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Big monsters are big


RickiMinaj

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Punishes overextention or just running 2 Attack Negator Cards. (Given).

 

I like how this card has more of a psychological effect on your Opponent. :D

 

you mean like giving them a hard on? and by the way this card works, your opponent will need at least 3 S/T on the field before you can summon him :3

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you mean like giving them a hard on? and by the way this card works, your opponent will need at least 3 S/T on the field before you can summon him :3

 

Just 2... You dont need an S/T yourself on the field. As for that other comment >_> I'll keep the innuendo's to IM. Don't wanna get in trouble.

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The title is hilarious xD The card looks serious though, so lets see what it can do. Summoning requirements to get it Special'd is something different, seeing it all relies on the Spells and Traps on the field. Nice how it's un-chainable, making it dodge Torrential Tribute, Bottomless Trap Hole, etc. The card relies on Spells and Traps to stay on the field, which where Field Spells came to mind when I read this. As a -1 or possible +1, it can pop a Spell or Trap when it attacks. Kinda sucks if you pop a Trap your opponent can just add any card in their Graveyard to their hand, but if you pop a Spell, you lose this monster. IMO you should change the outcome if this pops a Spell to something else that can benefit you. I like the concept. Overall, sadly, it didn't make me hard :( 9.8/10

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The title is hilarious xD The card looks serious though, so lets see what it can do. Summoning requirements to get it Special'd is something different, seeing it all relies on the Spells and Traps on the field. Nice how it's un-chainable, making it dodge Torrential Tribute, Bottomless Trap Hole, etc. The card relies on Spells and Traps to stay on the field, which where Field Spells came to mind when I read this. As a -1 or possible +1, it can pop a Spell or Trap when it attacks. Kinda sucks if you pop a Trap your opponent can just add any card in their Graveyard to their hand, but if you pop a Spell, you lose this monster. IMO you should change the outcome if this pops a Spell to something else that can benefit you. I like the concept. Overall, sadly, it didn't make me hard :( 9.8/10

 

Note that this can be advantageous too. If your opponent is trying to rid himself oh his hand, this can stop it. On top of that, it can also allow you to know what is in his hand, allowing you to play cards that let you play guess and check.

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Note that this can be advantageous too. If your opponent is trying to rid himself oh his hand, this can stop it. On top of that, it can also allow you to know what is in his hand, allowing you to play cards that let you play guess and check.

That is true, but I still think that if you pop a Spell it should be some sort of +1 for you instead of just popping this card along with the Spell.

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That is true, but I still think that if you pop a Spell it should be some sort of +1 for you instead of just popping this card along with the Spell.

 

That would be overpowered wouldn't it? I mean you already get to SS a powerful 2500 ATK beast, in which then you can bring out a tuner, and normal summon stardust snap :3 Or anotehr powerful synchro :3

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That would be overpowered wouldn't it? I mean you already get to SS a powerful 2500 ATK beast, in which then you can bring out a tuner, and normal summon stardust snap :3 Or anotehr powerful synchro :3

Eh, good point, but maybe change the drawback at least? Kinda sucks how you're taking a small risk of popping this card, even though you get to pop a Spell as well.

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Well, you're right, it hits hard.

 

Pic: 10/10 Just awesome

 

Template: 10/10 Jay's Template is absolutely amazing

 

OCG: 8.5/10 OCG is fine, but this is OP'd (can't really help it) because it is fairly easy to get on the field and stay on the field early on. Plus you can

Normal Summon it if you don't Special Summon it (and with 2500 ATK and 1900 DEF and an epic effect on a LV6, it is far better than Summoned Skull)

 

Originality/Creativity: 9.5/10 Fairly Original, Very Creative

 

Playability: 9/10 It would see a lot of play, but it would def be limited or banned

 

Overall: 47/50 Awesome :D I would def run at least 2 of these in my deck.

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Well, you're right, it hits hard.

 

Pic: 10/10 Just awesome

 

Template: 10/10 Jay's Template is absolutely amazing

 

OCG: 8.5/10 OCG is fine, but this is OP'd (can't really help it) because it is fairly easy to get on the field and stay on the field early on. Plus you can

Normal Summon it if you don't Special Summon it (and with 2500 ATK and 1900 DEF and an epic effect on a LV6, it is far better than Summoned Skull)

 

Originality/Creativity: 9.5/10 Fairly Original, Very Creative

 

Playability: 9/10 It would see a lot of play, but it would def be limited or banned

 

Overall: 47/50 Awesome :D I would def run at least 2 of these in my deck.

thanks love ;D

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D=

Side against my Pacman Deck.

Either way, the s/t removal is a +0 and the Summoning conditions feel reasonable enough for the beatstick-ness. I see it much more as side tech than main tech, so it's exact use and Decks will change a lot depending on the format.

Then again, no 1 card works in every format except solemn. ;3

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