Dark Supreme Posted January 12, 2008 Report Share Posted January 12, 2008 This guide will help E.Hero decks become better, as i have seen some really bad E.Hero decks, so this would help make them become better, becuase all i see are E.Hero decks 'filled' with Normal Monsters, if you post E.Heros 'suck', stop running them and such on this thread you will be reported. As i just relized everyone uses E.Heros, nothing will ever stop that and i just relized calling people n00bs and stupid E.Hero users will turn them down and then quit the game, so its no use, its just a card game, not your life. Every E.Hero deck does not need every E.Hero monster or only E.Hero monsters, but it could be useful with cards that help:-Exiled Force-Cyber Dragon-Raiza-Breaker-Zaborg-Mobius-Marshmellon-Snipe Hunter-Others (No Normal Monsters, maybe Gene-Warped Warwolf only.) E.Hero Deck Staples:-Elemental Hero Stratos-Elemental Hero Wildheart-Elemental Hero Ocean-E - Emergency Call-Skyscraper 2 - Hero City An E.Hero Deck does not need 'ALL' the E.Hero Fusions, maybe a Max of 2 - 4 Fusions in total maybe 3 of each kind, but do not depend completly om Fusions as it would cause in a loss. E.Heros work good with Evil Heros (E-Heros) as it would give an advantage. Big city decks are very useful, fusion decks are good but not as good as big city, escpecailly with many fusions. Maybe running 2 Elemental Hero fusions and 2 Evil Hero Fusions would be good but do not fill them with Fusion cards. Card limits:2 Polymerization 1 Miracle Fusion 2 Dark Fusions 1 Avian, Burstinatrix 2 Sparkman, Clayman0 Bubbleman (NEVER RUN BUBBLEMAN!)0 - 1 Bladedge (I suggest it as a side deck, as Fusion deck do not need it, even if you have Plasma vice or Wildegde)1 De-Fusion While running an E.Hero Deck keep the MAX No. Of cards close to 40 not higher than 43 to be exact 41 is the best Number as you need to draw fusion cards very fast and 45+ cards would never help you as maybe some cards could get your deck to slow down. For E.Hero decks keep a balance between your cards for example put no more than 21 monster is your deck and no more than 12 spell and no more than 9 traps because keeping a balence would help. 'King of the Swamp' can be very useful in E.Hero fusion decks, it can burn the spaces of most normal E.Heros and take them down to 0 or 1. They can be used for Speed Polmerization or Speed Shinings. I suggest to excssively using them maybe 2 - 3 would do, because then there would be more space for cards that help your Deck. Never use E - Emergency call to bring out a fusion-material monster while you have Stratos is you deck, becuase if you get stratos then you can use its effect to bring the fusion material to your hand and then youve got, Stratos and a fusion. I hope to see better E.Hero Decks! Link to comment Share on other sites More sharing options...
Wildheart122 Posted January 12, 2008 Report Share Posted January 12, 2008 Big City decks are exactly how you just said using the effect e heroes( stratos,ocean, and wildheart) and most other things that help destroy m/t's, and monsters and even some hand destruction Link to comment Share on other sites More sharing options...
Dark Supreme Posted January 12, 2008 Author Report Share Posted January 12, 2008 Yes i know, these cards are also helpful with normal fusions to get them to your hand and monster revivial. Link to comment Share on other sites More sharing options...
Wildheart122 Posted January 12, 2008 Report Share Posted January 12, 2008 but I have to ask why not bubbleman he is actually a great card unless his effect in the rules changed again Link to comment Share on other sites More sharing options...
Dark Supreme Posted January 12, 2008 Author Report Share Posted January 12, 2008 umm, please delete one of your posts, go to the end of the post and press delete. bubbleman is like a normal monster with 800 ATK and its effect is like a 1 out of 40 chances useable, i mean when will you have no cards in your hand and field, after you nearly lose, which will no be a very good time. Link to comment Share on other sites More sharing options...
Pro36ixty Posted January 12, 2008 Report Share Posted January 12, 2008 Thats really helpfull, i knw i run E.Heros so this will acturly help me. Thx Link to comment Share on other sites More sharing options...
EliminateHRN Posted January 12, 2008 Report Share Posted January 12, 2008 Hey this will help for my real and gameking deck thanks for posting this Link to comment Share on other sites More sharing options...
Arekku_Koro Posted January 12, 2008 Report Share Posted January 12, 2008 Thanks, I'll apply these Tactics to my Deck! Link to comment Share on other sites More sharing options...
Dark Supreme Posted January 12, 2008 Author Report Share Posted January 12, 2008 Your Welcome everyone, ill be updating this between time and time, so please keep checking this. Updates:-Card Limits, added 1 more card to limit.-'King of the Swamp' Paragraph added at the end. Link to comment Share on other sites More sharing options...
cyberdude Posted January 12, 2008 Report Share Posted January 12, 2008 ok this is for non competive hero decks right Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted January 12, 2008 Report Share Posted January 12, 2008 mobius is not good dont put it in Link to comment Share on other sites More sharing options...
Dark Supreme Posted January 13, 2008 Author Report Share Posted January 13, 2008 Cyberdude, yea, i guess. JesusofChaos, it has its uses against other cards, in big city it is very useful, and against cards like Gravity Bind, messenger, etc... Link to comment Share on other sites More sharing options...
Dragon Master Posted January 13, 2008 Report Share Posted January 13, 2008 i see wat u r saying but i agree a little Link to comment Share on other sites More sharing options...
Dark Supreme Posted January 13, 2008 Author Report Share Posted January 13, 2008 i see wat u r saying but i agree a little I mean' date=' y agree [b']a little[/b] its just a card game. New Paragraph Added at the end Link to comment Share on other sites More sharing options...
GoldD Posted January 14, 2008 Report Share Posted January 14, 2008 nice, this can really help with my gameking deck Link to comment Share on other sites More sharing options...
Azuh Posted January 14, 2008 Report Share Posted January 14, 2008 personally... i reckon that you need more than 1 miracle fusion and 1 of polymerization miracle is way better Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted January 14, 2008 Report Share Posted January 14, 2008 how to build a GOOD e hero deck is take out ALL the fusions and make it big city Link to comment Share on other sites More sharing options...
Static Posted January 15, 2008 Report Share Posted January 15, 2008 how to build a GOOD e hero deck is take out ALL the fusions and make it big city Or better yet, a Stratos rat/toolbox. It's Easily (rat box) among the most successful regionals topping decks ever created. Link to comment Share on other sites More sharing options...
HORUS Posted January 15, 2008 Report Share Posted January 15, 2008 Stratos toolbox is the only good e-hero deck. Link to comment Share on other sites More sharing options...
Belgian Blue Posted January 15, 2008 Report Share Posted January 15, 2008 Wow, that's almost as bad as most of the e-hero decks you see on here. While some of it is true, there are so many ways to run a deck. The two big opposites, the ones that are actually succesful are Big City (Tier 1.5) and E-hero Fusion OTK (Tier 2). The first steps away from the E-hero fusions entirely to focus on effects and advantage through skyscraper 2 and E-hero Ocean. The is based on dropping several fusions in a hurry, ending the game with massive power. The first deck only runs wildheart ocean and stratos (and now evil hero malicious edge) as its e-hero base, the latter runs anything from triples of a select few (clayman, sparkman, wildheart) to singles and doubles of all the e-heroes except ocean, combined with speedy fusion support. So saying things like Ocean is a staple or you can't run more than two poly is bull since the latter deck thrives on them. Link to comment Share on other sites More sharing options...
Dark Supreme Posted January 15, 2008 Author Report Share Posted January 15, 2008 Wow' date=' that's almost as bad as most of the e-hero decks you see on here. While some of it is true, there are so many ways to run a deck. The two big opposites, the ones that are actually succesful are Big City (Tier 1.5) and E-hero Fusion OTK (Tier 2). The first steps away from the E-hero fusions entirely to focus on effects and advantage through skyscraper 2 and E-hero Ocean. The is based on dropping several fusions in a hurry, ending the game with massive power. The first deck only runs wildheart ocean and stratos (and now evil hero malicious edge) as its e-hero base, the latter runs anything from triples of a select few (clayman, sparkman, wildheart) to singles and doubles of all the e-heroes except ocean, combined with speedy fusion support. So saying things like Ocean is a staple or you can't run more than two poly is bull since the latter deck thrives on them.[/quote'] Do you even know how to play Yu-Gi-Oh?!?! EXCESS FUSIONS = LOSE!!(UNDER CERTAIN CIRCUMSTACES!!!) and i bet this is a lot better that your deck, also OCEAN IS A STAPLE YOU IDIOT!!!IT GETS STRATOS AND OTHER E.HEROS FROM YOUR GRAVE!!! I bet you run a failing E.Hero deck....or you would know 3 polys are bad only under some conditions..... Also, everyone agrees that this is right, even Azuh is right 1 poly is better Link to comment Share on other sites More sharing options...
Guest Star Posted January 15, 2008 Report Share Posted January 15, 2008 Don't run more than 15 Fusions in an Elemental Hero Deck. I'm saying 15 because in my Shining Thunder Elemental Hero Deck, there's 3 Flame Wingman, 3 Shining Flare Wingman, 3 Thunder Giant, 3 Phoenix Enforcer, and 3 Shining Phoenix Enforcer. The other fusions mean you have to use Bubbleman, Necroshade, and Neos. Not awesome. Link to comment Share on other sites More sharing options...
Dark Supreme Posted January 16, 2008 Author Report Share Posted January 16, 2008 Don't run more than 15 Fusions in an Elemental Hero Deck. I'm saying 15 because in my Shining Thunder Elemental Hero Deck' date=' there's 3 Flame Wingman, 3 Shining Flare Wingman, 3 Thunder Giant, 3 Phoenix Enforcer, and 3 Shining Phoenix Enforcer. The other fusions mean you have to use Bubbleman, Necroshade, and Neos. Not awesome.[/quote'] No Flame Wingman and No Pheonix Enforcer , King of the Swamp.... and i meant when i said 4 i meant like with 4 different names and 3 of each kind... Link to comment Share on other sites More sharing options...
Belgian Blue Posted January 16, 2008 Report Share Posted January 16, 2008 Do you even know how to play Yu-Gi-Oh?!?! EXCESS FUSIONS = LOSE!!(UNDER CERTAIN CIRCUMSTACES!!!) and i bet this is a lot better that your deck' date=' also OCEAN IS A STAPLE YOU IDIOT!!!IT GETS STRATOS AND OTHER E.HEROS FROM YOUR GRAVE!!! I bet you run a failing E.Hero deck....or you would know 3 polys are bad only under some conditions..... Also, everyone agrees that this is right, even Azuh is right 1 poly is better[/quote'] I knew there were some really stupid people here, I didn't think they still made them THIS stupid though. Ocean is not a staple. he's not even a good choice unless you are running sufficient protection for him, since he goes off on your standby phase, meaning he can't keep himself and his measely 1500 ATK on the field long enough to use it. That's why Ocean is a HUUUUUGE no-no in any deck safe for Big City and decks running mother grizzly. He is a 1500 ATK weenie that gets waltzed over before he pays off. As for your fusion remark, were you lobotomized ? You could run 100 fusions and have no problems as it has NO IMPACT ON YOUR MAIN DECK. PC often ran 40 odd fusions last format and that was the best deck we had. Dito for e-heroes. Especially with fusion subs, there is simply no reason why any e-hero fusion based strategy shouldn't run as many fusions as it possibly can. even if you don't use them, its still good to have cards there just in case. I can't see any negative impact from running more than a certain amount of fusions. You bet I run a failing e-hero deck ? I usually juggle about 8 decks at any given time, and apart from a rather unfortunate stint with Gravekeepers NONE of them have EVER failed me. I've won more events than you've participated in, perennially qualifying for nats, PT finals and summer cup finals. As a rule I don't really run hero decks in major competition. If you were any sort of duellist you'd know that. The two decks I named are the only ones that are viable, and neither is a good choice for this format with macro running loose and many people being prepared for OTK decks. E-hero OTK thrives on triple Poly, triple KOTS and triple Miracle fusion because it aims to get a stratos and two fusions on the field on the first turn you can attack. Link to comment Share on other sites More sharing options...
Guest Star Posted January 16, 2008 Report Share Posted January 16, 2008 Do you even know how to play Yu-Gi-Oh?!?! EXCESS FUSIONS = LOSE!!(UNDER CERTAIN CIRCUMSTACES!!!) and i bet this is a lot better that your deck' date=' also OCEAN IS A STAPLE YOU IDIOT!!!IT GETS STRATOS AND OTHER E.HEROS FROM YOUR GRAVE!!! I bet you run a failing E.Hero deck....or you would know 3 polys are bad only under some conditions..... Also, everyone agrees that this is right, even Azuh is right 1 poly is better[/quote'] I knew there were some really stupid people here, I didn't think they still made them THIS stupid though. Ocean is not a staple. he's not even a good choice unless you are running sufficient protection for him, since he goes off on your standby phase, meaning he can't keep himself and his measely 1500 ATK on the field long enough to use it. That's why Ocean is a HUUUUUGE no-no in any deck safe for Big City and decks running mother grizzly. He is a 1500 ATK weenie that gets waltzed over before he pays off. As for your fusion remark, were you lobotomized ? You could run 100 fusions and have no problems as it has NO IMPACT ON YOUR MAIN DECK. PC often ran 40 odd fusions last format and that was the best deck we had. Dito for e-heroes. Especially with fusion subs, there is simply no reason why any e-hero fusion based strategy shouldn't run as many fusions as it possibly can. even if you don't use them, its still good to have cards there just in case. I can't see any negative impact from running more than a certain amount of fusions. You bet I run a failing e-hero deck ? I usually juggle about 8 decks at any given time, and apart from a rather unfortunate stint with Gravekeepers NONE of them have EVER failed me. I've won more events than you've participated in, perennially qualifying for nats, PT finals and summer cup finals. As a rule I don't really run hero decks in major competition. If you were any sort of duellist you'd know that. The two decks I named are the only ones that are viable, and neither is a good choice for this format with macro running loose and many people being prepared for OTK decks. E-hero OTK thrives on triple Poly, triple KOTS and triple Miracle fusion because it aims to get a stratos and two fusions on the field on the first turn you can attack. This man is intelligent. ^_^ Miracle Fusion is a Staple in Elemental Hero Decks because you can use Poly to send them to the Graveyard, then Fusion Summon another copy. Don't give advice if you don't know what your talking about. I don't run King of the Swamp in my Elemental Hero Fusion Deck, I run Versago the Destroyer. This is just a preference though, as he is 1100, and KoTs is only 500. Link to comment Share on other sites More sharing options...
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