M.B X Posted February 15, 2010 Report Share Posted February 15, 2010 This thread is to be LOCKED. This thread is to be LOCKED. Link to comment Share on other sites More sharing options...
byak Posted February 15, 2010 Report Share Posted February 15, 2010 Horrendously OP'd.One for One says hi. Link to comment Share on other sites More sharing options...
M.B X Posted February 15, 2010 Author Report Share Posted February 15, 2010 Horrendously OP'd.One for One says hi. What's soo OP'd about it? it's an Unusual LOOP! Not evey powerful card is OP'd' date=' kk? Please more replies.[/i'] Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted February 15, 2010 Report Share Posted February 15, 2010 Card 1 is OP because you can draw every turn. If pot of greed is banned for letting you draw 2 cards one turn, then this card would be banned for letting you draw 1 card Every turn especially when it's hard to destroy with such high ATK. Card 2 makes Card 1 more OP. This is saying that once per turn along with getting to draw 1 card you can destroy 1 monster. But alone, this card is good support for level ones. Card 3 OP Card 1 to the point of it being painful to my eyes. Yes it creates a fantastic loop but it cant be reached through battle. This only works if your opponent's using the right trap cards. Together they create a TCG God-like loop But Due to Card 1's OPness I doubt it would ever be able to be achieved Nice idea though. So over all the honest rate is Card 1: 5/10Card 2: 6/10Card 3: 7/10 Rate based on creativness and effort that is rarely noticable these days: 9.9999/10 Link to comment Share on other sites More sharing options...
M.B X Posted February 15, 2010 Author Report Share Posted February 15, 2010 Card 1 is OP because you can draw every turn. If pot of greed is banned for letting you draw 2 cards one turn' date=' then this card would be banned for letting you draw 1 card Every turn especially when it's hard to destroy with such high ATK. Card 2 makes Card 1 more OP. This is saying that once per turn along with getting to draw 1 card you can destroy 1 monster. But alone, this card is good support for level ones. Card 3 OP Card 1 to the point of it being painful to my eyes. Yes it creates a fantastic loop but it cant be reached through battle. This only works if your opponent's using the right trap cards. Together they create a TCG God-like loop But Due to Card 1's OPness I doubt it would ever be able to be achieved Nice idea though. So over all the honest rate is Card 1: 5/10Card 2: 6/10Card 3: 7/10 Rate based on creativness and effort that is rarely noticable these days: 9.9999/10[/quote'] Thanx, thats exactly what i mean i hate people who think that every powerful card is op'd, & yes i did put my time and effort into these cards, pretty much all my cards. People need to start looking at made-up yu-gi-oh! cards in a more creative way, i mean it's cool and FUN to make them. This isn't a job:). More replies please! Link to comment Share on other sites More sharing options...
kira179 Posted February 15, 2010 Report Share Posted February 15, 2010 Yes, i agree that the first card is a bit OP'd, due to the high stats. But i like to see that more people are creative also. i mean, if your going to spend time making your own personal cards... shouldn't they not be like any other card already made? if they are like another, then whats the point of making that card? ok ill stop my philisophical rant now ^_^ card 1: 6/10card 2: 8/10card 3: 9/10 Link to comment Share on other sites More sharing options...
G-Break Posted February 15, 2010 Report Share Posted February 15, 2010 Card 1 is OP because you can draw every turn. If pot of greed is banned for letting you draw 2 cards one turn' date=' then this card would be banned for letting you draw 1 card Every turn especially when it's hard to destroy with such high ATK. Card 2 makes Card 1 more OP. This is saying that once per turn along with getting to draw 1 card you can destroy 1 monster. But alone, this card is good support for level ones. Card 3 OP Card 1 to the point of it being painful to my eyes. Yes it creates a fantastic loop but it cant be reached through battle. This only works if your opponent's using the right trap cards. Together they create a TCG God-like loop But Due to Card 1's OPness I doubt it would ever be able to be achieved Nice idea though. So over all the honest rate is Card 1: 5/10Card 2: 6/10Card 3: 7/10 Rate based on creativness and effort that is rarely noticable these days: 9.9999/10[/quote'] Thanx, thats exactly what i mean i hate people who think that every powerful card is op'd, & yes i did put my time and effort into these cards, pretty much all my cards. People need to start looking at made-up yu-gi-oh! cards in a more creative way, i mean it's cool and FUN to make them. This isn't a job:). More replies please! add more drawback if you wanna ballance that card.. overall:5/10 Link to comment Share on other sites More sharing options...
Aero~ Posted February 15, 2010 Report Share Posted February 15, 2010 I don't uderstand how you can OTK, like you said.8/10 Link to comment Share on other sites More sharing options...
M.B X Posted February 15, 2010 Author Report Share Posted February 15, 2010 Card 1 is OP because you can draw every turn. If pot of greed is banned for letting you draw 2 cards one turn' date=' then this card would be banned for letting you draw 1 card Every turn especially when it's hard to destroy with such high ATK. Card 2 makes Card 1 more OP. This is saying that once per turn along with getting to draw 1 card you can destroy 1 monster. But alone, this card is good support for level ones. Card 3 OP Card 1 to the point of it being painful to my eyes. Yes it creates a fantastic loop but it cant be reached through battle. This only works if your opponent's using the right trap cards. Together they create a TCG God-like loop But Due to Card 1's OPness I doubt it would ever be able to be achieved Nice idea though. So over all the honest rate is Card 1: 5/10Card 2: 6/10Card 3: 7/10 Rate based on creativness and effort that is rarely noticable these days: 9.9999/10[/quote'] Thanx, thats exactly what i mean i hate people who think that every powerful card is op'd, & yes i did put my time and effort into these cards, pretty much all my cards. People need to start looking at made-up yu-gi-oh! cards in a more creative way, i mean it's cool and FUN to make them. This isn't a job:). More replies please! add more drawback if you wanna ballance that card.. overall:5/10 What's your definition of a "Balanced" card?!! Drawbacks: Well, This card cannot be Normal Summoned or Set exept by tributing 3 monsters. If this card is Special Summoned it is sent to the Graveyard during the End Phase. Link to comment Share on other sites More sharing options...
Chaos Flame Posted February 15, 2010 Report Share Posted February 15, 2010 Its the drawing thig thats OP. ex. The remade god cards require 3 tributes, but they don't have an effect anywhere near that powerfull. Also, he's Lv 1, which is unique, but doesn't make much sense. Link to comment Share on other sites More sharing options...
Lord Raiden Posted February 15, 2010 Report Share Posted February 15, 2010 Interesting...but yeah, a couple of these cards are quite overpowered. The main problem is the monster's interaction with this: http://yugioh.wikia.com/wiki/One_for_One I'm sure you can see the issue here.... The other thing that bugs me about the monster is that it has to attack a monster with 5000 attack or more...why did you pick that number? Not many decks can make monsters like that these days, save for blackwings when they use the effects of Sirocco and Kalut or when Lightsworns use Honest's effect. The other issue is special summoning it. What do you think would happen if someone made a deck with Shuko and this guy?: http://yugioh.wikia.com/wiki/Red-Eyes_Darkness_Metal_Dragon It would be fairly easy to clear the field of threats (save for Gorz, Battle Fader and the like), special summon Red Eyes Darkness Metal, and have him special summon Shuko. Even better, load up your grave with dragons using future fusion, card trooper, card destruction, morphing jar etc., have several REDMD in your grave, clear the field with heavy storm, etc., and then special summon three REDMD and two Shuko from the grave. Thats 16,400 points of damage if it goes through, and you didn't have to jump through too many hoops to get to it. Furthermore, even though it kills itself at the end of the turn, you can activate 2 REDMD next turn and do it again if you are still unopposed. And even then, that is still barring how you can draw two cards from these two shuko, and effectively make yourself +4 in card advantage for the turn. If that isn't overpowered, I dont know what is. I would make it unable to be special summoned, or give it a unique summoning requirement that gets around this issue. Also make it level 8, so you can use Trade In with it. I would also nix the card drawing thing and the 500 ATK thing, since one of them (drawing for free) is broken in some respects, and the 5000 atk thing seems kind of random and useless....most monsters used at tournaments have 3000 atk or less, except for the above stated examples. A final minor fix is that you spelled "except" incorrectly as "exept", in the first few sentences of the effect, but I suppose that is neither here nor there. Balance/Playability Rating: 3/10. Sorry, but this card has some major balancing issues....try thinking about how it would interact with existing cards and then changing it accordingly. Creativity: 8/10. Nice image! The only thing that bugs me about it is that Shuko is a "sinful dragon" while being a LIGHT attribute monster....that is a bit strange, no? Average: 5.5/10. Final Comment: You seem to have good ideas, but don't quite understand how they will effect the card game on a wider scale. Try looking up "draw cards" on wikia next time you use a drawing effect in a card to find out what other cards draw cards. You can use this with most types of effects in their search engine, and you can then find lists of cards with the effect you are considering. (I will make another post tomorrow to analyze the next card) Link to comment Share on other sites More sharing options...
Leturn Master Posted February 16, 2010 Report Share Posted February 16, 2010 "Shuko the Dragon King", like it has been said above, is too easy to Summon. "One for One", REDMD, and you can even Tribute Summon him easily in a Swarm-ish Deck. Then you get 1 extra draw per turn (the only card I know that gives an free Extra Draw is "Upstart Goblin", which is a 1-time effect and gives your opponent 1000 LP as well). Then there's that useless bit about the 5000 ATK... seriously, WHEN is that going to happen? Effects are half useless and half OP. Synergy is insane. Therefore, Illegal. "Bladz" is mediocre (since the 1st card would be Illegal and is not included), and would be used only for it's search effect (seriously, WHEN is your opponent going to let a card equipped with this guy live?) "Continuous Fight" gives you a monster that comes back when it gets Tributed, destroyed, and sent to the Graveyard (DED). That's INCREDIBLY overpowered. Give this to your DAD or JD, and it's game for your opponent. Link to comment Share on other sites More sharing options...
Lord Raiden Posted February 18, 2010 Report Share Posted February 18, 2010 Okay, it took me a little longer to get to this than I thought, but here goes: Bladz - Sword of the Maniac Playability: Unfortunately, this card would not really do much if you changed Shuko's drawing effect, so it's playability seems to go down quite far. That is not the case. Actually, if Shuko isn't used with this card, I could see how this card could be somewhat useful. You could potentially make a Zombie deck that stalls while getting equip cards (namely opti-camouflage armor and Bladz)with hidden armory, and special summoning King of the Skull Servants and Skull Servant. Then you could incorporate Tuningwares and draw spells to synchro summon while drawing cards. This way, you could summon synchro monsters, draw cards, and then destroy cards to make way for your buffed up KotSS and whatever synchros you decide to summon. You could also incorporate zombie world to turn your tuningwares into zombies so that you could special summon them more often. Playability/Balance: 8/10 Creativity: The image is nice, but the name is very uninspired. Try giving it a name that more accurately brings out the flavor of helping level one monsters. Creativity: 6/10 Average: 7/10. Final Comment: This card may seem useless without Shuko, but whether you did it accidentally or not, you may have made a decent piece of level 1 support. Continuous Fight This card has a cool effect, but it is really really broken. The reason that comes to mind immediately is Destiny Hero - Disk Commander. You could summon disk commander, have cannon soldier or mass driver face up, and then tribute Disk Commander, getting it back instantly and drawing 2 cards. Exodia, anyone? Another one that is bad but not quite as crazy is Arcana Force 0 - the Fool. If you get the right effect, he negates everything your opponent controls that targets him, and he won't stay in the graveyard if he winds up there. He could be removed from play, but since he cannot be targeted by your opponent's effects (with the right coin toss), that would have to happen through macro cosmos, dimensional fissure, or banisher of the radiance, and you would have to tribute him for an effect or a summon or use him for a synchro summon. In fact, here are some fun combos you could use this card for: 1) Soul Absorbing Bone Tower + Zombie World + Arcana Force 1 + Continuous Fight + Mass Driver. You would deck out your opponent and OTK them with burn damage. 2) Mass Driver/Cannon Soldier + Arcana Force 1 (or any other level 1) + Continuous Fight. Burn for an OTK in one turn. 3) Destiny Hero - Disk Commander + Continuous Fight + Mass Driver. This is the main reson why this card is broken. You could literally draw your whole deck in one turn with these cards, and still kill your opponents with burn damage. You might actually deck out before you can kill your opponent. Playability/Balance: 3/10 Creativity: The image is okay I suppose......somewhat bland, and it s doesn't quite caputre the esscence of what this card can do. Interesting idea for an effect, but not very well thought out. Creativity: 6/10 Average: 4.5/10 Final Comment: Good creativity, but once again you seem to lack knowledge of the metagame and of the interrelations between cards. It's okay, you'll improve with experience. Closing Comment: Overall, this set is far too overpowered and abusable to be released or to pretend that it would be released. Bladz is decent for level ones, but the other cards are too powerful. Set Average: 5.5 + 4.5 + 7.0 = 17.0/3 = 5.67/10 Link to comment Share on other sites More sharing options...
oryon Posted February 18, 2010 Report Share Posted February 18, 2010 OVERPOWERED = terrible 1/10 Link to comment Share on other sites More sharing options...
zink Posted February 18, 2010 Report Share Posted February 18, 2010 Don't like this, you take, with luck, 5/10...You have to balance and this is the realistica cards forum. So it's supposed to be realistic, no God cards. --' Link to comment Share on other sites More sharing options...
snetonobre Posted February 18, 2010 Report Share Posted February 18, 2010 I've liked then but they're much powerful. And the effect of the equip card should be "Each time you draw a card, except during your Draw Phase, destroy one monster on the field" because to destroy at least one monster per turn this card (like the other cards in this topic) shoud be banned if they're become official cards. Link to comment Share on other sites More sharing options...
M.B X Posted February 19, 2010 Author Report Share Posted February 19, 2010 Moderators, please LOCK this thread. Thanx Link to comment Share on other sites More sharing options...
Phantom Roxas Posted February 19, 2010 Report Share Posted February 19, 2010 Locked as requested. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.