Jolta Posted February 4, 2010 Report Share Posted February 4, 2010 This works well against Decks that Special Summon from Decks/Graves. So a 10/10 for beig nearly Meta. Link to comment Share on other sites More sharing options...
Guest Ixigo Posted February 4, 2010 Report Share Posted February 4, 2010 You know half of the stuff of Yugioh is contradictory' date=' right?[/quote'] And I thought we were making custom cards to change and improve that? Still a chance.No "I" wouldn't run 1 Stardust. You would. Atleast' date=' that's what you're saying....And so what on that third one. D:[/quote'] With all the RFG, I'd at the very least side a second Stardust in nearly any deck. But anyway, I just noticed that either you changed it or I didn't read well in the first place, and it just sends cards to the Graveyard. Since it does that Stardust can't negate it. Though I don't approve of sending Monster cards to the Graveyard as an effect (without destruction), it is pretty iffy. I could be planning to make extra support for this. You never know. It could have a way to protect itself. D: But I do admit that you're right. Support helps but it's not really enough to hold up a card on its own' date=' especially when we're talking about a ritual which already requires a lot of devoted resources to bring out. I suppose you are once again right. I was just a little angry. What would you suggest on adding to make it stronger though? If it destroys monsters, regardless if damage was dealt, remove 1 from the Extra Deck? This card cannot be destroyed by the effects of Fusion/Synchro monsters or be destroyed in battle by them? I need suggestions here. >_> This monster can only be Ritual Summoned with the Ritual Spell Card, "Versus Meta Summoning". When this card is sucessfully Ritual Summoned, destroy all face-up Synchro and Fusion monsters on the field, and place 3 Counters on this card. By removing 1 Counter from this card, you may negate the effect of a Synchro or Fusion monster on the field and destroy it. If this card would be destroyed by battle with a Synchro or Fusion monster, or removed from the field by the effect of a Synchro or Fusion monster, you may remove 1 Counter from this card instead (Damage calculation applies normally). When this card is removed from the field, you may select 1 Monster in your opponent's Extra Deck and remove it from play. More versatility, more survivability. I do not think it's overpowered (if you think it's overpowered just look at Armor Master) because there's always effect monsters to deal with, and it doesn't have any protection against those. In fact a simple spell could deal with it easily. Now, this effect is definitely anti-meta, but it'd still need more support to be playable. Link to comment Share on other sites More sharing options...
Lexadin Posted February 4, 2010 Report Share Posted February 4, 2010 Nice card, it has a very effective effect and could be used in a lot of decks.It isn't Op, but also isn't UP.OCg is perfect.Pic is also great.A 9.5/10 Link to comment Share on other sites More sharing options...
WTF Posted February 4, 2010 Report Share Posted February 4, 2010 Ritual cards are very much win. Ive had an idea of a sky dragon. hmm... btw nice card 8/10 OCG good Link to comment Share on other sites More sharing options...
usetheforcehan Posted February 4, 2010 Report Share Posted February 4, 2010 How could you all have a terrible opinion of the best kind of monsters? D< YOU KNOW DAMN WELL IT ISN'T VANILLAS. WRONG. Vanilla Card is teh best EVAR! :D Eternal CannonThis monster can only be Ritual Summoned with the Ritual Spell Card' date=' "Versus Meta Summoning". When this card is sucessfully Ritual Summoned, [b']send all face-up Synchro and Fusion monsters on the field to the Graveyard.[/b] Each time this card inflicts more than 800 Battle Damage, your opponent must remove from play 1 card in their Extra Deck. The bolded part makes it OP'd. The opponent that use a Synchro/Fusion Deck will cry like a baby if this card is Summoned. One of the perfect card that must be put in the Synchro Stopper Deck.8/10. ;) Link to comment Share on other sites More sharing options...
-Griffin Posted February 4, 2010 Report Share Posted February 4, 2010 i have been told previously that it wasnt needed' date=' plus removing it still allows for the effect to go off even if it is Bottomlessed or something... making it slightly more useful.[/quote'] I'm keeping it. For now atleast.I'll wait for a few more people to speak their opinion on that part. Successfully is not needed. maybe make it so neither player can Synchro Summon or Fusion Summon...now that would be fair interesting.... It already stops all Special Summons. To anyone who says this is UP'd, they aren't noticing that it is a runnable (in the side) LIGHT Ritual, and the implications of that. Link to comment Share on other sites More sharing options...
usetheforcehan Posted February 4, 2010 Report Share Posted February 4, 2010 maybe make it so neither player can Synchro Summon or Fusion Summon...now that would be fair interesting.... For the bolded part' date=' use this card instead: Synchro Stopper. :mrgreen: Link to comment Share on other sites More sharing options...
pika247 Posted February 4, 2010 Report Share Posted February 4, 2010 I actually have plans for a ritual: A Red-Eyes counterpart of Paladin Of White Dragon SPAM^^^^ now that you mention it, I should probably add more to that statement. *promptly edits* EDIT: it's no longer spam Link to comment Share on other sites More sharing options...
wero-vasto Posted February 4, 2010 Report Share Posted February 4, 2010 maybe make it so neither player can Synchro Summon or Fusion Summon...now that would be fair interesting.... For the bolded part' date=' use this card instead: Synchro Stopper. :mrgreen: No no, use this insted! :D ^^ Now I see the Spell Card Drawback... So yeah I'll raise it^^ 9.2/10 Link to comment Share on other sites More sharing options...
Guest Zeonark Posted February 5, 2010 Report Share Posted February 5, 2010 You know half of the stuff of Yugioh is contradictory' date=' right?[/quote'] And I thought we were making custom cards to change and improve that?And WHO has done that? Still a chance.No "I" wouldn't run 1 Stardust. You would. Atleast' date=' that's what you're saying....And so what on that third one. D:[/quote'] With all the RFG, I'd at the very least side a second Stardust in nearly any deck. But anyway, I just noticed that either you changed it or I didn't read well in the first place, and it just sends cards to the Graveyard. Since it does that Stardust can't negate it. Though I don't approve of sending Monster cards to the Graveyard as an effect (without destruction), it is pretty iffy. I could be planning to make extra support for this. You never know. It could have a way to protect itself. D: But I do admit that you're right. Support helps but it's not really enough to hold up a card on its own' date=' especially when we're talking about a ritual which already requires a lot of devoted resources to bring out. I suppose you are once again right. I was just a little angry. What would you suggest on adding to make it stronger though? If it destroys monsters, regardless if damage was dealt, remove 1 from the Extra Deck? This card cannot be destroyed by the effects of Fusion/Synchro monsters or be destroyed in battle by them? I need suggestions here. >_> This monster can only be Ritual Summoned with the Ritual Spell Card, "Versus Meta Summoning". When this card is sucessfully Ritual Summoned, destroy all face-up Synchro and Fusion monsters on the field, and place 3 Counters on this card. By removing 1 Counter from this card, you may negate the effect of a Synchro or Fusion monster on the field and destroy it. If this card would be destroyed by battle with a Synchro or Fusion monster, or removed from the field by the effect of a Synchro or Fusion monster, you may remove 1 Counter from this card instead (Damage calculation applies normally). When this card is removed from the field, you may select 1 Monster in your opponent's Extra Deck and remove it from play. More versatility, more survivability. I do not think it's overpowered (if you think it's overpowered just look at Armor Master) because there's always effect monsters to deal with, and it doesn't have any protection against those. In fact a simple spell could deal with it easily. Now, this effect is definitely anti-meta, but it'd still need more support to be playable. ...Nah.I rather have a underpowered card instead of having my idea almost nearly completely changed. Nice card' date=' it has a very effective effect and could be used in a lot of decks.It isn't Op, but also isn't UP.OCg is perfect.Pic is also great.A 9.5/10[/quote'] Thank you. Ritual cards are very much win. Ive had an idea of a sky dragon. hmm... btw nice card 8/10 OCG good Thanks. How could you all have a terrible opinion of the best kind of monsters? D< YOU KNOW DAMN WELL IT ISN'T VANILLAS. WRONG. Vanilla Card is teh best EVAR! :DYOU LIE. Eternal CannonThis monster can only be Ritual Summoned with the Ritual Spell Card' date=' "Versus Meta Summoning". When this card is sucessfully Ritual Summoned, [b']send all face-up Synchro and Fusion monsters on the field to the Graveyard.[/b] Each time this card inflicts more than 800 Battle Damage, your opponent must remove from play 1 card in their Extra Deck. The bolded part makes it OP'd. The opponent that use a Synchro/Fusion Deck will cry like a baby if this card is Summoned. One of the perfect card that must be put in the Synchro Stopper Deck.8/10. ;) Griffin said it was find though. D:Thanks. i have been told previously that it wasnt needed' date=' plus removing it still allows for the effect to go off even if it is Bottomlessed or something... making it slightly more useful.[/quote'] I'm keeping it. For now atleast.I'll wait for a few more people to speak their opinion on that part. Successfully is not needed.Removing. maybe make it so neither player can Synchro Summon or Fusion Summon...now that would be fair interesting.... It already stops all Special Summons. To anyone who says this is UP'd' date=' they aren't noticing that it is a runnable (in the side) LIGHT Ritual, and the implications of that.[/quote'] People don't really think of how to run things, do they? ;~; maybe make it so neither player can Synchro Summon or Fusion Summon...now that would be fair interesting.... For the bolded part' date=' use this card instead: Synchro Stopper. :mrgreen: No no, use this insted! :D ^^ Now I see the Spell Card Drawback... So yeah I'll raise it^^ 9.2/10 SSSSSSHHHHH.D< Thanks. Link to comment Share on other sites More sharing options...
Brinolovania Posted February 5, 2010 Report Share Posted February 5, 2010 That's just plain AWESOME. Although,his effect annoys me. I LIKE Synchros.:) 9.9/10 Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted February 5, 2010 Report Share Posted February 5, 2010 >.> Lols dang I didnt even see this! And I just started a booster pack project on ritual Support! ^^ Link to comment Share on other sites More sharing options...
Guest Zeonark Posted February 5, 2010 Report Share Posted February 5, 2010 That's just plain AWESOME. Although' date='his effect annoys me. I LIKE Synchros.:) 9.9/10[/quote'] You like Synchros? You suck! D<Kidding. Lol.Thanks. >.> Lols dang I didnt even see this! And I just started a booster pack project on ritual Support! ^^ That's okay.We both make Rituals meta nao. ;D Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted February 5, 2010 Report Share Posted February 5, 2010 Yesh ;3 Anyways I'll comment this fully tomorrow. I'm a little tired out and I'm just up to rating small things that are easy to rate. Link to comment Share on other sites More sharing options...
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