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Guest PikaPerson01

Not sure where I'd put it on the list...

 

Well... do you consider a +4 with the possibility of Synchroing to be a bad thing?

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But the Special Summoning is so specific, it wants FIRE and 200 DEF, who'll have that?!

 

I will of course. Depending on the deck, its not hard to fill in 3 Firedogs and 3 Magicians, with 1-3 of these and pop out some synchros. It can be used for easy tributes for cards whose effects require them (say Tributing 3 for Barbaros~), or if you simply don't plan to synchro with them, they'll stay on the field during the End Phase with Imperial Iron Wall activate. Not only that, but you get all this for free.

 

I don't think its really bannable due to being so specific, and at most limited to 1. I don't really want to say some FIRE support is bannable, in a Yugioh Card World where Light and Dark have been prevailing forever, so i dunno x.o

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Guest PikaPerson01

Archtype specific situational +4.

 

It's no more archetype specific then Destiny Draw was. Any deck with 3x Dog + 3x Magician can afford to main 1 or 2.

 

As for situational, it just becomes more situational to produce the +4 if it's early in the duel. Even as a +1 it can provide an easy Synchro Summon right when you need it.

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Guest PikaPerson01

Any deck with 3x Dog + 3x Magician can afford to main 3.

 

If you insist 3 that's your own personal preferences. I find it a dead draw quite often on days when I don't draw into a Flamvell. To each his own I guess.

 

Lol. Bannable.

 

Nice observation' date=' Cpt. Obvious.[/quote']

 

Apparently so since a fair amount of people seem to think otherwise.

 

... On an unrelated note though, I once wrote a story about a super hero named Captain Obvious... <_<

 

His archenemy was a guy named Dr. Awkward! =D

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Guest PikaPerson01

I'd say 0 but without this there's almost no motivation or point to playing Flamvell <_<

 

Not even the Hydrogeddon-like effect of Flamevell Dog? I think that's pretty awesome...

 

But even if you don't think that's good enough, what's wrong with that? If a theme needs a bannable card in order to thrive, it deserves to die.

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I'd say 0 but without this there's almost no motivation or point to playing Flamvell <_<

 

3x Dog + 3x Magician will still be a viable engine. It just won't be meta-breaking.

 

Any deck with 3x Dog + 3x Magician can afford to main 3.

 

If you insist 3 that's your own personal preferences. I find it a dead draw quite often on days when I don't draw into a Flamvell. To each his own I guess.

 

Lol. Bannable.

 

Nice observation' date=' Cpt. Obvious.[/quote']

 

Apparently so since a fair amount of people seem to think otherwise.

 

... On an unrelated note though, I once wrote a story about a super hero named Captain Obvious... <_<

 

His archenemy was a guy named Dr. Awkward! =D

 

1. That was bad wording on my part. I should have said: "up to 3".

 

2. This is YCM. On the ideal banlist here everything is limited. Except Dark Hole. That should be semi'd.

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I don't this card being particularly bannable, really. Sure, I can see precisely why the logic of banning/limiting it comes in, but there currently are next to nil targets for its effect, barring a few of the Flamvells. So a Flamvell deck can run this and pretty much nothing.

 

Cards tend to get banned/limited because they give unfair advantages to the user of the card and (usually) are metagame breaking or splashed widely. Really, Blackwings still have Delta Crow-Anti Reverse at 3, meaning they run essentially 4 Heavy Storm. Frogs have Froggy Forcefield and Plants have Wall of Thorns or whatever, meaning they can run 4 Mirror Force.

 

Rekindling allows swarms of VERY specific attribute and stat monsters from the graveyard and removes them. Depending on how unfair of an advantage that actually conjures without proper investment to the duel is debatable. I dont see Flamvells being a huge threat to the metagame.

 

It's unfair to say that any deck that relies on a bannable card deserves not to thrive. Sure, Rekindling boosts Flamvells, but they need more support before we should target their "huge threat" cards like this. Once Flamvells are viable threats, then target their archetype specific spell for the ban/limit.

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