Phantom Roxas Posted February 15, 2010 Report Share Posted February 15, 2010 Sin Thought Ruler ArchfiendDARKPsychic / Effect8 / 2700 / 2300This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Thought Ruler Archfiend" from your Extra Deck. There can only be 1 face-up "Sin" Monster on the field. While this card is face-up on the field, other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card. You can pay 1000 Life Points to negate the activation of a Spell or Trap Card, and destroy it. Pandæmonium DarknightDARKWarrior / Tuner2 / 100 / 100This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Pandœmonium" monster. Pandœmonium Ape ZemanEARTHBeast / Synchro / Effect9 / 3500 / 2800"Pandæmonium Darknight" + "Zeman the Ape King"During the Battle Phase, negate the effects of all face-up Spell and Trap cards. When an opponent's monster declares an attack, you can remove from play 1 card in your hand or Graveyard to negate that attack. During the End Phase, you can remove this card from play and Special Summon 1 "Zeman the Ape King" from your Graveyard. Pandœmonium ArachnidEARTHInsect / Synchro / Effect8 / 3000 / 2200"Pandæmonium Darknight" + "Underground Arachnid"During the Battle Phase, negate the effects of all face-up Spell and Trap cards. Once per turn, if this card would be destroyed by battle, you can destroy 1 face-up monster on the field instead. During the End Phase, you can remove this card from play and Special Summon 1 "Underground Arachnid" from your Graveyard. Pandœmonium Century DragonDARKDragon / Synchro / Effect10 / 4000 / 2500"Pandæmonium Darknight" + "Hundred Eyes Dragon"During the Battle Phase, negate the effects of all face-up Spell and Trap cards. Once per turn, activate by removing from play 1 DARK Effect Monster in your Graveyard. Until this turn's End Phase, this card is treated to have the same name as the removed Effect Monster and gains the same effect(s). Also, when this card is destroyed and sent to the Graveyard, add 1 Level 10 or higher monster from your Deck to your hand. During the End Phase, you can remove this card from play and Special Summon 1 "Hundred Eyes Dragon" from your Graveyard. Naturia ZankaEARTHWinged Beast / Synchro / Effect8 / 2750 / 15001 EARTH Tuner + 1 or more non-Tuner EARTH monstersWhile this card is face-up on the field, you can send 1 Trap Card from your hand to the Graveyard to negate the Summon of a monster, and destroy it. Naturia FintetraEARTHWinged Beast / Fusion / Effect11 / 3150 / 2200"Naturia Landols" + "Naturia Zanka"A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can send 1 Spell or Trap Card from your hand to the Graveyard to negate the activation of an Effect Monster's effect or the Summon of a monster and destroy it. Surging Dragon Knight DragonblageDARKDragon / Fusion / Effect10 / 3700 / 20001 Dragon-Type Synchro Monster + 1 Warrior-Type monster This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. Once per turn, you can remove from play 1 Dragon-Type Synchro Monster in your Graveyard to increase this card's ATK by an amount equal to the ATK of the removed monster. Also, if this card is on the field in face-up Attack Position, destroy all face-up Defense Position monsters during the End Phase. Surging Dragon Knight DragonblumFIREDragon / Fusion / Effect9 / 3100 / 18001 Dragon-Type Synchro Monster + 1 Warrior-Type monsterThis card cannot be Special Summoned from your Extra Deck except by Fusion Summon. Once per turn, you can remove from play 1 Dragon-Type Synchro Monster in your Graveyard to inflict damage to your opponent equal to the ATK of the removed monster. Also, if this card is on the field in face-up Attack Position, inflict 300 points of damage to each player for every card they control during the End Phase. Surging Dragon Knight DragonclestLIGHTDragon / Fusion / Effect9 / 2800 / 30001 Dragon-Type Synchro Monster + 1 Warrior-Type monsterThis card cannot be Special Summoned from your Extra Deck except by Fusion Summon. Once per turn, you can remove from play 1 Dragon-Type Synchro Monster in your Graveyard to increase your Life Points by an amount equal to the ATK of the removed monster. Also, if this card is on the field in face-up Attack Position, Battle Damage you receive is halved. Familiar-Possessed - RainaLIGHTSpellcaster / Effect4 / 1850 / 1500By sending 1 "Raina the Light Charmer" and 1 LIGHT monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Shining RainaLIGHTSpellcaster / Effect4 / 800 / 1500Once per turn, you can Tribute 1 LIGHT monster you control (except this card) to Special Summon 1 LIGHT monster from your hand. The monster Special Summoned by this effect is destroyed if "Shining Raina" is removed from your side of the field. Light Spirit Art - RejuvenationNormal TrapTribute 1 LIGHT monster. Gain 2000 Life Points. Familiar-Possessed - DharcDARKSpellcaster / Effect4 / 1850 / 1500By sending 1 "Dharc the Dark Charmer" and 1 Dark monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. Looming DharcDARKSpellcaster / Effect4 / 800 / 1500Once per turn, you can Tribute 1 Dharc monster you control (except this card) to Special Summon 1 Dharc monster from your hand. The monster Special Summoned by this effect is destroyed if "Looming Dharc" is removed from your side of the field. VyrebatDARKFiend4 / 1550 / 750Once a small fiend, it has begun the path to becoming a monarch among the vampires. Cupid CherubimLIGHTFairy4 / 1500 / 900This peacekeeping angel instills love into darkened souls. Ultimate Vehicroid - Junk GenesisEARTHWarrior / Fusion / Effect10 / 4400 / 4000"Junk Destroyer" + "Super Vehicroid - Stealth Union"This card cannot be Special Summoned from your Extra Deck except by Fusion Summon. When this card is Special Summoned, you can destroy up to 3 cards on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card can attack twice per turn. Battle Damage this card inflicts is halved. Palparepa CoreLIGHTMachine / Effect1 / 0 / 0When this card is destroyed and sent to the Graveyard by an effect, destroy all monsters you control, then Special Summon 1 each of "Machine Emperor Palparepæl Infinity", "Palparepæl Top", "Palparepæl Attack", "Palparepæl Guard", and "Palparepæl Carrier" from your hand, Deck, or Graveyard. Machine Emperor Palparepæl InfinityLIGHTMachine / Effect1 / 0 / 0Other monsters you control cannot attack. Once per turn, you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to the total ATK of monsters equipped to this card by its own effect, and the total ATK of all other "Wisel", "Skiel", and "Palparepæl" monsters you control. When this card is destroyed, destroy all other monsters you control. Palparepæl AttackLIGHTMachine / Effect1 / 800 / 0If you do not control a face-up "Infinity" monster, destroy this card. Palparepæl GuardLIGHTMachine / Effect1 / 700 / 600If you do not control a face-up "Infinity" monster, destroy this card. Once per turn, negate the effect of 1 Spell or Trap card that destroys a monster you control and destroy it. Palparepæl CarrierLIGHTMachine / Effect1 / 600 / 300If you do not control a face-up "Infinity" monster, destroy this card. This card cannot be destroyed by the opponent's card effects. Palparepæl TopLIGHTMachine / Effect1 / 600 / 0If you do not control a face-up "Infinity" monster, destroy this card. Palparepa A3Normal TrapSend 1 face-up "Palparepæl Attack" you control to the Graveyard. Special Summon 1 "Palparepæl Attack 3" from your hand. Palparepa G3Normal TrapSend 1 face-up "Palparepæl Guard" you control to the Graveyard. Special Summon 1 "Palparepæl Guard 3" from your hand. Palparepa C3Normal SpellTribute 1 face-up "Palparepæl Carrier" you control. Special Summon 1 "Palparepæl Carrier 3" from your hand. Palparepa T3Normal SpellTribute 1 face-up "Palparepæl Top" you control. Special Summon 1 "Palparepæl Top 3" from your hand. Palparepæl Attack 3LIGHTMachine / Effect3 / 1100 / 0Destroy this card if you do not control an "Infinity" monster. When an "Infinity" monster you control attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can Tribute this card to Special Summon 1 "Palparepæl Attack 5" from your hand. Palparepæl Guard 3LIGHTMachine / Effect3 / 700 / 1600If you do not control a face-up "Infinity" monster, destroy this card. "Infinity" monsters you control cannot be destroyed by card effects. You can Tribute this card to Special Summon 1 "Palparepæl Guard 5" from your hand. Palparepæl Carrier 3LIGHTMachine / Effect3 / 1500 / 1000If you do not control a face-up "Infinity" monster, destroy this card. This card cannot be destroyed by the opponent's card effects. You can Tribute this card to Special Summon 1 "Palparepæl Guard 5" from your hand. Palparepæl Top 3LIGHTMachine / Effect3 / 1000 / 0If you do not control a face-up "Infinity" monster, destroy this card. You can Tribute this card to Special Summon 1 "Palparepæl Top 5" from your hand. Palparepæl Attack 5LIGHTMachine / Effect5 / 1400 / 0If you do not control a face-up "Infinity" monster, destroy this card. When a monster you control attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Palparepæl Guard 5LIGHTMachine / Effect5 / 1200 / 2100If you do not control a face-up "Infinity" monster, destroy this card. Monsters you control cannot be destroyed by card effects. Palparepæl Carrier 5LIGHTMachine / Effect5 / 2000 / 1800If you do not control a face-up "Infinity" monster, destroy this card. This card is unaffected by opponent's card effects. Palparepæl Top 5LIGHTMachine / Effect5 / 1400 / 0If you do not control a face-up "Infinity" monster, destroy this card. Palparepæl StrikeLIGHTMachine / Effect10 / 2800 / 0"Palparepæl Attack 5" + "Palparepæl Top 5"This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). If you do not control a face-up "Infinity" monster, destroy this card. When a monster you control attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Damage inflicted in battle is doubled. Palparepæl FlightLIGHTMachine / Effect10 / 3200 / 3900"Palparepæl Guard 5" + "Palparepæl Carrier 5"This card can only be Special Summoned from your Extra Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). If you do not control a face-up "Infinity" monster, destroy this card. Monsters you control are unaffected by opponent's card effects. Lemniscate UniterDIVINEWarrior / Effect1 / 0 / 0Select 1 "Crusade Emperor" in your Extra Deck. By sending all face-up Fusion Material monsters you control listed on that card, you can Fusion Summon it. Circuit Crusade Emperor Palparepæl ParamitaDIVINEWarrior / Fusion / Effect12 / 0 / 6000 / 4000"Lemniscate Uniter" + "Machine Emperor Palparepæl Infinity" + "Palparepæl Strike" + "Palparepæl Flight"This card can only be Summoned by the effect of "Lemniscate Uniter". This card cannot attack on the turn it is Summoned. Other monsters you control cannot attack. Once per turn, you can equip 1 Synchro Monster your opponent controls to this card. This card gains ATK equal to the total ATK of monsters equipped to this card by its own effect, and the total ATK of all other "Wisel", "Skiel", and "Palparepæl" monsters you control. When this card is destroyed, destroy all other monsters you control. When a monster you control attacks a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Damage inflicted in battle is doubled. Monsters you control are unaffected by opponent's card effects. Link to comment
Umbra Posted February 15, 2010 Report Share Posted February 15, 2010 You forgot to write the materials for Zanka (and a second material for Fintetra? No?). Pandæmonium is a good but unoriginal concept, reeks of Savior Dragon / Assault Mode. You have handled it well, though. I like that you've chosen the former Dark Synchros, which inevitably leads to the follow-up question: Will we see a Pandæmonium Moon Dragon? Arachnid suffers from the Unlikely Effect syndrome: Not many things could down a 3000 ATK monster by battle. Link to comment
Phantom Roxas Posted February 16, 2010 Author Report Share Posted February 16, 2010 Fixed that. I know it's unoriginal, but I was more interested in giving it a name that wouldn't be expected to be used. I had considered Pandœmonium Moon Dragon, but I realized it would inevitably need to tie back to Sun Dragon, which wouldn't just fit in my opinion. Besides, they're the Dark Synchros of the first three Dark Signers introduced, so I thought it was enough. As for Arachnid's effect, though it's unlikely, I feel no reason to change it, since it's just a slightly advanced version of the original Arachnid's effect, and there's nothing stopping you from using either a monster effect during their turn or any effect during you turn. Link to comment
Cloister Posted March 8, 2010 Report Share Posted March 8, 2010 Shouldn't the Tuner be listed before the non-Tuner on the Synchro cards? Link to comment
玄魔の王 Posted March 8, 2010 Report Share Posted March 8, 2010 Where are Fitzgerald and Zumwalt? Other than that, I've got no complaints. 8.5/10. Link to comment
Phantom Roxas Posted March 11, 2010 Author Report Share Posted March 11, 2010 Shouldn't the Tuner be listed before the non-Tuner on the Synchro cards? You have a point. Fixed. Where are Fitzgerald and Zumwalt? Other than that' date=' I've got no complaints. 8.5/10.[/quote'] Fitzgerald and Zumwalt do not exist, but HED, Zeman, and Arachnid do. Link to comment
Phantom Roxas Posted March 19, 2010 Author Report Share Posted March 19, 2010 As a make updates, there will be new "volumes" added, such as now. Link to comment
Toffee. Posted March 20, 2010 Report Share Posted March 20, 2010 Palparepa Core <3 Srsly, that would be epic for 5Ds. Link to comment
Phantom Roxas Posted April 11, 2010 Author Report Share Posted April 11, 2010 Finished the Palparepæl line with two more monsters. Link to comment
Toffee. Posted April 11, 2010 Report Share Posted April 11, 2010 Is Naturia Zanka suposed to be Suzaku, the phoenix? O,o Finished the Palparepæl line with two more monsters."Circuit Crusade Emperor Palparepæl Paramita" Best. Name. Evar. Link to comment
Phantom Roxas Posted April 11, 2010 Author Report Share Posted April 11, 2010 Yes, Zanka is to be Suzaku, with Fintetra being the opposite of Extrio. As you have pointed out, the name is Ex-trio, so I went with Fin-tetra, since with it the group of four has been finished. I figured I should lower him to level 11 though. Circuit is obviously for Jose's plan. Crusade Emperor is an upgrade from Machine Emperor, so there will be more for Skiel and Wisel. I looked at the naming for Palparepa Prajna, and I found out there's something called the Prajnaparamita. Link to comment
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