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Official Starstrike Blast card discussion topic


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STBL-JP001 Swift-Attacking Scarecrow 「速攻のかかし」

STBL-JP002 Mirror Ladybug 「ミラー・レディバグ」

STBL-JP003 Lead Butterfly 「リード・バタフライ」

STBL-JP004 Needle Gunner 「ニードル・ガンナー 」

STBL-JP005 Necro Linker 「ネクロ・リンカー」

STBL-JP006 Rescue Warrior 「レスキュー・ウォリアー」

STBL-JP007 Power Giant 「パワー・ジャイアント」 (Super Rare)

STBL-JP008 Vice Berserker 「バイス・バーサーカー」

STBL-JP009 Lancer Archfiend 「ランサー・デーモン」(Rare)

STBL-JP010 Power Breaker 「パワー・ブレイカー」

STBL-JP011 Extra Veiler 「エクストラ・ヴェーラー」 (Super Rare)

STBL-JP012 Synchro Gunner 「シンクロ・ガンナー」

STBL-JP013 Create Resonator 「クリエイト・リゾネーター」(Rare)

STBL-JP014 Attack Gainer 「アタック・ゲイナー」

STBL-JP015 Blackwing - Etesian the Second Sword 「BFー二の太刀のエテジア」

STBL-JP016 Blackwing - Aurora of the Northern Lights 「BFー極光のアウロラ」(Rare)

STBL-JP017 Blackwing - Abroholos of the Megaquake 「BFー激震のアブロオロス」(Rare)

STBL-JP018 Grow Up Bulb 「グローアップ・バルブ」

STBL-JP019 Nisamu, Karakuri Soldier 「カラクリ兵 弐参六」

STBL-JP020 Inashichi, Karakuri Merchant 「カラクリ商人 壱七七」 (Rare)

STBL-JP021 Nishibachi, Karakuri Staff Officer 「カラクリ参謀 弐四八」

STBL-JP022 Sazanku, Karakuri Ninja 「カラクリ忍者 参参九」

STBL-JP023 Muzanichiha, Karakuri Warrior 「カラクリ武者 六参壱八」

STBL-JP024 Scrap Soldier 「スクラップ・ソルジャー」(Rare)

STBL-JP025 Scrap Searcher 「スクラップ・サーチャー」

STBL-JP026 Wattkiwi 「エレキーウィ」

STBL-JP027 Watthopper 「エレキリギリス」

STBL-JP028 Wattdragonfly 「エレキトンボ」

STBL-JP029 Wattsquirrel 「エレキタリス」

STBL-JP030 Naturia Cherry 「ナチュル・チェリー」

STBL-JP031 Naturia Pumpkin 「ナチュル・パンプキン」

STBL-JP032 Naturia Stag 「ナチュル・クワガタ」

STBL-JP033 Temple Dancer of the Ice Barrier 「氷結界の舞姫」

STBL-JP034 Chain Dog

STBL-JP035 Wightmare

STBL-JP036 Destruction Monk Ranshin

STBL-JP037 Dirg the Dark Monarch

STBL-JP038 Supreme Trainer Arcanite Magician 「覇魔導士アーカナイト・マジシャン」 (Ultra Rare/Ultimate Rare)

STBL-JP039 Gaia Knight, the Drake of Earth 「地天の騎士ガイアドレイク」 (Super Rare)

STBL-JP040 Shooting Star Dragon 「シューティング・スター・ドラゴン」 (Ultra Rare/Ultimate Rare/Holographic Rare)

STBL-JP041 Formula Synchron 「フォーミュラ・シンクロン」 (Super Rare)

STBL-JP042 Red Nova Dragon 「スカーレッド・ノヴァ・ドラゴン」 (Ultra Rare/Ultimate Rare)

STBL-JP043 Burei, Karakuri Shogun 「カラクリ将軍 無零」 (Ultra Rare/Ultimate Rare)

STBL-JP044 Scrap Twin Dragon 「スクラップ・ツイン・ドラゴン」 (Ultra Rare/Ultimate Rare)

STBL-JP045 Tuning 「調律」

STBL-JP046 Karakuri Castle of Elements 「風雲カラクリ城」

STBL-JP047 Golden Gear Device Box 「黄金の歯車装置箱」

STBL-JP048 Karakuri Disassembling Manual 「カラクリ解体新書」

STBL-JP049 Scrap Oil Zone 「スクラップ・オイルゾーン」

STBL-JP050 Wattcastle 「エレキャッスル」

STBL-JP051 Wattcache 「エレキャッシュ」

STBL-JP052 Barkion's Scale 「パルキオンのうろこ」

STBL-JP053 Leodrake's Mane 「ガオドレイクのタテガミ」

STBL-JP054 Crest of the Ice Barrier 「氷結界の紋章」

STBL-JP055 Mirror of the Ice Barrier 「氷結界の鏡」

STBL-JP056 Koa'ki Ring

STBL-JP057 Darkworld Chains

STBL-JP058 Axe of Idiocy

STBL-JP059 Cursed Charm

STBL-JP060 Soul Destroying Vajra

STBL-JP061 Heat Wave

STBL-JP062 Stranger's Compensation

STBL-JP063 D2 Shield 「D2シールド」

STBL-JP064 Screen of Red 「スクリーン・オブ・レッド」

STBL-JP065 Black Back 「ブラック・バック」

STBL-JP066 Defender's Cross 「ディフェンダーズ・クロス」

STBL-JP067 Gravity Breakdown 「重力崩壊」

STBL-JP068 Blackwing - Mine 「BFーマイン」

STBL-JP069 Eroding Stars - Level Climb 「星蝕-レベル・クライム-」

STBL-JP070 Half Counter 「ハーフ・カウンター」

STBL-JP071 Karakuri Residence 「カラクリ屋敷」

STBL-JP072 Timed Karakuri Bomb 「時限カラクリ爆弾」

STBL-JP073 Scrap Crash 「スクラップ・クラッシュ」

STBL-JP074 Wattkeeper 「エレキーパー」

STBL-JP075 Extrio's Fang 「エクストリオの牙」

STBL-JP076 Empty Space

STBL-JP077 Different Dimension Ground

STBL-JP078 Skill Absorbing Stone

STBL-JP079 Tyrannical Coercion

STBL-JP080 Large Trap Hole

 

I'm interested in bolded card. Discuss Starstrike Blast as a whole. 3 days left to release, so i bet we'll know all effect tommorow

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WTF @ I'm guessing Gaia Knight, Drake of the Earth is the Synchro Fusion version of Gaia the Dragon Champion. Didn't see that coming.

 

Wightmare? Skull Servant got a new friend it looks like.

 

And Axe of Idiocy...I have no idea what that is.

 

...Dirg the Dark Monarch? Wut?

 

Translations for all of these should be interesting to say the least.


STBL-JP037

Dark Emperor Dirg

Dark/Magician/6/2400/1000

When this card is summoned or special summoned successfully, you may remove 2 cards from the opponent grave. After that, send cards from the top of opponent’s deck equal to the amount you removed by his effect. This card cannot attack on the turn it is summoned or special summoned.

 

........Wut?

 

STBL-JP038

Tyrant Magician – Arcanite Magician

Light/Magician-Fusion/10/1400/2800

Magician Synchro monster + Magician

This card may only be fusion summoned from the extra pile. When this card is successfully fusion summoned, place 2 magic counters on this card. For each magic counter on this card, this card increases 1000 attack. Once per turn, you may remove 1 counter from the field to activate 1 of the following effects

- Select and destroy 1 card on the field

- Draw 1 card from your deck

 

....So Arcanite Assault decks just got better? <_<

 

STBL-JP039

Earth Sky’s Rider Gaia Drake

Earth/Beast Warrior-Fusion/10/3500/2800

[Great Earth Rider Gaia Knight] + Synchro monster other then effect monsters

When this card becomes the target of an effect monster, it cannot be destroyed by the effect of effect monster.

 

.....GO GO GO GAIA, CONTINUE TO FAIL.

 

STBL-JP061

Heat Wave

Magic – Normal

Activate only at the beginning of your main phase 1. Up till the end of your next draw phase, both players may not summon or special summon monsters.

 

I lol'd.

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[spoiler=WARNING! LONG! Effects of all cards]

STBL-JP001

Swift Attacking Scarecrow

Earth/Machine/1/0/0

Activate by discarding this card when an opponent's monster declares a direct attack. Negate that attack, and end the Battle Phase.

STBL-JP002

Mirror Ladybug

Light/Insect/1/100/100

When there are 1 or more face-up monsters on your field, and there are no monster(s) in your Graveyard, you can special summon this monster from hand. When this monster is successfully special summoned by this effect, this card's level becomes the total level of all monsters on your field outside of this card. Also, if the level of this card is higher than 12, destroy this card.

STBL-JP003

Lead Butterfly

Wind/Insect/1/300/600

When there is Synchro monster(s) face-up on opponent's field, and there are no Synchro monster face-up on your field, this card can be special summon from hand.

STBL-JP004

Needle Gunner

Earth/Machine/1/100/100

When a synchro monster which used this as a synchro material attacks a defense mode monster, deal the overflowing damage between its attack and the defense of the defending monster as battle damage.

STBL-JP005

Necro Linker

Dark/Demon/2/600/0

Activate by releasing this card and selecting 1tuner with the word [synchron] in its name. Special summoned the selected monster. The monster special summoned by this effect cannot be used as a synchro material this turn.

STBL-JP006

Earth/Warrior/4/1600/1700

Any battle damage taken by the owner from this card battling becomes 0. When this card is destroyed by battle, select 1 face up monster on the opponent field that originally belongs to you and gain control of it.

STBL-JP007

Power Giant

Earth/Rock/6/2200/0

This card can be special summon from hand by sending a monster with level 4 or less from hand to Graveyard. When this monster is special summoned by this method, decrease the level of this card by the level of the monster sent from hand to Graveyard. Also, when this card battles, the effect damages you received until end of that Damage Step is 0.

STBL-JP008

Vice Berserker

Dark/Demon/4/1000/1000

When this card is sent to Graveyard as a synchro material, deal 2000 damages to that player. Also, increase the attack strength of the Synchro monster with this card as Synchro material by 2000 until End Phase of this turn.

STBL-JP009

Lancer Demon

Dark/Demon/4/1600/1400

Can be activated when your monster declares attack on a monster in defense mode on opponent's field. When that monster attacks the monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. This effect can only be activated once per turn.

STBL-JP010

Power Breaker

Earth/Warrior/4/1900/0

When this card is destroyed by attack of opponent's monster or by opponent's effect, choose and destroy a face-up Magic/Trap card on opponent's field. When this card attacks, change it to defense mode at the end of Damage Step.

STBL-JP011

Extra Veiler

Light/Spellcaster/2/600/200

When an opponent's monster is special summoned, this card can be special summon from hand. During the turn this card is special summoned, the effect damages dealt to you by effect of opponent's card would be received by opponent instead.

STBL-JP012

Synchro Gunner

Earth/Machine/1/0/0

Once per turn, this can be activated during your Main Phase 1. By removing a face-up Synchro monster on your field deal 600 damages to opponent. Return the monster removed by this effect to the field during your next Standby Phase.

STBL-JP013

Create Resonator

Wind/Demon - Tuner/3/800/600

When there is a face-up Synchro monster with level 8 or more on your field, this card can be special summon from hand.

STBL-JP014

Attack Gainer

Earth/Warrior - Tuner/1/0/0

When this card is sent to Graveyard as material for Synchro Summon, decrease the attack strength of a face-up monster on opponent's field by 1000 until End Phase.

STBL-JP015

Black Feather - Etesia of Twin Longswords

Dark/Bird/3/400/1600

When the opponent's monster battling with a [black Feather] monster on your field is still on the field at the end of Damage Step, you can send this card from hand to Graveyard to activate. Deal 1000 points damages to opponent's Life.

STBL-JP016

Black Feather - Aurora of Northern Lights

Light/Bird/10/?/0

This card cannot be Normal Summoned. This card cannot be special summon outside of by removing a face-up [black Feather] Tuner and a non-Tuner monsters from your field from the game. Once per turn, by removing a [black Feather] Synchro monster from your Extra Deck from the game, this card is treated as a same name card as that monster with same attack strength and effect until End Phase.

STBL-JP017

Black Feather - Abroholos of Megaquakes

Dark/Bird/7/2600/1800

This card cannot be Special Summoned. Once per turn, you can decrease this card's attack strength by 1000 to return all cards in opponent's Magic and Trap card zone to owner's hand. This effect can only be used during Main Phase 1. A monster battling with this card is not destroyed but return to owner's hand during Damage Calculation.

STBL-JP018

Grow Up Bulb

Earth/Plant-Tuner/1/100/100

Send the top card from your deck to grave to special smmon this card from grave to your field. Grow Up Bulb’s effect can only be used once per duel

STBL-JP019

Karakuri Soldier - Nisamu

Earth/Machine/4/1400/200

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is destroyed and sent to Graveyard by battle, you can special summon a [Karakuri] monster with level 4 or less from your deck in face-up attack mode.

STBL-JP020

Karakuri Merchant - Inashichi

Earth/Machine/2/500/1500

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is successfully summoned, you can add a [Karakuri] card from your deck to hand.

Rare

STBL-JP021

Karakuri Staff Officer - Nishibachi

Earth/Machine - Tuner/3/500/1600

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is successfully summoned or special summoned, change the mode of a monster on the field.

STBL-JP022

Karakuri Ninja - Sazanku

Earth/Machine/3/1200/1200

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When this card is reversed, choose a face-up monster on the field and send it to Graveyard. Also, during the turn this card is reversed, this card can attack opponent directly.

STBL-JP023

Karakuri Warrior Muzanichiha

Earth/Machine/4/1800/600

This card must attack if able to. When this card in face-up attack mode is chosen as target of attack, change the mode to defense mode. When a [Karakuri] monster on the field is destroyed, increase this card's attack strength by 400.

STBL-JP024

Scrap Soldier

Earth/Warrior - Tuner/5/2100/700

When this card in face-up defense mode is chosen as target of attack, destroy this card at the end of Battle Phase. When this card is destroyed and sent to Graveyard by effect of [scrap] card, you can choose a [scrap] monster outside of [scrap Soldier] in your Graveyard and add it to hand. When this card is used as a Synchro material, it can only be use for Synchro summon of a [scrap] monster.

STBL-JP025

Scrap Searcher

Earth/Bird/1/100/300

When this card is in Graveyard and a [scrap] monster outside of [scrap Searcher] on your field is destroyed and sent to Graveyard, this card can be special summon from Graveyard. When this card is successfully special summoned, destroy all face-up monsters on your field outside of [scrap] monster.

STBL-JP026

Eleckiwi

Light/Thunder - Tuner/3/600/100

When this card is face-up on the field, when an [Elec] monster on your field attacks, the attacking monster cannot be destroy in battle.

STBL-JP027

Eleccricket

Light/Thunder/1/0/0

When this card is face-up on the field, opponent cannot choose other face-up [Elec] monsters as target of attack or effect of cards.

STBL-JP028

Elecdragonfly

Light/Thunder/2/900/100

When this card is destroyed by opponent, you can special summon an [Elec] monster from your deck.

STBL-JP029

Elecsquirrel

Light/Thunder/3/700/100

This card can attack 2 times during a Battle Phase. Negate the effect of effect monster(s) battled with this card after Damage Calculation.

STBL-JP030

Natural Cherry

Earth/Plant - Tuner/1/200/200

When this card is sent to Graveyard by opponent, you can special summon up to 2 [Natural Cherry] in face-down defense mode from your deck.

STBL-JP031

Natural Pumpkin

Earth/Plant/4/1400/800

When this card is successfully summoned when there are monster(s) on opponent's field, you can special summon a [Natural] monster from your hand.

STBL-JP032

Natural Stag

Earth/Insect/6/2200/1500

When this card attacks and opponent activated Magic, Trap, or effect of effect monster during Battle Step or Damage Step, you can choose a [Natural] monster in your Graveyard to activate. Special summon the monster from Graveyard. This effect can only be used once per turn.

STBL-JP033

Dancing Girl of Ice Boundary

Water/Spellcaster/4/1700/900

Can only be activated when there are other [ice Boundary] monsters face-up on your field. Once per turn, by revealing any amount of [ice Boundary] monsters from your hand, return that number of set Magic/Trap card on opponent's field to owner's hand.

STBL-JP034

Chain Dog

Earth/Beast/4/1600/1100

When 2 Beast monsters are face up on your field, you may special summon this card from grave. When this card is special summoned by this effect, it is removed from game when it leaves field. When this card is used as a synchro material, it may only be used for synchro summon for a Beast synchro monster.

STBL-JP035

Whitemare

Dark/Undead/1/300/200

When this card is in grave, its name is treated as [White]. You may activate 1 of the following effects by discarding this card from hand

- Select 1 [White] or [Whitemare] from your removed from game pile and return it to grave

- Select 1 removed from grave [White Lady] or [White King] from your removed from grave pile and special summon it to your field

STBL-JP036

Vow Breaking Monk Ranshin

Earth/Magician/4/1800/100

When this card is sent to grave from the field by the opponent, select 1 monster in the opponent grave and remove it from game.

STBL-JP037

Dark Empeeror Dirugu

Dark/Magician/6/2400/1000

When this card is summoned or special summoned successfully, you may remove 2 cards from the opponent grave. After that, send cards from the top of opponent’s deck equal to the amount you removed by his effect. This card cannot attack on the turn it is summoned or special summoned.

STBL-JP038

Tyrant Magician – Arcanite Magician

Light/Magician-Fusion/10/1400/2800

Magician Synchro monster + Magician

This card may only be fusion summoned from the extra pile. When this card is successfully fusion summoned, place 2 magic counters on this card. For each magic counter on this card, this card increases 1000 attack. Once per turn, you may remove 1 counter from the field to activate 1 of the following effects

- Select and destroy 1 card on the field

- Draw 1 card from your deck

STBL-JP039

Earth Sky’s Rider Gaia Drake

Earth/Beast Warrior-Fusion/10/3500/2800

[Great Earth Rider Gaia Knight] + Synchro monster other then effect monsters

When this card becomes the target of an effect monster, it cannot be destroyed by the effect of effect monster.

STBL-JP040

Shooting Star Dragon

Wind/Dragon - Synchro/10/3300/2500

Synchro monster Tuner + [stardust Dragon]

Once per turn you can activate the following effect(s).

- Pick up the top 5 cards from your deck. This card can attack up to number of times equal to number of Tuners in there during a Battle Phase during this turn. Afterward, return those cards to the deck and shuffle it.

- When effect that destroys card on the field is activated, you can negate that effect and destroy it.

- When an opponent's monster declares attack, by removing this card from the game, negate the attack of that opponent's monster. At End Phase, special summon this card removed from game by this effect.

STBL-JP041

Formula Synchron

Light/Machine - Synchro, Tuner/2/200/1500

Tuner + 1 non-Tuner monster

When this card is successfully Synchro Summon, you can draw a card from deck. Also, during opponent's Main phase, you can Synchro Summon using this card as a Synchro material.

STBL-JP042

Scarred Nova Dragon

Dark/Dragon - Synchro/12/3500/3000

2 Tuners + [Red Demon's Dragon]

Increase this card's attack strength by number of Tuners in your Graveyard x500. This card cannot be destroyed by effect of opponent's Magic, Trap, or effect monster. Also, when opponent's monster declares attack, you can by removing this card from game, negate the attack of that opponent's monster. During End Phase, special summon this card removed from game by this effect.

STBL-JP043

Karakuri Shogun - Burei

Earth/Machine - Synchro/7/2600/1900

Tuner + 1 or more non-Tuner Machine type monster(s)

When this card is successfully Synchro Summoned, you can special summon a [Karakuri] monster from your deck. Once per turn, you can choose a monster on the field and change its mode.

Ultra/Ultimate Rare

STBL-JP044

Scrap Twin Dragon

Earth/Dragon - Synchro/9/3000/2200

[scrap] Tuner + 1 or more non-Tuner monster(s)

Once per turn, you can activated by choose a card on your field and 2 cards on opponent's field. Destroy the chosen card of yours, and return the 2 chosen opponent's card to owner's hand. When this card is destroyed and sent to Graveyard by opponent, choose and special summon a non-Synchro [scrap] monster from your Graveyard.

STBL-JP045

Tuning

Magic - Normal

Add a [synchron] Tuner from your deck to hand and shuffle it. Afterward, send the top card on your deck to Graveyard.

STBL-JP046

Stormy Karakuri Castle

Magic - Field

When a face-up [Karakuri] monster on your field chooses a face-up monster on opponent's field as attacking target, you can change the mode of that opponent's monster. Also, when this card face-up on the field is destroyed and sent to Graveyard, you can special summon a [Karakuri] monster with level 4 or higher from your Graveyard.

STBL-JP047

Golden Gear Device Box

Magic - Quickplay

Choose a face-up [Karakuri] monster on the field to activate. Until End Phase, increase the attack strength of the chosen monster by (800), and its defense strength by (1600).

STBL-JP048

Karakuri Disassembling Manual

Magic - Continuous

When the mode of a [Karakuri] monster(s) changes, put a Karakuri Counter on this card (max. 2). Also, by sending this card on the field to Graveyard, draw number of cards from your deck equal to number of Karakuri Counters on this card.

STBL-JP049

Scrap Olizone

Magic - Continuous

Choose a [scrap] monster in your Graveyard to activate. Special summon the chosen monster from Graveyard. Negate the effect of the monster special summoned by this effect. When this card leaves the field, destroy that monster. When that monster leaves the field destroy this card. During the turn this card is activated, you cannot have Battle Phase.

STBL-JP050

Eleccastle

Magic - Field

When this card is on the field, decrease the attack strength of monsters attacking [Elec] monster by 1000 during that Damage Calculation.

STBL-JP051

Eleccache

Magic - Equipment

Can only be equipped on Thunder type monster with level 3 or less. Increase the attack strength of the equipped monster by 800, and negate its effect. When the equipped monster deals battle damages to opponent's life, draw a card from your deck.

STBL-JP052

Palkion’s Scale

Magic - Normal

Can be activated when there are [Natural] monster(s) face-up on your field. Opponent cannot activate Trap cards during this turn.

STBL-JP053

Tategami of Gaodrake

Magic - Normal

Choose a [Natural] monster face-up on your field to activate. The attack strength of the chosen monster becomes 3000 and has its effect negate until End Phase.

STBL-JP054

Crest of Ice Boundary

Magic - Normal

Add an [ice Boundary] monster from your deck to hand.

STBL-JP055

Mirror of Ice Boundary

Magic - Quickplay

During this turn, you can activate the following effects when card(s) from your hand, field, or Graveyard are removed from game by effect activated by opponent's effect monster.

- When card(s) from hand are removed, randomly remove up to 2 cards from opponent's hand from the game.

- When card(s) from your field are removed, remove up to 2 cards on opponent's field from the game.

- When card(s) from Graveyard are removed, remove up to 2 cards in opponent's Graveyard from the game.

STBL-JP056

Koa’ki Link

Magic – Normal

Reveal 1 [Koa’ki Meiru Core] from your hand to activate. Destroy 1 face up monster on the field and both players take 1000 damage.

STBL-JP057

Demon World’s Foot Shackle

Magic – Equip

When the equipped monster attacks, its attack and defense becomes 100. Also, during your standby phase, the equipped monster’s controller takes 500 damage.

STBL-JP058

Blunt Axe

Magic – Equip

Increase equipped monster’s attack by 1000, and negate it’s effect. During your standby phase, controller of the equipped monster takes 500 damage.

STBL-JP059

Cursed Parchment

Magic – Equip

When this card is sent to grave due to the equipped monster being destroyed and sent to grave, the controller of the equipped takes damage equip to the monster’s original defense.

STBL-JP060

Spirit Destroying Chain Amulet

Magic – Equip

When the equipped monster deals battle damage to the opponent, you may select and remove 2 monster cards from the opponent grave

STBL-JP061

Heat Wave

Magic – Normal

Activate only at the beginning of your main phase 1. Up till the end of your next draw phase, both players may not summon or special summon monsters.

STBL-JP062

Horse’s Bone Price

Magic – Normal

Send 1 face up monster from your field other then an effect monster to activate. Draw 2 cards.

STBL-JP063

D2 Shield

Trap - Normal

Select 1 face up defense mode monster on your field to activate. The selected monster’s defense becomes double its original defense.

STBL-JP064

Screen of Red

Trap - Continuous

When this card is on the field, opponent's monsters cannot declare attack. This card's controller must pay 1000 Life Points during his/her End Phase. If 1000 Life Points is not paid destroy this card. When [Red Demon's Dragon] is face-up on the field, you can destroy this card and special summon a level 1 Tuner from your Graveyard.

STBL-JP065

Black Back

Trap - Normal

Can only be activated during your turn. Choose a [black Feather] monster in your Graveyard with attack strength 2000 or less and special summon it. During the turn this card is activated, you cannot Normal Summon.

STBL-JP066

Defender’s Cross

Trap – Normal

This card may be activated during the battle phase. Defense mode monsters on the opponent field becomes face up attack, and their effects are negated.

STBL-JP067

Gravity Obliteration

Trap – Counter

Send 1 face up synchro monster on your field to activate. Negate and destroy an opponent’s summon, flip summon or special summon. Until the end phase of this turn, the opponent cannot summon, flip summon, or special summon.

STBL-JP068

Black Feather - Mine

Trap - Normal

When this set card is destroyed by effect of opponent's card, and there are [black Feather] monster(s) face-up on your field, deal 1000 damages to opponent, and you draw a card.

STBL-JP069

Level Eater – Level Kurimu

When synchro monster(s) is special summoned, select 1 of those monsters to activate. Special summon a [Level Eater Token] (Dark/Magician /1/0/0) to your field. This token’s level becomes the same as the selected synchro monster, and the selected synchro monster’s level becomes 1.

STBL-JP070

Half Counter

When a monster on your field is attacked, you may activate this card during that damage calculation. The monster that is the target of attack has its attack increased by half the original attack of the attacking monster until this end phase.

STBL-JP071

Karakuri Residence

Trap - Normal

Can be activated when the mode of a face-up [Karakuri] monster on your field changes. Choose and destroy a card on the field.

STBL-JP072

Timed Karakuri Bomb

Trap - Normal

Can be activated when a [Karakuri] monster in face-up defense mode is chosen as target of attack. Destroy all face-up monsters on opponent's field.

STBL-JP073

Scrap Crush

Trap - Normal

Can be activated when a [scrap] monster on your field is destroyed and sent to Graveyard. Destroy all face-up Magic/Trap cards on the field.

STBL-JP074

Eleckeeper

Trap - Normal

Choose an [Elec] monster with level 4 or less from your Graveyard to activate. Special summon the chosen monster from Graveyard. The monster special summoned by this effect is destroyed at End Phase of this turn.

STBL-JP075

Extrio’s Tooth

Trap - Counter

Can be activated when there are [Natural] monster(s) face-up on your field. Negate the activation of an opponent's Magic or Trap card and destroy it. Afterward, send a card from your hand to Graveyard.

STBL-JP076

Vanity Space

Trap – Permanent

While this card is on the field, both players may not special summon. When a card from the field or deck is sent to grave, this card is destroyed.

STBL-JP077

Different Dimension Grand

Trap – Normal

During this turn, cards sent to grave are removed from game instead

STBL-JP078

Ability Absorbing Stone

Trap – Permanent

When an effect monster is activated, this card gains 1 Magic Stone counter (Maximum of 2). When this card has 2 Magic Stone counters, all face up monsters on the field that activate their effects have the effects negated. During the end phase, all Magic Stone counters on this card are removed.

 

STBL-JP079

Tyrant’s Oppression

Trap - Permanent

Release 1 monster on your field to activate. While this card is face up on the field, face up monsters on the field that originally belonged to the opponent and belongs to you are unaffected by traps other then this card.

 

STBL-JP080

Giant Traphole

Trap – Normal

You may activate this card when the opponent successfully summons 2 or more monsters face up. Send all those monsters to grave. After that, monsters with the same name as those monsters are sent from the hand or deck to grave.

 

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WHAT?

 

STBL-JP062

Horse’s Bone Price

Magic – Normal

Send 1 face up monster from your field other then an effect monster to activate. Draw 2 cards.

 

Gemini draw power out of NOWHERE. Useful card is useful.

 

This makes me WANT to use Gaia almost:

SAM_0053.jpg

 

Dirg looks amazing, no idea how I feel about his effect but his art is wow:

SAM_0026.jpg

 

New Arcanite Confirmed FOR HOLY sheet AMAZING TIER:

SAM_0030.jpg

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STBL-JP067

Gravity Obliteration

Trap – Counter

Send 1 face up synchro monster on your field to activate. Negate and destroy an opponent’s summon, flip summon or special summon. Until the end phase of this turn, the opponent cannot summon, flip summon, or special summon.

 

what

 

what

 

what

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I like how almost all the new cards revealed make no real sence >__>

 

Dirg the Dark Monarch

 

wth

Well Caius is the wicked monarch.

So technicly Dark could still be chosen for a name.

 

I jizzed my pants when I saw a Gaia Knight Fusion D:

The artwork for it is amazing.

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I noticed this:

Magic – Normal

Send 1 face up monster from your field other then an effect monster to activate. Draw 2 cards.

 

This could ACTUALLY be used in an E-Hero build.

More specifically, a build that runs Enchanting Fitting Room.

 

WC11 WONT HAVE THIS THOUGH!

FFFFFFFFFUUUUUUUUUUUUUUUUUUU-

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I noticed this:

Magic – Normal

Send 1 face up monster from your field other then an effect monster to activate. Draw 2 cards.

 

This could ACTUALLY be used in an E-Hero build.

More specifically' date=' a build that runs Enchanting Fitting Room.

 

WC11 WONT HAVE THIS THOUGH!

FFFFFFFFFUUUUUUUUUUUUUUUUUUU-

[/quote']

 

Why?

 

Fitting Room into Avian + Burstlady + some other random vanillas

There you go.

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I noticed this:

Magic – Normal

Send 1 face up monster from your field other then an effect monster to activate. Draw 2 cards.

 

This could ACTUALLY be used in an E-Hero build.

More specifically' date=' a build that runs Enchanting Fitting Room.

 

WC11 WONT HAVE THIS THOUGH!

FFFFFFFFFUUUUUUUUUUUUUUUUUUU-

[/quote']

 

Why?

 

Fitting Room into Avian + Burstlady + some other random vanillas

There you go.

No why won't wc11 have it.

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