Yogg-Saron Posted February 28, 2010 Report Share Posted February 28, 2010 [align=center]Opinions? Here's mine: I think the card could be used to good effectiveness for both you and against your opponent. Such as the cost effects of some cards require them to be removed from play, so if this card is out, they obviously, can't! EffectCards cannot be removed from play.[/align] Link to comment Share on other sites More sharing options...
Wizarus Posted February 28, 2010 Report Share Posted February 28, 2010 lolchaintoallureandopponentlosesentirehand. Too bad allure is at 1. You obviously wouldn't main this, but it's not a bad side choice. Link to comment Share on other sites More sharing options...
Yogg-Saron Posted February 28, 2010 Author Report Share Posted February 28, 2010 Haha, just thought of that yeah. But there are many other cards that remove from play, such as the simply overused nowadays, Bottomless Trap Hole. *cringes* Link to comment Share on other sites More sharing options...
burnpsy Posted February 28, 2010 Report Share Posted February 28, 2010 lolchaintoallureandopponentlosesentirehand. Too bad allure is at 1. You obviously wouldn't main this' date=' but it's not a bad side choice.[/quote'] Check the rulings. No. Sonic OTK. Hyper Synchron. Rekindling. RftDD. That's about it. Link to comment Share on other sites More sharing options...
Wizarus Posted February 28, 2010 Report Share Posted February 28, 2010 lolchaintoallureandopponentlosesentirehand. Too bad allure is at 1. You obviously wouldn't main this' date=' but it's not a bad side choice.[/quote'] Check the rulings. No. Sonic OTK. Hyper Synchron. Rekindling. RftDD. That's about it. *reads Yugioh wiki* That ruling sucks. Link to comment Share on other sites More sharing options...
Flame Dragon Posted February 28, 2010 Report Share Posted February 28, 2010 On a good list would be at 0. Link to comment Share on other sites More sharing options...
Luis2 Posted February 28, 2010 Report Share Posted February 28, 2010 On a good list would be at 0. Why? It helps high attack monsters to be summoned without worrying about Bottomless Trap hole. Link to comment Share on other sites More sharing options...
-Griffin Posted February 28, 2010 Report Share Posted February 28, 2010 On a good list would be at 0. Why? It helps high attack monsters to be summoned without worrying about Bottomless Trap hole. It creates loops and invalidates perfectly reasonable Decks. Should be @0. Link to comment Share on other sites More sharing options...
Luis2 Posted February 28, 2010 Report Share Posted February 28, 2010 What's the broken combo with this card besides turning all D D monsters into vanillas? Link to comment Share on other sites More sharing options...
-Griffin Posted February 28, 2010 Report Share Posted February 28, 2010 Quillbolt Hedgehog + Mass Driver, Link to comment Share on other sites More sharing options...
Azuh Posted February 28, 2010 Report Share Posted February 28, 2010 Quillbolt Hedgehog + Mass Driver' date='[/quote'] Add Plaguespreader for some extra lolz Link to comment Share on other sites More sharing options...
KurashiDragon Posted February 28, 2010 Report Share Posted February 28, 2010 Anybody else thinking about one of Stardust's rules right now? For some decks this card is the bane of their existence. D.D's eat your heart out. Link to comment Share on other sites More sharing options...
SmallieBigs Posted February 28, 2010 Report Share Posted February 28, 2010 It's like Kycoo except it negates both players and it's a Trap. It makes Kycoo only a beatstick. Best used in the Side Deck. It could have a place on the banlist. Link to comment Share on other sites More sharing options...
Rusty Shovel Posted March 1, 2010 Report Share Posted March 1, 2010 -coughiwantthiscardcough- Link to comment Share on other sites More sharing options...
Canadian Posted March 1, 2010 Report Share Posted March 1, 2010 Arrogant people: "I active Imperial Iron Wall""Hah, I play macro cosmos, and since it activated after, it's effect overrules yours""..." lol Link to comment Share on other sites More sharing options...
burnpsy Posted March 1, 2010 Report Share Posted March 1, 2010 Arrogant people: "I active Imperial Iron Wall""Hah' date=' I play macro cosmos, and since it activated after, it's effect overrules yours""..." lol[/quote'] Even if it wasn't chained, it still doesn't work. >___> Link to comment Share on other sites More sharing options...
Canadian Posted March 1, 2010 Report Share Posted March 1, 2010 Arrogant people: "I active Imperial Iron Wall""Hah' date=' I play macro cosmos, and since it activated after, it's effect overrules yours""..." lol[/quote'] Even if it wasn't chained, it still doesn't work. >___> Was >___> necessary? D:The point I was getting to was that people would think macro overrules this but it doesnt....sheesh. Link to comment Share on other sites More sharing options...
Megasonicfan Posted March 1, 2010 Report Share Posted March 1, 2010 I want a copy of this thing for an Inti-Quilla drain deck. as long as this thing is out, they will NEVER stop looping, unless your opponent does something like Compulsory Evacuation Device. Link to comment Share on other sites More sharing options...
Yogg-Saron Posted March 2, 2010 Author Report Share Posted March 2, 2010 ^Isn't it like not legal in tournament play to cause an infinite loop? Link to comment Share on other sites More sharing options...
burnpsy Posted March 2, 2010 Report Share Posted March 2, 2010 ^Isn't it like not legal in tournament play to cause an infinite loop? You clearly don't know what an "Infinite Loop" is in terms of YGO. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 2, 2010 Report Share Posted March 2, 2010 I no likey the wall mommy.why is that?it doesn't let me play outside for fun! honestly, anyone who uses this, abuses this, so while it has completely legal and right uses, people aren't going to be playing for them. Link to comment Share on other sites More sharing options...
Yogg-Saron Posted March 2, 2010 Author Report Share Posted March 2, 2010 I want a copy of this thing for an Inti-Quilla drain deck. as long as this thing is out' date=' they will [u']NEVER stop looping[/u], unless your opponent does something like Compulsory Evacuation Device.Never stop obv means infinite. Unless countered which is highly unlikely. Link to comment Share on other sites More sharing options...
burnpsy Posted March 2, 2010 Report Share Posted March 2, 2010 I want a copy of this thing for an Inti-Quilla drain deck. as long as this thing is out' date=' they will [u']NEVER stop looping[/u], unless your opponent does something like Compulsory Evacuation Device.Never stop obv means infinite. Unless countered which is highly unlikely. You clearly don't know what an "Infinite Loop" is in terms of YGO. Link to comment Share on other sites More sharing options...
Chaos Flame Posted March 2, 2010 Report Share Posted March 2, 2010 I want a copy of this thing for an Inti-Quilla drain deck. as long as this thing is out' date=' they will [u']NEVER stop looping[/u], unless your opponent does something like Compulsory Evacuation Device.Never stop obv means infinite. Unless countered which is highly unlikely. You clearly don't know what an "Infinite Loop" is in terms of YGO. An infinite loop is when cards effects chain onto each other forever and neither player can do anything to stop it. Link to comment Share on other sites More sharing options...
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