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Very Quick Contest | Lock


Cloister

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[align=center]A new contest held by me. It will be easy.

 

[spoiler=The Rules etc.]

- 1 round only.

- The end date: Look at the time this thread was posted. You have 48 hours from that moment to post your cards.

- 1 card per contestant.

- Go nuts and be creative.

- Post the card in your FIRST post, don't say "I will post it later".

- Post the lore. (!!)

- No entry fee.

- The prize for the winner: 3 +reps. The others don't get anything.

- I am the judge.

 

 

 

 

List of contestants.

12wd5

Sephiroth_The_Legend

Alordzynix

Scope

GodPuppy

iHop

Vistian Terry

chedbonlahor

Lexadin

shelds9

Zeaux - WINNER

zmuzik

sirbobbert

Shradow

AquaMaster

Poisonedbite

jkkohles

kevin7653

wero-vasto

lookatthatawesomecard15

JG.

SonicJack9

Skyson

valtmasternate

usetheforcehan

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Lore:

Each time this card destroys a monster as a result of battle, you can pay 500 Life Points to Special Summon 1 "Cursed Jester Token" (Spellcaster-Type/DARK/Level 3/ATK 1000/DEF 1000/) in Defense Position on your opponent's side of the field, these tokens cannot declare an attack or be Tributed. During the End Phase of your turn, your opponent discards cards from their hand equal to the number of "Cursed Jester Tokens" they control. When this card is destroyed, destroy all "Cursed Jester Tokens" on the field. You take damage equal to the number of tokens destroyed x400. If this card is in your Graveyard, you can pay 1000 Life Points and Tribute 1 Spellcaster-Type monster you control to Special Summon this card to your side of the field.

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[align=Center]COFL-EN007-Ra-Divine-Bird-God-of-1.png

Effect:

This card cannot be Special Summoned. When this card is Summoned or flipped face-up, it is placed in your Monster Card Zone at the far left. This card cannot be moved to an other Card Zone by a card's effect other than its own. This card cannot return to your hand by an card effect. During each of your Standby Phases, move this card to the next Monster Card Zone right from it. Any Monster Card Zone this card was put into cannot be used as long as this card remains face-up on the field. If this card is in the Monster Card Zone at the far right you win the duel.[/align]

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[align=center]I wanna join here is my card

 

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[spoiler=Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 4 DARK monsters in your Graveyard from play. Once per turn you can remove from play 1 card on your opponent's side of the field for every "Dark Demons Knight" in your Graveyard.

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By Tributing one Face-up monster on your side of the field, you can Special Summon a monster with 1300 ATK or less from your Graveyard. Monster's Special Summoned by this effect cannot be Tribute Summoned. When this card is destroyed, all monsters Special Summoned with this effect are destroyed, and the monsters Tribute Summoned and Special Summoned in their place.

 

Haven't done this in ages =o

90% sure the OCG isn't the best, but I don't care.

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by controlling 2 Winged Beast-Type monsters. When this card is sent to the Graveyard ,add 1 Winged Beast-Type monster with 1500 or less ATK from your Deck to your hand. This card can only be used for the Synchro Summon of a WIND monster.

 

BLACKWINGS NEED TO BE EVEN FASTER

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[align=center][spoiler=Paradox Pixie]2dv69e1.jpg

This card cannot be Special Summoned or Set. This card cannot be Normal Summoned except by Tributing 1 face-up Fairy ot Insect-Type monster you control. Remove from play the monster you Tributed to Summon this card. Once per turn, during your Main Phase, you can pay 500 Life Points to remove from play 1 Insect or Fairy-Type monster from your hand. When this card attacks a LIGHT non-Insect or Fairy-Type monster, reduce the attack target's ATK to 0 during Damage Calculation only. The destroyed monster is removed from play. Once per turn, you opponent can Special Summon 1 monster that was removed from play from their side of the field by this card's effect by paying 500 Life Points. Increase this card's ATK and DEF by 500 for each monster removed from play.

 

I'll enter.[/align]

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I will join this is my card:

 

546286.jpg

 

As long as this card remains face-up on the field, all Spell Cards on either player's side of the field, or in either player's hand or Deck are treated as Trap Cards and can be used as Trap Cards. Whenever a Trap Card is activated, the owner of the Trap Card must pay 200 Life Points.

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[align=center]Gues what, I'll join.

 

[spoiler= Arcupian Magila]

arcupianmagila.png

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Arcupian Chemota". This card inflicts Piercing Damage. Each time this card inflicts Battle Damage to your opponent, send the top 3 cards of thier Deck to the Graveyard. Negate the effects of Spells, Traps and Effect Monsters that target a card(s) in your opponent's Graveyard. Cards in either player's Graveyard cannot be removed from play. Your opponent cannot activate any card effect in thier Graveyard.

Pic = Artist's secret ;)

 

 

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[align=center]Here is my card.

 

Shoraeto-the-Nightmare-Prince-GOLD.jpg

 

You can Special Summon this card from your hand or Graveyard by discarding 2 cards. You cannot Special Special any other monster during the turn you Special Summon this card. Once per turn, you can send 1 card you control to the Graveyard to destroy 1 card your opponent controls. If the destroyed card was a monster, this card gains 600 ATK until the End Phase. If the destroyed card was a Spell or Trap Card, this card gain the effect(s) of that card until the End Phase. There can only be 1 face-up "Shoraeto the Nightmare Prince".[/align]

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I want to join:

 

[spoiler=My Entry]

 

cyberplasmaparasitedeat.jpg

 

Lore:

This card cannot be Normal Summoned or Set. You can send 1 Level 2 monster and 1 Level 6 monster from your Deck to your Graveyard to remove this card from play. While this card is removed from play and you control 1 Synchro or Fusion "Parasite" monster, you can Special Summon this card in face-up Defense Position. This card's type is also treated as Insect. Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Defense Position. The equipped monster's Attribute is treated as WATER and its Type is treated as Aqua. While you control a face-up "Parasite" monster, the controller of the equipped monster must attack with it if possible. When the equipped monster declares an attacks, you can select the attack target. When the equipped monster is destroyed, inflict damage to your opponent equal to the equipped monster's Level x400. When this card is destroyed, you can remove 1 Level 3, 5, 8, or 10 monster from your Graveyard to Special Summon it in face-up Defense Position.

 

 

 

 

 

Thanks! :D

If you're curious about what "Parasite" monsters are, check the set in my sig. It may be necessary to understand the effect of the card.

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I shall join.

 

[align=center]164206.jpg

[spoiler=Lore]Whenever this card attacks a LIGHT monster, you can change the battle position of that monster. Whenever a LIGHT monster attacks this card, decrease that monster's ATK by 300 and destroy any Equip Spell Cards equipped to it.

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[align=center]I join

 

My card:

 

 

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 of each DARK, FIRE, EARTH and LIGHT Reptile-Type monster you control. This card is also treated as a FIRE, DARK and LIGHT monster. When this card is Summoned, destroy all cards on the field (except this card). This card loses 500 ATK for each card destroyed by this effect. If this cards ATK reaches 0 due to this cards effect, inflict 3000 damage to your opponent. Increase this cards ATK by 3000 during the End Phase of the turn this cards ATK reaches 0. Once per turn, you can decrease this cards ATK by 3000 to Special Summon 1 Reptile-Type monster used to Summon this card. All cards that are sent to the Graveyard is sent to the bottom of the Decks. You can pay 1000 Life Points to add all cards from both players Graveyards to their owners Decks. This card cannot be removed from play or sent to the Deck. When this card is in your Graveyard, you can Tribute 2 Reptile-Type monsters you control to add this card to your hand. This card is sent to the Graveyard the 3 turn it is in your hand after it is sent there to the Graveyard.

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im in tom

[spoiler=primordial magma croc]211861y.jpg

 

[spoiler=effect]This card is also treated as a Reptile-Type monster. You can Summon this monster with 3 Tributes instead of 2, if one of the Tributed monsters is a Reptile-Type monster. If you use this effect, lower all non-FIRE monsters attack by 1000, and all WATER monster effects are negated as long as this card is on the field.

 

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hope you dont mind if i join. anyway, here is the card.

26902w.jpg

Stardust Dragon + Red Dragon Archfiend

This card can only be summoned by using the above fusion material monsters. When this monster attacks, choose one random card from your opponents hand, then call its type. If you guess correctly, this card can attack once again.

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