Jump to content

Let's discuss a card that has hardly support and is highly unplayable.


Recommended Posts

[img]http://images3.wikia.nocookie.net/__cb20090128174759/yugioh/images/9/90/SealmasterMeiseiDR2-EN-C-UE.jpg[/img]
[img]http://images1.wikia.nocookie.net/__cb20090128193312/yugioh/images/3/38/TalismanofSpellSealingDR2-EN-C-UE.jpg[/img]
[img]http://images2.wikia.nocookie.net/__cb20090128192449/yugioh/images/1/19/TalismanofTrapSealingDR2-EN-C-UE.jpg[/img]

http://www.youtube.com/watch?v=ec7JCwez5IY


WHY KONAMI?

WE COULD HAVE HAD A AWESOME LOCK!
MORE BETTER THEN THAT SIMORGH ONE!

IMO AT LEAST!

Disgust one of my favorite cards.

Why is it my favorite?

These are the reason why:

[list]
[*]Old
[*]Awesome name
[*]Had something going for him.
[*]Has his own meme
[/list]
Link to comment
Share on other sites

[center][color="#9932CC"][b]Let's activate the Talisman of Spell Sealing, then Summon Jinzo, then activate the Talisman of Trap Sealing, and then somehow remove Jinzo from the field (while Sealmaster Meisei is still on the field).

Same thing for having the Talisman of Trap Sealing, then Summoning Spell Canceller, then activating the Talisman of Trap Sealing. Same thing.

Awesome useless and redundant play for no apparent reason.

But I'd do it for fun :3.[/b][/color][/center]
Link to comment
Share on other sites

[center][color="#9932CC"][b]Well, it's 33 cents USD for a 1st Edition Rare of any of those cards in the Ancient Sanctuary set, so why not just buy three full sets and have fun trying to run them?

Even though it'd fail terribadly, at least you'll have fun doing so.[/b][/color][/center]
Link to comment
Share on other sites

The support cards contradict eachother... :/

Anyways:

Summon Meisei
Activate Talisman of Spell Sealing
Activate Imperial Custom/Fake Trap while removing Meisei from the field somehow (Synchro fodder, Tribute fodder, side-effect of Swing of Memories, etc).
Voila! you have a card that negates all Spells. Just don't summon another Meisei for the rest of the duel.

...Who am I kidding? Horus >Spell Sealing, Jinzo > Trap Sealing.
Link to comment
Share on other sites

People clearly don't know the amazing ruling.

If you have both supports, then you choose which is active.

Opponent uses spell?
"Those are negated right now!"
Uses Trap? Negate that too!
Want to use any of your own s/ts? Go ahead, they aren't negated!

(ofc, this is probably misinterpreting the ruling, but it's awesome anyway.)
Link to comment
Share on other sites

[quote name='-Griffin' timestamp='1282202792' post='4541739']
People clearly don't know the amazing ruling.

If you have both supports, then you choose which is active.

Opponent uses spell?
"Those are negated right now!"
Uses Trap? Negate that too!
Want to use any of your own s/ts? Go ahead, they aren't negated!

(ofc, this is probably misinterpreting the ruling, but it's awesome anyway.)
[/quote]

Really?
Link to comment
Share on other sites

[quote name='-Griffin' timestamp='1282202792' post='4541739']
People clearly don't know the amazing ruling.

If you have both supports, then you choose which is active.

Opponent uses spell?
"Those are negated right now!"
Uses Trap? Negate that too!
Want to use any of your own s/ts? Go ahead, they aren't negated!

(ofc, this is probably misinterpreting the ruling, but it's awesome anyway.)
[/quote]

lolBKSS. Just when you think it can't get any stupider.
Link to comment
Share on other sites

[quote name='♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥' timestamp='1282193975' post='4541490']
[center][color="#9932CC"][b]Well, it's 33 cents USD for a 1st Edition Rare of any of those cards in the Ancient Sanctuary set, so why not just buy three full sets and have fun trying to run them?

Even though it'd fail terribadly, at least you'll have fun doing so.[/b][/color][/center]
[/quote]

O_O

I think we're going to be bests of friends.

Anyhow, this is one of the worst cards Konami has ever made.

They intentionally created this guy to negate S/T yet failed.

How could they fail on something so simple?
Link to comment
Share on other sites

It's not possible to have both active at once.

I have Sealmaster on field, a f/d Talisman of Spell Sealing, and a Talisman of Trap Sealing in hand.

If you activate Talisman of Trap (no chain), you can't activate Talisman of Spell, period, because you can't activate Traps. IF you DO chain, Talisman of Trap negates the effect of Talisman of Spell. They'll both be faceup, but only Talisman of Spell will be active. They aren't simultaneously negating each other.
Link to comment
Share on other sites

evil, you activate them both by activating Trap Seal, then chaining Spell Seal :3

Then invoke this:
If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.[1]
Link to comment
Share on other sites

[quote name='-Griffin' timestamp='1282242411' post='4543288']
evil, you activate them both by activating Trap Seal, then chaining Spell Seal :3

Then invoke this:
If you have "Talisman of Spell Sealing" and "Talisman of Trap Sealing", the controller can select which effect will be applied. If both players have both, the turn player chooses which effect is applied.[1]
[/quote]

I know, that's what I said about having both faceup. But by the rules of a chain, Spell Seal resolves first and negates faceup Spells. Thus negating the Trap Seal.

...that "ruling" breaks the logic of the game. It's impossible to activate both simultaneously.
Link to comment
Share on other sites

[quote name='evilfusion' timestamp='1282243539' post='4543390']
I know, that's what I said about having both faceup. But by the rules of a chain, Spell Seal resolves first and negates faceup Spells. Thus negating the Trap Seal.

...that "ruling" breaks the logic of the game. It's impossible to activate both simultaneously.
[/quote]


BK-MF-SS!
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...