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Monster Reborn


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I hope wc10 has the new list for download...

 

Same here.

 

But this card is bad for the game. Generic revival at no cost is bad. Especially since we have CotH as well. Not to mention MR works from the opponent's graveyard. As if having no cost is bad enough...

 

CotH is probably the best of the 3 generic revival cards. The other two are more abuse-able.

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Monster Reborn is no where near as bad for the game as Brain Control. Brain Control takes away a monster that defends your life point. You start with brain control vs a monster and end up with 1 monster while your opponent is left with nothing. You got +1 right there not counting the LP loss for both you and your opponent, but chances are your opponent is going to lose a lot more LP than you. Monster Reborn exchanges itself with another card it's only a 0. For it to be banworthy you'd have to revive something that's banworthy if not you are only getting a monster. Imagine this at 3 you'd open with it a lot of time and on the first turns of a duel it will be dead. This card is at it best when the graves are loaded because it's versatile and that's it. Reinforcement of the Army is versatile and most wil agree it's perfectly fine at 3.

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Monster Reborn is no where near as bad for the game as Brain Control. Brain Control takes away a monster that defends your life point. You start with brain control vs a monster and end up with 1 monster while your opponent is left with nothing. You got +1 right there not counting the LP loss for both you and your opponent, but chances are your opponent is going to lose a lot more LP than you. Monster Reborn exchanges itself with another card it's only a 0. For it to be banworthy you'd have to revive something that's banworthy if not you are only getting a monster. Imagine this at 3 you'd open with it a lot of time and on the first turns of a duel it will be dead. This card is at it best when the graves are loaded because it's versatile and that's it. Reinforcement of the Army is versatile and most wil agree it's perfectly fine at 3.

Brain Control is not a +1 since you loss Brain. Assuming you don't destroy their monster it's isn't even a +0.

 

You can't compare Reborn and RotA. Monster Reborn can bring back any card in the game meaning it's range of targets is the whole Yugioh monster line up. RotA is limited to level 4 and lower Warriors.

 

You make getting a monster sound like a small thing. Even if it's a not a broken monster it's basically makes all large monsters level 4 and that's bad for the game. That is unless you think your opponent getting a large beatstick from no where to be a good thing.

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Brain Control is not a +1 since you loss Brain. Assuming you don't destroy their monster it's isn't even a +0. You exchange bcon for a monster while they lose a monster it's +1 and everybody will do something with the monster they steal.

 

You can't compare Reborn and RotA. Monster Reborn can bring back any card in the game meaning it's range of targets is the whole Yugioh monster line up. RotA is limited to level 4 and lower Warriors. Monster Reborn is worse in term of versatily then RotA, sure the way you present it seems like it's not, but it is. RotA will get you the card you need because you placed it in your deck when you built it. Reborn is limited by the game state and won't necessary give you something efficient. Most of the time you will have to reborn a BW when you run GB or something like that.

 

You make getting a monster sound like a small thing. Even if it's a not a broken monster it's basically makes all large monsters level 4 and that's bad for the game. That is unless you think your opponent getting a large beatstick from no where to be a good thing. It's always easy to summon large beatsticks, reborn is just a generic way of doing it once in a while if there's one in the grave. Every deck right now can do it.

 

What people don't get is that the game has changed a lot. Breaker is at 3 and everybody's fine with it. The power level needed for a card to be ban/limit/semi has changed some people don't seem to get that. If we keep an old mentality the banlist would be colossal and a lot of players wouldn't get the chance to play with the cards they like. There is a huge need to redefine what's really bad for the game.

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You exchange bcon for a monster while they lose a monster it's +1 and everybody will do something with the monster they steal.

The advantage comes down to how you use that monster.

 

Do nothing letting them get it back, -1

Tribute/Synchro, +0

 

Brain is basically 1 for 1 removal that nets you a level 5/6 or a synchro. However, it's still 1 for 1.

 

Monster Reborn is worse in term of versatily then RotA, sure the way you present it seems like it's not, but it is. RotA will get you the card you need because you placed it in your deck when you built it. Reborn is limited by the game state and won't necessary give you something efficient. Most of the time you will have to reborn a BW when you run GB or something like that.

Reborn will also get you a card you need. Be it a tuner or a beatstick there will always be something in the grave that will help. And who says that's what the match up is.

 

It's always easy to summon large beatsticks, reborn is just a generic way of doing it once in a while if there's one in the grave. Every deck right now can do it.

It shouldn't be. And all the ways most decks have are limited to their deck, and most of the time even those have their own limits. Reborn has no such limit.

 

What people don't get is that the game has changed a lot. Breaker is at 3 and everybody's fine with it. The power level needed for a card to be ban/limit/semi has changed some people don't seem to get that. If we keep an old mentality the banlist would be colossal and a lot of players wouldn't get the chance to play with the cards they like. There is a huge need to redefine what's really bad for the game.

The basic definition of "bad for the game" is the it gives a large reward for little to no restrictions.

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B-Con -1s the opponent so it is a +1 that becomes a -1 if you allow control to switch back. Which one is more broken is hardly a good argument. It's like DAD vs. JD, and we all know how productive those discussions were...

 

This is proof that Konami isn't just doing stuff for money, but is, in fact, gradually going insane. Next format: Dust Tornade @0, CCV @2. I'm calling it now.

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When I first saw this was limited to 1 this list, I lol'd. Now that ive had some time to think about it, im loling harder.

 

This + Dark Hole = Some pretty funny shiz if your the one doing it.

This + Dark Hole = Some pretty F***ed up shiz if your opponents the one doing it.

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Using reborn on your opponents DMoC, then proceding to get reborn back was always lulzy. Good times.

It was effing ridiculous.

 

Reborn -> Revive your own DMoC -> Reborn opponent's DMoC -> Reborn something with high-ATK

 

Monster Reborn = 1 card OTK

(provided, the set-up was correct)

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Wait, what?

 

If Monster Reborn is coming back then what about Premature Burial?

 

I thought that was less broken because it has a cost, only does your own grave and needs it to be on the field for the monster to survive.

 

Or is it because being an equip it's searchable with arm's hole and power tool?

COTH is the least broken. Premature Burial doesn't destroy the monster if it's simply removed from the field, so you can abuse that fact to activate it repeatedly. So the actual order is:

 

PB > MR > COTH

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The advantage comes down to how you use that monster.

 

Do nothing letting them get it back, -1

Tribute/Synchro, +0

 

Brain is basically 1 for 1 removal that nets you a level 5/6 or a synchro. However, it's still 1 for 1.

 

You start with brain they start with a monster. (1 card vs. 1) You end up with a monster they end up with nothing. (1 card vs. 0) It's +1.

 

Reborn will also get you a card you need. Be it a tuner or a beatstick there will always be something in the grave that will help. And who says that's what the match up is.

 

The answer won't always be in the grave that's what you don't get. The strongest card is usually on the field controlled by the player in the best position for winning the game that's why Brain Control is so strong it has the power to steal that card.

 

It shouldn't be. And all the ways most decks have are limited to their deck, and most of the time even those have their own limits. Reborn has no such limit.

 

Reborn is highly limited. Most powerhouse right now aren't legal target for monster reborn. Even though the potential is there you never get it. The meta would need to slow down for reborn to be able to have quality targets before the duel ends. Even in a perfect meta reborn will never be able to revive everything in your deck + everything in your opponent's deck and it won't always have to possibility to revive an answer to what your opponent has.

 

The basic definition of "bad for the game" is the it gives a large reward for little to no restrictions.

 

First of all there is a huge risk of not having what you need in the grave. And most of the times you get little reward. The monster you revive will need some sort of protection, if not it will be dealt with the same way as it was before and will go back to the grave. You get a beatstick that's it, the only strong reward you can get are bannable mosters like stardust dragon. Reviving a BEWD just to trample something is weak.

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