[/align]

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Guest Zeonark

Now advertising this thread.

 

Should've said "LolKonami sez". Anyway, let's try to keep this clean of spam guys. I don't want it locked. >_>

 

Thanks to the ones who rated.

Now I added a new Synchro Monster to go with our lovely tuner. ;D

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Guest Zeonark

Divinity Drill' date=' to match the other monsters, should be a bit more like, "Divine Drill", though that sounds like a Spell.

[/quote']

 

I picked Divinity because it just sounds cool. Yeah, we should probably save Divine Drill for a Spell. Maybe a Equip like Big Bang Shot.

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Guest Zeonark

BlackWind's card reminds me of Blizzard Dragon.

 

Although Xander's is just massive god abuse. You get to shock your opponent by dropping 3 DIVINE monsters and get your God out. It's hilarious.

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Although Xander's is just massive god abuse. You get to shock your opponent by dropping 3 DIVINE monsters and get your God out. It's hilarious.

 

Inorite? xD

 

Really' date=' I don't know what the hell was I thinking when I made that card. xD

[/quote']

 

You were thinking something Brilliant!

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Although Xander's is just massive god abuse. You get to shock your opponent by dropping 3 DIVINE monsters and get your God out. It's hilarious.

 

Inorite? xD

 

Really' date=' I don't know what the hell was I thinking when I made that card. xD

[/quote']

 

You were thinking something Brilliant!

 

Actually, I think I got the idea for "Divine Visionary" from Missionaries. As in bringing the word of the God (in this case, the Divines) to the people and all that nonsense.

 

If you really think about it, "Divine Visionary" is major support for the whole set, let alone the Gods.

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Guest Zeonark

Although Xander's is just massive god abuse. You get to shock your opponent by dropping 3 DIVINE monsters and get your God out. It's hilarious.

 

Inorite? xD

 

Really' date=' I don't know what the hell was I thinking when I made that card. xD

[/quote']

 

You were thinking something Brilliant!

 

Actually, I think I got the idea for "Divine Visionary" from Missionaries. As in bringing the word of the God (in this case, the Divines) to the people and all that nonsense.

 

If you really think about it, "Divine Visionary" is major support for the whole set, let alone the Gods.

 

No. This is what you were thinking:

"HAHAHA! Your monsters suk, I atak diretly!"

"STFU NOOB. I DROP THESE THREE TO SPECIAL SUMMON A GOD!"

"OMGWTF!"

 

Interesting idea. Maybe we could name some of these like that too...Also, congratulations on making broken DIVINE support. ;D

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Although Xander's is just massive god abuse. You get to shock your opponent by dropping 3 DIVINE monsters and get your God out. It's hilarious.

 

Inorite? xD

 

Really' date=' I don't know what the hell was I thinking when I made that card. xD

[/quote']

 

You were thinking something Brilliant!

 

Actually, I think I got the idea for "Divine Visionary" from Missionaries. As in bringing the word of the God (in this case, the Divines) to the people and all that nonsense.

 

If you really think about it, "Divine Visionary" is major support for the whole set, let alone the Gods.

 

Um, they're all supposed to be a support for the Gods. (Lol, this sounds like a religion.)

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Although Xander's is just massive god abuse. You get to shock your opponent by dropping 3 DIVINE monsters and get your God out. It's hilarious.

 

Inorite? xD

 

Really' date=' I don't know what the hell was I thinking when I made that card. xD

[/quote']

 

You were thinking something Brilliant!

 

Actually, I think I got the idea for "Divine Visionary" from Missionaries. As in bringing the word of the God (in this case, the Divines) to the people and all that nonsense.

 

If you really think about it, "Divine Visionary" is major support for the whole set, let alone the Gods.

 

Um, they're all supposed to be a support for the Gods. (Lol, this sounds like a religion.)

 

Yugism? That's worse than the Church of Scientology.

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Since most of the cards I reviewed in separate threads already' date=' there's little need for me to look at them again

 

but still, for giving such great DIVINE support, I'll rate the set 10/10

[/quote']

 

Tis what happens when great YCM Card Makers put their minds together.

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