wero-vasto Posted May 3, 2010 Report Share Posted May 3, 2010 [align=center] Activate when a card on the field is destroyed. Until the End Phase, your opponent cannot activate Spell or Trap Cards. No Spell or Trap Cards can be activated in response to this card's activation. I mean, whenever a card is destroyed, it leaves your opponent's Spell and Traps useless until the End Phase and can't be countered =3 discuss[/align] Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 3, 2010 Report Share Posted May 3, 2010 as long as they don't hit this, your fine, chain to end of effect that kills the card. I love that it has the split second effect from MTG. Link to comment Share on other sites More sharing options...
Expelsword Posted May 3, 2010 Report Share Posted May 3, 2010 Spell Speed 4? AWESOME actually... 3.5? I bet The Seal of Orichalcos can destroy it... Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 4, 2010 Report Share Posted May 4, 2010 Spell Speed 4? AWESOME actually... 3.5? I bet The Seal of Orichalcos can destroy it... nope. it has counter protection it's spiritualism on roids. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted May 4, 2010 Report Share Posted May 4, 2010 I see Chain Strike, Ceasefire, and Poison of the Old Man (?). What's the last one? Link to comment Share on other sites More sharing options...
Canadian Posted May 4, 2010 Report Share Posted May 4, 2010 Chain burst. OT: If it doesn't get hit, it's a decent card. Link to comment Share on other sites More sharing options...
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