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I Look in the [Spirit's Mirror] and all I see...


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...is Mystical Refpanel, AKA Spirit's Mirror

 

MysticalRefpanelL3-JP-UR.jpg

 

Seirei no Kagami

Normal Trap

Activate only when a Spell Card that affects 1 player is activated. The effect of that Spell Card is negated, and then its effect is applied to the other player.

 

So, does this old card have any real use in the modern game if it comes here soon?

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Use against draw power for +1s?

 

In the case of D-Draw or Trade-In' date=' it's +3 actually.

 

My opponent = -2 (play, discard)

Me = -1 (playing this)

Me = +2 (Draw 2 cards)

---------------------

Me = +3

 

Lol at playing this against final countdown. Opp: -2000 LP

You: Win in 20 Turns.

 

I think that would work. So, yeah. That literally has no downside.

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So this could actually turn out to be fairly useful. I guess it would be nice if it was a Counter Trap...anyway, it could be experimented with. You could also use it to reverse your own cards that would give your opponent an advantage. I can't think of any off the top of my head, though.

 

P.S. What the hell is a "refpanel" anyway?

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I remember when I first heard of this card when I was a wee deuling lad, I thought you could use it against stuffs like Raigeki and Harpie's Feather Duster. T.T

 

I still love it, though. I'll steal your Destiny Draw, your Allure Of Darkness, your Solar Recharge...

....actually, I can't think of anything else you could use it against other than Draw and Burn Spells. =/

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