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wild Cacnea appeared. ( Cactus Bouncer )


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This should only be used once you've filled up your field with your own plants. Make this your last Summon for the turn this to prevent any surprises from appearing during the battle phase (like Gorz/Targoedia) or during the following turn (opponent Draws DAD/JD, oh ho ho)

 

Even if it works against the Special Summoning of your standard plant deck, once you have your field situated with monsters, slapping this on the field isn't such a bad idea. I never tried putting this in any of my plant decks though to see how well that works.

 

With Tytannial on the field, they wont be able to target Bouncer with an effect to destroy/remove it, giving your opponent a difficult wall to climb if they have something they need to Special Summon to get over what's the number of monsters on your field. Multiple destruction of course would be the next course of action and with Starlight Road generally takes care of that (or that Plant-type Solemn Judgment card, i forgot what it was, Pollinosis I think).

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This should only be used once you've filled up your field with your own plants. Make this your last Summon for the turn this to prevent any surprises from appearing during the battle phase (like Gorz/Targoedia) or during the following turn (opponent Draws DAD/JD' date=' oh ho ho)

 

Even if it works against the Special Summoning of your standard plant deck, once you have your field situated with monsters, slapping this on the field isn't such a bad idea. I never tried putting this in any of my plant decks though to see how well that works.

 

With Tytannial on the field, they wont be able to target Bouncer with an effect to destroy/remove it, giving your opponent a difficult wall to climb if they have something they need to Special Summon to get over what's the number of monsters on your field. Multiple destruction of course would be the next course of action and with Starlight Road generally takes care of that (or that Plant-type Solemn Judgment card, i forgot what it was, Pollinosis I think).

[/quote']

 

Royal Oppression.

 

[/thread]

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This should only be used once you've filled up your field with your own plants. Make this your last Summon for the turn this to prevent any surprises from appearing during the battle phase (like Gorz/Targoedia) or during the following turn (opponent Draws DAD/JD' date=' oh ho ho)

 

Even if it works against the Special Summoning of your standard plant deck, once you have your field situated with monsters, slapping this on the field isn't such a bad idea. I never tried putting this in any of my plant decks though to see how well that works.

 

With Tytannial on the field, they wont be able to target Bouncer with an effect to destroy/remove it, giving your opponent a difficult wall to climb if they have something they need to Special Summon to get over what's the number of monsters on your field. Multiple destruction of course would be the next course of action and with Starlight Road generally takes care of that (or that Plant-type Solemn Judgment card, i forgot what it was, Pollinosis I think).

[/quote']

 

Royal Oppression.

 

[/thread]

 

I'd stick with Cactus Bouncer >_> i wouldn't want to give my opponent the opportunity to negate my Special Summons if something were to happen to such a setup, especially in a Plant Deck. Cactus Bouncer is easily removed from and replaced onto the field in case you ever do need to Special Summon yourself, Royal Oppression not so much. Also if you can't get rid of your own Royal Oppression, its going to hold yourself back x.o

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It's a good thing Plants don't rely on Special Summons.

Aside from sarcasm' date=' Konami only made this as an attempt to give Plants a sort of "anti-meta"-ish thing. Sadly, it didnt work.

 

Also:

Togemon

Togemon_t.gif

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Q4E

 

This card is terrible, would be almost-good if it itself could be special summoned (like with Gigaplant or Lonefire), however, since it cannot, it stinks worse than Methanethiol (imanerdsowhat). It smells really bad, trust me.

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