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Obvious OTK Archetype failure {but not Infernities...}


  

10 members have voted

  1. 1. More /Assault cards please?

    • Yes, they are supercool!
      6
    • No, they are a dumb idea
      3
    • I don't care... I run Infernities
      1


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The only one that's really an OTK is Doomkasier Dragon/Assault Mode. Then again, if you'ere running that, you're probably not running the /Assault Mode support (except for Assault Mode activate, obviously).

At least DD/AM is Trade-Inable.

 

Konami should have made more of these and more support. In fact, they should have made one for each of the Signer Dragons. Heck, why not one for each synchro? And, heck, why not make a Synchro that supports the "/Assault Mode" archetype as well as an /Assault Mode for that synchro?

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Only one I found worth using is SD/AM, not that i've tried any others, but their effects weren't interesting enough for me to make decks for x.o; Also, SD/AM is not made to OTK either,

 

 

I'm not talking about the monsters though... /Assault Slash, Revival, and Overload all focus on clearing your opponent out.

 

Also Doomkaiser is a potential OTK

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Assault Modes and their support have alarmingly high synergy, but at the same time, are horribly inconsistent. I once built a Stardust Assault deck that tried to make use of the other Assault support, like Assault Revival, etc. IF I could get the combo rolling, it was a cinch to deal about 12000+ damage in one turn. If I couldn't get the combo rolling, I have a lot of dead draws that will be explosive and an easy OTK if I get the right card out, but useless until then.

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I play Flamvell/AM IRL. Personally, I think there alright, just hard to get out, seeing as you draw into them they're dead and if you can't get AMA (not much of a problem) then you can't summon them. Only good ones are SDD/AM and DD/AM. The support isn't good either really. Some /AM decks run A-Tele, but i find that with it i draw into my /AMs more often.

They do need to make more of them and some better support.

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There is an OTK for SDD/AM deck.

I've done it quite a few times and it's really simple to do, but hard to accomplish lolz.

 

Bring out 2 Stardust Dragon and some other monster(s).

Attack with other monsters first to clear field of opponent's monsters.

Attack with both Stardust, then play AMA to attack with SDD/AM.

 

2500+2500+3000 = game

 

But again, it's really hard to do.

I think I've done it at least 5 times.

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Stardust Assault is almost god. Don't draw into Crow, and you're done for.

With another or 2 other Stardusts in play, it's basically game.

 

Doomkaiser is just for a quick otk play, which is good, but fail that time and it's over. Also, it means you have to run Assault Mode Activate in Zombie Decks, and normally zombie decks have no space for more cards.

 

Arcanite is the least good of all the playable ones. His effect is neat, but he needs dedication.

 

 

The others are pretty much crap. Especially Colossal Fighter Assault.

IMO, more Assault Mode support and Assault monsters should have been made.

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The way Konami makes archtypes is the release them and some support in a few packs then act like they were never their. Really so many archtypes only get a few packs.

 

This got the short end of the stick and as an archtype fails. Even just as a group of monsters they didn't make enough to be worth while to care about them Stardust and Doomkaiser are the only ones worth caring about

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Eh, I kinda like the concept of a really big boss, but I agree with Manjy on the Deck only bit being a pain in the rear.

 

Only one I found worth using is SD/AM, not that i've tried any others, but their effects weren't interesting enough for me to make decks for x.o; Also, SD/AM is not made to OTK either,

 

On an entirely unimportant note, this was Darkwolf's 1000th post, yay Darkwolf =D 1000 posts of helping us get rulings right! -Celebrate rep-

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