Guest PikaPerson01 Posted May 13, 2010 Report Share Posted May 13, 2010 Lol. Bannable. Your thoughts? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 13, 2010 Report Share Posted May 13, 2010 Can turn 2 Synchros into a +2 if I haven't screwed up my calculations. Yeah, this card is damn good. Not sure where I'd put it on the list... Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 13, 2010 Report Share Posted May 13, 2010 Not sure where I'd put it on the list... Well... do you consider a +4 with the possibility of Synchroing to be a bad thing? Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 13, 2010 Report Share Posted May 13, 2010 Archtype specific situational +4. I would probably put it at 0 though. Generates too much advantage. Effectively the boss monster of Flamtards. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted May 13, 2010 Report Share Posted May 13, 2010 0 or 1.nothing more. Link to comment Share on other sites More sharing options...
darkwolf777 Posted May 13, 2010 Report Share Posted May 13, 2010 But the Special Summoning is so specific, it wants FIRE and 200 DEF, who'll have that?! I will of course. Depending on the deck, its not hard to fill in 3 Firedogs and 3 Magicians, with 1-3 of these and pop out some synchros. It can be used for easy tributes for cards whose effects require them (say Tributing 3 for Barbaros~), or if you simply don't plan to synchro with them, they'll stay on the field during the End Phase with Imperial Iron Wall activate. Not only that, but you get all this for free. I don't think its really bannable due to being so specific, and at most limited to 1. I don't really want to say some FIRE support is bannable, in a Yugioh Card World where Light and Dark have been prevailing forever, so i dunno x.o Link to comment Share on other sites More sharing options...
Ghost-O Posted May 13, 2010 Report Share Posted May 13, 2010 *reaches for banhammer* Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 13, 2010 Report Share Posted May 13, 2010 0 or 1.nothing more. 1 seems like a reasonable position, since the real problem is clearly the Rekindling + Rekindling combo. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted May 13, 2010 Report Share Posted May 13, 2010 2 or 3. Dont think its too good. Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 13, 2010 Report Share Posted May 13, 2010 I think it's particular telling that this card generates more advantage than Judgment Dragoon, does so as easily as Judgment Dragoon, is more versatile than Judgment Dragoon, and supports OTKs more than Judgment Dragoon. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted May 13, 2010 Report Share Posted May 13, 2010 0 or 1 seems the best option, but I really don't want to see such good support go to 0... It provides insane amounts of advantage though, so unfortunately I think I'm going to have to go with 0. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 13, 2010 Report Share Posted May 13, 2010 Archtype specific situational +4. It's no more archetype specific then Destiny Draw was. Any deck with 3x Dog + 3x Magician can afford to main 1 or 2. As for situational, it just becomes more situational to produce the +4 if it's early in the duel. Even as a +1 it can provide an easy Synchro Summon right when you need it. Link to comment Share on other sites More sharing options...
Ky2quick Posted May 13, 2010 Report Share Posted May 13, 2010 This card is good for a Flamvell deck Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted May 13, 2010 Report Share Posted May 13, 2010 Any deck with 3x Dog + 3x Magician can afford to main 3. Lol. Bannable. Nice observation' date=' Cpt. Obvious. This card is good for a Flamvell deck What an observant young lad. Link to comment Share on other sites More sharing options...
ihop Posted May 13, 2010 Report Share Posted May 13, 2010 <3I don't think it needs to be at 0, 1 is fine. Link to comment Share on other sites More sharing options...
CrabHelmet Posted May 13, 2010 Report Share Posted May 13, 2010 The ridiculous number of members suggesting that this be sent to 1 makes me think I haven't ranted about banlist theory enough lately. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 13, 2010 Report Share Posted May 13, 2010 Any deck with 3x Dog + 3x Magician can afford to main 3. If you insist 3 that's your own personal preferences. I find it a dead draw quite often on days when I don't draw into a Flamvell. To each his own I guess. Lol. Bannable. Nice observation' date=' Cpt. Obvious.[/quote'] Apparently so since a fair amount of people seem to think otherwise. ... On an unrelated note though, I once wrote a story about a super hero named Captain Obvious... <_< His archenemy was a guy named Dr. Awkward! =D Link to comment Share on other sites More sharing options...
Toffee. Posted May 13, 2010 Report Share Posted May 13, 2010 Summon a bunch of Synchro MonstersWhich is why its so abusive. Link to comment Share on other sites More sharing options...
Akira Posted May 13, 2010 Report Share Posted May 13, 2010 Silly card, nearly always swings the game unless the opponent is lucky enough to have an out to it. It's just another contributing factor to the overly trap heavy format. 0 please Link to comment Share on other sites More sharing options...
Toffee. Posted May 13, 2010 Report Share Posted May 13, 2010 overly trap heavy format.Expalin(?) Link to comment Share on other sites More sharing options...
White Void Posted May 13, 2010 Report Share Posted May 13, 2010 I'd say 0 but without this there's almost no motivation or point to playing Flamvell <_ Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted May 13, 2010 Report Share Posted May 13, 2010 I'd say 0 but without this there's almost no motivation or point to playing Flamvell <_< Not even the Hydrogeddon-like effect of Flamevell Dog? I think that's pretty awesome... But even if you don't think that's good enough, what's wrong with that? If a theme needs a bannable card in order to thrive, it deserves to die. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted May 13, 2010 Report Share Posted May 13, 2010 I'd say 0 but without this there's almost no motivation or point to playing Flamvell <_< 3x Dog + 3x Magician will still be a viable engine. It just won't be meta-breaking. Any deck with 3x Dog + 3x Magician can afford to main 3. If you insist 3 that's your own personal preferences. I find it a dead draw quite often on days when I don't draw into a Flamvell. To each his own I guess. Lol. Bannable. Nice observation' date=' Cpt. Obvious.[/quote'] Apparently so since a fair amount of people seem to think otherwise. ... On an unrelated note though, I once wrote a story about a super hero named Captain Obvious... <_< His archenemy was a guy named Dr. Awkward! =D 1. That was bad wording on my part. I should have said: "up to 3". 2. This is YCM. On the ideal banlist here everything is limited. Except Dark Hole. That should be semi'd. Link to comment Share on other sites More sharing options...
evilfusion Posted May 13, 2010 Report Share Posted May 13, 2010 I don't this card being particularly bannable, really. Sure, I can see precisely why the logic of banning/limiting it comes in, but there currently are next to nil targets for its effect, barring a few of the Flamvells. So a Flamvell deck can run this and pretty much nothing. Cards tend to get banned/limited because they give unfair advantages to the user of the card and (usually) are metagame breaking or splashed widely. Really, Blackwings still have Delta Crow-Anti Reverse at 3, meaning they run essentially 4 Heavy Storm. Frogs have Froggy Forcefield and Plants have Wall of Thorns or whatever, meaning they can run 4 Mirror Force. Rekindling allows swarms of VERY specific attribute and stat monsters from the graveyard and removes them. Depending on how unfair of an advantage that actually conjures without proper investment to the duel is debatable. I dont see Flamvells being a huge threat to the metagame. It's unfair to say that any deck that relies on a bannable card deserves not to thrive. Sure, Rekindling boosts Flamvells, but they need more support before we should target their "huge threat" cards like this. Once Flamvells are viable threats, then target their archetype specific spell for the ban/limit. Link to comment Share on other sites More sharing options...
Akira Posted May 13, 2010 Report Share Posted May 13, 2010 overly trap heavy format.Expalin(?) Many people now main D-Prison because Bottomless alone isn't enough. Link to comment Share on other sites More sharing options...
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