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=Icygriffin= Great White Mako Shredder


Icy

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My suggestion:

1700 ATK / 0 DEF

 

When this card is Summoned, you can send any number of cards from the top of your Deck to the Graveyard to have all face-up monsters your opponent controls lose ATK equal to the number of Fish-Type monsters sent to the Graveyard by this effect x 400. While this card is on the field, if a Monsters ATK would be reduced to 0, send it to the graveyard.

 

Still playable, but reduces the milling abuse by randomizing what you drop, and doesn't nuke a whole field with a handful of cards that simultaneously become more accessible than before.

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Guest Zeonark

My suggestion:

1700 ATK / 0 DEF

 

When this card is Summoned' date=' [b']you can send any number of cards from the top of your Deck to the Graveyard[/b] to have all face-up monsters your opponent controls lose ATK equal to the number of Fish-Type monsters sent to the Graveyard by this effect x 400. While this card is on the field, if a Monsters ATK would be reduced to 0, send it to the graveyard.

 

Still playable, but reduces the milling abuse by randomizing what you drop, and doesn't nuke a whole field with a handful of cards that simultaneously become more accessible than before.

 

...

Wait.

Doesn't that make this abusable with Lightsworns?

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If Fish were more competitive I would call this card broken but otherwise it's a really good card for an undersupported Type.

 

So far it can potentially wipe out all monsters on your opponent's field and bypasses effects like Stardust Dragon, Colossal Fighter, Blackwing - Armor Master and Thought Ruler Archfiend since it doesn't target and says send to the Graveyard instead of destroy.

 

Running 3 copies would be a must as its too good of a fish monster to pass up. You could create a pseudo draw engine by pitching 5-10 fishes and then use Pot of Avarice to return them to the deck to refuel another one of these guys and then draw 2 cards. It could also give you the ability to send important monsters to the Graveyard then retrieve them with cards like Salvage.

 

You get so many different options with this card and makes for a good play at any point in the duel. Play Water Hazard SS this guy to pitch a bunch of fishes (Royal Swamp Eel, Deepsea Macrotremas, etc...) to potentially kill some monsters then Pot of Avarice to send a bunch back to the deck to refuel and draw 2. You could also play Salvage to retrieve 2 and try to set up a Synchro Summon. You could Normal Summon something else like Deepsea Macrotremas then play Big Wave, Small Wave to destory the 2 (gain +500 ATK to all other Waters due to Deepsea) then SS Superancient Deepsea King Coelacanth and something else to SS 2 Royal Swamp Eels and whatever other fishes for Synchro Swarm into game.

 

A ton of options that work with the current synergy of Fish decks.

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There are a few good fishes around. Especially with Water Hazard. I guess Salvage / Avarice can work with this too.

 

The card, with no tributes, functioning as a draw engine to me looks overpowered on paper. However, considering the type in it self, I'm more inclined to say it's balanced. Maybe make it level 5, it's still no tributes with ALO on the field, but the caveat is that you have to already have ALO on the field.

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Guest Zeonark

Lightsworn Fishies? XD

 

Judgment Fish?

 

Nah' date=' no-one would both with Fishes. They'd just include this, Wulf, Mezuki, Vayu, Vayu Targets, PSZ, Jinzo and Jinzo Returner then Summon this to send cards until they have 1-3 left then OTK you.

[/quote']

 

God Milling?

So many people would use that, it'd be ridiculous.

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There are a few good fishes around. Especially with Water Hazard. I guess Salvage / Avarice can work with this too.

 

Can you find me good fish with 1500 or less ATK other than Fishborg who's better off in the Graveyard?

 

Second point is interesting, but I don't like making the Deck inconsistent with forcing ALO to be active.

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There are a few good fishes around. Especially with Water Hazard. I guess Salvage / Avarice can work with this too.

 

Can you find me good fish with 1500 or less ATK other than Fishborg who's better off in the Graveyard?

 

Second point is interesting' date=' but I don't like making the Deck inconsistent with forcing ALO to be active.

[/quote']

 

Took a while but I found one.

 

http://yugioh.wikia.com/wiki/Creeping_Doom_Manta

 

Huge card combo but still applicable you can play Water Hazard to SS Icy's card then dump a bunch of monsters including this card. Salvage to retrieve it then Normal Summon it. If it's succesful you've locked out your opponent's trap for this turn allowing you to play Big Wave, Small Wave to destroy 2 to SS Deepsea longname to SS a bunch of Fishes to synchro swarm for game.

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There are a few good fishes around. Especially with Water Hazard. I guess Salvage / Avarice can work with this too.

 

Can you find me good fish with 1500 or less ATK other than Fishborg who's better off in the Graveyard?

 

Second point is interesting' date=' but I don't like making the Deck inconsistent with forcing ALO to be active.

[/quote']

 

Took a while but I found one.

 

http://yugioh.wikia.com/wiki/Creeping_Doom_Manta

 

Huge card combo but still applicable you can play Water Hazard to SS Icy's card then dump a bunch of monsters including this card. Salvage to retrieve it then Normal Summon it. If it's succesful you've locked out your opponent's trap for this turn allowing you to play Big Wave, Small Wave to destroy 2 to SS Deepsea longname to SS a bunch of Fishes to synchro swarm for game.

 

You read Creeping Doom wrong. Its effect does nothing more than protect itself from Trap Hole/Torrential, it's a pathetic response negation and doesn't fill the "good card" slot.

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Welp' date=' pretty much rules out everyone else then. I've searched through the other fishes and they have more than 1500 atk or have shitty effects. lol

[/quote']

 

Welcome to the reason this is balanced.

Fish as a whole are pretty damn bad compared to others. If this effect was for Zombies, and the card was a Zombie, then we'd have a problem.

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It's balanced up until Konami releases more support for them.

 

Mezuki is balanced until they release more Zombie support.

 

Koa'ki Guardian/Megarock are balanced until they release more Rock support.

 

Tyrano Infinity is balanced until they release more RFG Dino Support.

 

Shapesnatch is balanced until they release a spell that says "Summon Shapesnatch, it gains infinite attack, can hit directly and your opponent cannot use card effects."

 

Saying future support "could" break something is an entirely invalid argument.

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Guest Zeonark

It's balanced up until Konami releases more support for them.

 

Mezuki is balanced until they release more Zombie support.

 

Koa'ki Guardian/Megarock are balanced until they release more Rock support.

 

Tyrano Infinity is balanced until they release more RFG Dino Support.

 

Shapesnatch is balanced until they release a spell that says "Summon Shapesnatch' date=' it gains infinite attack, can hit directly and your opponent cannot use card effects."

 

Saying future support "could" break something is an entirely invalid argument.

[/quote']

 

It might be invalid, but it's more than likely to happen.

 

Remember. We're dealing with lolKonami. They'll make ANYTHING. Especially Graveyard Fishes. >_>

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It's balanced up until Konami releases more support for them.

 

Mezuki is balanced until they release more Zombie support.

 

Koa'ki Guardian/Megarock are balanced until they release more Rock support.

 

Tyrano Infinity is balanced until they release more RFG Dino Support.

 

Shapesnatch is balanced until they release a spell that says "Summon Shapesnatch' date=' it gains infinite attack, can hit directly and your opponent cannot use card effects."

 

Saying future support "could" break something is an entirely invalid argument.

[/quote']

 

Part of my comment was a joke but I didn't make that too clear. Anyways, I like to refer to this as the Rescue Cat syndrome in which a card is balanced and good when initially released but as the game progresses forward other cards that get release end up making an old card abusable or broken. As some people put it Rescue Cat isn't broken it's X-Saber Airbellum that broke Rescue Cat. In this case this card is fine at the moment but it could open up for abuse in the future. I don't believe that there is no merit in discussing how the card could be abused in the future. My comment on how salvage could be used with this card is still valid despite not having any good targets at the moment. Basically, it's fine until a card is released that does make running that combo worth it. However, I do understand your point in why bother with what ifs.

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