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For the sake of today lets discuss [Graceful Charity]


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they need to make a card like in magic where you have to return cards to the top of the deck instead of discarding them.

 

I think that everyone would agree that it would be much more balanced then what konami has been trying.

playing multiples wouldn't help much (my theoretical.) and your set for what you draw for the next X turns, and unless your crazy like me/ have a full wipe plan, your not going to leave something good on top of your deck, your going to put it into your hand.

 

so something like

 

merciful charity

normal spell card.

pick up 3 cards, then return two cards from your hand to the top of your deck in any order, then add the 3 cards to your hand (your opponent does not get to see the cards.)

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they need to make a card like in magic where you have to return cards to the top of the deck instead of discarding them.

 

I think that everyone would agree that it would be much more balanced then what konami has been trying.

playing multiples wouldn't help much (my theoretical.) and your set for what you draw for the next X turns' date=' and unless your crazy like me/ have a full wipe plan, your not going to leave something good on top of your deck, your going to put it into your hand.

 

so something like

 

merciful charity

normal spell card.

pick up 3 cards, then return two cards from your hand to the top of your deck in any order, then add the 3 cards to your hand (your opponent does not get to see the cards.)

[/quote']

Or just stick with Hand Destruction?…

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they need to make a card like in magic where you have to return cards to the top of the deck instead of discarding them.

 

I think that everyone would agree that it would be much more balanced then what konami has been trying.

playing multiples wouldn't help much (my theoretical.) and your set for what you draw for the next X turns' date=' and unless your crazy like me/ have a full wipe plan, your not going to leave something good on top of your deck, your going to put it into your hand.

 

so something like

 

merciful charity

normal spell card.

pick up 3 cards, then return two cards from your hand to the top of your deck in any order, then add the 3 cards to your hand (your opponent does not get to see the cards.)

[/quote']

Or just stick with Hand Destruction?…

 

the point of my idea is you don't reduce the size of your deck much, and you don't set up your graveyard through your draw cards.

my idea reduces the amount you can abuse the card to almost none, keeping it from being bannable like almost every other simple draw card.

smart players could work around it, but it locks your draw possiblilties for 2 turns.

the way it works is also carefully thought through, you can't choose cards from the 3 you draw so you can't put what you don't need back, or setup something like double wulf from one in the 3 and one from your hand or something.

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they need to make a card like in magic where you have to return cards to the top of the deck instead of discarding them.

 

I think that everyone would agree that it would be much more balanced then what konami has been trying.

playing multiples wouldn't help much (my theoretical.) and your set for what you draw for the next X turns' date=' and unless your crazy like me/ have a full wipe plan, your not going to leave something good on top of your deck, your going to put it into your hand.

 

so something like

 

merciful charity

normal spell card.

pick up 3 cards, then return two cards from your hand to the top of your deck in any order, then add the 3 cards to your hand (your opponent does not get to see the cards.)

[/quote']

Or just stick with Hand Destruction?…

 

the point of my idea is you don't reduce the size of your deck much, and you don't set up your graveyard through your draw cards.

my idea reduces the amount you can abuse the card to almost none, keeping it from being bannable like almost every other simple draw card.

smart players could work around it, but it locks your draw possiblilties for 2 turns.

the way it works is also carefully thought through, you can't choose cards from the 3 you draw so you can't put what you don't need back, or setup something like double wulf from one in the 3 and one from your hand or something.

Your card is a 0 that allows you to predict your cards and alter your hand for what you need.

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they need to make a card like in magic where you have to return cards to the top of the deck instead of discarding them.

 

I think that everyone would agree that it would be much more balanced then what konami has been trying.

playing multiples wouldn't help much (my theoretical.) and your set for what you draw for the next X turns' date=' and unless your crazy like me/ have a full wipe plan, your not going to leave something good on top of your deck, your going to put it into your hand.

 

so something like

 

merciful charity

normal spell card.

pick up 3 cards, then return two cards from your hand to the top of your deck in any order, then add the 3 cards to your hand (your opponent does not get to see the cards.)

[/quote']

Or just stick with Hand Destruction?…

 

the point of my idea is you don't reduce the size of your deck much, and you don't set up your graveyard through your draw cards.

my idea reduces the amount you can abuse the card to almost none, keeping it from being bannable like almost every other simple draw card.

smart players could work around it, but it locks your draw possiblilties for 2 turns.

the way it works is also carefully thought through, you can't choose cards from the 3 you draw so you can't put what you don't need back, or setup something like double wulf from one in the 3 and one from your hand or something.

Your card is a 0 that allows you to predict your cards and alter your hand for what you need.

 

that's what most draw cards do, alter your hand, the predict your cards things is just part of the cost of playing the card.

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they need to make a card like in magic where you have to return cards to the top of the deck instead of discarding them.

 

I think that everyone would agree that it would be much more balanced then what konami has been trying.

playing multiples wouldn't help much (my theoretical.) and your set for what you draw for the next X turns' date=' and unless your crazy like me/ have a full wipe plan, your not going to leave something good on top of your deck, your going to put it into your hand.

 

so something like

 

merciful charity

normal spell card.

pick up 3 cards, then return two cards from your hand to the top of your deck in any order, then add the 3 cards to your hand (your opponent does not get to see the cards.)

[/quote']

Or just stick with Hand Destruction?…

 

the point of my idea is you don't reduce the size of your deck much, and you don't set up your graveyard through your draw cards.

my idea reduces the amount you can abuse the card to almost none, keeping it from being bannable like almost every other simple draw card.

smart players could work around it, but it locks your draw possiblilties for 2 turns.

the way it works is also carefully thought through, you can't choose cards from the 3 you draw so you can't put what you don't need back, or setup something like double wulf from one in the 3 and one from your hand or something.

Your card is a 0 that allows you to predict your cards and alter your hand for what you need.

 

that's what most draw cards do, alter your hand, the predict your cards things is just part of the cost of playing the card.

None of the others are costless deck thinning 0s.

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