Jump to content

The Infernity Loop


Recommended Posts

Okay so i have recently built a Basic Infernity Deck and it runs Great and all and one Guy told me about the Infernity Loop. He said something about activating Infernity Launcher , then sending it to the Graveyard to Summon Necromancer and 1 Infernity Tuner Monster, either Avenger or Beetle and then activating Necromancer's Effect to Special Summon Archfiend and with his effect take another Launcher, then combine them into a Synchro and then activate Launcher again and so on and so on. So anyone wanna tell me if this Loop can bring to an easy OTK or not?

Link to comment
Share on other sites

The full Infernity OTK is:

 

1. Summon Infernity Mirage.

2. Tribute it to Special Summon Infernity Necromancer and Archfiend.

3. Use Archfiend to search Infernity Launcher Gun and play it.

4. Use Necromancer to revive Infernity Beetle.

5. Synchro all three for a Level 9 (Trishula or Mist Wurm).

6. Use Infernity Gun to Special Summon Necromancer and Archfiend.

7. Use Archfiend to grab the next Gun and play it.

8.Use Necromancer to Special Summon Beetle.

9. Synchro all three for Trishula/Mist Wurm.

10. Use Gun to Special Summon Necromancer + Archfiend.

11. Use Archfiend to grab the last Gun.

12. Use Necromancer to revive Beetle.

13. Trishula/Mist Wurm.

14. Gun. Grab whatever you want. Usually you Sync for a Level 5-6, but you probably have the Levels for anything.

 

The OTK uses basic tactics, so it's easy to stop, but it's also repeatable and can be started just with a Launcher, skipping Mirage entirely. Consider, though, the following: by the end of this, you will have either bounced 9 cards (for 3 Mist Wurms), removed 3 cards from the field, hand, and Graveyard each, or some combination of both. It's good.

Link to comment
Share on other sites

The full Infernity OTK is:

 

1. Summon Infernity Mirage.

2. Tribute it to Special Summon Infernity Necromancer and Archfiend.

3. Use Archfiend to search Infernity Launcher Gun and play it.

4. Use Necromancer to revive Infernity Beetle.

5. Synchro all three for a Level 9 (Trishula or Mist Wurm).

6. Use Infernity Gun to Special Summon Necromancer and Archfiend.

7. Use Archfiend to grab the next Gun and play it.

8.Use Necromancer to Special Summon Beetle.

9. Synchro all three for Trishula/Mist Wurm.

10. Use Gun to Special Summon Necromancer + Archfiend.

11. Use Archfiend to grab the last Gun.

12. Use Necromancer to revive Beetle.

13. Trishula/Mist Wurm.

14. Gun. Grab whatever you want. Usually you Sync for a Level 5-6' date=' but you probably have the Levels for anything.

 

The OTK uses basic tactics, so it's easy to stop, but it's also repeatable and can be started just with a Launcher, skipping Mirage entirely. Consider, though, the following: by the end of this, you will have either bounced 9 cards (for 3 Mist Wurms), removed 3 cards from the field, hand, and Graveyard each, or some combination of both. It's good.

[/quote']

 

this.

 

 

good and annoying.

 

It wins games' date=' and makes me lose.

[/quote']

and this aswell.

Basically,it spams Launcher for infinite Mist Wurm,etc.

Link to comment
Share on other sites

The loop has made Infernity from explosive and powerful to utterly broken. Launcher should never have been printed; it's just TOO good.

 

If archfiend couldn't search for Launcher' date=' then it would be slightly less broken. Currently, the banlist needs to nerf that deck.

[/quote']

 

Archfiend searching it makes it ridiculous. Still, Launcher is the one that should be banned. Limiting it will effectively make the OTK a terribly inconsistent one but enough to nerf it but banning it kills it completely. Basically, ban Launcher, leave everything else in the main combo alone.

Link to comment
Share on other sites

Okay so by now i have gotten that the Combo is utterly Broken and that Launcher should be Banned. Just a Question does the Combo work as well with Avenger as the Tuner instead of Beetle because Honestly i have only one Mist Wurm and no other LV9 Synchro Monsters so just wanted to ask if it would work with Avenger for LV8 Monsters?

Link to comment
Share on other sites

Okay so by now i have gotten that the Combo is utterly Broken and that Launcher should be Banned. Just a Question does the Combo work as well with Avenger as the Tuner instead of Beetle because Honestly i have only one Mist Wurm and no other LV9 Synchro Monsters so just wanted to ask if it would work with Avenger for LV8 Monsters?

 

It could but Mist Wurm is better since it clears the opponent's side of the field making your OTK easier. Basically, you could do 2 Level 8 Synchros (Red Dragon Archfiend (beatstick), Colossal Fighter (beatstick), Infernity Doom Dragon (beatstick and you can use Barrier if needed), Hundred-Eyes Dragon (beatstick) or Stardust Dragon (beatstick although not as powerful ATK-wise as the other Synchros although anti-destruction makes it acceptable but if Stardust is one of the Level 8 Synchros you choose, the other one must have at least 3000 ATK so you can OTK) are the best choices for Level 8 Synchros) and 1 Mist Wurm. Keep in mind though that you'll only be able to clear up to 3 cards on your opponent's field as opposed to 6 you'd normally do with 2 Mist Wurms.

Link to comment
Share on other sites

Okay so by now i have gotten that the Combo is utterly Broken and that Launcher should be Banned. Just a Question does the Combo work as well with Avenger as the Tuner instead of Beetle because Honestly i have only one Mist Wurm and no other LV9 Synchro Monsters so just wanted to ask if it would work with Avenger for LV8 Monsters?

The best thing to do is have Beetle and Avenger so you can clear with 1 Mist Wurm and then beat down with Doom Dragons/Stardusts.

Link to comment
Share on other sites

I see it as a completely fair combo because I'll play against any deck and have fun (like jaden Yuki :D) but I agree, launcher should be limited. I'm sure everyone that has played against an infernity deck has had one of those "when in the hell are you going to get done making your turn". Personally, this is why I have infinite dismissal in my deck so I can stall their combo some more. I know it isn't needed but you'll all see the day where Prohibition is an absolute must in a deck.

Link to comment
Share on other sites

I see it as a completely fair combo because I'll play against any deck and have fun (like jaden Yuki :D) but I agree' date=' launcher should be limited. I'm sure everyone that has played against an infernity deck has had one of those "when in the hell are you going to get done making your turn". Personally, this is why I have infinite dismissal in my deck so I can stall their combo some more. I know it isn't needed but you'll all see the day where Prohibition is an absolute must in a deck.

[/quote']

 

Anything that allows easy OTKs is terrible for the game. Plain and simple.

 

Prohibition will have its time but in the meanwhile we need to see if they will Limit launcher this September or will they Limit it?However even if they do Limit it there is always Mirage.

 

Even if they do Limit Launcher there will still be an OTK abeit a very inconsistent one involving Mirage, Launcher and One For One (assuming Mirage and One For One stay where they are on the next Ban List). If they don't Limit it well, Konami's stupidity will hit an all time high.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...