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A Ritual Monster that will test you...


touzaikokon

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I saw this picture and had to do it. The effect is based off of the entity in the picture, Ganesha, who is God of Trials. To my understanding, Ganesha can either alleviate someone's trials, or put some more in their way, depending on what they deserve. I tried to emulate that here.

 

 

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This card can only be Ritual Summoned with the Ritual Spell Card, "The Sacred Trial". Neither player can activate cards in response to this card's Summon. While your Life Points are lower than your opponent's, monsters you control are unaffected by the effects of your opponent's Monster, Spell, and Trap Cards. While your Life Points are higher than your opponent's, monsters you control cannot declare an attack, except this card.

 

 

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This card is used to Ritual Summon "Ganesha, Lord of Trials". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. While this card is in your Graveyard and you control no Ritual Monster(s), all Battle Damage to both players is halved. If this card is in the Graveyard while you control a Ritual Monster, during either player's turn, you can remove this card from play to have all Ritual Monsters you control gain ATK equal to their respective levels x200, until the End Phase.

 

 

I'll post the lores if you need it, but I think they're legible.

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Ritual Monster 9/10 a good effect that fits a god card, maybe increase lvl a bit

 

Ritual Spell 4/10 i dont like the added effects of the spell card, just keep it simple

I added the effects because that's what Ritual Spell Cards do now-a-days. Plus, a Ritual Spell on its own is just boring.

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Its a very creative effect I like. If you are winning, its just a 3000 ATK beatstick that prevents your other monsters from attacking.

Although I think its other effect is.... I'm not really sure.

Plain Unaffected and all your monsters without restrictions sounds a bit too much.

Although it requires skill to mass attack with this. You don't get much of a choice but to attack with the others first until your Life eventually becomes higher than your opponent's and the effect switches.

Therefore I wouldn't really say overpowered but (arg I don't know what to think but nice job there xD ). Also, I like how the Spell itself slows the game without stalling by cutting all damage both players get in half even though you need to not have Rituals so, its one sided xd

 

The 200 x Level to all your Rituals is overpowered. The effects of nowadays' Ritual Spells are more like little bonuses. Northwemko's makes her non targetable during your own turn when you decide to do it. Galandorph's gives them a nice effect if they get to destroy a monster by battle that turn. Herald lets you get back a Ritual Tribute to your hand so that you don't waste as much card advantage through the ritual Summon. Your Ritual has 2 effects and one of them is a sweet continuous effect and the other one is like you Suddenly got a 16 as the result of Graceful Dice, or a Kalut affected multiple monsters at a time without having to "have" it and discard it.

 

 

 

OCGwise, there's 1 suggestion from me.

Neither player can activate cards in response to this card's Summon.

would sound better (in my opinion) as:

Card Effects cannot be activated in response to this card's Summon.

 

Overall interesting idea.

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