RickiMinaj Posted August 11, 2010 Report Share Posted August 11, 2010 Yes, yes i bet it does :3 Link to comment Share on other sites More sharing options...
John A. Zoidberg Posted August 11, 2010 Report Share Posted August 11, 2010 The title of this post made me fall of my chair laughing. And I like the card, but because I don't wanna point out what I like, 9.5/10 Link to comment Share on other sites More sharing options...
CMRenji Posted August 11, 2010 Report Share Posted August 11, 2010 Very nice, very nice. Isn't it "Angel" though? 9.8/10 Great Card. Link to comment Share on other sites More sharing options...
RickiMinaj Posted August 11, 2010 Author Report Share Posted August 11, 2010 Very nice, very nice. Isn't it "Angel" though? 9.8/10 Great Card. It's a pun on gargoyle, because it ends with E... but no one gets it >.> I'll change it :3 Link to comment Share on other sites More sharing options...
Icy Posted August 11, 2010 Report Share Posted August 11, 2010 Punishes overextention or just running 2 Attack Negator Cards. (Given). I like how this card has more of a psychological effect on your Opponent. :D Link to comment Share on other sites More sharing options...
RickiMinaj Posted August 11, 2010 Author Report Share Posted August 11, 2010 Punishes overextention or just running 2 Attack Negator Cards. (Given). I like how this card has more of a psychological effect on your Opponent. :D you mean like giving them a hard on? and by the way this card works, your opponent will need at least 3 S/T on the field before you can summon him :3 Link to comment Share on other sites More sharing options...
Icy Posted August 11, 2010 Report Share Posted August 11, 2010 you mean like giving them a hard on? and by the way this card works, your opponent will need at least 3 S/T on the field before you can summon him :3 Just 2... You dont need an S/T yourself on the field. As for that other comment >_> I'll keep the innuendo's to IM. Don't wanna get in trouble. Link to comment Share on other sites More sharing options...
RickiMinaj Posted August 11, 2010 Author Report Share Posted August 11, 2010 Just 2... You dont need an S/T yourself on the field. As for that other comment >_> I'll keep the innuendo's to IM. Don't wanna get in trouble. Yes you do love. It's destroyed if you don't have one :3 Link to comment Share on other sites More sharing options...
Icy Posted August 11, 2010 Report Share Posted August 11, 2010 :unsure: Can't read today... Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 11, 2010 Report Share Posted August 11, 2010 The title is hilarious xD The card looks serious though, so lets see what it can do. Summoning requirements to get it Special'd is something different, seeing it all relies on the Spells and Traps on the field. Nice how it's un-chainable, making it dodge Torrential Tribute, Bottomless Trap Hole, etc. The card relies on Spells and Traps to stay on the field, which where Field Spells came to mind when I read this. As a -1 or possible +1, it can pop a Spell or Trap when it attacks. Kinda sucks if you pop a Trap your opponent can just add any card in their Graveyard to their hand, but if you pop a Spell, you lose this monster. IMO you should change the outcome if this pops a Spell to something else that can benefit you. I like the concept. Overall, sadly, it didn't make me hard :( 9.8/10 Link to comment Share on other sites More sharing options...
wero-vasto Posted August 11, 2010 Report Share Posted August 11, 2010 Big monsters aren't always big... I like the Special Summon effect D:nothing else >_< D:thought I like the idea of this card! Link to comment Share on other sites More sharing options...
RickiMinaj Posted August 11, 2010 Author Report Share Posted August 11, 2010 The title is hilarious xD The card looks serious though, so lets see what it can do. Summoning requirements to get it Special'd is something different, seeing it all relies on the Spells and Traps on the field. Nice how it's un-chainable, making it dodge Torrential Tribute, Bottomless Trap Hole, etc. The card relies on Spells and Traps to stay on the field, which where Field Spells came to mind when I read this. As a -1 or possible +1, it can pop a Spell or Trap when it attacks. Kinda sucks if you pop a Trap your opponent can just add any card in their Graveyard to their hand, but if you pop a Spell, you lose this monster. IMO you should change the outcome if this pops a Spell to something else that can benefit you. I like the concept. Overall, sadly, it didn't make me hard :( 9.8/10 Note that this can be advantageous too. If your opponent is trying to rid himself oh his hand, this can stop it. On top of that, it can also allow you to know what is in his hand, allowing you to play cards that let you play guess and check. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 11, 2010 Report Share Posted August 11, 2010 Note that this can be advantageous too. If your opponent is trying to rid himself oh his hand, this can stop it. On top of that, it can also allow you to know what is in his hand, allowing you to play cards that let you play guess and check.That is true, but I still think that if you pop a Spell it should be some sort of +1 for you instead of just popping this card along with the Spell. Link to comment Share on other sites More sharing options...
RickiMinaj Posted August 11, 2010 Author Report Share Posted August 11, 2010 That is true, but I still think that if you pop a Spell it should be some sort of +1 for you instead of just popping this card along with the Spell. That would be overpowered wouldn't it? I mean you already get to SS a powerful 2500 ATK beast, in which then you can bring out a tuner, and normal summon stardust snap :3 Or anotehr powerful synchro :3 Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted August 11, 2010 Report Share Posted August 11, 2010 That would be overpowered wouldn't it? I mean you already get to SS a powerful 2500 ATK beast, in which then you can bring out a tuner, and normal summon stardust snap :3 Or anotehr powerful synchro :3Eh, good point, but maybe change the drawback at least? Kinda sucks how you're taking a small risk of popping this card, even though you get to pop a Spell as well. Link to comment Share on other sites More sharing options...
Archwing Posted August 11, 2010 Report Share Posted August 11, 2010 Good card is Good?Well i have to say its one of the more original effects ive seen.The picture is awsome and the effect is too.8.5/10 Link to comment Share on other sites More sharing options...
Yusuf Alaseeri Posted August 11, 2010 Report Share Posted August 11, 2010 I want it for myself o.o Link to comment Share on other sites More sharing options...
byak Posted August 11, 2010 Report Share Posted August 11, 2010 It's too underpowered.I'd rather run Breaker. Link to comment Share on other sites More sharing options...
RickiMinaj Posted August 11, 2010 Author Report Share Posted August 11, 2010 I want it for myself o.oWhy thank you. It's too underpowered.I'd rather run Breaker.Noted, but i could care less for what you could run. Anything other than the obvious you would like to point out? Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted August 11, 2010 Report Share Posted August 11, 2010 Well, you're right, it hits hard. Pic: 10/10 Just awesome Template: 10/10 Jay's Template is absolutely amazing OCG: 8.5/10 OCG is fine, but this is OP'd (can't really help it) because it is fairly easy to get on the field and stay on the field early on. Plus you can Normal Summon it if you don't Special Summon it (and with 2500 ATK and 1900 DEF and an epic effect on a LV6, it is far better than Summoned Skull) Originality/Creativity: 9.5/10 Fairly Original, Very Creative Playability: 9/10 It would see a lot of play, but it would def be limited or banned Overall: 47/50 Awesome :D I would def run at least 2 of these in my deck. Link to comment Share on other sites More sharing options...
RickiMinaj Posted August 11, 2010 Author Report Share Posted August 11, 2010 Well, you're right, it hits hard. Pic: 10/10 Just awesome Template: 10/10 Jay's Template is absolutely amazing OCG: 8.5/10 OCG is fine, but this is OP'd (can't really help it) because it is fairly easy to get on the field and stay on the field early on. Plus you can Normal Summon it if you don't Special Summon it (and with 2500 ATK and 1900 DEF and an epic effect on a LV6, it is far better than Summoned Skull) Originality/Creativity: 9.5/10 Fairly Original, Very Creative Playability: 9/10 It would see a lot of play, but it would def be limited or banned Overall: 47/50 Awesome :D I would def run at least 2 of these in my deck.thanks love ;D Link to comment Share on other sites More sharing options...
-Griffin Posted August 11, 2010 Report Share Posted August 11, 2010 D=Side against my Pacman Deck.Either way, the s/t removal is a +0 and the Summoning conditions feel reasonable enough for the beatstick-ness. I see it much more as side tech than main tech, so it's exact use and Decks will change a lot depending on the format. Link to comment Share on other sites More sharing options...
RickiMinaj Posted August 11, 2010 Author Report Share Posted August 11, 2010 D=Side against my Pacman Deck.Either way, the s/t removal is a +0 and the Summoning conditions feel reasonable enough for the beatstick-ness. I see it much more as side tech than main tech, so it's exact use and Decks will change a lot depending on the format.Then again, no 1 card works in every format except solemn. ;3 Link to comment Share on other sites More sharing options...
-Griffin Posted August 11, 2010 Report Share Posted August 11, 2010 Then again, no 1 card works in every format except solemn. ;3 ITT: Solemn works in burn format/Gadget format. Link to comment Share on other sites More sharing options...
moppmoppmopp Posted August 11, 2010 Report Share Posted August 11, 2010 Is that angel card big pr what? Link to comment Share on other sites More sharing options...
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