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Yu-Gi-Oh! Rise of the Xaos Lord [OOC Thread/Started/Accepting Via OOC/PG-13]


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Username: TheFinalFan

Name: Itsu Solace

Age: Unknown, but appears to be 24.

Appearance: A woman in her mid-20s with red hair with black highlights, a form-fitting black and red bodysuit, and a black leather sleeveless trenchcoat. Her hair is styled in a combination of both Yusei Fudo and Akiza Izinski, with 6 red and black-highlighted "fins", 3 on each side, and 6 shoulder-length red and black braids behind her head. She has a golden-colored left eye, which has a vertical-slashing scar that resembles a reflected version of Yusei's criminal mark, and a normal light-blue-colored right eye. Her face and body are covered in glowing light-blue circuitry that activates when she duels. Her "suit", which is actaully part of her body, is reminiscent of Akiza's Duel Runner outfit. She has a trenchcoat that is a black and red version of Seto Kaiba's trenchcoat, complete with 3 belt-spikes on either upper arm. She also has a gold and emerald amulet around her neck depicting an eclipse. The amulet is alwasy faintly glowing, no matter how bright it is.

Personality: Kind and compassionate, yet passionate and energetic. She has a bit of a motherly side to her as well, and she always tries to make things work out for everyone.

Bio: This Itsu is the classic Itsu we've come to know, love, hate, and at the very least be comfortable around. But now, she's facing off against her ultimate opponent: herself.

Alignment: Neutral Good

Special Abilities: Itsu is a MAGI, a special cybernetic construct that blurs the line between machine and man. As such, most of her body is actually a colony of nanites (affectionately dubbed "nannies") that can self-replicate and self-repair, making her virtually indestructible and immortal. She also has a few Psychic powers like her mother, Akiza, but she rarely uses them. Her amulet can also warp the space-time continuum at will.

Deck: Malefic Deck

http://forum.yugiohcardmaker.net/topic/200681-itu-solaces-malefic-monster-compendium/page__p__4156958__fromsearch__1#entry4156958

 

Username: TheFinalFan

Name: Itsu Solace

Age: Unknown, but appears to be 18.

Appearance: Look down at my siggy.

Personality: This Itsu is much more energetic than her other counterpart, plus she seems a bit ditzy and naive, unlike the battle-hardened and battle-scarred Itsu. She also doesn't have that motherly side, but she still has a sense of justice, honor, and trying to make everyone happy.

Bio: This Itsu is a new version of the classic Itsu, but this version is a tad bit more powerful, but not as experienced.

Alignment: Neutral Good

Special Abilities: This version of Itsu has an improved nanite (or as she calls them, "nannies") system than the original Itsu that covers her entire body, making virtually all of her nanite-based, but that improvement is offset by a lack of psychic powers. She also uses her time-altering powers a bit more liberally than the older Itsu, but she doesn't have as much experience.

Deck: Glory Heroes Deck

http://ycm.wikia.com/wiki/Glory_Heroes

 

Username: TheFinalFan

Name: Daniel Asnip a.k.a. YRPOtaku169 a.k.a. TheFinalFan

Age: 18

Appearance: A young man with dirty-blond hair, blue eyes, a T-Shirt, jeans, polarized sunglasses, and a Battle City Duel Disk.

Personality: Relaxed, but occasionally a bit overdramatic.

Bio: With the Itsu-vs-Itsu thing raging on, the old Itsu dragged TheFinalFan into the RP to clarify which version he liked better, only to find that the pendants don't work within a close proximity of each other, and they can't send TheFinalFan back. After raiding a store for some cards, Daniel's got a pretty good Warrior Deck, with Yusei's classics, plus a few cards Daniel got from a friend of his (thank you Blackstone Drseden!).

Alignment: Lawful Neutral

Special Abilities: He can create cards out of thin air using his imagination a la Foster's Home for Imaginary Friends, plus he can control Dea Ex Machina.

Deck: Warrior Synchro Deck

[spoiler=Example Cards]

Lightning Synchron

LIGHT/Machine/Tuner/3/700/1200

When this monster is used as a Synchro Material for the Synchro Summon of a Warrior-Type Synchro Monster, inflict Damage equal to the number of non-Tuner monsters used as Synchro Material for the Synchro Summon of that Monster times 300.

 

Mighty Synchron

EARTH/Machine/Tuner/3/1600/400

When this card is Summoned, you may equip it with one Level 3 non-Tuner Monster in your Graveyard. When this card is used for as Synchro Material for a Synchro Summon, you may also use the Monster equipped to this card by this effect as a Synchro Material Monster. When the equipped Monster is removed from your side of the field, inflict Damage to your opponent equal to half its ATK.

 

Scar Synchron

DARK/Machine/Tuner/2/100/200

This monster can't be destroyed by your opponent's card effects.

 

Seven Sword Synchron

EARTH/Warrior/Tuner/1/700/700

When this monster is used as a Synchro Material for the Synchro Summon of a Warrior-Type Synchro Monster, add 1 Equip Spell Card to your hand from your Deck or Graveyard.

 

Hyper Warrior

LIGHT/Warrior/Synchro/8/3000/2400

"Hyper Synchron" + 1 or more Dragon-Type non-Tuner monsters

This card is also treated as a Dragon-Type monster. This monster cannot be removed from play by any card effects. This card gains 200 ATK for every Tuner Monster in your Graveyard.

 

Quickdraw Warrior

WIND/Warrior/Synchro/9/3300/2600

"Quickdraw Warrior" + 2 or more non-Tuner Monsters

Once per turn, you may reveal one "Warrior" Synchro Monster in your Extra Deck to have this Monster gain that card's effect(s) until the End Phase. You may use this effect during either player's turn.

 

Change Warrior

DARK/Warrior/Synchro/6/2300/2300

"Changer Synchron" + 1 or more non-Tuner Monsters

Once per turn, change the ATK and DEF of all face-up monsters.

 

Brai Warrior

EARTH/Warrior/Synchro/8/3100/2700

"Brai Synchron" + 1 or more non-Tuner Monsters

 

Formula Warrior

LIGHT/Warrior/Synchro/10/3000/2500

"Formula Synchron" + 1 or more Warrior-Type non-Tuner Synchro Monsters

This monster cannot be Special Summoned except by Synchro Summon. This monster can only be Synchro Summoned by the above Synchro Material Monsters. This card gains 300 ATK for each Tuner Monster and Synchro Monster in your Graveyard. You can negate the effects of Spells, Traps and Effect Monsters that target this card. Once per turn, during your Main Phase 1, you may draw 1 card.

 

Thanks to Blackstone Dresden for collaborating with me on these cards!

 

 

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If you're still accepting characters I'd like to join ^ ^

 

[spoiler=Aiya]

Username: TotalObelik

Name: Aiya Sakeru

Age: 17

Appearance:

2e5il4x.png

Personality:

Aiya is incredibly shy and has very little self confidence, as such she will often blame herself when things go wrong (even if it's not her fault) and can become incredibly paranoid. She's friendly but easily upset or scared. If she gets to know someone better she can warm up to them, and even seem somewhat over hyped at times, especially if it concerns anything she likes. She's a bit of a geek and loves video games, RPGs and also certain trading card games. She grew up watching a lot of cartoons and has a great love for the 'magical girl' genre, her favorites being the Nanoha series, Mai-Hime/Otome, Sailor Moon, Princess Tutu and Tokyo Mew Mew. She enjoys them so much that she based her deck off of the genre. During duels Aiya is even more shy and under confident than usual and is easily intimidated by her opponents, especially if she's never faced them before. However this can turn on its head and Aiya can become overconfident if she happens to be winning a duel, often causing her to let her guard down. This will cause her to become even more under confident than before should this result in her opponent gaining the upper hand.

Bio:

Aiya and her family often move around because of her father's job, meaning Aiya has rarely been anywhere long enough to make many friends (hence her shyness). It just so happened that their most recent trip caused them to be caught inside Xaos' barrier. Aiya also has a reoccurring nightmare of being lost in a forest with a strange ghost-like entity chasing after her.

Faction: Resistance

Special Abilities: Unknown to her, Aiya can hear and communicate with not just her own duel spirits but those of other people. However she unconsciously blocks them out due to her fear of them.

Deck: Magical Synchro Spell Girls

 

[spoiler=deck list]

(card links included)

 

Monsters (x20)

Spell Girl - Sola

Spell Girl - Luna

Spell Girl - Krystal

Spell Girl - Elda

Spell Girl - Gale

Spell Girl - Kokora

Spell Girl - Aya

Spell Girl - Katara

Spell Girl - Ria

Spell Girl - Stella

Spell Girl - Liz

Magical Mascot x3

Earth Union

Fire Union

Wind Union

Water Union

Dark Union

Light Union

 

Spells (x19)

Enchanted Flute

Enchanted Sword

Enchanted Broach

Spell Draw

Spell Mirror

Spell Wind

Spell Girl Summon

Quick Spell

Spell Calling

Spell Shuffle

Earth Spirit

Fire Spirit

Wind Spirit

Water's Spirit

Dark Spirit

Light Spirit

Training Mage

Magical Lightning

Magical Transformation

 

Traps (x8)

Enchanted Javelin

Deflect

Dark Star Barrier

Defense Draw

[spoiler=Enchanted Statue]

Name: Enchanted Statue

Type: Contunuous Trap

Lore: Select 1 "Spell" monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is removed from the field, destroy this card.

 

 

Magic Cyclinder

Urgent Tuning

Descending Lost Star

 

Extra Deck (x9)

Spell Knight - Fiya

Spell Knight - Akwa

Spell Knight - Whynd

Spell Knight - Terra

Spell Knight - Whings

Spell Knight - Gostu

Spell Knight - Lyte

Spell Knight - Shyado

Spell Queen - Maria

 

((Still re-making some of these cards >< ))

 

 

 

 

 

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Username: Queen Dragoon

Name: Daylien Russo

Age: 19

Appearance: A tall, muscular man with no hair. Much like his personality, his attire is usually dark, commonly accompanied by a black tail coat. However, his most notable feature is the tattoo of a panther flowing menacingly down his left cheek in a feral stance.

Personality: Due to the traumas and trials of his past, Daylien's personality is dark, often apparently disturbed. Deep down, however, he is a hugely emotional spirit with great ties to other people. This is what first drew him to the Resistance, and Jaden(Judai?) to him.

Bio: Daylien showed enormous duelling promise from an early age. Unfortunately, this was accompanied by a number of unexplained and unusual accidents, usually involving his opponents being injured in some way, shape or form. When he arrived at the Academy the seriousness of the incidents increased in tandem with his duelling strength until, one day, a young boy who had managed to get on Daylien's bad side was hospitalised for nearly two months. This led to Daylien's instantaneous expulsion from the school.

Enraged at what had been done to him, Daylien wandered alone for a number of years until he arrived in Lotus City and struck up a friendship with the infamous Jaden Yuki. It wasn't easy for Jaden to befriend Daylien, but he persisted, sensing his inner goodness, and now he is a valued member of the Resistance. However, fellow members still make a point of avoiding duels with him unless they have psychic gifts of their own.

Faction: Resistance

Special Abilities: Power, yet erratic psychic gifts. His talents caused him to be expelled early from the Academy.

Deck: Traditional Lightsworn

Spirit: Jain, Lightsworn Paladin

Ace(s): Judgment Dragon, Tragoedia

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I ran out of good ideas so this is the best I could do T_T

[spoiler=App #1]

Username: Stardust Dragon! Wait! No ....... Shooting Star Dragon!

Name: Yami Akarui

Age: 17

Appearance: 6'5 feet tall. He wears a darkblue hoodie with a white shirt underneath which has the picture of a mysterious blue sword which has the resemblence of a dragon. He wears jeans that have a ton of rips in them. He wears sneakers that are red and white.

[spoiler=Duel Disk]ndpfdf.jpg

 

Personality: Yami is a kind person. He'll do anything for a friend. Even if it costs him his life! He can be VERY and I mean VERY hot-headed. Sometimes he does the wrong thing. But has good intentions behind it.

Bio: Being the good twin between the brothers. Yami joined the resistance in hope to turn his brother's corrupted spirit back to normal. Other than that. Not much is known about Yami.

Faction: Resistance all the way!

Deck: Dragons and Warriors + Metal

 

[spoiler=App #2]

Username: SSD

Name: Kurai Akarui

Age: 17

Appearance: His face has been forgotten. He wears a pitch-black version of the Rare Hunters cloak. His Duel Disk is a black version of Yami's.

Personality: Being once a good person, but now evil. Kurai has the EXACT opposite personality of Yami's.

Bio: Kurai is the twin brother of Yami. They are LITERALLY complete oposites. His soul was corrupted by the evil spirit of one card in his deck. The evil spirit of _______ __ ______ ___ _______ - _____. He normally duels with evil intentions that are completely mysterious.

Faction: Lord Xaos..... COULD be temporary <_< >_>

Special Abilities: These abilities were gained through being corrupted. He can create a Shadow Duel and create real damage in duels

Deck: Dragons, Warriors and Fiends

 

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I know but I'm working with the colors the actual power rangers use.

 

the color Heroes are something for me and the Cybertechs are cool.

 

[spoiler=color heroes, though not their zords]

Color Hero Red

LV 5 / FIRE / Effect / Warrior

ATK 2300 / DEF 1900

Special Summon 2 Level 4 or Lower “Color Hero” Monsters from your Deck or Hand.

Color Hero Blue

LV 4 / WATER / Effect / Warrior

ATK 1800 / DEF 1600

Special Summon 1 Level 3 or Lower “Color Hero” Monsters from Hand or Deck.

Color Hero Yellow

LV 2 / EARTH / Effect / Warrior

ATK 1000 / DEF 1000

Special Summon 2 Level 4 or Lower “Color Hero” Monsters from hand.

Color Hero Pink

LV 1 / FIRE / Effect / Warrior

ATK 500 / DEF 500

Special Summon 1 “Color Hero” Monster from hand.

Color Hero Green

LV 3 / WIND / Effect / Warrior

ATK 1700 / DEF 100

Special Summon 1 Level 6 or Lower “Color Hero” Monster from your Graveyard.

Color Hero Black

LV 3 / DARK / Effect / Warrior

ATK 1500 / DEF 1000

Specials Summon 2 Level 3 or Lower “Color Hero” Monsters from your Deck.

Color Hero White

LV 6 / LIGHT / Effect / Warrior

ATK 2600 / DEF 1900

Special Summon 1 Level 7 or Lower “Color Hero” Monster from Hand or Deck.

Color Hero Gold

LV 4 / LIGHT / Effect / Warrior

ATK 1800 / DEF 1200

Special Summon as Many level 4 or Lower “Color Hero” Monsters from your hand.

Color Hero Silver

LV 4 / DARK / Effect / Warrior

ATK 2000 / DEF 0

Special Summon 3 Level 4 or Lower “Color Hero” Monsters.

Color Hero Titanium

LV 7 / WATER / Effect / Warrior

ATK 2800 / DEF 2300

Negate Opponent Spell Cards that would affect “Color Hero” Monsters.

Color Hero Platinum

LV 7 / WIND / Effect / Warrior

ATK 2300 / DEF 3000

Negate Opponent Trap Cards that would affect “Color Hero” Monsters.

Color Hero Purple

LV 3 / EARTH / Effect / Warrior

ATK 1600 / DEF 400

When this card is Normal Summoned, Special Summon 3 “Color Hero” Monsters from your Graveyard.

Color Hero Nova

LV 1 / LIGHT/DARK / Effect / Warrior

ATK ? / DEF ?

Gains 1000 ATK and DEF for every C Hero on your side of the field.

 

 

 

I just remembered that this already started.

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