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Smash Bros reboot (PT and the pokemon are finally up)


Flame Dragon

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A long itme ago I made Brawl cards and since it's been close to 3 years since I started them I think I should remake them.

 

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[spoiler=Effects]

Mario:

Once per turn, you can inflict 400 damage to your opponent. Once per turn, if your opponent designates this monster as a target of a Spell, Trap, or attack you can discard 1 card to switch the target to another monster on your opponent's side of the field.

 

Link:

When this card is Summoned you can add 1 Equip Card from your Deck or Graveyard to your hand. You cannot conduct your Battle Phase the turn you activate this effect. As long as this card is equipped with an Equip Card you can activate the following effects. ●Send 1 face-up Equip Card you control to the Graveyard to destroy 1 card your opponent controls. ●You can return the monster this card battles with to the owner's hand at the end of the Damage Step, unless the opponent's monster is not destroyed.

 

Kirby:

Once per turn, you can select 1 monster on your opponent's side of the field to place a Copy Counter on this card (max. 1). As long as this card has a Copy Counter on it, it gains the selected monster's effect. If you activate this effect, this card cannot attack or use its effect this turn. During your End Phase you can remove a Copy Counter from this card.

 

Pikachu:

This card can attack your opponent directly. When it does so using this effect, any Battle Damage it inflicts to your opponent is halved. Once per turn, you can put 2 Jolt Counters on this card (max. 4). This card gains 200 ATK for each Jolt Counter on it. If you activate this effect, this card cannot attack this turn. Remove 1 Jolt Counters from this card during the End Phase of the turn this card declared an attack.

 

Fox:

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card can declare an additional attack by decreasing it’s ATK by 300 until the end of the turn. Monsters cannot be destroyed in battles this way.

 

Samus:

Once per turn, you can put 1 Charge Counters on this card (max. 3). If you activate this effect, this card cannot attack this turn. You can remove 3 Charge Counters to destroy 1 card on your opponent’s side of the field. If this card attacks, it gains 300 ATK during the Damage Step only. You can send this card to the Graveyard to Special Summon 1 “Zero Suit Samus” from your Deck. The monster Special Summoned by this effect cannot attack or use its effect this turn.

 

Donkey Kong:

Once per turn, you can select 1 monster on your opponent's side of the field. If you activate this effect, this card cannot attack this turn. The selected monster has its ATK and DEF reduced to 0 and cannot be destroyed by battle this turn. Damage involving the selected monster is cut in half this turn.

 

Yoshi:

Once per turn, you can select 1 monster on your opponent's side of the field. The selected monster losses 800 ATK and cannot attack, change its battle position or be destroy by battle until the end of your opponent's next turn. Once per turn, if this card would be destroyed by battle, it is not destroyed.

 

Zelda:

Once per turn you can pay 1000 Life Points remove from play 1 Spell Card in your Graveyard. During your next End Phase add the removed card to your hand. You cannot activate this effect if another card is currently removed by this effect. You can return this card to the Deck to Special Summon 1 “Sheik” from your Deck. The monster Special Summoned by this effect cannot attack or use its effect this turn.

 

Sheik:

 

Once per turn, you can discard any number of cards to put the same number of Needle Counters on this card (max. 6). You can remove 2 Needle Counters from this card to destroy 1 card on the field. You can remove 6 Needle Counters from this card to destroy 6 cards on the field. You can return this card to the Deck to Special Summon 1 “Zelda” from your Deck. The monster Special Summoned by this effect cannot attack or use its effect this turn.

 

Bowser:

 

This card cannot be destroyed by card effect. You can Tribute this card to destroy 1 card on the field. Spell and Trap Cards cannot be activated in response to this effect's activation.

 

Peach:

 

This card can attack your opponent directly. When this face-up card is selected as an attack target, you can send 1 card on your side of the field to the Graveyard to negate the attack and inflict 500 damage to your opponent.

 

Ice Climbers:

 

During you Main Phase you can cut this card’s ATK in half until the End Phase so it can attack twice this turn. When this card is destroyed and sent to the Graveyard you can toss a coin. If the result is heads Special Summon 1 “Popo Token” (Warrior-Type/WATER/Level 2/ATK 900/DEF 400).

 

Pit:

 

While in Attack Position: Increase the ATK of this card by 400. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. While in Defense Position: Increase the DEF of this card by 400. While this card is in face-up Defense Position, this card can attack your opponent directly. If it does, this card's ATK is halved during damage calculation.

 

Wario:

 

During each of your Standby Phases, put 1 Gas Counter on this card (max. 5). You can remove 2 Gas Counters from this card to select 1 monster on your opponent's side of the field. The selected monster cannot change its battle position or declare an attack until the end of your opponent's next turn. You can remove 4 Gas Counters to increase this cards ATK by 1000 and destroy 1 card on the field. You can remove 5 Gas Counter to destroy 3 cards on the field.

Zero Suit Samus:

This card can attack your opponent directly. Monsters this card battles with cannot attack during your opponent’s next turn. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is not applied.)

 

Ike:

 

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each End Phase this card didn’t decal an attack put 1 Eruption Counter on this card (max. 3). This card gains 300 ATK for each Eruption Counter on it. When this card attacks remove all Eruption Counters from this card after damage calculation. You can remove 3 Eruption Counters from this card to destroy up to 2 cards on the field.

 

 

 

Pokemon Trainer:

 

This card cannot be destroyed by card effect. Special Summon 1 “PT” card from your deck. During your Standby Phase you can return 1 “PT” card from you field to the deck to Special Summon a “PT” card from your deck. There can only be 1 face-up "PT" monster on your side of the field. The monster Special Summoned by this effect cannot attack or use its effect this turn. When the monster Special Summoned by this effect is removed from the field, remove this card from play and draw 1 card.

 

PT: Charizard:

 

If “Pokemon Trainer” is not face-up on the Field, destroy this card. You can return this card from your hand to your deck to add 1 “Pokemon Trainer” from your deck to your hand. During your Standby Phase you can increase the ATK of this card by 100 for each FIRE monster in your Graveyard until the end of the turn. If you do you lose 200 Life Points for each FIRE monster in your Graveyard. You can remove from play 5 FIRE monster from your Graveyard to destroy 1 card on the field.

 

PT: Squirtle

 

If “Pokemon Trainer” is not face-up on the Field, destroy this card. You can return this card from your hand to your deck to add 1 “Pokemon Trainer” from your deck to your hand. During your Main Phase you can add 1 Water Gun Counter to this card. During your Standby Phase you can remove any number of Water Gun Counter from this card to return the same number of cards from the field to the hand. If this card didn’t attack or use its effect this turn it cannot be destroyed by battle up to twice per turn.

 

PT: Ivysaur

 

If “Pokemon Trainer” is not face-up on the Field, destroy this card. You can return this card from your hand to your deck to add 1 “Pokemon Trainer” from your deck to your hand. This card can attack your opponent directly. Once per turn, you can select 1 monster on your opponent's side of the field. The selected monster cannot attack or change its battle position until the end of your opponent's next turn. If you activate this effect, this card cannot attack or use its effect this turn.

 

 

 

Getting the wording for the cards was a problem, so if you have any ways to make it better that would help.

 

 

I'll update as I find time to make more new cards.

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Nice concept behind Mario.

I like how it contains its B and B+Down move in the effect.

But how about this:

Mario's damage becomes like 300 or so, but you still let him attack.

 

Also, Would be possible to make the cost for his 2nd effect a slight bit higher? Like require a specific kind of discard or something? I'm only really suggesting that is because it lets you switch something like Smashing Ground to an opponents monster.

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You might want to post the lores' date=' makes it easier to correct.

[/quote']

Agreed. Done.

 

Nice concept behind Mario.

I like how it contains its B and B+Down move in the effect.

But how about this:

Mario's damage becomes like 300 or so' date=' but you still let him attack.

 

Also, Would be possible to make the cost for his 2nd effect a slight bit higher? Like require a specific kind of discard or something? I'm only really suggesting that is because it lets you switch something like Smashing Ground to an opponents monster.

[/quote']

While I wasn't going for this i like how the effects kind of act like their attack since most are based on their moves. Still it would make him better. when i make the changes to the other ones (I'm already planning a small change for Pika) I'll change that too.

 

It only stops things that target so Smashing would still it.

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Once per turn' date=' if your opponent designates this monster as a target of a Spell Card, Trap Card...[/i']

 

Not entirely sure it should be designates, but it could just be that I haven't really seen it used before.

Well, the wording came off of Shift so I know that wording would work at one point.

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While I wasn't going for this i like how the effects kind of act like their attack since most are based on their moves.

Which is what makes them awesome.

 

It only stops things that target so Smashing would still it.

I know Smashing doesnt target, but still, it was an example.

And /AT MOST/ you would re-direct a Ryko, so I guess you should leave it as is then :3

 

......Though what would happen if they used Brain Control on it? O,o

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While I wasn't going for this i like how the effects kind of act like their attack since most are based on their moves.

Which is what makes them awesome.

 

It only stops things that target so Smashing would still it.

I know Smashing doesnt target' date=' but still, it was an example.

And /AT MOST/ you would re-direct a Ryko, so I guess you should leave it as is then :3

 

......Though what would happen if they used Brain Control on it? O,o

[/quote']

Um........nothing. But why would some one use Brain Control on it?

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Nice cards. Well balanced and I can see the concept behind the effects =D.

I think you can work kirby's effect better though, try this:

Once per turn, you may select 1 monster your opponent controls and place a Copy Counter on this card (max. 1). If you activate this effect, this card cannot attack or activate its effect(s) during this turn. As long as this card has a Copy Counter on it, it gains the selected monster's effect(s). During your End Phase, you can remove a Copy Counter from this card.

anyway, sexy cards. make more =D

10/10

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Nice cards. Well balanced and I can see the concept behind the effects =D.

I think you can work kirby's effect better though' date=' try this:

Once per turn, you may select 1 monster your opponent controls and place a Copy Counter on this card (max. 1). If you activate this effect, this card cannot attack or activate its effect(s) during this turn. As long as this card has a Copy Counter on it, it gains the selected monster's effect(s). During your End Phase, you can remove a Copy Counter from this card.

anyway, sexy cards. make more =D

10/10

[/quote']

 

Wow, that is such an easy way to write it. I really wish I had thought of that.

 

Meh, o well. Thanks that's a lot better.

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