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Double Cyclone = MST@3


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DoubleCycloneDREV-JP-C.jpg

 

(Select and destroy a S/T you have. Select and destroy an opponents S/T.)

 

Very epic card I must say.

 

an MST at 3 with a bigger drawback. But that draw back isn't that bad. You could just chain the card you have that is being killed by this instead. Or you could simply destroy Geartown, since its effect will still activate with this card, which = I got rid of 2 cards to destroy your S/T and get a 3000 ATK beatstick and it was worth it.

 

Or you could destroy a card being annoying to you (Royal Oppression, for reasons that come across the average player in side-decking)

 

Discuss.

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seriously, i think you can just target itself for a cost. or at the very least, set then target itself. i see no reason why not.

 

unless maybe...

if destruction is a cost, and costs are paid at activation.. would it then destroy itself before it activates? no.. that doesn't make sense.

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seriously, i think you can just target itself for a cost. or at the very least, set then target itself. i see no reason why not.

Its a BKSS ruling.

 

Though you can Double Cyclone, chain the card you were going to destroy, then chain a 2nd double cyclone to the 1st one.

Or just set 2 cyclones, and then on chain both of them together for awesomeness

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That's just how cards like this work. Activated S/Ts that target can never affect themselves.

 

Yes, you can. The same reason MST wont negate a normal S/T that's been activated (unless it remains on field), this can be chained to an activated card and destroy it, without losing the effect. More or less, this card's "select one of your S/Ts" aspect can be used the same way as Emergency Provisions.

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All examples to my experience show that activated cards do not affect themselves. Heavy Storm does not destroy "Heavy Storm", so if you activate Heavy Storm with one S/T, you can't chain Starlight Road. MST cannot target itself. So why should this be able to destroy itself for its cost/effect?

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In that case, this card could simply be reworded to "select one other S/T you control and destroy it" to alleviate your concerns, even though destroying itself for its cost would be absurd logic when no card to date has allowed itself to do that, to the point that it's almost common knowledge that cards like that don't affect themselves. How can you pay itself for its cost anyway? (Machina Fortress does not count!)

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The reason why "Double Cyclone", "Mystical Space Typhoon", and "Heavy Storm" do not destroy themselves is that when these cards are activated, the game state recognizes that the activated card will destroy itself upon resolution.

 

It's sort of like the reason why Giant Trunade doesn't return itself to the hand.

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