Jump to content

What is the most annoying card to fight against?


Recommended Posts

  • Replies 55
  • Created
  • Last Reply

Oh, I know. I use a lot of types and attributes in my deck with various effects, and Rivalry of Warlords, Skill Drain and cards like that are horrible! Plasma, it can be annoying, but he's never really been a issue. Also, Cloudians are really nasty, especially with Spirit Barrier and that card that keeps spitting out fog counters

Link to comment
Share on other sites

Oh' date=' I know. I use a lot of types and attributes in my deck with various effects, and Rivalry of Warlords, Skill Drain and cards like that are horrible! Plasma, it can be annoying, but he's never really been a issue. Also, Cloudians are really nasty, especially with Spirit Barrier and that card that keeps spitting out fog counters

[/quote']

 

Too much Dust this format for them to be any good. Spirit just leaves the field instantly.

Link to comment
Share on other sites

Burden of the Mighty

Skill Drain

Stardust // Assault Mode

Royal Opression

Honest

Kalut

Shrink

Rivalry of Warlords

Gozen Match

Scrap-Iron Scarecrow

Light and Darkness Dragon

 

...just to name a few. The most of the are S/T though, and just maining or siding some S/T destruction cards gives you the edge. The problem is that then you topdeck them in times of need.

Link to comment
Share on other sites

I've gotten the awful luck of people who run the scrap-iron cards on DMG, with backup like Bribes, Starlight Road, and Stardust himself.

 

Scarecrow is easy enough to work around, but the anime one - Scrap-Iron Trap Hole - just p*sses me off XD when I special summon, they chain and it returns to my hand. then it just sets again. imagine 2 of those f/d with a scarecrow, plus Stardust. lololol

Link to comment
Share on other sites

I've gotten the awful luck of people who run the scrap-iron cards on DMG' date=' with backup like Bribes, Starlight Road, and Stardust himself.

 

Scarecrow is easy enough to work around, but the anime one - Scrap-Iron Trap Hole - just p*sses me off XD when I special summon, they chain and it returns to my hand. then it just sets again. imagine 2 of those f/d with a scarecrow, plus Stardust. lololol

[/quote']

 

DDWL/Assassin/Caius/Juju/MJ#2/Raiza/PWWB/Prison/ect the Stardust, then Caius/Raiza/Breaker/MST/Dust/ect the backrow. Decent 1-4-1 removal clears it easily. You could also just drop a Trunade or, depending on the Deck, Cold Wave.

 

I guess I just run a lot of Decks that aren't really affected by that stuff =/

Link to comment
Share on other sites

I've gotten the awful luck of people who run the scrap-iron cards on DMG' date=' with backup like Bribes, Starlight Road, and Stardust himself.

 

Scarecrow is easy enough to work around, but the anime one - Scrap-Iron Trap Hole - just p*sses me off XD when I special summon, they chain and it returns to my hand. then it just sets again. imagine 2 of those f/d with a scarecrow, plus Stardust. lololol

[/quote']

 

DDWL/Assassin/Caius/Juju/MJ#2/Raiza/PWWB/Prison/ect the Stardust, then Caius/Raiza/Breaker/MST/Dust/ect the backrow. Decent 1-4-1 removal clears it easily. You could also just drop a Trunade or, depending on the Deck, Cold Wave.

 

I guess I just run a lot of Decks that aren't really affected by that stuff =/

 

yeah, I'm usually running Karakuri or Worms. I don't play IRL, and i'm not gona play when there's no point if it's not gonna be fun, that's why I don't use Sabers or Infernities or Frognarchs or whatever. Sometimes I have those cards in my deck, but never hwen I actually face someone using a bunch of Scrap-Iron sh*t and negation.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...