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DARK Card Contest - J-Max vs ~Red - J-Max Wins - LOCK


~Red

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[align=center]DARK Card Contest

 

Contest Information

 

1. Make 1 Dark Type monster and post it up in the thread, after I accepted the challenge.

 

2. First to 5 votes.

 

3. Winner gets 3 +Reps from the loser.

 

'-DaX's' Card

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Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Hand or Deck by Tributing 2 Level 4 Spellcaster type Monsters from your side of the field. Every time you negate the activation of a Trap card on your opponents side of the field, add 1 Spellcaster type Monster to your Hand from your Graveyard. During your Main Phase, Special Summon up to 4 Spellcaster type Monsters from your Hand to your side of the field, then place this card at the Bottom of your Deck, then shuffle your Deck.

 

 

'J-Max' Card

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Lore:

This card cannot be Normal Summoned or Set. This card can only Special Summoned from your hand by Tributing 2 monsters you control (1 must be a Token). Each time you or your opponent Normal or Special Summons a Spellcaster-Type monster, you can put 1 Spell Counter (Max 5) on this card. Increase the Level of this card (Max 12) for each Spell Counter on it, also increase the ATK & DEF of this card by 400 for each Spell Counter. During your Standby Phase you can remove all Spell Counters from this card to Special Summon 1 Spellcaster-Type monster from your hand, Deck or Graveyard with a Level equal to Double the amount of Spell Counters removed.[/align]

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Post reserved. I have a few DARK's I can use :P

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This card cannot be Normal Summoned or Set. This card can only Special Summoned from your hand by Tributing 2 monsters you control (1 must be a Token). Each time you or your opponent Normal or Special Summons a Spellcaster-Type monster, you can put 1 Spell Counter (Max 5) on this card. Increase the Level of this card (Max 12) for each Spell Counter on it, also increase the ATK & DEF of this card by 400 for each Spell Counter. During your Standby Phase you can remove all Spell Counters from this card to Special Summon 1 Spellcaster-Type monster from your hand, Deck or Graveyard with a Level equal to Double the amount of Spell Counters removed.

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I'll try to judge both cards:

 

~Red's Card

"This card can only be Special Summoned from your Hand or Deck" -SS from Deck is OP imo. (-1)

"Special Summon up to 4 Spellcaster type Monsters" -SS FOUR monsters?! Are you serious?! (-1)

 

Total: -2

 

J-Max's Card

"(1 must be a Token)" -Unique effect, at the same time hard to pull. I don't know if this effect will be useful in real Duel, but unique and original nonetheless. (+1)

"Special Summon 1 Spellcaster-Type monster from your hand, Deck" -The same as ~Red's Card. SS from Deck is OP. (-1)

 

Total: 0

 

 

Based on the score, my voice is for J-Max's Card. ;)

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Alright, this is my first 'Attempt' at a balanced card so...

 

EDIT: Has anyone actually looked at the rest of my card besides the SS 4 SC Monsters? Read the text after it, it says

'During your Main Phase, Special Summon up to 4 Spellcaster type Monsters from your Hand to your side of the field'

 

Read the bold, then think about your rate. Its quite uncommon for someone to have 4 Spellcaster Monsters in your Hand at the same time, as Spellcaster Decks are based usually around 1-3 Strong monsters, and equip cards...

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Add 4 monsters is not impossible imo. Today there are a lot of hand refreshing card's effect. There are also a card's effect that can change your monster type while in hand. And don't forget the luck factor, you can miraculously get 3-4 monsters in 1 draw. Although it has a slim chance, but it's not impossible.

 

All i'm saying is if you build the deck focused on this card with the right cards, you can easily swarm the field and can rival Blackwing deck in a duels.

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Yeah but look at the stars, Eight Star average ATK DEF Monster with a 2 SC Tribute, and an 'Trap Negating Reward effect, eg; Every Trap you negate you add 1 SC Monster to your hand, now come to think of it, it may be me but how many times do you negate the activation of a Trap? Lets say, compared to a Monster effect or Spell card, think about that, Traps now have trap effects, but then have continuous effects regarding negation...

 

Then you can SS UP TO 4 SC Monsters, and add this card to the bottom of your deck...

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Reds Card

You cant use its effect never really....

Once you summon it its gone.

 

J-Maxs Card

Not a fan of cards that are really hard to summon and then you get a powerful effect

Lowering its ATK to 2000 would be better

Nice effect but double the counters?

I could summon 3 Spellcasters in 1 turn easily and then I get another lv6 Spellcaster?

;)

Think about it

 

J-Max gets my vote.

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Reds Card

You cant use its effect never really....

Once you summon it its gone.

 

I think he maybe forget to add the bolded part in the lore' date=' [i']"During your Main Phase, you can Special Summon up to 4 Spellcaster type Monsters from your Hand to your side of the field, then place this card at the Bottom of your Deck, then shuffle your Deck."[/i]

 

It's just a minor OCG flaw and this card is fully playable imo.

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