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Newb Defense League III [locked because remake]


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@ White: The reason there a low number of insta-Synchro cards out there is because unlike Fusions of equal Level, Synchros generally have enough power to justify their summoning.

 

Also, and I don't know why everyone thinks this, "BTH" and "Torrential Tribute" don't negate Summons. If my opponent Summons a monster, and I use "BTH", if they activated its effect, it still goes through. The only "Trap Hole" that negates the summon is "Chaos Trap Hole" while the "Solemn" cards are another option.

 

 

@ Alexis: I'll do some OCG fixes.

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Like I said I'll just post the effect here. Cheers guys. :)

 

I just need an idea for the set, or a new summoing idea.

 

@Alexis: Give me a few and I can give you lot of idea's b/c I have been thinking of a few myself, but If I tried to post it in RC, Icy/AKA/Bless would just move it but not move yours, b/c she/he don't like me. Then again, I'm not sure. But he/she did it last time and I expanded on it, so I don't know anymore....I don't blame he/she to hate me, after what I did when I was a newb, but oh well, people should learn to let go and forgive.

 

@All, you like my new YCMember Card, I think its cool.....

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Commented. And in response to your reposte, I still think it's too powerful, because this makes it so easy to endlessly return "Plaguespreader", "D.D. Survivor" and any DARK monster.

 

I made some limitation on that, by forcing the use of "Master & Expert".

 

Lex, something you might want to consider for your "Fabled"/"Dark World" Deck. The cards "Rising Energy" and "Miracle Locus". Both require a discard, and have effects that can save your low-ATK monsters. Another pair for a more tactical side are "Damage Condenser" and especially "Non Aggression Area".

 

Actually Miracle Locus don't need a discard. But thanks for the suggestions, I'll think about it.

 

Like I said I'll just post the effect here. Cheers guys. :)

 

I just need an idea for the set, or a new summoing idea.

 

I'd say mutants.

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I made some limitation on that, by forcing the use of "Master & Expert".

 

Suppose it just means "Prisma" will be coming along for the ride.

 

 

Actually Miracle Locus don't need a discard. But thanks for the suggestions, I'll think about it.

 

Strange that, since it's listed under 'Discards for Cost' on the wikia. Then again, so are a few cards on that list that 'send', not 'discard'. Oh, and if you want to be properly retro, add "The Cheerful Coffin"!

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Suppose it just means "Prisma" will be coming along for the ride.

 

It still forces people to use "Master & Expert", and therefor taking a precious slot in thier Decks. Possibly leading to dead draws.

 

Strange that, since it's listed under 'Discards for Cost' on the wikia. Then again, so are a few cards on that list that 'send', not 'discard'. Oh, and if you want to be properly retro, add "The Cheerful Coffin"!

 

Nah, I'd rather use cards that have use.

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Hola, ¿cómo estás?

 

Once per turn, you can decrease the ATK of 1 monster you control to increase your Life Points by the same amount. When a monster you control is targeted for an attack, you can pay Life Points to increase the targeted monster's ATK so it has 100 ATK more than the attacking monster. If you control no monsters during your End Phase, destroy this card.

 

Bad wording is bad. Help?

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Right, to get back into making some cards I'm gonna make some singles first.

 

I havent made a card in a while so I'll post the ATK + DEF to make sure its all good.

 

Once per turn remove from play one monster on the field. This card gains 1 electro counter each time you activate this effect. You may remove electro counters from this card to draw cards equal to the amount of electro counters removed.

ATK/800 DEF/1400

 

[spoiler=Card image for me to remember it]fdshadjas.png

 

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Once per turn, you can banish 1 monster on the field. If you activate this effect, place 1 Electro Counter on this card. You can remove Electro Counters from this card to draw cards equal to the amount of Electro Counters removed.

 

I may not have gotten it all since I rarely use Counter Effects.

 

EDIT: Ninja'd

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@ Alexis: Once per turn, you can remove from play/banish 1 monster you control to put 1 Electro Counter on this card. (Max. #) You can remove all Electro Counters on this card to draw a number of cards equal to the number of removed Electro Counters.

 

It's overpowered, since it's an easy RFP Draw engine.

 

 

EDIT: Thrice ninja'ed.

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