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Obligatory Deck by my User is Obligatory


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How I run it best with none of this hybrid crap.

 

Monsters [22]

 

[2] Judgment Dragon

[3] Celestia, Lightsworn Angel

[1] Gorz the Emissary of Darkness

[2] Wulf, Lightsworn Beast

[3] Lyla, Lightsworn Sorceress

[2] Ryko, Lightsworn Hunter

[1] Garoth, Lightsworn Warrior

[1] Ehren, Lightsworn Monk

[1] Jain, Lightsworn Paladin

[1] Lumina, Lightsworn Summoner

[2] Honest

[1] Plaguespreader Zombie

[1] Card Trooper

[1] Necro Gardna

 

Spells [12]

 

[3] Solar Recharge

[1] Charge of the Light Brigade

[1] Reinforcement of the Army

[2] Monster Reincarnation

[1] Heavy Storm

[1] Giant Trunade

[1] Brain Control

[1] Foolish Burial

[1] Mystical Space Typhoon

 

Traps [6]

 

[3] Threatening Roar

[2] Beckoning Light

[1] Call of the Haunted

 

Extra Deck [15]

 

[3] Stardust Dragon

[1] Red Dragon Archfiend

[1] Colossal Fighter

[1] Light End Dragon

[1] Mist Wurm

[1] Black Rose Dragon

[1] Goyo Guardian

[1] Brionac, Dragon of the Ice Barrier

[1] Gaia Knight, the Force of Earth

[1] Ally of Justice Catastor

[1] Magical Android

[1] Armory Arm

[1] Chimeratech Fortress Dragon

 

Also, anyone who Bumps this topic without my expressed written permission will be negged. No questions asked. Any questions?

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Uhh' date=' Trago?

 

-3 T-Roar

+1 Beckoning

+1 Celestia

+1 Wulf

[/quote']

 

Why do I need to forego Roar?

 

3 Lyla seems much!!

Maybe -1 Lyla for +1 Gorz

 

3 Lyla is fine although I could drop 1. Gorz is worth considering so I'll consider it.

 

-1 Lyla

-1 something else

 

+1 Wulf

+1 Celestia

 

Why exactly and what should the something else be that I should drop?

 

maybe replace something for bottomless trap hole and if you wanted you could side some zombies and DAD and make it into zombie sworn or whatever its called tha't probably throw people off a bit

 

I haven't really needed Bottomless for this Deck although it could probably work. Finding room is the hardest part. I'm not really a fan of incorporating Zombiesworn in this build though.

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Run a Mirror and some D-Prisons/Bottomless. Drop a reincarnation for something. Its a -1 and nobody likes those.

 

Mirror Force and D-Prisons aren't really needed in here and I'm not 100 sure about Bottomless. Reincarnation may be a -1 but the fact it can bring back a Judgment Dragon immediately is very helpful for this Deck. Especially when it can win me the game. Sure I have Beckoning Light but I can't use that on my turn can I.

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Celestia is a win condition' date=' never drop a win condition :P

 

Wulf is because even if you don't mill it, it's Lumina and Solar Recharge food.

 

Tragoedia is also a good option here.

 

T-Roar is just.. meh. I would run 2 Bottomless over it if anything.

[/quote']

 

I'll try -3 Roar +1 Celestia +2 Bottomless. Not sure what I should drop for a 3rd Wulf or if I should use a third one. 2 is working fine for me at the moment. Trag I'll consider.

 

Mag Merchant?

 

Not too sure about it.

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Merchant searches for spells and traps.

allowing easy access to recharges' date=' charge, beckoning etc.

 

its a useful tech, but unneeded if you dont have space.

 

-1 Lyla

+1 Cold Wave

[/quote']

 

The merchant is too slow...Lightsworn are supposed to be fast as balls.

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+1 celestia, lightsworn angel

+1 aurkus, lightsworn druid

+2 super-nimble mega hamster

+1 gold sarcophagus

+1 cold wave

+2 bottomless trap hole

+1 mirror force

 

-1 lyla, lightsworn sorceress

-1 wulf, lightsworn beast

-1 foolish burial

-2 monster reincarnation

-3 threatening roar

-1 torrential tribute

 

Cold Wave is too good before a JD. Mirror is better than torrent. Roar is a side deck card no wonder GB and Xsabers are rising if everybody's maining vs Infernity.

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well i wasn't suggesting turning it into that as the main deck but side stuff so game two you could side into it which in my experience side decking into a different deck always throws people off and confuses them.

 

like with my monarcs i sided into strike ninja but its your choice and you obviously know what works for you

 

but as to what you could neg for bottomless is 2 threating roars or a threating roar and a reinforcement of the army

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well i wasn't suggesting turning it into that as the main deck but side stuff so game two you could side into it which in my experience side decking into a different deck always throws people off and confuses them.

 

like with my monarcs i sided into strike ninja but its your choice and you obviously know what works for you

 

but as to what you could neg for bottomless is 2 threating roars or a threating roar and a reinforcement of the army

 

I understand what you are saying, but zombiesworn and lightsworn play almost identically.

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Merchant searches for spells and traps.

allowing easy access to recharges' date=' charge, beckoning etc.

 

its a useful tech, but unneeded if you dont have space.

 

-1 Lyla

+1 Cold Wave

[/quote']

 

The merchant is too slow...Lightsworn are supposed to be fast as balls.

 

i know what your saying. but believe me, i've played LS for a long time and the Merchant tech is not slow at all.

its an experimental thing.

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