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Wattgiraffe in Glads


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WattgiraffeTSHD-EN-SR-1E.png

 

Wattgiraffe stops Oppression allowing your Glads to tag out in Main Phase 2.

As a bonus it stops other hate that would kill your field presence such as D-Prison.

Gives Honest Glads another target.

Murmillo kills Stardust.

Discuss.

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*Attacks with this and does damage*

Main Phase 2: Activate whatever you want because your opponent can't do squat (gets around Stardust Dragon, Starlight Road, all counter traps, etc).

If your opponent is too stupid can't stop this card's attack and damage, they are pretty much a sitting duck for the rest of their turn.

Awesomely annoying card is awesome.

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I need to test it though.

I only have 1 Wattgiraffe, possibly could get another at locals.

The only thing that I don't like is that you have to Normal Summon him, which means you have to have a set field in order to throw him out. idk.

Wattkeeper will make up for that in the future, though.

Wattgiraffe + Main Phase 2 Heavy is still awesome, however.

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I'd prefer to summon a Gladiator Beast.

 

Summon it when you get a good field going.

Also' date=' Wattkeeper could possibly make this guy more effective.

[/quote']

Wattkeeper would require some more Watts more than likely, and what else would blend well? Maybe 3 of this and 1 Wattkeeper could be pulled off, but eh.

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I'd prefer to summon a Gladiator Beast.

 

Summon it when you get a good field going.

Also' date=' Wattkeeper could possibly make this guy more effective.

[/quote']

Wattkeeper would require some more Watts more than likely, and what else would blend well? Maybe 3 of this and 1 Wattkeeper could be pulled off, but eh.

 

Wattpheasant could blend well.

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