Alexis Rhodes Posted May 28, 2011 Report Share Posted May 28, 2011 I had an account on pixiv but I forgot the password and I think they deleted the account. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 28, 2011 Author Report Share Posted May 28, 2011 @ White: The reason there a low number of insta-Synchro cards out there is because unlike Fusions of equal Level, Synchros generally have enough power to justify their summoning. Also, and I don't know why everyone thinks this, "BTH" and "Torrential Tribute" don't negate Summons. If my opponent Summons a monster, and I use "BTH", if they activated its effect, it still goes through. The only "Trap Hole" that negates the summon is "Chaos Trap Hole" while the "Solemn" cards are another option. @ Alexis: I'll do some OCG fixes. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 28, 2011 Report Share Posted May 28, 2011 Thank you Max for your help. @5DS: I do some OCG fixing as well. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted May 28, 2011 Report Share Posted May 28, 2011 Like I said I'll just post the effect here. Cheers guys. :) I just need an idea for the set, or a new summoing idea. Link to comment Share on other sites More sharing options...
Master White Posted May 29, 2011 Report Share Posted May 29, 2011 Like I said I'll just post the effect here. Cheers guys. :) I just need an idea for the set, or a new summoing idea. @Alexis: Give me a few and I can give you lot of idea's b/c I have been thinking of a few myself, but If I tried to post it in RC, Icy/AKA/Bless would just move it but not move yours, b/c she/he don't like me. Then again, I'm not sure. But he/she did it last time and I expanded on it, so I don't know anymore....I don't blame he/she to hate me, after what I did when I was a newb, but oh well, people should learn to let go and forgive. @All, you like my new YCMember Card, I think its cool..... Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted May 30, 2011 Report Share Posted May 30, 2011 I dont think I'll post mine in RC, nobody posts and I cant be bothered saying BUMP all the time. I was thinking maybe something to do with luck or zombies? Link to comment Share on other sites More sharing options...
Lexadin Posted May 30, 2011 Report Share Posted May 30, 2011 Commented. And in response to your reposte, I still think it's too powerful, because this makes it so easy to endlessly return "Plaguespreader", "D.D. Survivor" and any DARK monster. I made some limitation on that, by forcing the use of "Master & Expert". Lex, something you might want to consider for your "Fabled"/"Dark World" Deck. The cards "Rising Energy" and "Miracle Locus". Both require a discard, and have effects that can save your low-ATK monsters. Another pair for a more tactical side are "Damage Condenser" and especially "Non Aggression Area". Actually Miracle Locus don't need a discard. But thanks for the suggestions, I'll think about it. Like I said I'll just post the effect here. Cheers guys. :) I just need an idea for the set, or a new summoing idea. I'd say mutants. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted May 30, 2011 Report Share Posted May 30, 2011 BTW Lex you can you the idea we/you thought of for my other set. I seen youe card lex, what do you search for pics oin pixiv again? Link to comment Share on other sites More sharing options...
Lexadin Posted May 30, 2011 Report Share Posted May 30, 2011 Ok, I'll probebly work on it during the Summer vacation though. 【PFⅣ】 You can also replace the "IV" with 1/I/2/II/3/III/4/3/V. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 30, 2011 Author Report Share Posted May 30, 2011 I made some limitation on that, by forcing the use of "Master & Expert". Suppose it just means "Prisma" will be coming along for the ride. Actually Miracle Locus don't need a discard. But thanks for the suggestions, I'll think about it. Strange that, since it's listed under 'Discards for Cost' on the wikia. Then again, so are a few cards on that list that 'send', not 'discard'. Oh, and if you want to be properly retro, add "The Cheerful Coffin"! Link to comment Share on other sites More sharing options...
Lexadin Posted May 30, 2011 Report Share Posted May 30, 2011 Suppose it just means "Prisma" will be coming along for the ride. It still forces people to use "Master & Expert", and therefor taking a precious slot in thier Decks. Possibly leading to dead draws. Strange that, since it's listed under 'Discards for Cost' on the wikia. Then again, so are a few cards on that list that 'send', not 'discard'. Oh, and if you want to be properly retro, add "The Cheerful Coffin"! Nah, I'd rather use cards that have use. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 30, 2011 Author Report Share Posted May 30, 2011 Nah, I'd rather use cards that have use. If you have a hand heavy with "Dark Worlds" and no other way to discard them, it can get you a +3 field advantage. Link to comment Share on other sites More sharing options...
Lexadin Posted May 30, 2011 Report Share Posted May 30, 2011 Yes, but drawing it in another situation can leade to dead draw. Besides I have enough "Dark Worl Dealings" to take care of the "Dark World" mons. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 30, 2011 Author Report Share Posted May 30, 2011 Yes, but drawing it in another situation can leade to dead draw. Besides I have enough "Dark Worl Dealings" to take care of the "Dark World" mons. I know it can only be used in an anime situation. I was just saying. Link to comment Share on other sites More sharing options...
Lexadin Posted May 30, 2011 Report Share Posted May 30, 2011 Oh ok... Still, thanks for your suggestions. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 30, 2011 Author Report Share Posted May 30, 2011 Still, thanks for your suggestions. You're welcome. I now need to go study. Link to comment Share on other sites More sharing options...
Lexadin Posted May 30, 2011 Report Share Posted May 30, 2011 Alright, good luck with that. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 30, 2011 Report Share Posted May 30, 2011 Hola, ¿cómo estás? Once per turn, you can decrease the ATK of 1 monster you control to increase your Life Points by the same amount. When a monster you control is targeted for an attack, you can pay Life Points to increase the targeted monster's ATK so it has 100 ATK more than the attacking monster. If you control no monsters during your End Phase, destroy this card. Bad wording is bad. Help? Link to comment Share on other sites More sharing options...
Lexadin Posted May 30, 2011 Report Share Posted May 30, 2011 Why not: When a monster you control is targeted for an attack, you can pay Life Points equal to the difference in ATK +100 and increase the targeted monster's ATK by the same amount. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted May 30, 2011 Report Share Posted May 30, 2011 Right, to get back into making some cards I'm gonna make some singles first. I havent made a card in a while so I'll post the ATK + DEF to make sure its all good. Once per turn remove from play one monster on the field. This card gains 1 electro counter each time you activate this effect. You may remove electro counters from this card to draw cards equal to the amount of electro counters removed.ATK/800 DEF/1400 [spoiler=Card image for me to remember it] Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 30, 2011 Report Share Posted May 30, 2011 Once per turn, banish one monster on the field. Each time you activate this effect, place 1 Electro Counter(max.(#)). You may remove Electro Counters from this card to draw cards equal to the amount of Electro Counters removed. Link to comment Share on other sites More sharing options...
Alexis Rhodes Posted May 30, 2011 Report Share Posted May 30, 2011 Thanks. :) I'll rep anyone who does an OCG fix for me, remind me if I dont. I can never keep up with the OCG and new OCG so I'm asking for OCG fixes on EVERY effect I think of, so there will be lots more. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted May 30, 2011 Report Share Posted May 30, 2011 Once per turn, you can banish 1 monster on the field. If you activate this effect, place 1 Electro Counter on this card. You can remove Electro Counters from this card to draw cards equal to the amount of Electro Counters removed. I may not have gotten it all since I rarely use Counter Effects. EDIT: Ninja'd Link to comment Share on other sites More sharing options...
Simping For Hina Posted May 30, 2011 Report Share Posted May 30, 2011 I just remember Banish.Anyways, you have to put a number, preferably 5 or lower, in where '#' is. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 30, 2011 Author Report Share Posted May 30, 2011 @ Alexis: Once per turn, you can remove from play/banish 1 monster you control to put 1 Electro Counter on this card. (Max. #) You can remove all Electro Counters on this card to draw a number of cards equal to the number of removed Electro Counters. It's overpowered, since it's an easy RFP Draw engine. EDIT: Thrice ninja'ed. Link to comment Share on other sites More sharing options...
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