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Deck Master Gameplay =Community Project=


Icy

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Guest JoshIcy

[align=center]

  • Rules
    A Duelist can only declare 1 Deck Master at the start of a Duel
  • Deck Masters do not have a zone of their own. But are rather declared at the start of the duel and always readily accessible.
  • If you declare a Deck Master, you skip your first Draw Phase of the duel.
  • A Deck Master cannot be brought to the field, except by it's own effect.
  • They are not treated as if they are on the field, and therefore cannot be targeted when not on the field. But their effects are always active.
  • In a case where a Deck Master is brought to the field, you do not lose the duel when your Life Points reach Zero. When the Deck Master is destroyed while on the field, you lose the duel.
  • If a Deck Master is removed from the field, by an effect other than it's own it is treated as though it were destroyed.

[/align]

 

Feel free to post your own cards etc, but keep to the common format in the first post please.

Soul Tinkerer

Deck Master

100/100 | Level 3

- When a Union Monster would be Summoned, add 1 monster listed in it's Card Effect to your hand.

 

Plague of Dark World

Deck Master

0/2000 | Level 6

- Once per turn discard a DARK Fiend-Type monster and activate one of the following effects:

* Draw 1 card.

* Your opponent discards 1 random card from their hand.

You cannot enter your Battle Phase during the turn you activated this effect.

 

Crystal Island Statue

Deck Master

0/3000 | Level 5

- During your Opponents Standby Phase, they must roll a 6-sided die. Your Opponent must conduct their Battle Phase and attack a monster you control with a level equaled to the rolled amount, (if able). If your Opponent rolled a 1, they must attack a face-down monster if able.

 

Dark Scorpion - Rex the Banner Carrier

Level 5 - 1900/600

"Dark Scorpion" monsters gain 300 ATK and inflict piercing damage.

 

Arcana Force A - The Cheater

0/2000 | Level 4

- Once per turn, if the effect of a card that requires a coin toss is activated, you can discard 1 card and choose which effect to apply without tossing a coin.

 

Mystic Commandant

Deck Master

900/900 | Level 3

- You can discard 1 Spell card to select 1 monster on the field and flip it into Face-down Defence position. This effect can be activated during either player's turn.

 

Amazoness Queen

Deck Master

2100/600 | Level 5

- Once per turn, you can remove from play 1 "Amazoness" monster from your Graveyard to Special Summon 1 "Amazoness" monster from your Deck. It cannot attack this turn. If an "Amazoness" monster would inflict Battle Damage to your opponent, you can draw 1 card instead.

 

Talmar the Pet Trader

Deck Master

0/0 | Level 1

-Once per turn, you can discard 1 card and select 1 Beast-Type monster you control and 1 monster your opponent controls, switch control of the selected monsters. You cannot activate this effect if there are monsters other than Beast-Type monsters in your Graveyard.

 

Ryuichi - Law of the Dragon-Blessed

Deck Master

1100/2000 | Level 4

-Once per turn, you may negate the activation of an opponent's Spell Card by sending 1 face-up Dragon-Type monster from your side of the field to the Graveyard.

 

Raiden of Storms

Deck Master

3750/3400 | Level 11

-Once per turn, you may reduce the ATK and DEF of a monster targeted in battle by 'Sanga of Thunder', 'Kazejin' or 'Suijin' to 0 during damage calculation. You may tribute a face-up 'Sanga of Thunder', 'Kazejin' or 'Suijin' to activate the appropriate effect:

*Sanga of Thunder: Destroy all monsters on the opponent's side of the field.

*Kazejin: Negate the activation and effect, or the Special Summoning from the Graveyard or hand, of 1 card on the field and send it to the Graveyard.

*Suijin: Destroy all Spell/Trap cards on the opponent's side of the field.

 

The Grand Mothtree - Metagenesis

Deck Master

0/2000 | Level 3

-Once per turn, you may activate one of the following effects. Ignore the Summoning Conditions of monsters Special Summoned by this effect:

*Special Summon 1 "Petit Moth" from your hand or Deck to the field. You may not Normal Summon during a turn you activate this effect.

*Tribute 1 "Petit Moth" face-up on your side of the field to Special Summon 1 "Larvae Moth" from your hand or Deck to the field.

*Tribute 1 "Larvae Moth" face-up on your side of the field to Special Summon 1 "Great Moth" from your hand or Deck to the field.

*Tribute 1 "Great Moth" face-up on your side of the field to Special Summon 1 "Perfectly Ultimate Great Moth" from your hand or Deck to the field.

*Select 1 "Perfectly Ultimate Great Moth" face-up on your side of the field to destroy all face-up cards on the opponent's side of the field.

 

Gladiator Beast Overseer

Deck Master

1400/1000 | Level 4

-Once, when you would return a “Gladiator Beast” monster on the field to the Deck, except when Special Summoning this card, you can Special Summon 1 “Gladiator Beast” monster from your Deck instead.

-This card can only be Special Summoned by returning 2 “Gladiator Beast” monsters you control to the Deck. Once per turn, you can return 1 “Gladiator Beast” monster in your hand to the Deck to draw 2 cards. When this card would be returned to the Deck for the Special Summon of a “Gladiator Beast” Fusion Monster, you can return it to the Deck Master Zone instead. This card can only be Special Summoned once per duel.

 

Fusionist Prime

Deck Master

900/700 | Level 3

-You may Fusion Summon Fusion Monsters without using "Polymerization" by discarding 1 card from your hand.

 

The Master's Vessel

Quick-Play Spell

Send 2 cards from your hand to the graveyard. Select and activate one of the following effects:

~Special Summon a Deck Master you control.

~Return a Deck Master you control to its original location.

 

 

[align=center]~Credits go to Icyblue and -Griffin for coming up with the core rules and TCG Gameplay Mechanics on YCM for the Deck Master Gameplay~

 

~Special Thanks to Yankeefan for kickstarting this project.[/align]

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If you recall in the anime, a few characters changed Deck Masters. If a Deck Master is used as a sacrifice to call forth a new Deck Master, I believe this new monster should be treated as a Deck Master.

 

Matter Converter

Deck Master

4 / 1800 / 2000

All face-up monsters are treated as Aqua-Type. Destroy all face-up FIRE Aqua-Type monsters and remove them from play.

 

There should be more to the card's effect, referring to the different changes of matter, but I'm too lazy to finish the rest of the effect.

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In a case where a Deck Master is brought to the field, you do not lose the duel when your Life Points reach Zero.

 

This rule should be omitted, it wasn't in the anime.

 

If you declare a Deck Master, you skip your first Draw Phase of the duel.

 

Also you should be able to Special Summon your Deck Master at anytime after either players Draw Phase but before either players End Phase.

 

Meaning you can Special Summon during MP1, BP, MP2 on either players turn.

 

If a Deck Master is removed from the field, by an effect other than it's own it is treated as though it were destroyed.

 

Once you Summon your Deck Master it can't return back to the player. It can only be tributed to bring out a new Deck Master. Basically once you play it its for keeps.

 

---------

Also a Level 8 monster was the highest known monster selected as a Deck Master in the anime. To keep things balanced you might want to make a rule that states you can pic any monster as your Deck Monster that is Level 8 or less and it can be Special Summoned ignoring Summoning Conditions at any time between either player's Main Phase 1 through Main Phase 2.

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Guest JoshIcy

Fantom... You have to realize, we knew all this. The problem is with playability, splashability and abuse. The rules we have set forth, are to prevent that. Deck Masters are influenced by the Anime, yes; but like any new mechanic cannot stay the same as the anime due to many factors.

 

Not to mention, it would require rewriting a HUGE list of cards. Which is impractical and way too much work involved. So a Deck Master is a Support Card, not much else. Kinda like EXP+ Stones on games, they exist as a small support boost.

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Fantom... You have to realize' date=' we knew all this. The problem is with playability, splashability and abuse. The rules we have set forth, are to prevent that. Deck Masters are influenced by the Anime, yes; but like any new mechanic cannot stay the same as the anime due to many factors.

 

Not to mention, it would require rewriting a HUGE list of cards. Which is impractical and way too much work involved. So a Deck Master is a Support Card, not much else. Kinda like EXP+ Stones on games, they exist as a small support boost.

[/quote']

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

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Guest JoshIcy

Fantom... You have to realize' date=' we knew all this. The problem is with playability, splashability and abuse. The rules we have set forth, are to prevent that. Deck Masters are influenced by the Anime, yes; but like any new mechanic cannot stay the same as the anime due to many factors.

 

Not to mention, it would require rewriting a HUGE list of cards. Which is impractical and way too much work involved. So a Deck Master is a Support Card, not much else. Kinda like EXP+ Stones on games, they exist as a small support boost.

[/quote']

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Removal is rarely countered against, while destruction is. A Deck Master is treated as destroyed when it would be, preventing any problems with it being a stall card. Bringing a Deck Master out in 90% of duels would be pure suicide. Not to mention, we don't plan to have any Deck Masters that can be brought to the field for quite some time (unless a Member submits one).

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Fantom... You have to realize' date=' we knew all this. The problem is with playability, splashability and abuse. The rules we have set forth, are to prevent that. Deck Masters are influenced by the Anime, yes; but like any new mechanic cannot stay the same as the anime due to many factors.

 

Not to mention, it would require rewriting a HUGE list of cards. Which is impractical and way too much work involved. So a Deck Master is a Support Card, not much else. Kinda like EXP+ Stones on games, they exist as a small support boost.

[/quote']

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Removal is rarely countered against, while destruction is. A Deck Master is treated as destroyed when it would be, preventing any problems with it being a stall card. Bringing a Deck Master out in 90% of duels would be pure suicide. Not to mention, we don't plan to have any Deck Masters that can be brought to the field for quite some time (unless a Member submits one).

 

All the more reason the 0 rule you have isn't necessary or fair.

 

Also the Deck Master should not mess with the natural function of a Duel. So I think the skip your draw phase is not appropriate even though its an attempt to balance out the system. The Deck Master must always remain a tempting option, that rule doesn't help that aspect.

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Guest JoshIcy

Fantom... You have to realize' date=' we knew all this. The problem is with playability, splashability and abuse. The rules we have set forth, are to prevent that. Deck Masters are influenced by the Anime, yes; but like any new mechanic cannot stay the same as the anime due to many factors.

 

Not to mention, it would require rewriting a HUGE list of cards. Which is impractical and way too much work involved. So a Deck Master is a Support Card, not much else. Kinda like EXP+ Stones on games, they exist as a small support boost.

[/quote']

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Removal is rarely countered against, while destruction is. A Deck Master is treated as destroyed when it would be, preventing any problems with it being a stall card. Bringing a Deck Master out in 90% of duels would be pure suicide. Not to mention, we don't plan to have any Deck Masters that can be brought to the field for quite some time (unless a Member submits one).

 

All the more reason the 0 rule you have isn't necessary or fair.

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Also the Deck Master should not mess with the natural function of a Duel. So I think the skip your draw phase is not appropriate even though its an attempt to balance out the system. The Deck Master must always remain a tempting option, that rule doesn't help that aspect.

 

1) It's as limiting as possible. The 0 Rule (as you're calling it), is there to retain SOME anime aspects in the cards. And they are (at least not currently), not designed to interact with a duel in a manner that would drastically change it. The no LP decrease also puts a player on a different mindset, knowing it's likely to be targeted. But again... FOR NOW, there will be no introduction to Deck Masters that can hit the field until such rulings are changed.

 

2) The fact that you have to declare it, and have it is kind of like already doing your Draw Phase and prevents some Splashability. Though, I am thinking due to "sideability", Deck masters would be part of the 15 card side deck, if at all.

 

@Roxas: As is, looks a bit... nasty? Try and finalize it before I add it.

 

Now for you Fantom, are you gonna submit a card?

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Phantom, the system is about balance and losing your first draw phase has only a minor effect on the duel. The 0 rule makes Summoning them at least half-practical. You also don't seem to notice that removal does not BECOME destruction, but causes it, in a way that is not negatable. So that is valid and balanced. The system might look a bit splashable in the future, but right now it's a good and balanced system which gives viable support to Decks that need it.

 

tl;dr - we know what we're doing and the rules are good. Stop arguing.

 

Here's another bit of fun:

Dark Scorpion - Rex the Banner Carrier

Level 5 - 1900/600

"Dark Scorpion" monsters gain 300 ATK and inflict piercing damage.

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Fantom... You have to realize' date=' we knew all this. The problem is with playability, splashability and abuse. The rules we have set forth, are to prevent that. Deck Masters are influenced by the Anime, yes; but like any new mechanic cannot stay the same as the anime due to many factors.

 

Not to mention, it would require rewriting a HUGE list of cards. Which is impractical and way too much work involved. So a Deck Master is a Support Card, not much else. Kinda like EXP+ Stones on games, they exist as a small support boost.

[/quote']

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Removal is rarely countered against, while destruction is. A Deck Master is treated as destroyed when it would be, preventing any problems with it being a stall card. Bringing a Deck Master out in 90% of duels would be pure suicide. Not to mention, we don't plan to have any Deck Masters that can be brought to the field for quite some time (unless a Member submits one).

 

All the more reason the 0 rule you have isn't necessary or fair.

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Also the Deck Master should not mess with the natural function of a Duel. So I think the skip your draw phase is not appropriate even though its an attempt to balance out the system. The Deck Master must always remain a tempting option, that rule doesn't help that aspect.

 

1) It's as limiting as possible. The 0 Rule (as you're calling it), is there to retain SOME anime aspects in the cards. And they are (at least not currently), not designed to interact with a duel in a manner that would drastically change it. The no LP decrease also puts a player on a different mindset, knowing it's likely to be targeted. But again... FOR NOW, there will be no introduction to Deck Masters that can hit the field until such rulings are changed.

 

2) The fact that you have to declare it, and have it is kind of like already doing your Draw Phase and prevents some Splashability. Though, I am thinking due to "sideability", Deck masters would be part of the 15 card side deck, if at all.

 

@Roxas: As is, looks a bit... nasty? Try and finalize it before I add it.

 

Now for you Fantom, are you gonna submit a card?

 

1) The 0 Rule wasn't in the anime so that doesnt match. Don't you think its weird when both players are continually dueling at 0 LPs each? It just doesn't work it takes away the point of dueling away IMO.

 

2) The Deck Master can remain where you keep your tokens/counters/dice/etc.

 

I forgot to mention the rule of 3 should apply to the Deck Master as well. Meaning you want BEWD as you DM, that means you can only have 2 BEWD in your DECK then. It would be unbalance otherwise.

 

And I will probably submit a card soon.

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Guest JoshIcy

FANtom... Are you listening? We are not going to make existing cards Deck Masters UNLESS a player submits it. And there will be (for now) no Deck Masters that can exist on the field. So that 0 LP rule is a preemptive and balanced scenario.

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Fantom... You have to realize' date=' we knew all this. The problem is with playability, splashability and abuse. The rules we have set forth, are to prevent that. Deck Masters are influenced by the Anime, yes; but like any new mechanic cannot stay the same as the anime due to many factors.

 

Not to mention, it would require rewriting a HUGE list of cards. Which is impractical and way too much work involved. So a Deck Master is a Support Card, not much else. Kinda like EXP+ Stones on games, they exist as a small support boost.

[/quote']

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Removal is rarely countered against, while destruction is. A Deck Master is treated as destroyed when it would be, preventing any problems with it being a stall card. Bringing a Deck Master out in 90% of duels would be pure suicide. Not to mention, we don't plan to have any Deck Masters that can be brought to the field for quite some time (unless a Member submits one).

 

All the more reason the 0 rule you have isn't necessary or fair.

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Also the Deck Master should not mess with the natural function of a Duel. So I think the skip your draw phase is not appropriate even though its an attempt to balance out the system. The Deck Master must always remain a tempting option, that rule doesn't help that aspect.

 

1) It's as limiting as possible. The 0 Rule (as you're calling it), is there to retain SOME anime aspects in the cards. And they are (at least not currently), not designed to interact with a duel in a manner that would drastically change it. The no LP decrease also puts a player on a different mindset, knowing it's likely to be targeted. But again... FOR NOW, there will be no introduction to Deck Masters that can hit the field until such rulings are changed.

 

2) The fact that you have to declare it, and have it is kind of like already doing your Draw Phase and prevents some Splashability. Though, I am thinking due to "sideability", Deck masters would be part of the 15 card side deck, if at all.

 

@Roxas: As is, looks a bit... nasty? Try and finalize it before I add it.

 

Now for you Fantom, are you gonna submit a card?

 

1) The 0 Rule wasn't in the anime so that doesnt match. Don't you think its weird when both players are continually dueling at 0 LPs each? It just doesn't work it takes away the point of dueling away IMO.

 

2) The Deck Master can remain where you keep your tokens/counters/dice/etc.

 

I forgot to mention the rule of 3 should apply to the Deck Master as well. Meaning you want BEWD as you DM, that means you can only have 2 BEWD in your DECK then. It would be unbalance otherwise.

 

And I will probably submit a card soon.

 

You can't have BEWD as a Deckmaster, only the ones in the first post <_< You really don't get this.

Also, both duelists would AVOID Summoning their Deck master because 1 Compulsory would end the game, it's a last resort which actually makes for some fun and dramatic ends, sounds good IMO. And, as Icy said, it's only for cards which are specifically supposed to do that.

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Fantom... You have to realize' date=' we knew all this. The problem is with playability, splashability and abuse. The rules we have set forth, are to prevent that. Deck Masters are influenced by the Anime, yes; but like any new mechanic cannot stay the same as the anime due to many factors.

 

Not to mention, it would require rewriting a HUGE list of cards. Which is impractical and way too much work involved. So a Deck Master is a Support Card, not much else. Kinda like EXP+ Stones on games, they exist as a small support boost.

[/quote']

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Removal is rarely countered against, while destruction is. A Deck Master is treated as destroyed when it would be, preventing any problems with it being a stall card. Bringing a Deck Master out in 90% of duels would be pure suicide. Not to mention, we don't plan to have any Deck Masters that can be brought to the field for quite some time (unless a Member submits one).

 

All the more reason the 0 rule you have isn't necessary or fair.

 

The instant losing prevents the abuse. Only reckless players would use it right away. The current rules you have make the Deck Master more powerful with the preventing you from losing when your life points are at 0.

 

Also the Deck Master should not mess with the natural function of a Duel. So I think the skip your draw phase is not appropriate even though its an attempt to balance out the system. The Deck Master must always remain a tempting option, that rule doesn't help that aspect.

 

1) It's as limiting as possible. The 0 Rule (as you're calling it), is there to retain SOME anime aspects in the cards. And they are (at least not currently), not designed to interact with a duel in a manner that would drastically change it. The no LP decrease also puts a player on a different mindset, knowing it's likely to be targeted. But again... FOR NOW, there will be no introduction to Deck Masters that can hit the field until such rulings are changed.

 

2) The fact that you have to declare it, and have it is kind of like already doing your Draw Phase and prevents some Splashability. Though, I am thinking due to "sideability", Deck masters would be part of the 15 card side deck, if at all.

 

@Roxas: As is, looks a bit... nasty? Try and finalize it before I add it.

 

Now for you Fantom, are you gonna submit a card?

 

1) The 0 Rule wasn't in the anime so that doesnt match. Don't you think its weird when both players are continually dueling at 0 LPs each? It just doesn't work it takes away the point of dueling away IMO.

 

2) The Deck Master can remain where you keep your tokens/counters/dice/etc.

 

I forgot to mention the rule of 3 should apply to the Deck Master as well. Meaning you want BEWD as you DM, that means you can only have 2 BEWD in your DECK then. It would be unbalance otherwise.

 

And I will probably submit a card soon.

 

You can't have BEWD as a Deckmaster, only the ones in the first post <_< You really don't get this.

Also, both duelists would AVOID Summoning their Deck master because 1 Compulsory would end the game, it's a last resort which actually makes for some fun and dramatic ends, sounds good IMO. Duh

 

Griffon, read carefully next time okay? The BEWD was an example regarding a rule that should be included. Do you understand or do I have to repeat myself for you? and Duh, hence the self-balance.

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DERP DERP DERP

The rule can't exist because you can only have a Deck Master from the list' date=' which can't go in the Main Deck, which means you can only use a maximum of 1 ANYWAY, it's like saying to put a limit of no more than 23 of the same synchro, DERP DERP.

[/quote']

 

That rule is not even mentioned in the 1st post. You manifested just now. 23 of the same synchro's? really?

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DERP DERP DERP

The rule can't exist because you can only have a Deck Master from the list' date='[/b'] which can't go in the Main Deck, which means you can only use a maximum of 1 ANYWAY, it's like saying to put a limit of no more than 23 of the same synchro, DERP DERP.

 

That rule is not even mentioned in the 1st post. You manifested just now. 23 of the same synchro's? really?

 

#1 There are no rules for Deck Masters other than those listed, so it's clear the bold part is true.

 

#2 They have no type or attribute, so are obviously a new type of card which, from the post and common sense, you can assume don't go in the main Deck, so the italic is true.

 

#3 The above two points make the underlined obvious.

 

#4 Yes, 23 Synchros, more than you could fit into the Extra Deck anyway, entirely redundant, like your suggestion.

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Guest JoshIcy

Mimic Gambler

Deck Master

0/1000 | Level 2

- Once per turn when you roll a 6-sided die, and you control another card that requires a roll, you may treat this both rolls as the same result as the first.

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DERP DERP DERP

The rule can't exist because you can only have a Deck Master from the list' date='[/b'] which can't go in the Main Deck, which means you can only use a maximum of 1 ANYWAY, it's like saying to put a limit of no more than 23 of the same synchro, DERP DERP.

 

That rule is not even mentioned in the 1st post. You manifested just now. 23 of the same synchro's? really?

 

#1 There are no rules for Deck Masters other than those listed, so it's clear the bold part is true.

 

#2 They have no type or attribute, so are obviously a new type of card which, from the post and common sense, you can assume don't go in the main Deck, so the italic is true.

 

#3 The above two points make the underlined obvious.

 

#4 Yes, 23 Synchros, more than you could fit into the Extra Deck anyway, entirely redundant, like your suggestion.

 

This system deviates from the original system entirely and couldn't be intergrated into the TCG.

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As what is a Deck Master treated if it hit the field?

 

A monster without Type or Attribute. But acts like a Token.

 

OK. And their effects do always apply, even when their not on the field? Seems like an interesting project to me.

 

Is this acceptable?

 

Arcana Force A - The Cheater

0/2000 | Level 4

- Once per turn, if the effect of a card that requires a coin toss is activated, choose which effect to apply without tossing a coin.

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As what is a Deck Master treated if it hit the field?

 

A monster without Type or Attribute. But acts like a Token.

 

OK. And their effects do always apply' date=' even when their not on the field? Seems like an interesting project to me.

 

Is this acceptable?

 

Arcana Force A - The Cheater

0/2000 | Level 4

- Once per turn, if the effect of a card that requires a coin toss is activated, choose which effect to apply without tossing a coin.

[/quote']

 

They always apply and that fact, IMO, makes your card a little OP'd, since it's effectively always the best effects of Arcana Force and various other things.

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