Ghoulish Posted April 15, 2010 Report Share Posted April 15, 2010 tell me what you think and rate as usual plz dnt write awfdul or ocg errors plz specify the errors, thx=) Great combo between Turquoise and Crystalization that can prove very effective especially when running 3 sapphire pegasues. When this card is Special Summoned place as many "Crystal Beast" monster cards from your Graveyard into your Spell & Trap Card Zone. If this card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap card Zone as a Continuouse Spell Card instead of sending it to the Graveyard. Replace all "Crystal Beast" monster cards in your Spell & Trap Card Zones with "Crystal Beast" monsters in your Monster Card Zones. You cannot activate any Spell cards after this card until the End Phase of the turn you activated this card. While this card is face up on the field it is treated as a "Crystal Beast" monster card of your choice. Once per turn you may change the name of this card by discarding one card during your Standby Phase. When this card is sent from the field to the Graveyard you can place it face up in your Spell/Trap card Zone as a Countinuous Spell card, you may still change the name of this card if it is in your Spell/Trap card Zone. New cards Added:(All these cards are designed for the rainbow dragon summoning type of deck not Abundance OTK, when rating plz try to focus slightly more on that aspect) When 1 or more "Crystal Beast" cards are sent from the Field to the Graveyard activate this card. Pay 500 Life points to return all "Crystal beast" monsters that were removed from the field this turn to your Hand then place from your Deck to your side of the field or your Spell & Trap Card Zone "Crystal Beast" monsters up to the number of "Crystal Beast" monsters that were added to your Hand. If you control a face-up "Crystal Beast" monster than you can Special Summon this card from your Hand. Once per turn by sending 1 "Crystal Beast" monster from your Deck to the Graveyard you can place from your Deck to your Spell & Trap Card Zone 1 "Crystal Beast" monster. Pay 500 Life Points to have the monster placed in your Spell & Trap Card Zone treated as if it was Special Summoned to the field. Select up to 4 Monster Card Zones on the field, the selected Zones are treated as Spell & Trap Card Zones as well as Monster Card Zones (Monsters can still attack, activate their effects and be destroyed while in the selected Zones. Spell and Trap cards can be played and Set in the selected Zones if they are unoccupied). While you control a face-up "Crystal Beast" monster this card can be Special Summoned from your Hand by sending the top card of your Deck to the Graveyard. The card is added to your Hand when this card is removed from the field. While on the field you can tribute this card and 1 "Crystal Beast" monster to Special Summon 1 "Crystal beast" monster from your Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. This card can be Special Summoned from your Hand while you have 2 face-up "Crystal Beast" monsters in your Spell & Trap Card Zone. Once per turn you can send to the Graveyard 1 "Crystal Beast" monster from your Spell & Trap Card Zone to destroy 1 face-up monster on your opponent's side of the field or 1 Set Spell or Trap card on your opponent's side of the field. You can discard this card from your Hand to te Graveyard to add either 1 "Rainbow Dragon" from your Graveyard or Deck to your Hand or to place 1 "Crystal Beast "monster from your Deck or Graveyard into your Spell & Trap Card Zone. Once per turn while this card is face-up on the field you can remove from play from your Deck 1 "Crystal Beast" monster, this card's name is treated as the removed monsters for the remainder of the duel unless you change it with this card's effect. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. For every "Crystal Beast" card in your Spell & Trap Card Zone activate the following effects:1: This card cannot be destroyed by card effects.2: Once per turn when a "Crystal Beast" monster would be destroyed by battle it isn't.3: Once per turn add 1 "Crystal Beast card from Your Deck to your Hand, the added monster cannot be played until your next turn.4: Once per turn during your Main Phase draw 2 cards from your Deck, if anyone the cards are "Crystal Beast" monsters you can place them face-up in your Spell & Trap Card Zone.5: Once per turn Special Summon 1 "Crystal Beast" monster from your Hand, Deck or Graveyard.When this card is sent fromt he field to the Graveyard gain 500 Life Points for every "Crystal Beqast" monster on your side of the field, Graveyard or in your Spell & Trap Card Zone. Link to comment Share on other sites More sharing options...
Ghoulish Posted April 15, 2010 Author Report Share Posted April 15, 2010 comments??commentssS? Link to comment Share on other sites More sharing options...
byak Posted April 15, 2010 Report Share Posted April 15, 2010 Meh, they're still terrible with these. Link to comment Share on other sites More sharing options...
Ghoulish Posted April 15, 2010 Author Report Share Posted April 15, 2010 meh, thanks for the constuctive critisicm, rate and support...if ur not gonna comemnt constructively then dont comemnt at all Link to comment Share on other sites More sharing options...
-Griffin Posted April 15, 2010 Report Share Posted April 15, 2010 Byak's comment was entirely valid. CBs are very underpowered. The ideas here are nice, but CBs still have the choice of builds between woefully weak and woefully inconsistent. To truly help CBs, you have to establish a more playable build or help an existing build cover its major flaws. These cards don't do that, so, "they're still terrible with these". No need to sarcastic at Byak, the comment was brief, but it did give the message that the support wasn't good enough in helping them Link to comment Share on other sites More sharing options...
Skyson Posted April 15, 2010 Report Share Posted April 15, 2010 "Blizzucle" is ridiculous, and Abundance OTK would eat him up in a second. Get him in the backrow, Crystal Promise, bring up 4, Abundance? Yeah, 2 card combo. Field sweeping. Hilariously broken. Crystal Beasts have no trouble Special Summoning, and having a built in Crystal Blessing (which only gets up to 2, mind you) makes him an instant set-up. Instant. It's pushing the border for Crystal Beasts just because Abundance would make this card laughably overpowered. 6/10. Crystalization is terrible. You get to do nothing different. It doesn't summon anything up, it "replaces" them which is a card effect. Amethyst Cat from the backrow can now attack directly! Amber Mammoth can now block attacks! Topaz Tiger can swing with his ferocious 2000 ATK! Everyone else... who cares!? Why would you use this if you had a lot of Crystal Beasts in both the monster and S/T zones? No reason to use this. 2/10. Genesis Dolphin makes no sense. It can take the names of other Crystal Beasts.. I see where you're going with Rainbow Dragon, but Rainbow Dragon is terrible. I guess it would be an okay means to speed up that archetype of Crystal Beasts, but honestly, if it isn't Abundance, it's not great Crystal Beasts. Lol. 3/10. EDIT: My deep sorrow at the above comments tells me they have not played Crystal Beasts. Or at least, they played some.. non-Abundance OTK version, which would create a very horrible image of the archetype. I apologize for them. <_< Link to comment Share on other sites More sharing options...
Ghoulish Posted April 15, 2010 Author Report Share Posted April 15, 2010 and that had to be expresed through the comment "meh, stilll terrible with these" couldnt have wrote summfin like "hmm not to bad but crystal beast may still be UP with these cards try doing this blah blah blah" i kinda asked for consturctive critisim not s small statement of "good or bad". I think they could be very effect with the crystalization/ blizzucle combo if you have 3 pegaseses in your spell and trap card zone and blizz is special summoned theres 3 more cards in your spell trap card zone, then you can switrch them bak wiff crystalization then get a special summon from ruby adn bang 3 more...just my opinion though i like them anyway for that reason. Link to comment Share on other sites More sharing options...
Skyson Posted April 15, 2010 Report Share Posted April 15, 2010 The way you have it worded, Crystalization doesn't Special Summon, which would make it useless. <_ Link to comment Share on other sites More sharing options...
Ghoulish Posted April 15, 2010 Author Report Share Posted April 15, 2010 kk my bad =) its supposed tosay special summon, which is why i was saying wiff 3 pegasuses running it makes rainbow dragon alot easier to get and kinda the same wiff blizzucl (an oposite to carbuncle) i was thinking of making a crystal beas mimic card that takes the effct of 1 face up crystal beast card? what do u think? thankyou for the comments its alot of help =) Link to comment Share on other sites More sharing options...
-Griffin Posted April 15, 2010 Report Share Posted April 15, 2010 EDIT: My deep sorrow at the above comments tells me they have not played Crystal Beasts. Or at least' date=' they played some.. non-Abundance OTK version, which would create a very horrible image of the archetype. I apologize for them. <_<[/quote'] I've played Abundance, I just didn't scroll up enough and missed the top card =/ The comment is valid for the later two, but now the first:Since things like Rare Value sometimes treats CBs in the s/t zone as a full card's advantage, and Rainbow Ruins can use this to get all the effects instantly, this can be considered up to a +5 upon Summoning. I know we're supporting a fairly underpowered archtype, but a +5 is crazy. It only takes 1 Summon of this to turn some milled or lost CBs into a large amount of field control when played right. That's probably just too much. Not to mention Ruby makes it possible to field pretty much an OTK. Link to comment Share on other sites More sharing options...
Ghoulish Posted April 16, 2010 Author Report Share Posted April 16, 2010 yea i guess so, i dnt think its as bad as Crystal abundance though cause for me it seems easier to play and has an even better effect, im thinking of making moire cards thatll surround adding rainbow dragon to your hand, a crystal beast card miicing an effect of another crystal ebast card ont he field what do u think? thx for thje comment Link to comment Share on other sites More sharing options...
Skyson Posted April 16, 2010 Report Share Posted April 16, 2010 No matter how fast you make it, Rainbow Dragon will never be as good as Abundance. Abundance OTKs, Rainbow Dragon does not unless you get 3 in your hand and drop them all at once. Abundance is one card and actually promotes letting your opponent have advantage so you can poop on them with it. Rainbow Dragon archetype has a lot of support already, it's just not a good theme in comparison to Abundance, yo. CB players, real talk. Link to comment Share on other sites More sharing options...
Ghoulish Posted April 16, 2010 Author Report Share Posted April 16, 2010 yea thats true, abundance OTK would kill a rainbow dragon deck but u dont know if soemone playing for fun they may want to have a rainbow dragon deck? thats still mildly competitive these cards are basically just for rainbow dragon i could make a crystal bundance otk helper =) Link to comment Share on other sites More sharing options...
byak Posted April 16, 2010 Report Share Posted April 16, 2010 and that had to be expresed through the comment "meh' date=' stilll terrible with these" couldnt have wrote summfin like "hmm not to bad but crystal beast may still be UP with these cards try doing this blah blah blah"[/quote'] But I'm harsh.Sue me. Link to comment Share on other sites More sharing options...
-Griffin Posted April 16, 2010 Report Share Posted April 16, 2010 Just in case you need inspiration. When I went about supporting CBs once, not on this site, I did it by giving them a more viable anti-meta option, maining Smashings and such, which takes advantage of not losing advantage via battle to win via control. Link to comment Share on other sites More sharing options...
Ghoulish Posted April 16, 2010 Author Report Share Posted April 16, 2010 and that had to be expresed through the comment "meh' date=' stilll terrible with these" couldnt have wrote summfin like "hmm not to bad but crystal beast may still be UP with these cards try doing this blah blah blah"[/quote'] But I'm harsh.Sue me. thanks for all ur help man i hopew i keep gettoing eople commenting my threads like you do itll help me to improve greatly Link to comment Share on other sites More sharing options...
byak Posted April 16, 2010 Report Share Posted April 16, 2010 and that had to be expresed through the comment "meh' date=' stilll terrible with these" couldnt have wrote summfin like "hmm not to bad but crystal beast may still be UP with these cards try doing this blah blah blah"[/quote'] But I'm harsh.Sue me. thanks for all ur help man i hopew i keep gettoing eople commenting my threads like you do itll help me to improve greatly No prob. :D Link to comment Share on other sites More sharing options...
Ghoulish Posted April 16, 2010 Author Report Share Posted April 16, 2010 Just in case you need inspiration. When I went about supporting CBs once' date=' not on this site, I did it by giving them a more viable anti-meta option, maining Smashings and such, which takes advantage of not losing advantage via battle to win via control.[/quote'] hmm yea i can see what u mean could make like aspecial summonable lv6 monster by having 3 face up coninuouse spell cards on the field and removing one of them to have a manga slash dragon/gravity dragon effect to destroy either spell or trap card or monster thx for the coment again Link to comment Share on other sites More sharing options...
Ghoulish Posted April 27, 2010 Author Report Share Posted April 27, 2010 about 5 or 6 more added plz comment and rate Link to comment Share on other sites More sharing options...
FSBolthof Posted April 27, 2010 Report Share Posted April 27, 2010 the first is a pokémon.Some OCG errorsmay =canHand = handField = fieldLike the picturesSome cards have to many effect, as I should say.It isn't usefull to have another field card, i should make it Continious Spell Card, wich could have the effect that it doesn't use a Card Zone or something or that7.4/10 Link to comment Share on other sites More sharing options...
Zektor Posted April 27, 2010 Report Share Posted April 27, 2010 the first is a pokémon.Some OCG errorsmay =canHand = handField = fieldLike the picturesSome cards have to many effect' date=' as I should say.It isn't usefull to have another field card, you should make it Continious Spell Card, wich could have the effect that it doesn't use a Card Zone or something or that7.4/10[/quote']7/101st cards pic needs bg Link to comment Share on other sites More sharing options...
emopirate Posted April 27, 2010 Report Share Posted April 27, 2010 man! This is awesome! Nice Pics (specially 'Crystalization')...the effect seems pretty ok 2 me...but 2 b honest, i hate dueling someone who use crystal beasts...u know y? It confuses me..anyways, luv these cards 9/10 Link to comment Share on other sites More sharing options...
Ghoulish Posted April 27, 2010 Author Report Share Posted April 27, 2010 thx for the comments everyone il make changes in the ocg parts and change fortress to a continuous spell Link to comment Share on other sites More sharing options...
Ghoulish Posted April 29, 2010 Author Report Share Posted April 29, 2010 bump Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted April 29, 2010 Report Share Posted April 29, 2010 tell me what you think and rate as usual plz dnt write awfdul or ocg errors plz specify the errors' date=' thx=) Great combo between Turquoise and Crystalization that can prove very effective especially when running 3 sapphire pegasues. [img']http://img706.imageshack.us/img706/58/511766sq.jpg[/img] When this card is Special Summoned place as many "Crystal Beast" monster cards from your Graveyard into your Spell & Trap Card Zone. If this card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap card Zone as a Continuouse Spell Card instead of sending it to the Graveyard. For the placing effect, "place as many "Crystal Beast" monster cards from your Graveyard into your Spell & Trap Card Zone", as you desire? As possible? Please explain how this effect works and reword it Replace all "Crystal Beast" monster cards in your Spell & Trap Card Zones with "Crystal Beast" monsters in your Monster Card Zones. You cannot activate any Spell cards after this card until the End Phase of the turn you activated this card. I don't understand what this effect does either. Do you mean swap your monsters with your crystals? I'm sure you have a good idea though While this card is face up on the field it is treated as a "Crystal Beast" monster card of your choice. Once per turn you may change the name of this card by discarding one card during your Standby Phase. When this card is sent from the field to the Graveyard you can place it face up in your Spell/Trap card Zone as a Countinuous Spell card, you may still change the name of this card if it is in your Spell/Trap card Zone. For the 1st effect, do you mean its name? If so, you should look at this card for the precedent on how to work name change effects. I think that you should reveal a card or send a card to your graveyard, so you can't call it any name you declare. Sample abuse of using any name: "Crystal beast - ally of justice gladiator beast elemental hero..." you get the idea. New cards Added:(All these cards are designed for the rainbow dragon summoning type of deck not Abundance OTK, when rating plz try to focus slightly more on that aspect) When 1 or more "Crystal Beast" cards are sent from the Field to the Graveyard activate this card. Pay 500 Life points to return all "Crystal beast" monsters that were removed from the field this turn to your Hand then place from your Deck to your side of the field or your Spell & Trap Card Zone "Crystal Beast" monsters up to the number of "Crystal Beast" monsters that were added to your Hand. "When 1 or more "Crystal Beast" cards are sent from the Field to the Graveyard you can pay 500 Life points to activate this card." - fixed for clarity. I can understand this card and I like the idea but change "place in the monster card zone" to "special summon". Also, what if you shuffle cards into your deck? Or add them to your hand (where you could shuffle them into the deck without showing them). In both cases, you could not trace the cards to retrieve them. Changing the effect to not affect cards that were returned to the hand or deck would fix this, as would changing it to work with the number of face-up monsters that were removed, not the exact monsters. For example: "... return "Crystal beast" monsters from your graveyard to your hand up to the number of monsters that were removed from the field this turn, then special summon and/or place in your Spell & Trap Card Zone "Crystal Beast" monsters up to the number of "Crystal Beast" monsters that were returned to your Hand." Comments are in quote I try not to comment on ocg unless its necessary to understand the card or it is asked for. For many of your cards, don't forget to state the underlined portion of "If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard." Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.