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Summon Limit


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It slows them down, but hardly cripples them. For that reason, a vulnerable continuous Trap that offers no genuine benefit past the first turn or two is not really worth the deck space. It would probably hurt the SS-happy Infernity the most, and slow down Sabers, but otherwise, it can be worked around too easily, especially since single S/T destruction is going to boost in popularity after the list.
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I suppose it depends on what "one-turn Sychros" you refer to, but...
Firedog -> Magician -> Level 8 works
Monk -> Magician -> Level 8 works
Junk Synchron -> Level 5 works
CyDra + Level 1-3 -> Level 6-8 works
Blackwing -> Gale -> Level 6-8 works

Doesn't slow stuff down as much as you think.
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[quote name='Dr. Cakey' timestamp='1282586836' post='4557616']
I suppose it depends on what "one-turn Sychros" you refer to, but...
Firedog -> Magician -> Level 8 works
Monk -> Magician -> Level 8 works
Junk Synchron -> Level 5 works
CyDra + Level 1-3 -> Level 6-8 works
Blackwing -> Gale -> Level 6-8 works

Doesn't slow stuff down as much as you think.
[/quote]

Two summons, not 2 special summons. The normal summon counts to the limit, so once you've got your tuner and non-tuner you run out.
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[quote name='Time Psyduck' timestamp='1282587230' post='4557632']
Two summons, not 2 special summons. The normal summon counts to the limit, so once you've got your tuner and non-tuner you run out.
[/quote]
Oh...I knew that.

Well, I'd say the problem is that it hits mediocre decks a lot and good decks not so much. It's harsh toward Infernities, but Sabers, Blackwings, and so on are too quick and too strong to have much of a problem from this. Quickdraw just lol's at this. 3 Ryko, 2 Caius, etc. really don't care about one little Continuous Trap.
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