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Assault Modes


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Assault mode stardust has the same effect as the actual stardust i think. when Red dragon assault mode deals damage, destroy all monsters on the field. Still, I think there's a flaw in Stardust assault's effect. It says when it's destroyed, special summon stardust dragon. But then you get it back at your End Phase. So then you have Normal and Assault stardusts.

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Assault mode stardust has the same effect as the actual stardust i think. when Red dragon assault mode deals damage' date=' destroy all monsters on the field. Still, I think there's a flaw in Stardust assault's effect. It says when it's destroyed, special summon stardust dragon. But then you get it back at your End Phase. So then you have Normal and Assault stardusts.

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those are two seperate effects, and tribute NEVER EQUALS destroy.

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Assault mode stardust has the same effect as the actual stardust i think. when Red dragon assault mode deals damage' date=' destroy all monsters on the field. Still, I think there's a flaw in Stardust assault's effect. It says when it's destroyed, special summon stardust dragon. But then you get it back at your End Phase. So then you have Normal and Assault stardusts.

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those are two seperate effects, and tribute NEVER EQUALS destroy.

 

Also, Stardust Dragon/Assault Mode's effect is very different. While the original Stardust Dragon can only negate card effects that destroy cards on the field, the Assault Mode version can negate ANY card effect (that can be chained to anyway).

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I play Doomkaiserdragon/Assault Mode in my Deck

That card is the best! when it is Summoned, it can Special Summoned as many Zombie-Type monsters from EITHER PLAYER'S graveyard! So I play Zombie World turning all monster on the field and in Graveyard to become Zombies, that can create a OTK! Moreover, when it is destroyed, it can Special Summoned Doomkaiserdragon from the Graveyard, Of Course, When Doomkaiserdragon is Special Summoned, it can Special Summon a Zombie-Type monster from either player's Graveyard.

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I play Doomkaiserdragon/Assault Mode in my Deck

That card is the best! when it is Summoned' date=' it can Special Summoned as many Zombie-Type monsters from EITHER PLAYER'S graveyard! So I play Zombie World turning all monster on the field and in Graveyard to become Zombies, that can create a OTK! Moreover, when it is destroyed, it can Special Summoned Doomkaiserdragon from the Graveyard, Of Course, When Doomkaiserdragon is Special Summoned, it can Special Summon a Zombie-Type monster from either player's Graveyard.

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Doomkaiser is kinda of good I guess becaus it is basically a walking OTK. Stardust /AM is better because being able to negate anything and being a beatstick is just amazing. Too bad drawing an /AM is the worst dead draw there is.

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If you have the right situation, Arcanite/Assault is epic. That situation, of course, is having Citadel with a bunch of counters on it, in which case you could just have kept Arcanite and not bothered with the /Assault Mode bit.

 

Colossal Fighter/Assault is epic, but he has no staying power. RDA/Assault...works with Ojama Trio/Nightmare Archfiends? Doomkaiser is impressive in a Zombie Deck, but I kind of feel all the space required to include Assault Mode support could remove too much necessary Zombie support.

 

In conclusion, we need MOAR Assault Modes!!

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Doomkaiser is impressive in a Zombie Deck' date=' but I kind of feel all the space required to include Assault Mode support could remove too much necessary Zombie support.

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Unless you call Call of the Mummy and Tutan Mask necessary support, you should have no problem whatsoever to build a deck around DKD/AM.

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Doomkaiser is impressive in a Zombie Deck' date=' but I kind of feel all the space required to include Assault Mode support could remove too much necessary Zombie support.

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Unless you call Call of the Mummy and Tutan Mask necessary support, you should have no problem whatsoever to build a deck around DKD/AM.

 

You can easily fit it in. if you cant, your not playing the Deck correctly.

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Doomkaiser is impressive in a Zombie Deck' date=' but I kind of feel all the space required to include Assault Mode support could remove too much necessary Zombie support.

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Unless you call Call of the Mummy and Tutan Mask necessary support, you should have no problem whatsoever to build a deck around DKD/AM.

 

You can easily fit it in. if you cant, your not playing the Deck correctly.

 

Thanks for repeating what I just said >_>

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