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We're going to have a BALL!


Sander

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MasquradeJoker.png

 

When this card is Normal Summoned, you can send 1 “Masqurade” monster from your hand or Deck to the Graveyard. Once per turn, you can send 1 monster that you control to the Graveyard other than this card to Special Summon 1 “Masqurade” monster from your Deck. During your Battle Phase, this card can attack as many times as the number of “Masqurade” monster you control other than this card.

 

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ERRATA (cba to edit the .psd):

 

When this card is Normal Summoned, you can Special Summon 1 “Masqurade Puppet” from your hand or Graveyard. Once per turn, you can send 1 “Masqurade” monster that you control to the Graveyard to gain control of 1 monster that your opponent controls, and treat it as a "Masqurade" monster, until the End Phase.

 

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Come on guyze, you can read THAT card fine. =p

 

MasquradeBall.png

 

As long as this card remains face-up on your side of the field, every time a “Masqurade” monster attacks or is attacked, place 1 Twisted Dimension Counter on this card. Increase the ATK of all “Masqurade” monsters you control equal to the number of Twisted Dimension Counters on this card x200. During your Main Phase, you can select 1 “Masqurade” monster from your Deck or Graveyard and remove Twisted Dimension Counters from this card equal to the selected monsters Level, and Normal Summon it, in addition to your Normal Summon or Set this turn.

 

TwistedMasquradeDeity.png

 

“Masqurade Puppet” + 2 or more “Masqurade” monsters

This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is successfully Fusion Summoned, if you control a face-up “Masqurade Ball”, place Twisted Dimension Counters on it equal to the number of “Masqurade” monsters used to Fusion Summon this card, other than “Masqurade Puppet”. Once per turn, you can remove any number of Twisted Dimension Counters from “Masqurade Ball” to remove from play the same number of cards that your opponent controls. Once per turn, you can Special Summon 1 “Masqurade” monster from your Deck or Graveyard.

 

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“Masqurade Puppet” + 2 or more “Masqurade” monsters

When this card is Synchro Summoned, Special Summon 3 “Masqurade Spawn Tokens” (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position. “Masqurade Spawn Tokens” gain the effect(s) and the ATK and DEF of the non-Tuner “Masqurade” monsters used as Synchro Material Monsters for this card. As long as this card remains on the field, your opponent must conduct their Battle Phase and can only attack this card.

 

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MasquradeMagician.png

 

Template credit goes to Jay Jay. Also image credit goes to Jay Jay for Twisted Masqurade Deity.

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Masquerade Joker

Has a decent dumping effect when Normal Summoned. Tributing an other Masquerade on your field to get out a new, and preferably better one, is always nice. Can attack a decent amount of times for the swarm this card can slowly get out. It's simple, and nice. With the only 800 ATK though, don't know what can be beneficial through this card having the effect to attack repeatedly, except through direct attacks. 9.9/10

 

Masquerade Puppet

I'm guessing this is the fodder of the archetype? xD

 

Masquerade Controller

Yup, I was write about the above. Looks like Masquerades effects activate when they're Normal Summoned. Has a nice little combo with that second effect. Normal Summon this card, get out Masquerade Puppet, Tribute it, get one of your opponent's monsters until the End Phase. Can be OP'd since it's pretty much Brain Control. but hey, it fits the name doesn't it? 9.8/10

 

Masquerade Twin Beacon

First effect saves you by a bunch, seeing most of these Masquerades have poor stats. Has great swarming potential through the Deck and the Graveyard, giving a chance to use the Summoned monster as fodder -cough- Masquerade Puppet -cough- and such. It's simple, and helpful. 9.9/10

 

Masquerade Ball

Oh look a Field Spell. Can generate Twisted Dimension Counters well with no worries if you have Masquerade Twin Beacon on the field while attacking or getting attacked. A 200+ for every Twisted Dimension Counter on this card can easily stack up, beef up your Masquerades, and work wonders with Masquerade Joker. Those Counters aren't just for beefing up monsters though, they can be removed to get an additional Normal Summon from the Deck or Graveyard for a Masquerade monster, which is great for swarming and dodging Royal Oppression and such. The combo with Masquerade Joker can work well with this card, but can easily make Masquerade Joker quite the beater in a few turns or so. 9.9/10

 

Twisted Masquerade Deity

So THIS is why you made Masquerade Puppet xD Can easily give Masquerade Ball 2 Counters, making all your Masquerades a +400, making this a 2950 beater, which is a bit high. Has a great way to control the field, can also dodge cards like Stardust Dragon and Starlight Road since the cards aren't getting destroyed, but removed from play. Has great Swarm from the Deck or Graveyard for no cost at all. Only thing that worries me about this card is how high it's ATK can become. 9.9/10

 

Masquerade Archetype Review

These monsters are weak but have powerful combos and effects. Masquerade Twin Beacon, Masquerade Ball and Masquerade Joker make a wonderful combo together, mainly because this can generate the Twisted Dimension Counters fast and giving you no harm while attacking. They also have great field control that can be OP'd, preferably Masquerade Controller's effect, because it can combo well with some other cards in the archetype. The archetype also has it's own fodder, the Vanilla, which plays quite the part in the archetype if you want to use the Fusion Monster, which can be the win condition of the archetype. Twisted Masquerade Deity has simple swarm, field control that dodges a few cards, and makes quite the beater, which is great for setting up an OTK. The archetype may have weak monsters but can get some nice stats overtime. The archetype seems fun, and can quite aggressive at the same time. The archetype as a whole gets a 10/10. Great job! :)

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Masquerade Breach

A simple card that adds speed to the Deck by letting you search out a Masquerade. 9.8/10

 

Masquerade Beauty

Masquerade Puppet now serves 2 purposes, for a Fusion and a Synchro. To start off, by looking through their Levels, they are all Level 3. This makes the Synchro Material for this card impossible, seeing this is a Level 10, the closest the Masquerades can get is a Level 9. Now onto the effect. It generates 3 Masquerade Spawn Tokens, which are great for fodder and such. They can also gain decent ATK and DEF stats and have quite the effects. Their like Fusion Tokens. Forcing your opponent to ATK a monster can really stop with decent ATK and a sturdy DEF really stops OTK's. 9.9/10

 

Masquerade Defense

First effect works great with Masquerade Twin Beacon, and can stall for quite a bit as well. Has great protection to your Masquerades from card effects just by negating them, and by spinning this back to the top of your Deck. To make it a bit more balanced, only being able to control 1 of these makes sense. 9.8/10

 

Masquerade Magician

First effect is great for recycling or searching for Masquerades. When destroyed if you control another Masquerade, you get the choice to draw a free card, which adds a small bit of draw power to the Deck. 9.9/10

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Masquerade Beauty

Masquerade Puppet now serves 2 purposes, for a Fusion and a Synchro. To start off, by looking through their Levels, they are all Level 3. This makes the Synchro Material for this card impossible, seeing this is a Level 10, the closest the Masquerades can get is a Level 9.

 

A'ight, fixed that problem.

 

Anybody else?

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