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Kurisworns/OTK


~Oleon~

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[align=center] Well, not that long ago I had a thought whilst dueling somebody with Kuriboh.

 

"If I can build a Deck that revolve around them, whilst not having them as the central point, I could make a great Deck."

 

So I thought about it, and after many failures, I found it.

 

K-Sworns

 

Now, most of you know the noob overload on places such as Yugiohnetwork for Lightsworns combos, revolving around anything in the grave+Lightsworns= Powerhungry pwnage.

 

After seeing somebody with the immense facepalm-failure of Gladsworns, the combonation of Gladiator Beasts and Lightsworns, which make a perfect failure, seeing as GBs revolve around the Deck, and the LSs deminish it, it's a suicide title.

 

Well, K-Sworns basically have the main card as Kuriboh LV9, seeing as it counts on the number of Spells in the Grave. Which can easily be sent there by Lightsworn monsters. Which powers him up to a maximum state, and to be protected by Honest, which mix with the Lightsworns. And to be able to be damage-dissapearance with the common Kuriboh.

 

Card Trooper will work as an immense help to this Deck, being able to mill both the Lightsworns to summon JD, and to mill Spells for power-ups.

 

Easy power ups for this Deck:

Imperial Iron Wall

Dimension Fortress Weapon

 

These increase the power of Kuriboh LV9, because Spells can't be removed, so are sent to the Grave instead, therefore powering him up.

 

Any DARK mill would be essential, such as Magical Merchant, at the time milling, but maybe not, for the Spells go to your hand.

 

You can add DAD because of Kuriboh monster(s) are DARK, and multiple other power ups.

 

I hope this is a good guide to making a K-Sworn Deck, and I hope I see them around alot everywhere, at some point.

 

Thanks for listening,

~Oleon

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Not a bad idea, but WK Lv 9 only removes spells that are activated so you wouldn't need to worry about them if they are being milled because of LS. Sounds like an interesting idea, but we need you to post a deck here. Once that happens, we can discuss the deck and tweak it if needed.


Ok, I just realized that WK Lv 9's effect is "The ATK and DEF of this card are each equal to the number of Spell Cards in your opponent's Graveyard x 500." so you would need to mill your opponent's deck...

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Well. This won't turn out very well. Maybe a Necroface Boost here? Light Spiral? Thats what I wish to discuss here. How to improve and inforce the idea.

 

Edit: Solution resolved, possibly.

Needle Worm.

Anything that mills the opponents Deck would therefore be essential.

Or from their hand, suttle Hand Destruction, Card Destruction, Dark World Dealings, etc.

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Well' date=' Empty Jar isn't the best milling tactic.

Necroface is the best one, using Gold Sarco to remove, Macro boosts, Interdimensional Matter Transporter, Cyber Valley, etc. But they remove, so that won't help.

So I might consider it.

Any more comments/help?

[/quote']

 

but Necroface removes them from play, which doesnt help your cause because WK Lv9 only gets attack when they're in the grave. unless you run Miracle Dig or something... but that seems kind of wasteful.

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I know, and that has already been mentioned. Yeah, Empty Jar, Needle Worm, the works.

I'm gonna make a legendary Necromill on Yugiohnetwork, as a punishment Deck. I already have one, which revolves around DD Dynamite, and can FTK/OTK, using like Gold Sarco removing Necroface, which removes 5 mill, then uses Dimension Capsule, which removes another 5, then put down Needle Worm and having DF on field, removes another 5, then blow them up with some DD Dynamite, and able to finish by using Guardian Eatos. POWERHUNGRY PWNAGE. <3

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ddcapsule doesnt work with necroface. ddcapsule removes the card facedown, so it doesnt get any effects. furthermore it is also interesting to note that if ddcapsule is destroyed before you get the card, it is nigh un-retrievable, as it is facedown, and thus not grab-able by ddr, ddburial, or any of the like, who all target specific kinds of cards.

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not necessarily, keep in mind this is necroface. its very possible that youll end up removing your dynamites via necroface's unbiased removal. with no way to recover them, you could end up losing just because your deck wasnt designed to take them all the way.

 

it would be better to design the deck with a full mill in mind, then if you have room, include 2-3 dynamites. keep in mind, in a mill deck you can go over 40. but not too much. it still lowers consistency.

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*cough*

It was focusing on Necroface completely.

Besides' date=' ever heard of Necromill HS?

It contains state of the art combos, Escape to the Dark Dimension, Dimensionhole, Interdimensional Matter Transporter...

[/quote']

 

how would that really help recover any spell or trap.

also, IMT, provided it targets Necroface, will cause Necroface to lose its ATK boost as it only applies to when it's Normal Summoned, this also goes for Dimension Hole.

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