Master of Chaos™ Posted July 7, 2010 Report Share Posted July 7, 2010 Okay so i have recently built a Basic Infernity Deck and it runs Great and all and one Guy told me about the Infernity Loop. He said something about activating Infernity Launcher , then sending it to the Graveyard to Summon Necromancer and 1 Infernity Tuner Monster, either Avenger or Beetle and then activating Necromancer's Effect to Special Summon Archfiend and with his effect take another Launcher, then combine them into a Synchro and then activate Launcher again and so on and so on. So anyone wanna tell me if this Loop can bring to an easy OTK or not? Link to comment Share on other sites More sharing options...
Tronta Posted July 7, 2010 Report Share Posted July 7, 2010 it's stupid and it wins games. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted July 7, 2010 Author Report Share Posted July 7, 2010 Okay so it's Good? Link to comment Share on other sites More sharing options...
Dr. Cakey Posted July 7, 2010 Report Share Posted July 7, 2010 The full Infernity OTK is: 1. Summon Infernity Mirage.2. Tribute it to Special Summon Infernity Necromancer and Archfiend.3. Use Archfiend to search Infernity Launcher Gun and play it.4. Use Necromancer to revive Infernity Beetle.5. Synchro all three for a Level 9 (Trishula or Mist Wurm).6. Use Infernity Gun to Special Summon Necromancer and Archfiend.7. Use Archfiend to grab the next Gun and play it.8.Use Necromancer to Special Summon Beetle.9. Synchro all three for Trishula/Mist Wurm.10. Use Gun to Special Summon Necromancer + Archfiend.11. Use Archfiend to grab the last Gun.12. Use Necromancer to revive Beetle.13. Trishula/Mist Wurm.14. Gun. Grab whatever you want. Usually you Sync for a Level 5-6, but you probably have the Levels for anything. The OTK uses basic tactics, so it's easy to stop, but it's also repeatable and can be started just with a Launcher, skipping Mirage entirely. Consider, though, the following: by the end of this, you will have either bounced 9 cards (for 3 Mist Wurms), removed 3 cards from the field, hand, and Graveyard each, or some combination of both. It's good. Link to comment Share on other sites More sharing options...
Great Unclean One: VK Posted July 7, 2010 Report Share Posted July 7, 2010 good and annoying. It wins games, and makes me lose. Link to comment Share on other sites More sharing options...
Darkstorm9 Posted July 7, 2010 Report Share Posted July 7, 2010 The full Infernity OTK is: 1. Summon Infernity Mirage.2. Tribute it to Special Summon Infernity Necromancer and Archfiend.3. Use Archfiend to search Infernity Launcher Gun and play it.4. Use Necromancer to revive Infernity Beetle.5. Synchro all three for a Level 9 (Trishula or Mist Wurm).6. Use Infernity Gun to Special Summon Necromancer and Archfiend.7. Use Archfiend to grab the next Gun and play it.8.Use Necromancer to Special Summon Beetle.9. Synchro all three for Trishula/Mist Wurm.10. Use Gun to Special Summon Necromancer + Archfiend.11. Use Archfiend to grab the last Gun.12. Use Necromancer to revive Beetle.13. Trishula/Mist Wurm.14. Gun. Grab whatever you want. Usually you Sync for a Level 5-6' date=' but you probably have the Levels for anything. The OTK uses basic tactics, so it's easy to stop, but it's also repeatable and can be started just with a Launcher, skipping Mirage entirely. Consider, though, the following: by the end of this, you will have either bounced 9 cards (for 3 Mist Wurms), removed 3 cards from the field, hand, and Graveyard each, or some combination of both. It's good.[/quote'] this. good and annoying. It wins games' date=' and makes me lose.[/quote']and this aswell.Basically,it spams Launcher for infinite Mist Wurm,etc. Link to comment Share on other sites More sharing options...
evilfusion Posted July 7, 2010 Report Share Posted July 7, 2010 The loop has made Infernity from explosive and powerful to utterly broken. Launcher should never have been printed; it's just TOO good. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted July 7, 2010 Report Share Posted July 7, 2010 The loop has made Infernity from explosive and powerful to utterly broken. Launcher should never have been printed; it's just TOO good. If archfiend couldn't search for Launcher, then it would be slightly less broken. Currently, the banlist needs to nerf that deck. Link to comment Share on other sites More sharing options...
Toffee. Posted July 7, 2010 Report Share Posted July 7, 2010 Knowing Konami, they will put Mist Wurm and Trishula on the B& list, instead of Launcher. Konami, can you stop being stupid like this? Honestly. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 8, 2010 Report Share Posted July 8, 2010 The loop has made Infernity from explosive and powerful to utterly broken. Launcher should never have been printed; it's just TOO good. If archfiend couldn't search for Launcher' date=' then it would be slightly less broken. Currently, the banlist needs to nerf that deck.[/quote'] Archfiend searching it makes it ridiculous. Still, Launcher is the one that should be banned. Limiting it will effectively make the OTK a terribly inconsistent one but enough to nerf it but banning it kills it completely. Basically, ban Launcher, leave everything else in the main combo alone. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted July 8, 2010 Author Report Share Posted July 8, 2010 Okay so by now i have gotten that the Combo is utterly Broken and that Launcher should be Banned. Just a Question does the Combo work as well with Avenger as the Tuner instead of Beetle because Honestly i have only one Mist Wurm and no other LV9 Synchro Monsters so just wanted to ask if it would work with Avenger for LV8 Monsters? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 8, 2010 Report Share Posted July 8, 2010 Okay so by now i have gotten that the Combo is utterly Broken and that Launcher should be Banned. Just a Question does the Combo work as well with Avenger as the Tuner instead of Beetle because Honestly i have only one Mist Wurm and no other LV9 Synchro Monsters so just wanted to ask if it would work with Avenger for LV8 Monsters? It could but Mist Wurm is better since it clears the opponent's side of the field making your OTK easier. Basically, you could do 2 Level 8 Synchros (Red Dragon Archfiend (beatstick), Colossal Fighter (beatstick), Infernity Doom Dragon (beatstick and you can use Barrier if needed), Hundred-Eyes Dragon (beatstick) or Stardust Dragon (beatstick although not as powerful ATK-wise as the other Synchros although anti-destruction makes it acceptable but if Stardust is one of the Level 8 Synchros you choose, the other one must have at least 3000 ATK so you can OTK) are the best choices for Level 8 Synchros) and 1 Mist Wurm. Keep in mind though that you'll only be able to clear up to 3 cards on your opponent's field as opposed to 6 you'd normally do with 2 Mist Wurms. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted July 8, 2010 Author Report Share Posted July 8, 2010 Yes but the Loop can still be done with it. And even if i don't manage to do the OTK i still have 3 LV8 Synchro Monsters right? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 8, 2010 Report Share Posted July 8, 2010 Yes but the Loop can still be done with it. And even if i don't manage to do the OTK i still have 3 LV8 Synchro Monsters right? Yes but OTKing is the best outcome of it. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted July 8, 2010 Author Report Share Posted July 8, 2010 Yes that is of course true but the only thing i can do is make 1 LV9 Monster because i currently don't have more but still it is a very Broken Loop. Link to comment Share on other sites More sharing options...
ihop Posted July 8, 2010 Report Share Posted July 8, 2010 Okay so by now i have gotten that the Combo is utterly Broken and that Launcher should be Banned. Just a Question does the Combo work as well with Avenger as the Tuner instead of Beetle because Honestly i have only one Mist Wurm and no other LV9 Synchro Monsters so just wanted to ask if it would work with Avenger for LV8 Monsters?The best thing to do is have Beetle and Avenger so you can clear with 1 Mist Wurm and then beat down with Doom Dragons/Stardusts. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted July 8, 2010 Author Report Share Posted July 8, 2010 Well yes that could work even better. And why do people talk about this Combo being done with Trishula Better when it only removes one card on the field? Link to comment Share on other sites More sharing options...
Mehmani Posted July 8, 2010 Report Share Posted July 8, 2010 They are nicknamed 'Unfairnities' for a very good reason. Link to comment Share on other sites More sharing options...
ihop Posted July 8, 2010 Report Share Posted July 8, 2010 Well yes that could work even better. And why do people talk about this Combo being done with Trishula Better when it only removes one card on the field? Mist Wurm and 2 Trish is the best. Link to comment Share on other sites More sharing options...
~Oleon~ Posted July 8, 2010 Report Share Posted July 8, 2010 They are nicknamed 'Unfairnities' for a very good reason. y is dat r joo beung st0pid. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted July 8, 2010 Author Report Share Posted July 8, 2010 But Mist Wurm and two Trishula doesn't make an OTK, it makes 7900 Life Points Damage and it leaves the opponent on 100 and plus Trishula isn't yet released as a TCG Card. Link to comment Share on other sites More sharing options...
JadenxAtemYAOI Posted July 8, 2010 Report Share Posted July 8, 2010 I see it as a completely fair combo because I'll play against any deck and have fun (like jaden Yuki :D) but I agree, launcher should be limited. I'm sure everyone that has played against an infernity deck has had one of those "when in the hell are you going to get done making your turn". Personally, this is why I have infinite dismissal in my deck so I can stall their combo some more. I know it isn't needed but you'll all see the day where Prohibition is an absolute must in a deck. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted July 8, 2010 Author Report Share Posted July 8, 2010 Prohibition will have its time but in the meanwhile we need to see if they will Limit launcher this September or will they Limit it?However even if they do Limit it there is always Mirage. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted July 9, 2010 Report Share Posted July 9, 2010 I see it as a completely fair combo because I'll play against any deck and have fun (like jaden Yuki :D) but I agree' date=' launcher should be limited. I'm sure everyone that has played against an infernity deck has had one of those "when in the hell are you going to get done making your turn". Personally, this is why I have infinite dismissal in my deck so I can stall their combo some more. I know it isn't needed but you'll all see the day where Prohibition is an absolute must in a deck.[/quote'] Anything that allows easy OTKs is terrible for the game. Plain and simple. Prohibition will have its time but in the meanwhile we need to see if they will Limit launcher this September or will they Limit it?However even if they do Limit it there is always Mirage. Even if they do Limit Launcher there will still be an OTK abeit a very inconsistent one involving Mirage, Launcher and One For One (assuming Mirage and One For One stay where they are on the next Ban List). If they don't Limit it well, Konami's stupidity will hit an all time high. Link to comment Share on other sites More sharing options...
Master of Chaos™ Posted July 9, 2010 Author Report Share Posted July 9, 2010 That may be True but Banning it will mean the complete Destruction of Infernity Decks they will not be Meta Afterwards. Link to comment Share on other sites More sharing options...
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