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Paradise Lost


Phantom Roxas

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Sin Thought Ruler Archfiend

DARK

Psychic / Effect

8 / 2700 / 2300

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Thought Ruler Archfiend" from your Extra Deck. There can only be 1 face-up "Sin" Monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. You can pay 1000 Life Points to negate the activation of a Spell or Trap Card, and destroy it.

 

Pandæmonium Darknight

DARK

Warrior / Tuner

2 / 100 / 100

This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Pandœmonium" monster.

 

Pandœmonium Ape Zeman

EARTH

Beast / Synchro / Effect

9 / 3500 / 2800

"Pandæmonium Darknight" + "Zeman the Ape King"

During the Battle Phase, negate the effects of all face-up Spell and Trap cards. When an opponent's monster declares an attack, you can remove from play 1 card in your hand or Graveyard to negate that attack. During the End Phase, you can remove this card from play and Special Summon 1 "Zeman the Ape King" from your Graveyard.

 

Pandœmonium Arachnid

EARTH

Insect / Synchro / Effect

8 / 3000 / 2200

"Pandæmonium Darknight" + "Underground Arachnid"

During the Battle Phase, negate the effects of all face-up Spell and Trap cards. Once per turn, if this card would be destroyed by battle, you can destroy 1 face-up monster on the field instead. During the End Phase, you can remove this card from play and Special Summon 1 "Underground Arachnid" from your Graveyard.

 

Pandœmonium Century Dragon

DARK

Dragon / Synchro / Effect

10 / 4000 / 2500

"Pandæmonium Darknight" + "Hundred Eyes Dragon"

During the Battle Phase, negate the effects of all face-up Spell and Trap cards. Once per turn, activate by removing from play 1 DARK Effect Monster in your Graveyard. Until this turn's End Phase, this card is treated to have the same name as the removed Effect Monster and gains the same effect(s). Also, when this card is destroyed and sent to the Graveyard, add 1 Level 10 or higher monster from your Deck to your hand. During the End Phase, you can remove this card from play and Special Summon 1 "Hundred Eyes Dragon" from your Graveyard.

 

Naturia Zanka

EARTH

Winged Beast / Synchro / Effect

8 / 2750 / 1500

1 EARTH Tuner + 1 or more non-Tuner EARTH monsters

While this card is face-up on the field, you can send 1 Trap Card from your hand to the Graveyard to negate the Summon of a monster, and destroy it.

 

Naturia Fintetra

EARTH

Winged Beast / Fusion / Effect

11 / 3150 / 2200

"Naturia Landols" + "Naturia Zanka"

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can send 1 Spell or Trap Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect or the Summon of a monster and destroy it.

 

Surging Dragon Knight Dragonblage

DARK

Dragon / Fusion / Effect

10 / 3700 / 2000

1 Dragon-Type Synchro Monster + 1 Warrior-Type monster

This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. Once per turn, you can remove from play 1 Dragon-Type Synchro Monster in your Graveyard to increase this card's ATK by an amount equal to the ATK of the removed monster. Also, if this card is on the field in face-up Attack Position, destroy all face-up Defense Position monsters during the End Phase.

 

Surging Dragon Knight Dragonblum

FIRE

Dragon / Fusion / Effect

9 / 3100 / 1800

1 Dragon-Type Synchro Monster + 1 Warrior-Type monster

This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. Once per turn, you can remove from play 1 Dragon-Type Synchro Monster in your Graveyard to inflict damage to your opponent equal to the ATK of the removed monster. Also, if this card is on the field in face-up Attack Position, inflict 300 points of damage to each player for every card they control during the End Phase.

 

Surging Dragon Knight Dragonclest

LIGHT

Dragon / Fusion / Effect

9 / 2800 / 3000

1 Dragon-Type Synchro Monster + 1 Warrior-Type monster

This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. Once per turn, you can remove from play 1 Dragon-Type Synchro Monster in your Graveyard to increase your Life Points by an amount equal to the ATK of the removed monster. Also, if this card is on the field in face-up Attack Position, Battle Damage you receive is halved.

 

Familiar-Possessed - Raina

LIGHT

Spellcaster / Effect

4 / 1850 / 1500

By sending 1 "Raina the Light Charmer" and 1 LIGHT monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

 

Shining Raina

LIGHT

Spellcaster / Effect

4 / 800 / 1500

Once per turn, you can Tribute 1 LIGHT monster you control (except this card) to Special Summon 1 LIGHT monster from your hand. The monster Special Summoned by this effect is destroyed if "Shining Raina" is removed from your side of the field.

 

Light Spirit Art - Rejuvenation

Normal Trap

Tribute 1 LIGHT monster. Gain 2000 Life Points.

 

Familiar-Possessed - Dharc

DARK

Spellcaster / Effect

4 / 1850 / 1500

By sending 1 "Dharc the Dark Charmer" and 1 Dark monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

 

Looming Dharc

DARK

Spellcaster / Effect

4 / 800 / 1500

Once per turn, you can Tribute 1 Dharc monster you control (except this card) to Special Summon 1 Dharc monster from your hand. The monster Special Summoned by this effect is destroyed if "Looming Dharc" is removed from your side of the field.

 

Vyrebat

DARK

Fiend

4 / 1550 / 750

Once a small fiend, it has begun the path to becoming a monarch among the vampires.

 

Cupid Cherubim

LIGHT

Fairy

4 / 1500 / 900

This peacekeeping angel instills love into darkened souls.

 

Ultimate Vehicroid - Junk Genesis

EARTH

Warrior / Fusion / Effect

10 / 4400 / 4000

"Junk Destroyer" + "Super Vehicroid - Stealth Union"

This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. When this card is Special Summoned, you can destroy up to 3 cards on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card can attack twice per turn. Battle Damage this card inflicts is halved.

 

Palparepa Core

LIGHT

Machine / Effect

1 / 0 / 0

When this card is destroyed and sent to the Graveyard by an effect, destroy all monsters you control, then Special Summon 1 each of "Machine Emperor Palparepæl Infinity", "Palparepæl Top", "Palparepæl Attack", "Palparepæl Guard", and "Palparepæl Carrier" from your hand, Deck, or Graveyard.

 

Machine Emperor Palparepæl Infinity

LIGHT

Machine / Effect

1 / 0 / 0

Other monsters you control cannot attack. Once per turn, you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to the total ATK of monsters equipped to this card by its own effect, and the total ATK of all other "Wisel", "Skiel", and "Palparepæl" monsters you control. When this card is destroyed, destroy all other monsters you control.

 

Palparepæl Attack

LIGHT

Machine / Effect

1 / 800 / 0

If you do not control a face-up "Infinity" monster, destroy this card.

 

Palparepæl Guard

LIGHT

Machine / Effect

1 / 700 / 600

If you do not control a face-up "Infinity" monster, destroy this card. Once per turn, negate the effect of 1 Spell or Trap card that destroys a monster you control and destroy it.

 

Palparepæl Carrier

LIGHT

Machine / Effect

1 / 600 / 300

If you do not control a face-up "Infinity" monster, destroy this card. This card cannot be destroyed by the opponent's card effects.

 

Palparepæl Top

LIGHT

Machine / Effect

1 / 600 / 0

If you do not control a face-up "Infinity" monster, destroy this card.

 

Palparepa A3

Normal Trap

Send 1 face-up "Palparepæl Attack" you control to the Graveyard. Special Summon 1 "Palparepæl Attack 3" from your hand.

 

Palparepa G3

Normal Trap

Send 1 face-up "Palparepæl Guard" you control to the Graveyard. Special Summon 1 "Palparepæl Guard 3" from your hand.

 

Palparepa C3

Normal Spell

Tribute 1 face-up "Palparepæl Carrier" you control. Special Summon 1 "Palparepæl Carrier 3" from your hand.

 

Palparepa T3

Normal Spell

Tribute 1 face-up "Palparepæl Top" you control. Special Summon 1 "Palparepæl Top 3" from your hand.

 

Palparepæl Attack 3

LIGHT

Machine / Effect

3 / 1100 / 0

Destroy this card if you do not control an "Infinity" monster. When an "Infinity" monster you control attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can Tribute this card to Special Summon 1 "Palparepæl Attack 5" from your hand.

 

Palparepæl Guard 3

LIGHT

Machine / Effect

3 / 700 / 1600

If you do not control a face-up "Infinity" monster, destroy this card. "Infinity" monsters you control cannot be destroyed by card effects. You can Tribute this card to Special Summon 1 "Palparepæl Guard 5" from your hand.

 

Palparepæl Carrier 3

LIGHT

Machine / Effect

3 / 1500 / 1000

If you do not control a face-up "Infinity" monster, destroy this card. This card cannot be destroyed by the opponent's card effects. You can Tribute this card to Special Summon 1 "Palparepæl Guard 5" from your hand.

 

Palparepæl Top 3

LIGHT

Machine / Effect

3 / 1000 / 0

If you do not control a face-up "Infinity" monster, destroy this card. You can Tribute this card to Special Summon 1 "Palparepæl Top 5" from your hand.

 

Palparepæl Attack 5

LIGHT

Machine / Effect

5 / 1400 / 0

If you do not control a face-up "Infinity" monster, destroy this card. When a monster you control attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Palparepæl Guard 5

LIGHT

Machine / Effect

5 / 1200 / 2100

If you do not control a face-up "Infinity" monster, destroy this card. Monsters you control cannot be destroyed by card effects.

 

Palparepæl Carrier 5

LIGHT

Machine / Effect

5 / 2000 / 1800

If you do not control a face-up "Infinity" monster, destroy this card. This card is unaffected by opponent's card effects.

 

Palparepæl Top 5

LIGHT

Machine / Effect

5 / 1400 / 0

If you do not control a face-up "Infinity" monster, destroy this card.

 

Palparepæl Strike

LIGHT

Machine / Effect

10 / 2800 / 0

"Palparepæl Attack 5" + "Palparepæl Top 5"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). If you do not control a face-up "Infinity" monster, destroy this card. When a monster you control attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Damage inflicted in battle is doubled.

 

Palparepæl Flight

LIGHT

Machine / Effect

10 / 3200 / 3900

"Palparepæl Guard 5" + "Palparepæl Carrier 5"

This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). If you do not control a face-up "Infinity" monster, destroy this card. Monsters you control are unaffected by opponent's card effects.

 

Lemniscate Uniter

DIVINE

Warrior / Effect

1 / 0 / 0

Select 1 "Crusade Emperor" in your Extra Deck. By sending all face-up Fusion Material monsters you control listed on that card, you can Fusion Summon it.

 

Circuit Crusade Emperor Palparepæl Paramita

DIVINE

Warrior / Fusion / Effect

12 / 0 / 6000 / 4000

"Lemniscate Uniter" + "Machine Emperor Palparepæl Infinity" + "Palparepæl Strike" + "Palparepæl Flight"

This card can only be Summoned by the effect of "Lemniscate Uniter". This card cannot attack on the turn it is Summoned. Other monsters you control cannot attack. Once per turn, you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to the total ATK of monsters equipped to this card by its own effect, and the total ATK of all other "Wisel", "Skiel", and "Palparepæl" monsters you control. When this card is destroyed, destroy all other monsters you control. When a monster you control attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Damage inflicted in battle is doubled. Monsters you control are unaffected by opponent's card effects.

 

 

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You forgot to write the materials for Zanka (and a second material for Fintetra? No?).

 

Pandæmonium is a good but unoriginal concept, reeks of Savior Dragon / Assault Mode. You have handled it well, though. I like that you've chosen the former Dark Synchros, which inevitably leads to the follow-up question: Will we see a Pandæmonium Moon Dragon? Arachnid suffers from the Unlikely Effect syndrome: Not many things could down a 3000 ATK monster by battle.

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Fixed that.

 

I know it's unoriginal, but I was more interested in giving it a name that wouldn't be expected to be used. I had considered Pandœmonium Moon Dragon, but I realized it would inevitably need to tie back to Sun Dragon, which wouldn't just fit in my opinion. Besides, they're the Dark Synchros of the first three Dark Signers introduced, so I thought it was enough. As for Arachnid's effect, though it's unlikely, I feel no reason to change it, since it's just a slightly advanced version of the original Arachnid's effect, and there's nothing stopping you from using either a monster effect during their turn or any effect during you turn.

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  • 3 weeks later...
  • 3 weeks later...

Yes, Zanka is to be Suzaku, with Fintetra being the opposite of Extrio. As you have pointed out, the name is Ex-trio, so I went with Fin-tetra, since with it the group of four has been finished. I figured I should lower him to level 11 though.

 

Circuit is obviously for Jose's plan. Crusade Emperor is an upgrade from Machine Emperor, so there will be more for Skiel and Wisel. I looked at the naming for Palparepa Prajna, and I found out there's something called the Prajnaparamita.

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