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Yugioh! Duel academy a new beginning(started/Accepting) OOC


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Here is the app for Jean-Luc:

 

[spoiler=Jean-Luc Pile]Name: Jean-Luc Pile

Age 16

Bio: His father works to provide power to the Duel Academy Island. Jean-Luc always admired his father, and so he modeled his deck after his father's work.

Appearance: Spiky, blond hair with black streaks. He wears a black shirt with a thunderbolt on it under his Obelisk Blue Uniform.

Personality: Energetic, sometimes talks fast. Almost always smiling. Very optimistic. His deck also reflects this.

[spoiler=Deck List (Batterymen)]Monsters:

Batteryman AA x3

Batteryman AAA x2

Batteryman D x3

Batteryman Micro-Cell x3

Batteryman Charger x2

Batteryman Industrial Strength x2

Super Electromagnetic Voltech Dragon x2

Zaborg the Thunder Monarch x2

The Calculator

Shining Angel

Spells:

Inferno Reckless Summon x2

Quick Charger

Battery Charger x2

Makiu, the Magical Mist

Short Circuit x2

Swords of Revealing Light

Lightning Vortex

Traps:

Portable Battery Pack

Gravity Bind

Judgment of Thunder x2

Damage Condenser

Raigeki Break

Sakuretsu Armor

Scrap-Iron Scarecrow

Solar Ray

 

Preffered Dorm Obelisk Blue

Teacher or Student Student

 

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Name:Blood Illuser

age:16

bio: im goin to just explain his powers. first power is the light power which is the ability to use the "heart of the cards".

seconde power is just like Yami Marik plus the dark signers.

appearence:[spoiler=(Blood]RedHairGreenEyesAnimeBoy.jpgthis is Blood when hes not calm, cool, or colected.

 

personality:calm, cool, colected.(most of the time)

decklist:[spoiler=(Bloods Deck]Army Dragon

Lv 4/ when this card is normal summoned or flip summoned you can special summon a dragon-type monster with 1500 or less attack from your hand. when card is special summoned you can return it to your hand to add 1 dragon-type monster from your deck to your hand.

Dragon/Effect/Dark

ATK 1900/DEF 1600

 

Grave Dragon

Lv 3/ this card can't be normal summoned or set. this card can be special summon from your hand by discarding 1 card. when this card is destroyed you can either destroy 1 card on the field or special summon 1 lv 4 or lower dragon-type monster from your graveyard

Dragon/Effect/Light

ATK 0/DEF 2500

 

Magic Dragon

Lv 5/ when this card is normal or flip summoned it is changed to defense mode. once per turn you can pay 500 life points to add 1 spell card from your deck to your hand. when this card is sent from the field to the graveyard you can special summon 1 "Trap Dragon" from your hand, deck, or gaveyard.

Dragon/Tuner/Light

ATK 0/DEF 3000

 

Trap Dragon

Lv 5/ once per turn you can pay 500 life points to add 1 trap card from your deck to your hand. when this card is sent from the field to the graveyard you can special summon "Magic Dragon" from your graveyard.

Dragon/Tuner/Dark

ATK 2200/DEF 1900

 

Return Dragon

Lv 3/ when this card is sent to the graveyard for a synchro summon or as a tribute you can add it to your hand instead.

Dragon/Effect/ Dark

ATK 1500/DEF 1200

 

Grudge Dragon

Lv 3/ when this card is sent to the graveyard as a result of battle special summon it back to the field and destroy the monster that destroyed it.

Dragon/Tuner/Light

ATK 1000/DEF 1000

 

Protector Dragon

Lv 2/ while there is a face-up "Dragon God's Palace" on the field at the same time as this card your dragon-type monsters are unafected by card effects.

Dragon/Effect/Light

ATK 0/DEF 0

 

Creation Dragon

Lv 1/ once per turn you can select a dragon-type synchro monster in your extra deck and the select 1 tuner and 1 non tuner monster on the field the subtract their combined level from the level of the synchro monster. this monster's level becomes the difference between the two.

Dragon/Effect/Light

ATK 0/DEF 0

 

Bahamut Death

LV 3/ This card is not destroyed in battle. When there is another face-up dragon-type monster on the field neither player can activate trap cards.

Dragon/Tuner/Light

0 ATK/0 DEF

 

Bahamut Life

LV 4/ This card cannot be normal summoned or set. While this card remains face up on the field you may select the target of your opponents attacks

Dragon/Effect/Dark

2000 ATK/ 1500 DEF

 

Dragon God - Bahamut Fury

LV 9/ This card cannot be normal summoned or set. this card can only be special summoned by the effect of "Rage of Bahamut". This monster cannot Battle with a dragon-type monster Once per turn during the battle phase you can double the attack of this card until the end of the battle phase. if you do this card is destroyed during the end phase. this effect can be activated during either players turn. when this card is sent to the graveyard you can special summon 1 "Dragon God - Bahamut" from your graveyard. If "Dragon God - Bahamut is removed from play while this card is in the grave yard you can remove this card from play to special summon "Dragon God - Bahamut to the field.

Dragon/Effect/Dark

3400 ATK/ 3000

 

spells

 

Quick Dragon Restoration

Spell/Quickplay

Special summon 1 lvl 4 or lower dragon type monster from your graveyard.

 

Grand Dragon Restoration

Spell

Activate only by removing from play 1 "Quick Dragon Restoration" in your graveyard. add up to 6 dragon type monster back to you deck the draw 2 cards.

 

Dragon's Summonstone

Spell

Return 1 dragon-type monster on the field to it's owner's hand then special summon 1 dragon-type monster from your graveyard. the special summoned monster cannot attack this turn.

 

Dragon's Calling

Spell

tribute 1 dragon-type monster on the field and special summon 1 dragon-type monster from your deck that is 2 levels higher than the tributed monster.

 

Fly In

Spell

Add 1 dragon or winged beast-typw monster from your deck to your hand

 

Knigdom of Dragon's

Spell/Field

aslong as this card stays face up on the field non-dragon-type monsters cannot declare an attack. If the is a face-up Dragon-type monster on the field then this card cannot be destroyed by your opponents card effects. If this card is activated while there is a face-up "Dragon God" monster on the field you can pay 500 life points to add 1 "Dragon God's Palace" to your hand.

 

Dragon's Magic Absorbtion

Spell

tribute 1 dragon-type monster you control and destroy up to 3 spell or trap cards your opponent controls. Then you gain 500 life points for each card destroyed.

 

Dragon's Gift

Spell

Activate only if there are two or more dragon-type monsters on your side of the field and you have alredy conducted your normal summon. you can normal summon 1 more time.

 

Super Soul Release

Spell

????

 

Bahamut's Funeral

Spell/ Quickplay

When "Bahamut Life" is in the graveyard you can special summon "Bahamut Death" from your hand, deck, or graveyard.

 

Birth of Bahamut

Spell/ Quickplay

When "Bahamut Death" is on the field you can special summon "Bahamut Life" from your graveyard.

 

Calling Bahamut

Spell/Quickplay

Remove from play 1 "Bahamut Death" and 1 "Bahamut Life" in your graveyard or on your side of the field and special summon 1 "Dragon God - Bahamut" from your extra deck.

 

Dragon God's Palace

Spell/ Field

This card can only be activated by tributing a face-up "Kingdom of Dragon's" on your side of the field. If there are two or more dragon-type monster when this card is activated you can special summon "protector dragon" from your hand or deck. as long as this card remains face-up on the field only dragon-type monster can declare an attack. if there is a face-up dragon-type monster on youyr side of the field this this card cannot be destroyed by card effects nor can your opponent activate any field spells. Once per turn if there is a face-up "Dragon God" monster on the field you can special summon 1 level 6 or lower monster from your hand. if there is a face-up "Dragon God - Bahamut ZERO" on the field then once per turn you can remove 1 dragon-type monster in your graveyard from play.

 

Wrath of the Dragon God

Spell

Activate only if there is a face-up "Dragon God" monster on your side of the field. Pay 1000 life poits and destroy all card on your opponents side of the field and in their hand.

 

Dragon God's Armor

Spell/ Equip

This card can only be equipted to a "Dragon God" monster. Once per turn if the equipted monster card would be destroyed it is not destroyed. If the equipted monster is destroyed you can destroy this card in its place.

 

Neo Tuner Creation Force

Spell

When a "Dragon God" monster is special summoned from the graveyard you can special summon a Neo Tuner Token to your side of the field in defense mode. destroy this card during your third end phase after irs activation.

 

ZERO Division

Spell/ Ritual

This card be activated by removing from play two dragon type monsters in your graveyard. you must also send 1 level 3 tuner monster and 1 "Dragon God - Bahamut" on your side of the field to the graveyard. special summon 1 "Dragon God - Bahamut ZERO" in attack mode. No spell cards, trap cards, or monster effect can be chained to the activation of this card or the summoning of "Dragon God - Bahamut ZERO". This special summon is treated as a Synchro Summon.

 

ZERO Gunfire

Spell/ Quickplay

Activate only when "Dragon God - Bahamut ZERO" is on hte field. Return 1 removed from play dragon-type monster to your graveyard. Destroy two cards your opponent controls. Monsters whose effect do not allow them to be targeted or affected by card effects will still de destroyed.

 

Dark Dragon Calling

Spell/ Quickplay

Tribute 1 face up "Dragon God" Synchro monster and special summon 1 " Dragon God - Dark Bahamut" from your extra deck. this summoning is treated as a Dark Synchro Summoning.

 

traps

 

Direct Drainer

Trap/Continuous

when either player would take damage from a direct attack the damage is negated and their life points are increased by 500 points for every 1000 points they would have taken. this card is not destroyed by trap cards.

 

Dragonic Punishment

Trap

Activate only when a dragon-type monster is selected as an attack target. Negate the attack and deal dammage to both players equal to the attacing monster attack points. when this card is in the graveyard you can remove it from play to destroy 1 monster your opponent controls.

 

Dragons Power Gem

Trap/Continous

when a defense position dragon-type monster you control is selected as an attack target you can switch it to attack mode and have it gain attack points equal to the attack points of the attacking monster. destroy this card after you have used its effect three times.

 

Dragon's Healing Gem

Trap

tribute 1 dragon-type monster on the field and increase both players life points by the tributed monster's attack points.

 

Dragon's Protection Gem

Trap/Counter

Activate only if there is a face up dragon-type monster on the field. negate the activation of a spell ot trap card and destroy it.

 

Dragon Gem Mining

Trap

Pay 1000 life points to add 1 'dragon's power gem", 1 "dragon's healing gem", and 1 "dragon's protection gem" from your graveyard to your hand. your opponnent cannot gain life points or play spell or trap cards until the end phase of your second turn after nthis cards activation.

 

Dragon's Spiteful Creation

Trap

after this card's activation special summon it in face-up attack position (6 stars/dark/dragon/2000 Atk/2000 Def) as an effect monster with these effects. this monster cannot be destroyed in battle. neither player take battle dammage from battles involving this card. once per turn you can negate the effect of a dragon-type monster that has 2000 or more attack points until the end phase of your next turn.

 

Rage of Bahamut

Trap

Tribute 1 "Dragon God Bahamut" and special summon 1 "Dragon God - Bahamut Fury" from your deck.

 

Summoning ZERO

Trap

Activate this card only by sending one "ZERO Division" in your hand to the graveyard. Remove from play 3 dragon-type monsters i your graveyard then tribute 1 "Dragon God - Bahamut" and 1 level 3 tuner monster from either side of the field. Then special summon 1 "Dragon God - Bahamut ZERO" from your extra deck. You take no effect damage durin the turn of this cards activation.

 

synchros + fusion

 

Speed Dragon

Lv 8/ "magic dragon" + 1 or more non-tuner dragon-type monsters

once per turn you can discard 1 dragon-type monster to gain life points equal to its level x200. the monster returns during the end phase of your next turn.

Dragon/Synchro/Effect/Light

ATK 3000/ DEF 2000

 

Traffic Dragon

Lv 8/ "trap dragon" + 1 or more non-tuner dragon-type monsters

while this card is in defense mode during the standby phaseof each turn your opponent takes dammage equal to the number of dragon-type monsters on the field x 200

Dragon/Synchro/Effect/Dark

ATK 2500/ DEF 3000

 

Revive Dragon

Lv 6/ "grudge dragon" + "return dragon"

if this monster is sent to the graveyard due to an opponents card effect you can special summon this card back tot he field and destroy 2 cards on the field. if this card is in your graveyard then you can pay 600 life points to special summon this card to the field.

Dragon/Synchro/Effect/Light

1500 ATK/ 1500 DEF

 

Dragon God - Bahamut

Lv 7/ Bahamut Life + Bahamut Death

Once per turn during the battle phase you can double this monster's attack points until the end of the battle phase. This card is destroyed during the end phase. this effect can be activated during either players turn.

Dragon/Synchro/Effect/Dark

2900 ATK/2500 DEF

 

Dragon God - Neo Bahamut

Lv 8/ Dragon God - Bahamut + Neo Tuner Token

This card cannot be special summoned from the graveyard. This card is unaffected by card effects except its own. This card can be tributed to add 1 "ZERO Multiplication" and 1 level 3 tuner monster from your deck to your hand. when this card is sent to the graveyard you can special summon 1 "Dragon God - Bahamut" from your graveyard. Once per turn during the battle phase you can add this monsters defense points to its attack points but it is cahnged to defense mode at the end of the battle phase and it defense points become 0 until the end phase of your next turn.

Dragon/Synchro/Effect/Light

3000 ATK/ 4000 DEF

 

Dragon God - Bahamut ZERO

Lv 10/ This card can only be Synchro Summoned by the effect of "ZERO Division". When this card is synchro summon it's controler loses 500 life points for every dragon-type monster that is removed from play. This monsters Attack and defense points are equal to the combined attack and defense points of all removed from play dragon-type monsters. when this card is removed from your side of the field your opponent loses life points equal to the combined levels of all removed from play dragon-type monsters x 200.

Dragon/Synchro/Effect/Light

? ATK/? DEF

 

Canibal Dragon

Lv 8/ "army dragon" + "grave dragon"

this card cannot be fusion summoned except by sending the above monster on your side of the field to the graveyard. once per duel you can remove from play 1 dragon-type monster in your graveyard and deal damage to your opponent equal to the removed monsters attack or defense points. if both "army dragon" and "grave dragon" are removed from play when this card is sent to the graveyard the you can special summon them back to the field. destroy this card during the end phase of the second turn after this card was summoned.

 

Dragon God - Dark Bahamut

Lv ?/ This monster can only be dark synchro summoned by the effect of "Dark Dragon Calling". When this monster is Dark Synchro Summoned you must send all cards in your side deck to the graveyard. When this card is Dark Synchro summoned you can remove 1 dargon-type monster in you graveyard from play. This monster level is equal to the level of the removed monster times -1. this monster's name is also treated as the name of the removed monster. The attack and defense points of this monster are equal to double the attack and defense points of the removed monster. (These effects apply until this monster is removed from the field.) Once per turn you can remove from play a trap card in your graveyard to activate it effect(s). You do not pay the cost for the removed card.

 

[spoiler=(Side deck]

Reverse Trap x2

Solemn judgement x1

Mirror Force x1

Bad Reaction to Simochi x1

Divine Wrath x3

Raigeki Break x3

Defense Draw x2

Overworked x1

Secret Barrel x1

 

 

Prefered Dorm: none

teacher or student: student

ok now im done.

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