juice` Posted June 1, 2010 Report Share Posted June 1, 2010 Not more than a few months ago, a friend invited me to a house tournament. He needed eight for an even ladder and he knew I was interested in the game. There was only a slight problem: I didn't know how to play. He gave me forty dollars, a list of restrictions and ten minutes in a game shop. I built this, and, through some miracle, ended up first place. I appreciate any comments and criticisms. [spoiler=[color=red]2010.06.03[/color] List: 18/13/09]1 Card Trooper2 Cyber Dragon2 Green Gadget2 Machina Force3 Machina Fortress3 Machina Gearframe2 Red Gadget1 Scrap Recycler2 Yellow Gadget 1 Brain Control1 Future Fusion1 Limiter Removal1 Heavy Storm1 Mystical Space Typoon1 Overload Fusion1 Pot of Avarice3 Smashing Ground3 Solidarity 1 Call of the Haunted2 Bottomless Trap Hole2 Dimensional Prison1 Mirror Force1 Solemn Judgment1 Starlight Road1 Torrential Tribute [spoiler=2010.05.31 List: 18/13/09]2 Cyber Dragon3 Machina Fortress3 Machina Gearframe3 Machina Peacekeeper2 Machina Sniper3 Machina Soldier2 Oilman 1 Limiter Removal3 Machina Armoured Unit3 Machine Assembly Line3 Smashing Ground3 Solidarity 3 Compulsory Evacuation Device3 Dimensional Prison3 Roll Out! Link to comment Share on other sites More sharing options...
juice` Posted June 2, 2010 Author Report Share Posted June 2, 2010 Bump. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 2, 2010 Report Share Posted June 2, 2010 at least you have some idea about a decent build.here's my fixes. -3 Roll Out-2 Peacekeeper-3 Machina Armoured Unit-3 Machine Assembly Line-1 Machina Soldier-2 Oilman+1 Machina Force+3 Book of Moon+2 Fissure+2 Red Gadget+2 Green Gadget+2 Yellow Gadget+2 Bottomless Trap Hole Link to comment Share on other sites More sharing options...
burnpsy Posted June 2, 2010 Report Share Posted June 2, 2010 You need Machina Force, but not for summoning. (If you get what I mean. If not, someone will explain eventually) 2x each Gadget would also be useful. Also, you can make this top-tier by adding Jinzo and Jinzo - Returner + the Gadgets. Also, the Assembly lines are pointless, and 3 Armored Unit is also bad. -2 Oilman-2 Sniper-3 Soldier-1 Armored Unit-3 Assembly Line-2 Roll Out! +2 Yellow Gadget+2 Red Gadget+2 Green Gadget+3 Cyber Valley+1 Heavy Storm+1 Giant Trunade+1 Call of the Haunted+1 Mystical Space Typhoon Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 2, 2010 Report Share Posted June 2, 2010 ill do the explaining.When Machina Fortress is in the Graveyard, it says you can Special Summon it by discarding Machine-Type monsters whose total levels equal 8 or more.Machina Force is 10 stars.Therefore, you can discard it and Special Summon Machina Fortress.think of it as a searchable Monster Reborn for your Machina Fortress.its worth putting 1 or 2 copies in. As it's searchable by Machina Gearframe. Link to comment Share on other sites More sharing options...
juice` Posted June 3, 2010 Author Report Share Posted June 3, 2010 Also' date=' you can make this top-tier by adding Jinzo and Jinzo - Returner[/quote'] How would I play them with this deck? Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted June 3, 2010 Report Share Posted June 3, 2010 Here's my build with Jinzos Total: 42 (there's a reason why it's 42) Monsters: 202 green gadget2 red gadget2 yellow gadget1 card trooper3 machina fortress3 machina gearframe2 jinzo2 jinzo - returner2 cyber dragon1 scrap recycler Spells: 133 solidarity1 heavy storm1 mystical space typhoon1 future fusion3 smashing ground1 brain control1 limiter removal1 pot of avarice1 overload fusion Traps: 92 dimensional prison2 bottomless trap hole1 solemn judgment1 starlight road1 mirror force1 torrential tribute1 call of the haunted Extra Deck: 153 chimeratech fortress dragon2 chimeratech overdragon1 cyber twin dragon1 black rose dragon1 goyo guardian1 ally of justice catastor1 brionac, dragon of the ice barrier1 colossal fighter3 stardust dragon1 mist wurm Jinzo adds an incredible amount of OTK possibilities because of the synergy Returner has with Fortress. There are many ways to play Jinzo here depending on the situation. If you draw Jinzo you can wait and play conservatively until you assemble an OTK. You can also go with plain simple beatdown, especially if you can score some direct attacks. Lowering your opponent's Life Point here even by a small number adds a tremendous amount of new ways to OTK. You have to play the deck to see what I mean. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 3, 2010 Report Share Posted June 3, 2010 Also' date=' you can make this top-tier by adding Jinzo and Jinzo - Returner[/quote'] How would I play them with this deck? Activate Future Fusion targetting Chimeratech Overdragon in your Extra Deck.Send 1 Cyber Dragon, 3 Jinzo's and 3 Jinzo Returners to the Graveyard for it.As Jinzo Returner was sent to the Graveyard, you can Special Summon a Jinzo.So thats 3 Jinzo. Then, if your opponent has no monsters, play Limiter Removal and attack for game. Link to comment Share on other sites More sharing options...
juice` Posted June 3, 2010 Author Report Share Posted June 3, 2010 Also' date=' you can make this top-tier by adding Jinzo and Jinzo - Returner[/quote'] How would I play them with this deck? Activate Future Fusion targetting Chimeratech Overdragon in your Extra Deck.Send 1 Cyber Dragon, 3 Jinzo's and 3 Jinzo Returners to the Graveyard for it.As Jinzo Returner was sent to the Graveyard, you can Special Summon a Jinzo.So thats 3 Jinzo. Then, if your opponent has no monsters, play Limiter Removal and attack for game. I've put in the Gadgets, and they work quite well, but I still can't figure out Jinzo and Returners. I can't find any other ways to consistently and effectively use them other than through Future Fusion. Scrap Recycler was a very clever tech, by the way; thanks, Shocker! Link to comment Share on other sites More sharing options...
.Nu-13 Posted June 3, 2010 Report Share Posted June 3, 2010 You can also discard Jinzo + Jinzo - Returner for Machina Fortress, and you'll end with two monsters. And you really should put Gadgets and Scrap Recycler. Oh, and one thing : i'm happy to see level 1 member who posted decent deck with theme. Keep it up dude ;) Link to comment Share on other sites More sharing options...
juice` Posted June 3, 2010 Author Report Share Posted June 3, 2010 You can also discard Jinzo + Jinzo - Returner for Machina Fortress' date=' and you'll end with two monsters. And you really should put Gadgets and Scrap Recycler. Oh, and one thing : i'm happy to see level 1 member who posted decent deck with theme. Keep it up dude ;)[/quote'] I thought Jinzo wouldn't Summon, since discarding him for Fortress is a cost; does it actually work? Thanks, by the way, this thread was only my second post here, I think. xD Link to comment Share on other sites More sharing options...
.Nu-13 Posted June 3, 2010 Report Share Posted June 3, 2010 If you send "Jinzo" and "Jinzo - Returner" to the Graveyard at the same time' date=' with "Future Fusion," etc., you can activate the effect of "Jinzo - Returner." If you send multiple copies "Jinzo" and "Jinzo - Returner," the effect of each copy of "Jinzo - Returner" can be activated and will create a Chain[/quote'] So you see. If you dump Jinzo and Jinzo - Returner to grave at once, you can nactivate returner. Link to comment Share on other sites More sharing options...
byak Posted June 3, 2010 Report Share Posted June 3, 2010 You can also discard Jinzo + Jinzo - Returner for Machina Fortress' date=' and you'll end with two monsters.[/quote'] Misses the timing derp a derp a derp. Link to comment Share on other sites More sharing options...
.Nu-13 Posted June 3, 2010 Report Share Posted June 3, 2010 How? Link to comment Share on other sites More sharing options...
-Griffin Posted June 3, 2010 Report Share Posted June 3, 2010 Returner is optional, it misses the timing when discarded for Fortress.I never got why people are using it with Machinas so rapidly. Is it really because they don't know rulings? =s Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted June 3, 2010 Report Share Posted June 3, 2010 Yes, thats usually the case.I had people aruging with me that Fortress can discard when targetted by ANY effect.oh why can't people read... Link to comment Share on other sites More sharing options...
juice` Posted June 3, 2010 Author Report Share Posted June 3, 2010 Returner is optional' date=' it misses the timing when discarded for Fortress.I never got why people are using it with Machinas so rapidly. Is it really because they don't know rulings? =s[/quote'] That's what I thought. Jinzo with just Future Fusion is not really practical at all. Maybe for running over Catastor, but I can't think of much else. Link to comment Share on other sites More sharing options...
-Griffin Posted June 3, 2010 Report Share Posted June 3, 2010 Returner is optional' date=' it misses the timing when discarded for Fortress.I never got why people are using it with Machinas so rapidly. Is it really because they don't know rulings? =s[/quote'] That's what I thought. Jinzo with just Future Fusion is not really practical at all. Maybe for running over Catastor, but I can't think of much else. If you get 3 Jinzo out with it, 7200 ATK on the field with no Traps for a turn is pretty nice. It's just not practical with Fufu @1. Still, I like Jinzo with Arma Knight to send Returner. Instant 3800 ATK on your field with Trap negation. Has helped in a few games. Link to comment Share on other sites More sharing options...
juice` Posted June 3, 2010 Author Report Share Posted June 3, 2010 Returner is optional' date=' it misses the timing when discarded for Fortress.I never got why people are using it with Machinas so rapidly. Is it really because they don't know rulings? =s[/quote'] That's what I thought. Jinzo with just Future Fusion is not really practical at all. Maybe for running over Catastor, but I can't think of much else. If you get 3 Jinzo out with it, 7200 ATK on the field with no Traps for a turn is pretty nice. It's just not practical with Fufu @1. Still, I like Jinzo with Arma Knight to send Returner. Instant 3800 ATK on your field with Trap negation. Has helped in a few games. That sort of a play doesn't really fit in with this style, though. Link to comment Share on other sites More sharing options...
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