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Infernity Launcher. Is it Bannable?


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Guest PikaPerson01

Lolinfernities

 

Not helping.

 

 

24fg00o.jpg

 

 

But on a slightly more... reasonable and less stupid note, I thought it was always up to the person doing the prohibiting to give a reason as to why the card should be prohibited. Why this card in specific? Why not any other card in this alleged combo?

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Searchable by Archfiend and doesn't use a summon while also helping to set up the entire combo...I'm not sure what Konami was thinking when they designed this card but imo, this is THE problem card in Infernities. I'm pretty sure I could see this at one come September.

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Lolinfernities

 

Not helping.

 

 

24fg00o.jpg

 

 

But on a slightly more... reasonable and less stupid note' date=' I thought it was always up to the person doing the prohibiting to give a reason as to why the card should be prohibited. Why this card in specific? Why not any other card in this alleged combo?

[/quote']

 

because this is the card that continues the combo into another synchro.

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Continues the combo? But what starts it? *is unfamiliar with all this humbuggery*

 

mirage or launcher can start it, and launcher continues it by summoning archfiend, an archtype specifc searcher when sp. summoned.

 

and mirage can not be sp. summoned from the grave, making it launcher's job to continue it. mirage at best gives you trish from a top deck. trish, all by itself (and maybe some f/d backrows. maybe).

that may be a big swing right there, but they still have no hand, and trish is not supported by the inferinty cards, like doom dragon is, which is only one monster.

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[spoiler=miniature rant]I've said this before in different discussions, but Launcher is easily the most broken card of the support. It makes Infernity awesome, but it comes at the price of being absurdly powerful. Being able to activate multiple of these in one turn is what breaks it. Archfiend is an amazing searcher and definitely contributes loads to the combo, but I rather let Launcher die than lose Archfiend's usefulness to the archetype.

 

Infernity Mirage does what Launcher does, but comes with balanced restrictions, such as poor stats, the inability to Special Summon from the graveyard, the fact you HAVE to Special Summon 2 monsters, and the fact Mirage requires your Normal Summon if you didn't Summon it from the deck. For the record, DD Crow should not bother Launcher too much, because Launcher can summon UP TO 2, so sure Crow may break the combo, but it won't doom Launcher's usefulness entirely. Mirage needs 2, so Crow would make its effect disappear.

 

The combo, as most people know, is to use this to summon Archfiend and possible Necromancer, if not a Tuner (or use Necromancer to summon the Tuner), use Archfiend to search this, activate it. Synchro something, rinse and repeat. Archfiend's most dangerous search target is this, almost all the other Infernity cards it can search is nowhere near as deadly as Launcher can be. I strongly believe Launcher should take the hit of the Infernity cards, because of how its effect almost guarantees game.

 

Without Launcher, or with only 1, Infernity will still be powerful and explosive, but it won't be a chain explosion the way it is now. Archfiend adds speed and versatility, but I don't think Archfiend is the problem the way this card is. I don't want to see this card banned, because its first effect is very useful to the Infernity theme, but frankly, the second effect being so broken in combo with Archfiend is just too much.

 

With Infernity decks in testing already proving to be a match for competition (if the people in the My Deck section are to be believed, but my own testing has all but confirmed it), and with Infernity so hyped before TSHD was even released, I have no doubt whatsoever that SOMETHING in the theme is going to get limited hard. Konami is not so idiotic to let this theme go unchecked.

 

The TCG does have the advantage of our exclusive, Infernity Barrier, but it won't stay exclusive for long. It's Japan. They'll get it before we get some of their shiny stuff.

 

My present prediction is that Launcher will get limited, and Archfiend and Necromancer are on shaky ground, possibly semis or limits themselves, but Archfiend is the most likely hit in tandem with Launcher.

 

Even with some definite anti-Infernity options available, the deck is so explosive that limitations of some kind will be almost inevitable. And while Pika can deny it, Infernity will be a force to be reckoned with until this limit occurs.

 

 

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you do realise that inferinity can instead go with zero-max, and the dragon, to repeatly clear the opponent's field, and while they can not attack during the turn they use it, repeatly getting your monsters wiped away will be hard to fight, since it is possible that the card will kill nothing at all, on top of checking at resolution, meaning that starlight road and stardust dragon can't stop it.

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Duh. But it's no going to be.

 

This card will be at 2. Honestly it should even be at 1.

But since Konami has *** with them its going to be at 2 (And then it'll be Like LS this format)

and then finally 2 formats from now it will be at one (And then it'll be like some Pure E-Hero deck(w/o Absolute Zero))

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[spoiler=miniature rant]I've said this before in different discussions' date=' but Launcher is easily the most broken card of the support. It makes Infernity awesome, but it comes at the price of being absurdly powerful. Being able to activate multiple of these in one turn is what breaks it. Archfiend is an amazing searcher and definitely contributes loads to the combo, but I rather let Launcher die than lose Archfiend's usefulness to the archetype.

 

Infernity Mirage does what Launcher does, but comes with balanced restrictions, such as poor stats, the inability to Special Summon from the graveyard, the fact you HAVE to Special Summon 2 monsters, and the fact Mirage requires your Normal Summon if you didn't Summon it from the deck. For the record, DD Crow should not bother Launcher too much, because Launcher can summon UP TO 2, so sure Crow may break the combo, but it won't doom Launcher's usefulness entirely. Mirage needs 2, so Crow would make its effect disappear.

 

The combo, as most people know, is to use this to summon Archfiend and possible Necromancer, if not a Tuner (or use Necromancer to summon the Tuner), use Archfiend to search this, activate it. Synchro something, rinse and repeat. Archfiend's most dangerous search target is this, almost all the other Infernity cards it can search is nowhere near as deadly as Launcher can be. I strongly believe Launcher should take the hit of the Infernity cards, because of how its effect almost guarantees game.

 

Without Launcher, or with only 1, Infernity will still be powerful and explosive, but it won't be a chain explosion the way it is now. Archfiend adds speed and versatility, but I don't think Archfiend is the problem the way this card is. I don't want to see this card banned, because its first effect is very useful to the Infernity theme, but frankly, the second effect being so broken in combo with Archfiend is just too much.

 

With Infernity decks in testing already proving to be a match for competition (if the people in the My Deck section are to be believed, but my own testing has all but confirmed it), and with Infernity so hyped before TSHD was even released, I have no doubt whatsoever that SOMETHING in the theme is going to get limited hard. Konami is not so idiotic to let this theme go unchecked.

 

The TCG does have the advantage of our exclusive, Infernity Barrier, but it won't stay exclusive for long. It's Japan. They'll get it before we get some of their shiny stuff.

 

My present prediction is that Launcher will get limited, and Archfiend and Necromancer are on shaky ground, possibly semis or limits themselves, but Archfiend is the most likely hit in tandem with Launcher.

 

Even with some definite anti-Infernity options available, the deck is so explosive that limitations of some kind will be almost inevitable. And while Pika can deny it, Infernity will be a force to be reckoned with until this limit occurs.

 

 

[/quote']

 

[spoiler=Response]

I doubt even Konami will be that stupid.

 

JudgmentDragonLODT-EN-ScR-1E.png

 

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