Jonnyfive Posted June 17, 2010 Report Share Posted June 17, 2010 Exodia shouldn't be called an FTK.There is no killing involved unless you run chainsaw insect for appropriate....but thats not for the lifepoint damage anywaysI think it should be unnofficially renamed the exodia FTWI really shouldn't have to explain that.agree? dissagree?discussdisgusted? if so just discuss your favorite FTK's Link to comment Share on other sites More sharing options...
RyanAtlus Posted June 17, 2010 Report Share Posted June 17, 2010 Holy cheese on a fresh sandwihc with ketchup on top. This topic would be usefull if it discussed FTK's in general. Which it does right... now. Link to comment Share on other sites More sharing options...
Jonnyfive Posted June 17, 2010 Author Report Share Posted June 17, 2010 Holy cheese on a fresh sandwihc with ketchup on top. This topic would be usefull if it discussed FTK's in general. Which it does right... now. i left it open.suppose i should have been clearer...to the dashboard! Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted June 17, 2010 Report Share Posted June 17, 2010 FTK may have high success rates, but they really aren't very fun. Link to comment Share on other sites More sharing options...
byak Posted June 17, 2010 Report Share Posted June 17, 2010 Frogs Link to comment Share on other sites More sharing options...
evilfusion Posted June 17, 2010 Report Share Posted June 17, 2010 FTK and OTK are probably named as such because when you win, your opponent "dies". It doesn't take much stretch of the imagination to assume that, in a scenario where the cards/monsters are waging battle in a duel, that win conditions inevitably involve your opponent "dying". Exactly what does Exodia DO, per se, in a scenario such as a "Real" duel? According to the anime, he is summoned, creates a ball of destruction, and OBLITERATES the opponent's field and them. Thus...killing them and making their LP 0. The art of Final Countdown gives enough of an idea to assume that win condition involves the opponent dying too. Vennominaga evidently poisons the opponent and that will kill them (anime: 3 turns later). We don't know what Destiny Board will do precisely, but the original anime had it spelling out DEATH so... LP: 0 is the near universal symbol of a player losing a duel, whether the LP was actually depleted using damage or not. Thus the "K" remains to mean "Kill". You kill your opponent to win the duel. Ahem...on topic. FTKs are cheap, but almost all of them involve exploiting some sort of loop that makes it disturbingly tedious to actually perform, making them really poor video game decks or duel simulator decks and dull as hell to play against if they managed to get their combo rolling. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 17, 2010 Report Share Posted June 17, 2010 FTK may have high success rates' date=' but they really aren't very fun.[/quote'] Well, FTKs don't FTK very often, but they usually OTK. Also... God Bird of Doom Link to comment Share on other sites More sharing options...
~Kefka~ Posted June 17, 2010 Report Share Posted June 17, 2010 FTK's are boring, what's the point in dueling if there's no real challange to it? Crystal Abundance OTK, Stardust and Starlight Road be afraid.......be very afraid Link to comment Share on other sites More sharing options...
-Griffin Posted June 17, 2010 Report Share Posted June 17, 2010 FTKs are just playing with yourself. It's nothing like playing with someone else. Link to comment Share on other sites More sharing options...
meowyultimate Posted June 17, 2010 Report Share Posted June 17, 2010 Ftks makes the Format a new type of format with a new way of playingThe Dice Format.Format: Who ever wins the dice wins 80% of the time. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted June 17, 2010 Report Share Posted June 17, 2010 Exodia shouldn't be called an FTK.There is no killing involved 1: This implies you think the 'K' in FTK and OTK stand for Kill. Some say it does. Some say it stands for 'Knockout'. Both are equally valid in my humble opinion.2: It's not about the monster being killed, it's about the opponent being killed. If your opponent doesn't set a monster, and on your turn you Heavy Storm, and Power Bond Cyber Twin Dragon for game, is that not an OTK, despite not "no killing involved"? tl;dr - Lolsemantics Link to comment Share on other sites More sharing options...
Tronta Posted June 17, 2010 Report Share Posted June 17, 2010 ftk's are actually incredibly challenging. not as much on the playing side, but much more so on the deck construction side. with an ftk, every card in your deck must be honed to a specific purpose. there is little to no room for error or bad card choice, every single card needs to be perfect. numbers must be carefully measured and tested over and over again in order to increase consistency by even a sliver. giant libraries worth of cards need to be overturned, looking for tech and other benefits toward the deck that might be found in the most obscure corners of yugioh (guard penalty and monster recovery are great examples of this, for my trolls and exodia deck, respectively). the actual construction process seems trivial, but if you want to make it competitive, it's excruciating. i can't tell you how many hours i've sat there, staring at my flip trolls spread over the floor, trying to balance numbers and advantage and scenarios in my mind, evaluating each card over and over again. it's rewarding though. to see all that effort pay off when your opponent doesn't get a turn and looks at you like you're the biggest dick on the planet. ftks are also pretty damn cheap. so there's that, too. ftks that rely on an exploitation suck balls though. like the butterfly dagger loop. that sheet is banworthy and gay. Link to comment Share on other sites More sharing options...
Jonnyfive Posted June 17, 2010 Author Report Share Posted June 17, 2010 FTK and OTK are probably named as such because when you win' date=' your opponent "dies". It doesn't take much stretch of the imagination to assume that, in a scenario where the cards/monsters are waging battle in a duel, that win conditions inevitably involve your opponent "dying". Exactly what does Exodia DO, per se, in a scenario such as a "Real" duel? According to the anime, he is summoned, creates a ball of destruction, and OBLITERATES the opponent's field and them. Thus...killing them and making their LP 0. The art of Final Countdown gives enough of an idea to assume that win condition involves the opponent dying too. Vennominaga evidently poisons the opponent and that will kill them (anime: 3 turns later). We don't know what Destiny Board will do precisely, but the original anime had it spelling out DEATH so... LP: 0 is the near universal symbol of a player losing a duel, whether the LP was actually depleted using damage or not. Thus the "K" remains to mean "Kill". You kill your opponent to win the duel. Ahem...on topic. FTKs are cheap, but almost all of them involve exploiting some sort of loop that makes it disturbingly tedious to actually perform, making them really poor video game decks or duel simulator decks and dull as hell to play against if they managed to get their combo rolling.[/quote'] but in a practical sense..the card says Win.IMO Kill should be associated with ridding your opponent of their life, not simply winning the duel.Exodia shouldn't be called an FTK.There is no killing involved 1: This implies you think the 'K' in FTK and OTK stand for Kill. Some say it does. Some say it stands for 'Knockout'. Both are equally valid in my humble opinion.2: It's not about the monster being killed' date=' it's about the opponent being killed. If your opponent doesn't set a monster, and on your turn you Heavy Storm, and Power Bond Cyber Twin Dragon for game, is that not an OTK, despite not "no killing involved"? tl;dr - Lolsemantics[/quote'] you are taking away their life(points) and thereby killing themftk's are actually incredibly challenging. not as much on the playing side' date=' but much more so on the deck construction side. with an ftk, every card in your deck must be honed to a specific purpose. there is little to no room for error or bad card choice, every [b']single[/b] card needs to be perfect. numbers must be carefully measured and tested over and over again in order to increase consistency by even a sliver. giant libraries worth of cards need to be overturned, looking for tech and other benefits toward the deck that might be found in the most obscure corners of yugioh (guard penalty and monster recovery are great examples of this, for my trolls and exodia deck, respectively). the actual construction process seems trivial, but if you want to make it competitive, it's excruciating. i can't tell you how many hours i've sat there, staring at my flip trolls spread over the floor, trying to balance numbers and advantage and scenarios in my mind, evaluating each card over and over again. it's rewarding though. to see all that effort pay off when your opponent doesn't get a turn and looks at you like you're the biggest dick on the planet. ftks are also pretty damn cheap. so there's that, too. ftks that rely on an exploitation suck balls though. like the butterfly dagger loop. that s*** is banworthy and gay. butterfly dagger is banned is it not? Link to comment Share on other sites More sharing options...
evilfusion Posted June 17, 2010 Report Share Posted June 17, 2010 Ah, you evidently do try to envision the game of Yugioh entirely as a game with pieces of cardboard, rather than allowing your imagination to work with the game concepts and mechanics in a way that makes sense in the universe the game works in. LIFEpoints going to 0 implies death of the opponent. Their life energy ran out. It's the main win condition, killing your opponent. Decking out is the only "loss" condition that I don't have an explanation for regarding death. (Your deck is your soul? Soul Absorbing Bone Tower seems to suggest that...) Link to comment Share on other sites More sharing options...
Tronta Posted June 17, 2010 Report Share Posted June 17, 2010 @johnnyfiveyes, butterfly dagger is banned. i suppose the implication of me saying 'this is banworthy' would be that it currently is not banned. however, it is. i was just reaffirming the bannability of a controlled loop that lets you draw out your entire deck. Link to comment Share on other sites More sharing options...
Expelsword Posted June 17, 2010 Report Share Posted June 17, 2010 FTKs are absolutely horrible... they make me sit around while you just loop the same things over and over until you win and I cannot do ANYTHING else... ZTKs are hilarious though, I can support them Link to comment Share on other sites More sharing options...
Jonnyfive Posted June 17, 2010 Author Report Share Posted June 17, 2010 Ah' date=' you evidently do try to envision the game of Yugioh entirely as a game with pieces of cardboard, rather than allowing your imagination to work with the game concepts and mechanics in a way that makes sense in the universe the game works in. [b']LIFE[/b]points going to 0 implies death of the opponent. Their life energy ran out. It's the main win condition, killing your opponent. Decking out is the only "loss" condition that I don't have an explanation for regarding death. (Your deck is your soul? Soul Absorbing Bone Tower seems to suggest that...) no, i invision death at 0 LP, i made that clearand if there is a heart of the cards, when you run out of cards, you no longer have a heart...and die.exodia just says, I win...damnwhen in the show did an exodia win kill anyone? can't remember if it did astor...thought exodius might have done him in...idk Link to comment Share on other sites More sharing options...
evilfusion Posted June 17, 2010 Report Share Posted June 17, 2010 Episode 1, Yugi vs Kaiba. Exodia obliterated the 3 Blue Eyes White Dragons and Kaiba's LP became 0. Episode...not sure. Rare Hunter summoned Exodia, which Obliterated Joey's Red Eyes and turned his LP to 0. Not a literal kill in the show, but it turned the LP to 0. Which by our definitions, not only solidified the concept of loss, but demonstrated it "killing them". What I mean is that win conditions all seem like they would logically "kill" or turn your opponent's LP to 0. Final Countdown shows some sort of demon forming when the 20 circles of flame are lit. Destiny Board (original anime) spells out DEATH. Maybe it summons spirits to kill the opponent. Exodius unseals Exodia. It personally doesn't do anything. (Exodia itself killed Aster, via Exodius' effect). Vennominaga does the poisoning thing. Even the anime "I don't lose effects" seem to revolve around staying alive by proxy. Relay soul implants your "soul" into another monster. Divine Serpent does the same. I don't have a clue what Infernity Zero is meant to do, but it counts down 3 Death Counters that will then kill it, thus killing you. YAY! Post 1000! Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted June 17, 2010 Report Share Posted June 17, 2010 Frogs are the only consistant FTK. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted June 18, 2010 Report Share Posted June 18, 2010 Good FTK may have high success rates' date=' but they really aren't very fun.[/quote'] Fix'd and this. That's why I stay away from FTKs. Out of all the things that are bad for the game, FTKs are probably the worst since they take away the most important element of the game. The game itself. Even if they are challenging or require skill, they shouldn't be allowed to exist (of course banning the main cards in said FTK is the only way that can be achieved). Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 18, 2010 Report Share Posted June 18, 2010 I guess there's a difference between an FTK and an OTK that has the potential to FTK. For example: -A bajillion draw cards attempting to pull Wall of Revealing Light, Life Equalizer, and Blasting the Ruins = fail -Hoping to draw the three necessary parts God Bird of Doom on your first turn = still awful, and Birdman should probably go to 1, but not ridiculous Let's see, what ZTK/NTKs are there?-Exodia-Shenanigans with Makyura in Trad.-Being Sartorius EDIT: And for gods sake, Exodia is very clearly slaughtering your opponent. Episode 1 and ? of Yu-Gi-Oh!, and Episode ? of Yu-Gi-Oh! GX. It also happens in the World Championships. Other hints as to Exodia's destructive power include: "Exodia...OBLITERATE!!!!!!!!!!!!!!" and/or "EXXOD HELL FLARE!!!!!!!!!!!"If you prefer, pretend Exodia has this effect: "If this card, "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" are in your hand, send all cards your opponent controls to the Graveyard and inflict INFINITY damage to your opponent. Then your opponent's Life Points become 0.Final Countdown plays Final Countdown after 20 turns, forcing your opponent to surrender. Destiny Board spells "FAIL", causing your opponent to lol at your wit and surrender from the hilarity of it. Vennominaga poisons your opponent, as seen in Episode ? of Yu-Gi-Oh! GX. Link to comment Share on other sites More sharing options...
evilfusion Posted June 18, 2010 Report Share Posted June 18, 2010 I agree that FTKs are boring. They're horrible for the game and just...they're just not fun. There are some decks I just can't stand using because there's no joy in the victory at all. The novelty wears off like...after 2 duels. Unless you're a soulless creature who enjoys victory above everything else, no one can truly argue that an FTK is the worst type of deck in the spirit of the game. Though I think Tronta's deck would be more fun to wield than Frog FTK. Link to comment Share on other sites More sharing options...
Tronta Posted June 18, 2010 Report Share Posted June 18, 2010 my decks are usually a lot of fun. anyway, jd is right, but with one caveat: there is a lot more than just ftks wrong with this stupid game. also,ztks/ntks? zero/no turn kills? what? Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted June 18, 2010 Report Share Posted June 18, 2010 RIBBIT RIBBIT RIBBIT Link to comment Share on other sites More sharing options...
evilfusion Posted June 18, 2010 Report Share Posted June 18, 2010 Heh, a No/Zero Turn kill is winning without having a turn. It's a FTK during your opponent's turn. Of course, there's precious few ways to accomplish this, one involving Makyura shenanigans or having the five Exodia parts in your opening hand. Or being Sartorius, who more or less created the Zero-Turn Kill by OTKing without having a turn himself. Unfortunately, with Special Summoning becoming such an important aspect of the game and so much focus on it, the speed is inevitably a side effect of the game changing. How would you correct something like that? Link to comment Share on other sites More sharing options...
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