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ATK/DEF /Original ATK/DEF


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If it had an ATK boost card like "Axe of Despair" equipped, and the monster had 1000 ATK (+Axe = 2000 ATK), that monsters original ATK becomes 2000, but "Axe of Despair" is still equipped, so it gains 1000, making its total ATK 3000. That's the ruling there.

 

For ? monsters, they keep their current ATK, like "the Calculator" which ATK then becomes 600. It then gets it's ATK boost making it 1200 ATK. But if another monster (lets say a Level 1) comes out, it then becomes 1500 because this card wasn't activated then.

 

It practically doubles Fortune Ladies ATK.

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If it had an ATK boost card like "Axe of Despair" equipped' date=' and the monster had 1000 ATK (+Axe = 2000 ATK), that monsters original ATK becomes 2000, but "Axe of Despair" is still equipped, so it gains 1000, making its total ATK 3000. That's the ruling there.

 

For ? monsters, they keep their current ATK, like "the Calculator" which ATK then becomes 600. It then gets it's ATK boost making it 1200 ATK. But if another monster (lets say a Level 1) comes out, it then becomes 1500 because this card wasn't activated then.

 

It practically doubles Fortune Ladies ATK.

[/quote']

 

Blackwings use Sirocco + Kalut, activate this, insta-perma-beatstick, PTD would also love this, as would Benkei (OP much?)

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Oh never mind' date=' this card is broken. I was under the impression that the card prevented ATK/DEF increases by reverting the stats to where they orginally were.

[/quote']

 

I thought this as well. The way TC wants it to be is meh x.x

 

Besides, even if it was the way we thought, wouldn't Reverse Trap work just as well (or better since increases would be lowered) for the idea we had in mind anyway?

 

Maybe though I could see myself missing something that bypasses that where setting the attack to their printed value would be better. Definitely no surprised in regards to ATK/DEF then.

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Oh never mind' date=' this card is broken. I was under the impression that the card prevented ATK/DEF increases by reverting the stats to where they orginally were.

[/quote']

 

I thought this as well. The way TC wants it to be is meh x.x

 

Besides, even if it was the way we thought, wouldn't Reverse Trap work just as well (or better since increases would be lowered) for the idea we had in mind anyway?

 

Maybe though I could see myself missing something that bypasses that where setting the attack to their printed value would be better. Definitely no surprised in regards to ATK/DEF then.

 

Except Reverse Trap can't be chained to Honest and it only can be used 3x at most(But who would run Reverse Trap at 3 anyway?). If they made a Continuous Spell version of the card we're talking about, It would affect all stat increases/decreases that occur during the Damage Step. The effect would probably be worded in that way though, and it would be easier to understand.

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