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Most powerful banned card?


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If we're talking about pure power here, then I think last turn should be in contengency. Sure it doesn't neccessarily guarantee victory for a player once it has been activated, but the card automatically ends the game, which is more powerful than any other banned card if you ask me. Pretty much all the other cards on the list generate some wicked amount of advantage, or have broken combinations with other cards. Last turn on the other hand, does not generate any kind of advantage at all, and ends the game immediately without the use of other cards.

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If we're talking about pure power here' date=' then I think last turn should be in contengency. Sure it doesn't neccessarily guarantee victory for a player once it has been activated, but the card automatically ends the game, which is more powerful than any other banned card if you ask me. Pretty much all the other cards on the list generate some wicked amount of advantage, or have broken combinations with other cards. Last turn on the other hand, does not generate any kind of advantage at all, and ends the game immediately without the use of other cards.

[/quote']

 

EXODIA Obliterates Last Turn -.-

 

but still I preffer CED =3

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In terms of splashability, Pot of Greed, every deck could run that, even if it pushed them up to 41 cards. Painful Choice comes in 2nd, becuase not every deck wants certain cards sent to the Graveyard (Ancient Gear's don't like Beast and Golem sent to the Grave, and if you send all your soilders/Dragons/engineers with it you'll have nothing to draw into later, especially if your Deck shafts you and puts all 3Geartowns on the bottom...)

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In terms of splashability' date=' Pot of Greed, every deck could run that, even if it pushed them up to 41 cards. Painful Choice comes in 2nd, becuase not every deck wants certain cards sent to the Graveyard (Ancient Gear's don't like Beast and Golem sent to the Grave, and if you send all your soilders/Dragons/engineers with it you'll have nothing to draw into later, especially if your Deck shafts you and puts all 3Geartowns on the bottom...)

[/quote']

 

However, all Tier 1 decks would benefit from Painful (bar GB's and BW's) plus that would make TeleDAD almost possible again but with people running Telekenetic Power Well in it Teleport's place.

 

Think about this, my painful choice on Turn 1.

 

Malicious - Plague - Krebons - Krebons - Other card that could be abused

would you really want to run into that.

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Yes it's true that the Envoy cards are extremely powerful and unfair to most people

(and a few other cards mainly the ones that have no cost or have little risk are the cards that

are mainly the cards that are banned.)

 

And.......What about

Tribe Infecting Virus

it may not have much ATK power but its effect is annoying especially if your opponent has Gravity

Bind, Umi and Tornado Wall

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Yes it's true that the Envoy cards are extremely powerful and unfair to most people

(and a few other cards mainly the ones that have no cost or have little risk are the cards that

are mainly the cards that are banned.)

 

And.......What about

Tribe Infecting Virus

it may not have much ATK power but its effect is annoying especially if your opponent has Gravity

Bind' date=' Umi and Tornado Wall

[/quote']

It is fairly true Tribe Infecting Virus is a good card. No, bad card. Or badass.

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This thread isn't about the most broken banned card, it's the most powerful. There is a distinction to be made there. A broken card is one that can be abused through the use of a combo, or allows for a loop of sorts, etc (this is where a case can be made for CED, Fiber Jar, Pot of Greed, Painful Choice, etc). On the other hand, the most Powerful banned card would be one that is exceedingly overpowered as far as total POSSIBLE impact on a duel or game. So by this definition, the most powerful card on the ban list is Last turn, though an argument can be made for Victory Dragon. Exodia would also maybe qualify for this category, but it is not banned.

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Pot of Greed' date=' Raigeki, Harpie's Feather Duster, Graceful Charity, Snatch Steal

 

Absolutely every deck ever could be improved by the inclusion of any of those cards.

 

Honorable mentions to Yata Garasu, Last Turn and Exchange of the Spirit.

[/quote']

 

great for if you have exodia or destiny board

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Millenium Jar

************

Rock/Effect

100/0

This card can be set without tributing.

When this card is flipped face-up, both players' Life Points become 8000 and they return all cards they own to their respective decks. You then each draw 5 cards. This card's effect cannot be negated. You cannot declare an attack the turn this effect is activated.

 

That?

 

That would be a powerful card....

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Millenium Jar

************

Rock/Effect

100/0

This card can be set without tributing.

When this card is flipped face-up' date=' both players' Life Points become 8000 and they return all cards they own to their respective decks. You then each draw 5 cards. This card's effect cannot be negated. You cannot declare an attack the turn this effect is activated.

 

That?

 

That would be a powerful card....

[/quote']

 

Thats nothing

 

Watch this:

 

Morphing Jar #4

FLIP: Pay 100 Life Points. Place your hand in your opponent's Deck Zone and shuffle it to become a new Deck. Add your opponent's Deck to your hand.

 

now thats broken and powerful all at the same time.

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